Search found 60 matches

by Murphmario
17 Sep 2022, 07:02
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497669

Re: Tileset Respositorium

http://i1381.photobucket.com/albums/ah211/villager103/SMB%20Spikes_zpsv5k541rr.png Some spikes done in the style of the SMB ground tiles. Now that i'm done with Mario's Worlds I can get back to making tilesets! Tileset for the people who use the smb tileset and ACTUALLY KNOW THAT THE TILES IN 1-3 (...
by Murphmario
30 Nov 2020, 04:44
Forum: Mari0 discussion
Topic: Minecraft Tileset
Replies: 4
Views: 3337

Re: Minecraft Tileset

Why do some blocks use the old textures and others use the new textures? Should probably be one-way or the other.
by Murphmario
26 Nov 2020, 18:37
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116611

Re: [UPDATE 13a] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Quick question: Is there any way to change how big a default enemy's graphic look without it getting stretched to it's original dimensions in-game? No, you can only do that with custom enemies Darn, would be nice if that was potentially added as a feature in a future update. Thanks for answering my...
by Murphmario
26 Nov 2020, 07:07
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116611

Re: [UPDATE 13a] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Quick question: Is there any way to change how big a default enemy's graphic look without it getting stretched to it's original dimensions in-game?
by Murphmario
26 Nov 2020, 06:17
Forum: Mari0 discussion
Topic: SMM2 custom themes (for AE)
Replies: 76
Views: 41227

Re: SMM2 custom themes (for AE)

Hey, do you think I could help out with this by potentially making versions of this in other gamestyles (I.E. SMB3)?
by Murphmario
27 Nov 2017, 19:36
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116611

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

The "seen" and "notseen" enemy transform commands crash the game.
by Murphmario
24 Sep 2017, 02:59
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116611

Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)

Can you replace object sprites on a per-level basis now?
by Murphmario
19 Aug 2016, 15:10
Forum: Mapping
Topic: Super Mari0 Forever (Collab Idea, Alesan99's Entities)
Replies: 60
Views: 23355

Re: Super Mari0 Forever (Collab Idea, Alesan99's Entities)

I'd like to try and make a world.
by Murphmario
08 Nov 2015, 19:36
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 58615

Re: The SMB Hack Port Project

I think it would be worth it to check out these hacks by Leon Arnott: http://l.j-factor.com/emulation/ They're small ones, but pretty neat as well. Fast Foes and Super Mario Ghost could be done using SE's custom enemy feature. Normal Mario Bros. could be done using the same concept as WillWare's Gra...
by Murphmario
28 Sep 2015, 02:57
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416932

Re: The Enemy Respositorium

Superjustinbros wrote:I may be labeled as a monster for doing this, but here:
http://i.imgur.com/zstWk2R.png
SMB1, SMBS, and Mario Maker enemies all using vanilla SMB1's palettes. Feel free to make a version using Mari0's colors if you oh so desire.
Where's the stunned pose of the Clown Car and Stretch at?
by Murphmario
28 Sep 2015, 02:54
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497669

Re: Tileset Respositorium

Superjustinbros wrote: As for the objects having underwater backgrounds, that's how underwater tiles in SMB1 worked since unlike SMB3 and Mari0, the water isn't the background color.
It's still a bit of an annoyance though, as we can't place them in overworld levels without having liquids.
by Murphmario
27 Sep 2015, 17:57
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497669

Re: Tileset Respositorium

Ladies and gents: I give you, My master tileset, now with Super Mario Maker stuff! http://i.imgur.com/5yMw15x.png It's not compatible with Mari0 atm so you'd have to tinker with it and possibly arrange it so it fits the 22 tiles per row rule (since horizontal scrollbars on tilesets still isn't a th...
by Murphmario
15 Sep 2015, 13:41
Forum: Modding
Topic: [SE] TR0N mod
Replies: 5
Views: 5709

Re: [SE] TR0N mod

Images are broken.
by Murphmario
13 Sep 2015, 17:46
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416932

Re: The Enemy Respositorium

Superjustinbros wrote:I should note that there's already an enemy similar to the "Spikey Beetle" posted earlier in this thread (at least the sprite for it), the Spike Top, which was originally from Super Mario Crossover.
Which was originally an enemy that behaved completely different from Super Mario World.
by Murphmario
05 Sep 2015, 19:23
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416932

Re: The Enemy Respositorium

Since I'm terrible at coding enemies, I'll just put these here: http://i.imgur.com/xz38MQQ.png Green Spiny Eggs that follow you when they hit the ground. There would also be a Lakitu that uses the default lakitu graphics that throws them. Also, QwertymanO07, you should make a Pink Blooper out of you...
by Murphmario
05 Sep 2015, 19:02
Forum: Mari0 discussion
Topic: Super Mario Maker Super Collection
Replies: 21
Views: 13075

Re: Super Mario Maker Super Collection

The above post, as well as my stuff, is now redundant:
http://www.mfgg.net/index.php?act=resdb ... 1&id=31875
by Murphmario
31 Aug 2015, 13:48
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 37419

Re: Group Mappack: Short-Term Author

Hey I did something http://i.imgur.com/vEmgkhC.png Nothing special, but there also a storage cube up there. Wonder what that's for... (Note: Width of the platform spawner up top is 2.00, with speed as 3.50 and delay as 2.18. The falling platform's width is 1.50) This is made with 1.6's content, and...
by Murphmario
31 Aug 2015, 03:22
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 326223

Re: Custom Characters Library [SE] [1.6]

SasukeVip wrote:Does anyone have Mario from SMB1 Allstars?
Sadly, no. I remember someone made one once, but it was for a mod.
by Murphmario
31 Aug 2015, 03:21
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497669

Re: Tileset Respositorium

3 extra tiles... If I got time I'll rearrange the tileset. http://www.bwass.org/bucket/advanced%20tileset%20for%20mari0%20-%20V2.png Could you perhaps add the castle bricks with black in the transparency? Mari0 does that and it is probably possible with NES limitations, seeing as there is already a...
by Murphmario
29 Aug 2015, 20:51
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 37419

Re: Group Mappack: Short-Term Author

To World 3:
Image
by Murphmario
23 Aug 2015, 01:27
Forum: Mari0 discussion
Topic: Super Mario Maker Super Collection
Replies: 21
Views: 13075

Re: Super Mario Maker Super Collection

Sorry for the double post, but I have 1 more resource to add:
http://www.mfgg.net/index.php?act=resdb ... 1&id=31794
by Murphmario
16 Aug 2015, 22:14
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116611

Re: Alesan99's Entities (New tiles, more worlds, & more!)

I suggest a property for Lakitu that makes him throw Green Spiny Eggs instead of red ones. The green eggs wouldn't hatch and would chase the player.

This is in SMB3, by the way.
by Murphmario
16 Aug 2015, 22:12
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158353

Re: SE Custom Enemies Help Thread

Character #184 is at "killsonsides." So something there is throwing the error. Since you're using a spikey as a base, it already has that property, so you can remove it and "killsontop" and it will still function correctly, hopefully without error. Just to be safe, make sure you have a comma on the...
by Murphmario
15 Aug 2015, 23:27
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158353

Re: SE Custom Enemies Help Thread

Squidish wrote: You're not supposed to take out all the commas. just the one on the last line.
Tried that too.
by Murphmario
15 Aug 2015, 22:22
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158353

Re: SE Custom Enemies Help Thread

TurretBot wrote:
Murphmario wrote:The game still crashes.
does it show the same message?
For the most part, yes. But I edited the codes to remove the commas.
by Murphmario
15 Aug 2015, 21:10
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158353

Re: SE Custom Enemies Help Thread

Here is the code: base=spikey { "quadcount": 2, "NoSpriteSets": false, "movement": "follow", "DistanceTime": 0.1, "followspace":0.1, "killsontop": true, "killsonsides": true, "stompable": false, } You're not supposed to have a comma on the last line. Didn't fix anything. The game still crashes.
by Murphmario
15 Aug 2015, 21:05
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158353

Re: SE Custom Enemies Help Thread

TurretBot wrote:Why is there a ]?
Fixed. That wasn't part of the original code. I must have put it there when I was copypasting the code over to the forums.
by Murphmario
15 Aug 2015, 20:34
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158353

Re: SE Custom Enemies Help Thread

My enemy, Green Spikey, causes a crash: http://i.imgur.com/2pXd8Hs.png Here is the code: base=spikey { "quadcount": 2, "NoSpriteSets": false, "movement": "follow", "DistanceTime": 0.1, "followspace":0.1, "killsontop": true, "killsonsides": true, "stompable": false, } And the sprite: http://i.imgur.c...
by Murphmario
12 Aug 2015, 16:50
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116611

Re: Alesan99's Entities (New tiles, more worlds, & more!)

I also have a bug:
If a vine gets to the top of the screen, the game crashes.
by Murphmario
11 Aug 2015, 19:28
Forum: Mari0 discussion
Topic: Super Mario Maker Super Collection
Replies: 21
Views: 13075

Re: Super Mario Maker Super Collection

SantaMari0 wrote:
zorua7551 wrote:
Murphmario wrote:Messed up again. The pillars are actually from SMW.
Didn't you say there were in the first place?
He edited his post
It says "SMBW" instead of "SMW".
by Murphmario
11 Aug 2015, 16:47
Forum: Mari0 discussion
Topic: Super Mario Maker Super Collection
Replies: 21
Views: 13075

Re: Super Mario Maker Super Collection

Messed up again. The pillars are actually from SMW.
by Murphmario
11 Aug 2015, 04:09
Forum: Mari0 discussion
Topic: Zelda 2 Tileset
Replies: 5
Views: 2642

Re: Zelda 2 Tileset

I found out the problem: it's missing tile properties.

I'll fix it soon.
by Murphmario
10 Aug 2015, 23:36
Forum: Mari0 discussion
Topic: Zelda 2 Tileset
Replies: 5
Views: 2642

Re: Zelda 2 Tileset

Revan XVII wrote:Well then how is it for every tile in the tileset it says Collision: False?
The tile properties could also be missing. Upload it here please.
by Murphmario
10 Aug 2015, 23:08
Forum: Mari0 discussion
Topic: Super Mario Maker Super Collection
Replies: 21
Views: 13075

Re: Super Mario Maker Super Collection

The pillar tiles are actually from the SMW style. Pillar tiles? you mean the fire? No, they're from the SMB1 style actually, you must've gotten them confused. No, I mean the underwater ruins one. Edit: Some links: Smb3 Objects: http://koopshikinggeoshi.deviantart.com/art/SMB3-Sheet-Super-Mario-Make...
by Murphmario
10 Aug 2015, 22:40
Forum: Mari0 discussion
Topic: Super Mario Maker Super Collection
Replies: 21
Views: 13075

Re: Super Mario Maker Super Collection

The pillar tiles are actually from the SMW style.
by Murphmario
09 Aug 2015, 18:58
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497669

Re: Tileset Respositorium

SantaMari0 wrote:
Murphmario wrote:Some Super Mario Maker tiles I've recreated.
SantaMari0 wrote:Dibs on making the *Original SMB* tileset of Super Mario Maker!
*le sigh*
You can use them. I didn't make my tileset in Mari0 format anyways.

Also, going to do a Side-scrolling Superstar Saga tileset later.
by Murphmario
08 Aug 2015, 20:13
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497669

Re: Tileset Respositorium

TLoZ: Link's Awakening tileset requested by Revan XVII:
Image
Credit to K0n9 and Bruce Juice.

I'm also going to put this here:
Image
Some Super Mario Maker tiles I've recreated.
by Murphmario
25 Jul 2015, 21:43
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497669

Re: Tileset Respositorium

Eden GT wrote:I have almost no time do this, but anyways my tileset is now upgraded.
Image
Great. Now I'll have to update my expansion.
by Murphmario
05 Jul 2015, 19:18
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497669

Re: Tileset Respositorium

Sorry Edan:
Image
Now with tiles from AwesomeZack and Super Mario Maker! All credits go to their original creators.

Also even more fixed Toad and Toadstool tiles, as well as a right-facing Toadstool and the door and Princess from the Lost Levels.
by Murphmario
05 Jul 2015, 19:06
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116611

Re: Alesan99's Entities (New tiles, more worlds, & more!)

Eden GT wrote:Here's something that I read from Justin's blog:
http://superjustintheblog.blogspot.co.n ... mari0.html

I agree with him. Other than adding new stuff, this mod should also fix what Mari0 did wrong.
by Murphmario
22 Jun 2015, 00:02
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116611

Re: Alesan99's Entities (New tiles, more worlds, & more!)

Asides from making extended skins, I was wondering if we could make skins larger. This would probably be a lot of work, but it would make things easier.
by Murphmario
14 Jun 2015, 21:56
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497669

Re: Tileset Respositorium

Here are some tiles made by AwesomeZack and converted into Mari0 format: http://s25.postimg.org/y6nheyp3j/Awesome_Zack.png Give credit to him if used! Will receive an update sometime. Edit: I extended the tileset again. Now includes tiles from ZX Spectrum tech demo and VS. Super Mario Bros., a new p...
by Murphmario
14 Jun 2015, 00:21
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116611

Re: Alesan99's Entities (New tiles, more worlds, & more!)

I really don't see the point in changing the water palette sprites since you don't even see them in the original. And I've been wanting to find the wind sound since I added wind so i'd be happy to add it once someone can get me the sound file. The only other way for me to get it is to get it is by ...
by Murphmario
14 Jun 2015, 00:04
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497669

Re: Tileset Respositorium

I made the tileset into Mari0 colors and adde water with a background and upside-down small pipes. I also fixed a small pipe tile having no collision: http://s25.postimg.org/dv71ex7db/advanced_tileset_for_mari0.png Give credit to SuperJustinBros. for the original rip, Eden GT for making the tileset,...
by Murphmario
10 Jun 2015, 21:51
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497669

Re: Tileset Respositorium

Speaking of fast-moving Hedgehogs...
Image
Here a tileset for Hydrocity Zone. Note that it's not in NES colors. There's more, but it would require Alesan's entities. Might update it.
by Murphmario
09 Jun 2015, 20:31
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116611

Re: Alesan99's Entities (New tiles, more worlds, & more!)

May I please request some stuff:
-Red Bouncing Paratroopas
-Correct enemy skins
-The option for Hammer Bros. to chase you, like they did in Smb2 japan

That is all.
by Murphmario
20 May 2015, 02:49
Forum: Mapping
Topic: Does anyone have a download for the 1.6 smb1 map?
Replies: 1
Views: 1053

Does anyone have a download for the 1.6 smb1 map?

Mine was overwritten. Does anyone have a download? Note that I do not want the one from SE, I want the one from 1.6.
by Murphmario
04 Jul 2014, 18:37
Forum: Mapping
Topic: Graphics Repositorum
Replies: 38
Views: 9399

Re: graphics repositorum

I think the Smbtiles and Portaltiles should go in the Tileset Repositorum.