Search found 60 matches
- 17 Sep 2022, 07:02
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 542748
Re: Tileset Respositorium
http://i1381.photobucket.com/albums/ah211/villager103/SMB%20Spikes_zpsv5k541rr.png Some spikes done in the style of the SMB ground tiles. Now that i'm done with Mario's Worlds I can get back to making tilesets! Tileset for the people who use the smb tileset and ACTUALLY KNOW THAT THE TILES IN 1-3 (...
- 30 Nov 2020, 04:44
- Forum: Mari0 discussion
- Topic: Minecraft Tileset
- Replies: 4
- Views: 3418
Re: Minecraft Tileset
Why do some blocks use the old textures and others use the new textures? Should probably be one-way or the other.
- 26 Nov 2020, 18:37
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032473
Re: [UPDATE 13a] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Quick question: Is there any way to change how big a default enemy's graphic look without it getting stretched to it's original dimensions in-game? No, you can only do that with custom enemies Darn, would be nice if that was potentially added as a feature in a future update. Thanks for answering my...
- 26 Nov 2020, 07:07
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032473
Re: [UPDATE 13a] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Quick question: Is there any way to change how big a default enemy's graphic look without it getting stretched to it's original dimensions in-game?
- 26 Nov 2020, 06:17
- Forum: Mari0 discussion
- Topic: SMM2 custom themes (for AE)
- Replies: 76
- Views: 46043
Re: SMM2 custom themes (for AE)
Hey, do you think I could help out with this by potentially making versions of this in other gamestyles (I.E. SMB3)?
- 27 Nov 2017, 19:36
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032473
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
The "seen" and "notseen" enemy transform commands crash the game.
- 24 Sep 2017, 02:59
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032473
Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)
Can you replace object sprites on a per-level basis now?
- 19 Aug 2016, 15:10
- Forum: Mapping
- Topic: Super Mari0 Forever (Collab Idea, Alesan99's Entities)
- Replies: 60
- Views: 25122
Re: Super Mari0 Forever (Collab Idea, Alesan99's Entities)
I'd like to try and make a world.
- 08 Nov 2015, 19:36
- Forum: Mapping
- Topic: The SMB Hack Port Project
- Replies: 201
- Views: 60849
Re: The SMB Hack Port Project
I think it would be worth it to check out these hacks by Leon Arnott: http://l.j-factor.com/emulation/ They're small ones, but pretty neat as well. Fast Foes and Super Mario Ghost could be done using SE's custom enemy feature. Normal Mario Bros. could be done using the same concept as WillWare's Gra...
- 04 Nov 2015, 02:01
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032473
Re: Alesan99's Entities (New tiles, more worlds, & more!)
Sledge Brother I'm assuming.
- 28 Sep 2015, 02:57
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 464797
Re: The Enemy Respositorium
Where's the stunned pose of the Clown Car and Stretch at?Superjustinbros wrote:I may be labeled as a monster for doing this, but here:
http://i.imgur.com/zstWk2R.png
SMB1, SMBS, and Mario Maker enemies all using vanilla SMB1's palettes. Feel free to make a version using Mari0's colors if you oh so desire.
- 28 Sep 2015, 02:54
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 542748
Re: Tileset Respositorium
It's still a bit of an annoyance though, as we can't place them in overworld levels without having liquids.Superjustinbros wrote: As for the objects having underwater backgrounds, that's how underwater tiles in SMB1 worked since unlike SMB3 and Mari0, the water isn't the background color.
- 27 Sep 2015, 17:57
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 542748
Re: Tileset Respositorium
Ladies and gents: I give you, My master tileset, now with Super Mario Maker stuff! http://i.imgur.com/5yMw15x.png It's not compatible with Mari0 atm so you'd have to tinker with it and possibly arrange it so it fits the 22 tiles per row rule (since horizontal scrollbars on tilesets still isn't a th...
- 15 Sep 2015, 13:41
- Forum: Modding
- Topic: [SE] TR0N mod
- Replies: 5
- Views: 6081
Re: [SE] TR0N mod
Images are broken.
- 13 Sep 2015, 17:46
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 464797
Re: The Enemy Respositorium
Which was originally an enemy that behaved completely different from Super Mario World.Superjustinbros wrote:I should note that there's already an enemy similar to the "Spikey Beetle" posted earlier in this thread (at least the sprite for it), the Spike Top, which was originally from Super Mario Crossover.
- 05 Sep 2015, 19:23
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 464797
Re: The Enemy Respositorium
Since I'm terrible at coding enemies, I'll just put these here: http://i.imgur.com/xz38MQQ.png Green Spiny Eggs that follow you when they hit the ground. There would also be a Lakitu that uses the default lakitu graphics that throws them. Also, QwertymanO07, you should make a Pink Blooper out of you...
- 05 Sep 2015, 19:02
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13674
Re: Super Mario Maker Super Collection
The above post, as well as my stuff, is now redundant:
http://www.mfgg.net/index.php?act=resdb ... 1&id=31875
http://www.mfgg.net/index.php?act=resdb ... 1&id=31875
- 31 Aug 2015, 13:48
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39436
Re: Group Mappack: Short-Term Author
Hey I did something http://i.imgur.com/vEmgkhC.png Nothing special, but there also a storage cube up there. Wonder what that's for... (Note: Width of the platform spawner up top is 2.00, with speed as 3.50 and delay as 2.18. The falling platform's width is 1.50) This is made with 1.6's content, and...
- 31 Aug 2015, 03:22
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 368270
Re: Custom Characters Library [SE] [1.6]
Sadly, no. I remember someone made one once, but it was for a mod.SasukeVip wrote:Does anyone have Mario from SMB1 Allstars?
- 31 Aug 2015, 03:21
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 542748
Re: Tileset Respositorium
3 extra tiles... If I got time I'll rearrange the tileset. http://www.bwass.org/bucket/advanced%20tileset%20for%20mari0%20-%20V2.png Could you perhaps add the castle bricks with black in the transparency? Mari0 does that and it is probably possible with NES limitations, seeing as there is already a...
- 29 Aug 2015, 20:51
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39436
Re: Group Mappack: Short-Term Author
To World 3:
- 23 Aug 2015, 01:27
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13674
Re: Super Mario Maker Super Collection
Sorry for the double post, but I have 1 more resource to add:
http://www.mfgg.net/index.php?act=resdb ... 1&id=31794
http://www.mfgg.net/index.php?act=resdb ... 1&id=31794
- 16 Aug 2015, 22:14
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032473
Re: Alesan99's Entities (New tiles, more worlds, & more!)
I suggest a property for Lakitu that makes him throw Green Spiny Eggs instead of red ones. The green eggs wouldn't hatch and would chase the player.
This is in SMB3, by the way.
This is in SMB3, by the way.
- 16 Aug 2015, 22:12
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 185111
Re: SE Custom Enemies Help Thread
Character #184 is at "killsonsides." So something there is throwing the error. Since you're using a spikey as a base, it already has that property, so you can remove it and "killsontop" and it will still function correctly, hopefully without error. Just to be safe, make sure you have a comma on the...
- 15 Aug 2015, 23:27
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 185111
Re: SE Custom Enemies Help Thread
Tried that too.Squidish wrote: You're not supposed to take out all the commas. just the one on the last line.
- 15 Aug 2015, 22:22
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 185111
Re: SE Custom Enemies Help Thread
For the most part, yes. But I edited the codes to remove the commas.TurretBot wrote:does it show the same message?Murphmario wrote:The game still crashes.
- 15 Aug 2015, 21:10
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 185111
Re: SE Custom Enemies Help Thread
Here is the code: base=spikey { "quadcount": 2, "NoSpriteSets": false, "movement": "follow", "DistanceTime": 0.1, "followspace":0.1, "killsontop": true, "killsonsides": true, "stompable": false, } You're not supposed to have a comma on the last line. Didn't fix anything. The game still crashes.
- 15 Aug 2015, 21:05
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 185111
Re: SE Custom Enemies Help Thread
Fixed. That wasn't part of the original code. I must have put it there when I was copypasting the code over to the forums.TurretBot wrote:Why is there a ]?
- 15 Aug 2015, 20:34
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 185111
Re: SE Custom Enemies Help Thread
My enemy, Green Spikey, causes a crash: http://i.imgur.com/2pXd8Hs.png Here is the code: base=spikey { "quadcount": 2, "NoSpriteSets": false, "movement": "follow", "DistanceTime": 0.1, "followspace":0.1, "killsontop": true, "killsonsides": true, "stompable": false, } And the sprite: http://i.imgur.c...
- 12 Aug 2015, 18:28
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032473
Re: Alesan99's Entities (New tiles, more worlds, & more!)
Still pretty annoying.
- 12 Aug 2015, 16:50
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032473
Re: Alesan99's Entities (New tiles, more worlds, & more!)
I also have a bug:
If a vine gets to the top of the screen, the game crashes.
If a vine gets to the top of the screen, the game crashes.
- 11 Aug 2015, 19:28
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13674
Re: Super Mario Maker Super Collection
It says "SMBW" instead of "SMW".SantaMari0 wrote:He edited his postzorua7551 wrote:Didn't you say there were in the first place?Murphmario wrote:Messed up again. The pillars are actually from SMW.
- 11 Aug 2015, 16:47
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13674
Re: Super Mario Maker Super Collection
Messed up again. The pillars are actually from SMW.
- 11 Aug 2015, 04:09
- Forum: Mari0 discussion
- Topic: Zelda 2 Tileset
- Replies: 5
- Views: 2893
Re: Zelda 2 Tileset
I found out the problem: it's missing tile properties.
I'll fix it soon.
I'll fix it soon.
- 10 Aug 2015, 23:36
- Forum: Mari0 discussion
- Topic: Zelda 2 Tileset
- Replies: 5
- Views: 2893
Re: Zelda 2 Tileset
The tile properties could also be missing. Upload it here please.Revan XVII wrote:Well then how is it for every tile in the tileset it says Collision: False?
- 10 Aug 2015, 23:08
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13674
Re: Super Mario Maker Super Collection
The pillar tiles are actually from the SMW style. Pillar tiles? you mean the fire? No, they're from the SMB1 style actually, you must've gotten them confused. No, I mean the underwater ruins one. Edit: Some links: Smb3 Objects: http://koopshikinggeoshi.deviantart.com/art/SMB3-Sheet-Super-Mario-Make...
- 10 Aug 2015, 22:40
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13674
Re: Super Mario Maker Super Collection
The pillar tiles are actually from the SMW style.
- 09 Aug 2015, 18:58
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 542748
Re: Tileset Respositorium
You can use them. I didn't make my tileset in Mari0 format anyways.SantaMari0 wrote:Murphmario wrote:Some Super Mario Maker tiles I've recreated.*le sigh*SantaMari0 wrote:Dibs on making the *Original SMB* tileset of Super Mario Maker!
Also, going to do a Side-scrolling Superstar Saga tileset later.
- 08 Aug 2015, 20:13
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 542748
Re: Tileset Respositorium
TLoZ: Link's Awakening tileset requested by Revan XVII:
Credit to K0n9 and Bruce Juice.
I'm also going to put this here:
Some Super Mario Maker tiles I've recreated.
Credit to K0n9 and Bruce Juice.
I'm also going to put this here:
Some Super Mario Maker tiles I've recreated.
- 25 Jul 2015, 21:43
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 542748
Re: Tileset Respositorium
Great. Now I'll have to update my expansion.Eden GT wrote:I have almost no time do this, but anyways my tileset is now upgraded.
- 05 Jul 2015, 19:18
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 542748
Re: Tileset Respositorium
Sorry Edan:
Now with tiles from AwesomeZack and Super Mario Maker! All credits go to their original creators.
Also even more fixed Toad and Toadstool tiles, as well as a right-facing Toadstool and the door and Princess from the Lost Levels.
Now with tiles from AwesomeZack and Super Mario Maker! All credits go to their original creators.
Also even more fixed Toad and Toadstool tiles, as well as a right-facing Toadstool and the door and Princess from the Lost Levels.
- 05 Jul 2015, 19:06
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032473
Re: Alesan99's Entities (New tiles, more worlds, & more!)
Eden GT wrote:Here's something that I read from Justin's blog:
http://superjustintheblog.blogspot.co.n ... mari0.html
I agree with him. Other than adding new stuff, this mod should also fix what Mari0 did wrong.
- 22 Jun 2015, 00:02
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032473
Re: Alesan99's Entities (New tiles, more worlds, & more!)
Asides from making extended skins, I was wondering if we could make skins larger. This would probably be a lot of work, but it would make things easier.
- 14 Jun 2015, 21:56
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 542748
Re: Tileset Respositorium
Here are some tiles made by AwesomeZack and converted into Mari0 format: http://s25.postimg.org/y6nheyp3j/Awesome_Zack.png Give credit to him if used! Will receive an update sometime. Edit: I extended the tileset again. Now includes tiles from ZX Spectrum tech demo and VS. Super Mario Bros., a new p...
- 14 Jun 2015, 00:21
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032473
Re: Alesan99's Entities (New tiles, more worlds, & more!)
I really don't see the point in changing the water palette sprites since you don't even see them in the original. And I've been wanting to find the wind sound since I added wind so i'd be happy to add it once someone can get me the sound file. The only other way for me to get it is to get it is by ...
- 14 Jun 2015, 00:04
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 542748
Re: Tileset Respositorium
I made the tileset into Mari0 colors and adde water with a background and upside-down small pipes. I also fixed a small pipe tile having no collision: http://s25.postimg.org/dv71ex7db/advanced_tileset_for_mari0.png Give credit to SuperJustinBros. for the original rip, Eden GT for making the tileset,...
- 10 Jun 2015, 21:51
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 542748
Re: Tileset Respositorium
Speaking of fast-moving Hedgehogs...
Here a tileset for Hydrocity Zone. Note that it's not in NES colors. There's more, but it would require Alesan's entities. Might update it.
Here a tileset for Hydrocity Zone. Note that it's not in NES colors. There's more, but it would require Alesan's entities. Might update it.
- 09 Jun 2015, 20:31
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032473
Re: Alesan99's Entities (New tiles, more worlds, & more!)
May I please request some stuff:
-Red Bouncing Paratroopas
-Correct enemy skins
-The option for Hammer Bros. to chase you, like they did in Smb2 japan
That is all.
-Red Bouncing Paratroopas
-Correct enemy skins
-The option for Hammer Bros. to chase you, like they did in Smb2 japan
That is all.
- 20 May 2015, 02:49
- Forum: Mapping
- Topic: Does anyone have a download for the 1.6 smb1 map?
- Replies: 1
- Views: 1123
Does anyone have a download for the 1.6 smb1 map?
Mine was overwritten. Does anyone have a download? Note that I do not want the one from SE, I want the one from 1.6.
- 04 Jul 2014, 18:37
- Forum: Mapping
- Topic: Graphics Repositorum
- Replies: 38
- Views: 9789
Re: graphics repositorum
I think the Smbtiles and Portaltiles should go in the Tileset Repositorum.