Search found 230 matches

by MissingWorld
03 Mar 2015, 15:19
Forum: Mari0 discussion
Topic: Mari0 Crash Minus World
Replies: 18
Views: 4114

Re: Minus World Crash

mine209craft wrote:Oh I didn't know it crashes when I put bowser in minus world
Weren't you the one who made that discovery in the first place?
by MissingWorld
28 Feb 2015, 02:00
Forum: Mapping
Topic: Breaking the Castle Alesan99's Entities
Replies: 14
Views: 3288

Re: Breaking the Castle Alesan99's Entities

mine209craft wrote:I love you villager because of profile pic
wow such relevance
by MissingWorld
20 Nov 2014, 01:10
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 37366

Re: Group Mappack: Short-Term Author

Second section of Automatik's 1-4.
Image
Top portion leads to a secret area. Have at it.
by MissingWorld
18 Aug 2014, 05:03
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416332

Re: The Enemy Respositorium

Smog Monster http://i.imgur.com/vq9aU54.png Yes it is Hedrah from Godzilla on GB A Goomba that just knocks you back if you jump on it, and is also immune to fireballs. You have to use shells or Stars to kill it directly. It would be great if, I dunno, you included the code for it? So it can do the ...
by MissingWorld
06 Aug 2014, 18:44
Forum: Mapping
Topic: Super Jump Bros.
Replies: 8
Views: 2342

Re: Super Jump Bros.

I'm... not sure why you made such an eye-straining background.
Or why you redundantly put lasers directly over bottomless pits.
by MissingWorld
03 Aug 2014, 19:00
Forum: Mapping
Topic: [WIP] Super Kawaii Sisters [SE]
Replies: 49
Views: 15599

Re: [WIP] Super Kawaii Sisters

GreenScreenBot wrote:This mappack looks great, I hope to play this mappack as early as possible :3
That's not a good game design policy.
by MissingWorld
30 Jul 2014, 01:44
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 325755

Re: Custom Characters Library [SE] [1.6]

SantaMari0 wrote:I tried to make the guy from contra who looks like Rambo
STOP RIGHT THERE HIS NAME IS BILL RIZER YOU MISINFORMED-

I kid, I kid.
by MissingWorld
18 Jul 2014, 07:10
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416332

Re: The Enemy Respositorium

craftershaft wrote:when bowser helmet mario is close to the player, he will slash his sword up and down.
That isn't exactly possible with how enemies work.
by MissingWorld
14 Jul 2014, 08:33
Forum: Modding
Topic: All Night Stabyourself Super Mario Bros. Revival
Replies: 78
Views: 28016

Re: All Night Stabyourself Super Mario Bros. Revival

I doubt anyone will fill this slot, and I'm not as memorable on the site as one would anticipate. So have a toad.
Image The outline's only there because it's supposed to be a black-background deal, but eh.
And yes, he's supposed to be facing away from the character.
by MissingWorld
28 Jun 2014, 23:24
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

Well, it's actually a foreground. I was intending on just testing it with world 1-1, but that's not a bad idea. The only problem is: What if Peach is on the ground? She'll be off-camera. Also, the scrolling will probably be at the bare corner of the screen (And off-screen to the left). Walls and bo...
by MissingWorld
28 Jun 2014, 23:10
Forum: Mapping
Topic: [WIP] Super Kawaii Sisters [SE]
Replies: 49
Views: 15599

Re: [WIP] Super Kawaii Sisters

Wow. This actually looks pretty astounding. I'm looking forward to this.
by MissingWorld
28 Jun 2014, 17:49
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

bubba_nate wrote:Foreground, or tiles? I could imagine a minigame mappack that every level took place on one gameboy screen.
Well, it's actually a foreground. I was intending on just testing it with world 1-1, but that's not a bad idea.
by MissingWorld
28 Jun 2014, 01:04
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

Image
I'm not sure why I thought this would be a good idea.
by MissingWorld
26 Jun 2014, 01:31
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497113

Re: Tileset Respositorium

Directly from a dumb back-and-forth;
Image
Proper Game Boy palette tiles. In green and grey style.
by MissingWorld
26 Jun 2014, 01:30
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

absolutenope wrote:me: http://en.wikipedia.org/wiki/Asperger_syndrome


i'll stop trying.
Disorders are by no means an excuse. Trust me.
by MissingWorld
26 Jun 2014, 00:25
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

absolutenope wrote:Image
Image
Yes, that is a victory. You've succeeded in completely wasting my patience.
by MissingWorld
25 Jun 2014, 23:35
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

absolutenope wrote:Image
something like this?
If anything, I think that's less like what I'm talking about than the previous one.
by MissingWorld
25 Jun 2014, 21:29
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

absolutenope wrote:Image
it's all i can do for now
Well, here's my personal suggestion.
Image
by MissingWorld
25 Jun 2014, 20:52
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

absolutenope wrote:Image

better?
Well, it's better, but it isn't really there. You seem to be using more colors than necessary, really. Try making the colors consistent among the blocks.
by MissingWorld
25 Jun 2014, 20:07
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

absolutenope wrote:Image
gameboy palette
Not.. really. There's more than four shades going around. And Game Boy games normally use the brightest shade as the background.
by MissingWorld
25 Jun 2014, 19:33
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

HowToEatGirafes wrote:@SauloFX : How did you made the door , please ?
How often do you look in the entity list?
by MissingWorld
21 Jun 2014, 21:06
Forum: Mari0 discussion
Topic: Minus World
Replies: 6
Views: 2393

Re: Minus World

Mario is programed much differently than SMB1, in that the infamous "go through blocks with well-timed jumps" bug that allows access to the Minus World wasn't replicated. To emulate this, there is a tile that is a copy of a vertical pipe's left edge, but without any collision. This diagram shows wh...
by MissingWorld
20 Jun 2014, 19:26
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497113

Re: Tileset Respositorium

surface-2-air missle wrote:Image
A tileset I've been making in my spare time.
Hey, that looks pretty nifty! Could do with a great mappack.
by MissingWorld
18 Jun 2014, 21:04
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 211013

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

Danny wrote:can someone post these characters?
They're not getting released until the game is released.
by MissingWorld
08 Jun 2014, 16:08
Forum: Modding
Topic: New Super Mari0 Bros. V.1.0 MOD [OUTDATED]
Replies: 21
Views: 11389

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

FuriousHedgehog wrote: Oh thanks, well i am not change the mario sprite for the original colors, well... ifor the other people in the forum change the colors of the clothes of mario' i's because no change the mario with the original colors.
Translation: he doesn't know how to palettes.
by MissingWorld
20 May 2014, 23:10
Forum: Mari0
Topic: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST
Replies: 361
Views: 241315

Re: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST

Tecminer wrote:That happened when I started the editor in SE.
Image
by MissingWorld
17 May 2014, 18:59
Forum: Mapping
Topic: Need enemies list
Replies: 11
Views: 2522

Re: Need enemies list

MM102 wrote:*five days late*
also blue koopa can kick shells it the y are not in a shell
Except I highly doubt you could get the game to shove a Koopa out of the shell. Even if you could, it wouldn't be able to recognize there's a shell there and kick it.
by MissingWorld
13 May 2014, 03:36
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

Speaking of "copying" Nintendo.
Image
Dull background is a placeholder for adding tiles and entities easier.
by MissingWorld
11 May 2014, 00:56
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 211013

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

bubba_nate wrote:That's not possible, as far as I know.
The only checkbox is "Players only" so it's enemies or no enemies, not enemies and players, just players and just enemies.
You didn't update yet, did you?
by MissingWorld
10 May 2014, 17:35
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158067

Re: SE Custom Enemies Help Thread

(Also, they're both girls...) I see nothing wrong with this. Twi is butch and Shy is awkward cutesy. I see them balanced out nicely as a couple. Might I remind you that they're FREAKING HORSES. ANYWAYS. I'm trying to make an enemy that's tall enough to cover the vertical portion of the screen and p...
by MissingWorld
26 Apr 2014, 16:03
Forum: Mari0 discussion
Topic: How to stack your hats (guide)
Replies: 19
Views: 9546

Re: How to stack your hats (guide)

UltIMa647 wrote:well it doesn't work
Uh.. yes it does? You probably didn't do all of the steps or read very carefully.
by MissingWorld
25 Apr 2014, 22:52
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264071

Re: Ideas/Things to add to Mari0

Anyways, I'm going to suggest a couple of boolean additions for enemy making. "lockon": When the enemy drops onto a platform, it will turn towards Mario. [not sure if this is in the game already, as it is natural enemy behavior in SMB1] "lockonspawn": The enemy will start facing towards Mario upon s...
by MissingWorld
24 Apr 2014, 13:29
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4107305

Re: [WiP] Alesan99's Entities (NOW WITH SMBS ENEMIES)

on Super Mario World kingBill exist and it doesn't destroy anything on it's path, i think you need to fix it because it look's like a "Huge-Mario" only with a Bullet form. No, you're thinking of Banzai Bill. King Bill is from New Super Mario Bros. Wii and destroys everything in its path. It's also ...
by MissingWorld
23 Apr 2014, 23:01
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264071

Re: Ideas/Things to add to Mari0

TurretBot wrote:(Gifcam broke it, but you get the point.)
Open the "edit" option, rightclick any of the frames and uncheck "Green screen". Problem solved.
by MissingWorld
23 Apr 2014, 02:32
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497113

Re: Tileset Respositorium

The only real problem with your tileset is that the pipes can only look good with 2x2 setup.
by MissingWorld
20 Apr 2014, 23:46
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 211013

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

I think Baf should patch up the grammar issues though. In game they're much more annoying. Or maybe before release, he can show the text to someone else so they can transcribe it to fluent English. Regardless, I'm quite liking the decision for recurring riffs to songs. Makes it feel like Super Mari...
by MissingWorld
20 Apr 2014, 02:05
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

bubba_nate wrote:
MissingWorld wrote:summer limits your jump height
How? Like in Gravitas?
Correct.
by MissingWorld
19 Apr 2014, 23:46
Forum: Mari0 discussion
Topic: Music
Replies: 12
Views: 3003

Re: Music

ok. I looked but there is no music folder. do I have to add one? and if so, where? If it's not in the mappack's folder, then add a music folder. Put the music in there and you're good. PROTIP: If you make another version of it with "_fast" at the end of the song file's name, it'll play that version...
by MissingWorld
19 Apr 2014, 23:21
Forum: Mari0 discussion
Topic: Android Developer Here
Replies: 26
Views: 5918

Re: Android Developer Here

Wait what, 3d graphics? Why do you need 3d graphics for an SMB-like? Are you trying to create an android version of mari0 which use an entirely different IP or something? we are trying to appeal to a broader audience. Some kids don't like the old school graphics I'm sorry, but that has to be the du...
by MissingWorld
19 Apr 2014, 20:53
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

Image
Spring is your standard fare, summer limits your jump height, autumn removes plant-based platforms, winter makes blocks fragile and freezes water.
Credit to sjb for any winter-based tiles.
by MissingWorld
18 Apr 2014, 20:44
Forum: Mari0 discussion
Topic: How to get bowser to attack? (custom level)
Replies: 4
Views: 1907

Re: How to get bowser to attack? (custom level)

Actually they're hammers. And they start turning up from worlds 6 and up.
by MissingWorld
18 Apr 2014, 18:55
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

One of many animated tiles for my mappack.
Image
by MissingWorld
17 Apr 2014, 12:48
Forum: Mapping
Topic: Thru and Thru v0.3 [SE] [WIP]
Replies: 9
Views: 2262

Re: Thru and Thru v0.1 [SE] [WIP]

Tudoreleuu wrote:Er, yeah, my bad, tiles. Don't know why I called them mappacks. I'm probably gonna use one of those extended pipe mappacks since I have a lot of pipes here and they need to meet smoothly.
And you did it again, good work.
But yeah, this does look fairly interesting.
by MissingWorld
16 Apr 2014, 00:25
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 211013

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

Pile Driver Micro-Goombas or just Fake Blocks would be nifty enemies to appear here and there.
by MissingWorld
14 Apr 2014, 23:46
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 211013

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

Tecminer wrote:
Baf wrote:
Thank you, this is nice ! But I already have normal Shy Guys I made earlier.
But have you made a flyng one yet?
It's not rocket science to make an already-made enemy fly.

Also, those used blocks are really starting to bother me. Are you aware of how to change them, Baf?
by MissingWorld
13 Apr 2014, 21:18
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271019

Re: Beta Screenshots and Gifs

alesan99 wrote:EDIT: VVVVVV
Image
Yes, this is a good thing. Well done.
by MissingWorld
13 Apr 2014, 18:24
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264071

Re: Ideas/Things to add to Mari0

SauloFX wrote:It was just an idea, bcz i'm creating a mappack that if it have a gun, the gameplay would be very improved
You really like going for quantity over quality, don't you?

Anyway, that's irrelevant.
by MissingWorld
13 Apr 2014, 17:59
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264071

Re: Ideas/Things to add to Mari0

That's kind of what the whole Minecraft/gelcannon thing was. But let's just not focus on that.
by MissingWorld
13 Apr 2014, 17:54
Forum: Modding
Topic: Hat loader problem.
Replies: 7
Views: 1892

Re: Hat loader problem.

Then don't use the rainboom. It's a pointless aesthetic anyways.
by MissingWorld
13 Apr 2014, 17:05
Forum: Mapping
Topic: Cave Story Enemies
Replies: 19
Views: 4259

Re: Cave Story Enemies

bubba_nate wrote:(Also, it's weird talking about FIGHTING curly since she joins you at one point.)
A boss fight is still a boss fight, whether it's with a future ally or not.