Weren't you the one who made that discovery in the first place?mine209craft wrote:Oh I didn't know it crashes when I put bowser in minus world
Search found 230 matches
- 03 Mar 2015, 15:19
- Forum: Mari0 discussion
- Topic: Mari0 Crash Minus World
- Replies: 18
- Views: 4151
Re: Minus World Crash
- 28 Feb 2015, 02:00
- Forum: Mapping
- Topic: Breaking the Castle Alesan99's Entities
- Replies: 14
- Views: 3327
Re: Breaking the Castle Alesan99's Entities
wow such relevancemine209craft wrote:I love you villager because of profile pic
- 20 Nov 2014, 01:10
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 38434
Re: Group Mappack: Short-Term Author
Second section of Automatik's 1-4.
Top portion leads to a secret area. Have at it.
Top portion leads to a secret area. Have at it.
- 18 Aug 2014, 05:03
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 452011
Re: The Enemy Respositorium
Smog Monster http://i.imgur.com/vq9aU54.png Yes it is Hedrah from Godzilla on GB A Goomba that just knocks you back if you jump on it, and is also immune to fireballs. You have to use shells or Stars to kill it directly. It would be great if, I dunno, you included the code for it? So it can do the ...
- 06 Aug 2014, 18:44
- Forum: Mapping
- Topic: Super Jump Bros.
- Replies: 8
- Views: 2368
Re: Super Jump Bros.
I'm... not sure why you made such an eye-straining background.
Or why you redundantly put lasers directly over bottomless pits.
Or why you redundantly put lasers directly over bottomless pits.
- 03 Aug 2014, 19:00
- Forum: Mapping
- Topic: [WIP] Super Kawaii Sisters [SE]
- Replies: 49
- Views: 16643
Re: [WIP] Super Kawaii Sisters
That's not a good game design policy.GreenScreenBot wrote:This mappack looks great, I hope to play this mappack as early as possible :3
- 30 Jul 2014, 01:44
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 356341
Re: Custom Characters Library [SE] [1.6]
STOP RIGHT THERE HIS NAME IS BILL RIZER YOU MISINFORMED-SantaMari0 wrote:I tried to make the guy from contra who looks like Rambo
I kid, I kid.
- 18 Jul 2014, 07:10
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 452011
Re: The Enemy Respositorium
That isn't exactly possible with how enemies work.craftershaft wrote:when bowser helmet mario is close to the player, he will slash his sword up and down.
- 14 Jul 2014, 08:33
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros. Revival
- Replies: 78
- Views: 28863
Re: All Night Stabyourself Super Mario Bros. Revival
I doubt anyone will fill this slot, and I'm not as memorable on the site as one would anticipate. So have a toad.
The outline's only there because it's supposed to be a black-background deal, but eh.
And yes, he's supposed to be facing away from the character.
The outline's only there because it's supposed to be a black-background deal, but eh.
And yes, he's supposed to be facing away from the character.
- 28 Jun 2014, 23:24
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
Well, it's actually a foreground. I was intending on just testing it with world 1-1, but that's not a bad idea. The only problem is: What if Peach is on the ground? She'll be off-camera. Also, the scrolling will probably be at the bare corner of the screen (And off-screen to the left). Walls and bo...
- 28 Jun 2014, 23:10
- Forum: Mapping
- Topic: [WIP] Super Kawaii Sisters [SE]
- Replies: 49
- Views: 16643
Re: [WIP] Super Kawaii Sisters
Wow. This actually looks pretty astounding. I'm looking forward to this.
- 28 Jun 2014, 17:49
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
Well, it's actually a foreground. I was intending on just testing it with world 1-1, but that's not a bad idea.bubba_nate wrote:Foreground, or tiles? I could imagine a minigame mappack that every level took place on one gameboy screen.
- 28 Jun 2014, 01:04
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
I'm not sure why I thought this would be a good idea.
- 26 Jun 2014, 01:31
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 530178
Re: Tileset Respositorium
Directly from a dumb back-and-forth;
Proper Game Boy palette tiles. In green and grey style.
Proper Game Boy palette tiles. In green and grey style.
- 26 Jun 2014, 01:30
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
Disorders are by no means an excuse. Trust me.
- 26 Jun 2014, 00:25
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
Yes, that is a victory. You've succeeded in completely wasting my patience.absolutenope wrote:
- 25 Jun 2014, 23:35
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
If anything, I think that's less like what I'm talking about than the previous one.absolutenope wrote:
something like this?
- 25 Jun 2014, 21:29
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
Well, here's my personal suggestion.absolutenope wrote:
it's all i can do for now
- 25 Jun 2014, 20:52
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
Well, it's better, but it isn't really there. You seem to be using more colors than necessary, really. Try making the colors consistent among the blocks.absolutenope wrote:
better?
- 25 Jun 2014, 20:07
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
Not.. really. There's more than four shades going around. And Game Boy games normally use the brightest shade as the background.absolutenope wrote:
gameboy palette
- 25 Jun 2014, 19:33
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
How often do you look in the entity list?HowToEatGirafes wrote:@SauloFX : How did you made the door , please ?
- 21 Jun 2014, 21:06
- Forum: Mari0 discussion
- Topic: Minus World
- Replies: 6
- Views: 2433
Re: Minus World
Mario is programed much differently than SMB1, in that the infamous "go through blocks with well-timed jumps" bug that allows access to the Minus World wasn't replicated. To emulate this, there is a tile that is a copy of a vertical pipe's left edge, but without any collision. This diagram shows wh...
- 20 Jun 2014, 19:26
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 530178
Re: Tileset Respositorium
Hey, that looks pretty nifty! Could do with a great mappack.surface-2-air missle wrote:
A tileset I've been making in my spare time.
- 18 Jun 2014, 21:04
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 230208
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
They're not getting released until the game is released.Danny wrote:can someone post these characters?
- 08 Jun 2014, 16:08
- Forum: Modding
- Topic: New Super Mari0 Bros. V.1.0 MOD [OUTDATED]
- Replies: 21
- Views: 11544
Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.
Translation: he doesn't know how to palettes.FuriousHedgehog wrote: Oh thanks, well i am not change the mario sprite for the original colors, well... ifor the other people in the forum change the colors of the clothes of mario' i's because no change the mario with the original colors.
- 20 May 2014, 23:10
- Forum: Mari0
- Topic: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST
- Replies: 361
- Views: 243066
Re: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST
Tecminer wrote:That happened when I started the editor in SE.
- 17 May 2014, 18:59
- Forum: Mapping
- Topic: Need enemies list
- Replies: 11
- Views: 2542
Re: Need enemies list
Except I highly doubt you could get the game to shove a Koopa out of the shell. Even if you could, it wouldn't be able to recognize there's a shell there and kick it.MM102 wrote:*five days late*
also blue koopa can kick shells it the y are not in a shell
- 13 May 2014, 03:36
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
Speaking of "copying" Nintendo.
Dull background is a placeholder for adding tiles and entities easier.
Dull background is a placeholder for adding tiles and entities easier.
- 11 May 2014, 00:56
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 230208
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
You didn't update yet, did you?bubba_nate wrote:That's not possible, as far as I know.
The only checkbox is "Players only" so it's enemies or no enemies, not enemies and players, just players and just enemies.
- 10 May 2014, 17:35
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 178031
Re: SE Custom Enemies Help Thread
(Also, they're both girls...) I see nothing wrong with this. Twi is butch and Shy is awkward cutesy. I see them balanced out nicely as a couple. Might I remind you that they're FREAKING HORSES. ANYWAYS. I'm trying to make an enemy that's tall enough to cover the vertical portion of the screen and p...
- 26 Apr 2014, 16:03
- Forum: Mari0 discussion
- Topic: How to stack your hats (guide)
- Replies: 19
- Views: 9708
Re: How to stack your hats (guide)
Uh.. yes it does? You probably didn't do all of the steps or read very carefully.UltIMa647 wrote:well it doesn't work
- 25 Apr 2014, 22:52
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 286436
Re: Ideas/Things to add to Mari0
Anyways, I'm going to suggest a couple of boolean additions for enemy making. "lockon": When the enemy drops onto a platform, it will turn towards Mario. [not sure if this is in the game already, as it is natural enemy behavior in SMB1] "lockonspawn": The enemy will start facing towards Mario upon s...
- 24 Apr 2014, 13:29
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4796730
Re: [WiP] Alesan99's Entities (NOW WITH SMBS ENEMIES)
on Super Mario World kingBill exist and it doesn't destroy anything on it's path, i think you need to fix it because it look's like a "Huge-Mario" only with a Bullet form. No, you're thinking of Banzai Bill. King Bill is from New Super Mario Bros. Wii and destroys everything in its path. It's also ...
- 23 Apr 2014, 23:01
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 286436
Re: Ideas/Things to add to Mari0
Open the "edit" option, rightclick any of the frames and uncheck "Green screen". Problem solved.TurretBot wrote:(Gifcam broke it, but you get the point.)
- 23 Apr 2014, 02:32
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 530178
Re: Tileset Respositorium
The only real problem with your tileset is that the pipes can only look good with 2x2 setup.
- 20 Apr 2014, 23:46
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 230208
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I think Baf should patch up the grammar issues though. In game they're much more annoying. Or maybe before release, he can show the text to someone else so they can transcribe it to fluent English. Regardless, I'm quite liking the decision for recurring riffs to songs. Makes it feel like Super Mari...
- 20 Apr 2014, 02:05
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
Correct.bubba_nate wrote:How? Like in Gravitas?MissingWorld wrote:summer limits your jump height
- 19 Apr 2014, 23:46
- Forum: Mari0 discussion
- Topic: Music
- Replies: 12
- Views: 3020
Re: Music
ok. I looked but there is no music folder. do I have to add one? and if so, where? If it's not in the mappack's folder, then add a music folder. Put the music in there and you're good. PROTIP: If you make another version of it with "_fast" at the end of the song file's name, it'll play that version...
- 19 Apr 2014, 23:21
- Forum: Mari0 discussion
- Topic: Android Developer Here
- Replies: 26
- Views: 5954
Re: Android Developer Here
Wait what, 3d graphics? Why do you need 3d graphics for an SMB-like? Are you trying to create an android version of mari0 which use an entirely different IP or something? we are trying to appeal to a broader audience. Some kids don't like the old school graphics I'm sorry, but that has to be the du...
- 19 Apr 2014, 20:53
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
Spring is your standard fare, summer limits your jump height, autumn removes plant-based platforms, winter makes blocks fragile and freezes water.
Credit to sjb for any winter-based tiles.
- 18 Apr 2014, 20:44
- Forum: Mari0 discussion
- Topic: How to get bowser to attack? (custom level)
- Replies: 4
- Views: 1944
Re: How to get bowser to attack? (custom level)
Actually they're hammers. And they start turning up from worlds 6 and up.
- 18 Apr 2014, 18:55
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
One of many animated tiles for my mappack.
- 17 Apr 2014, 12:48
- Forum: Mapping
- Topic: Thru and Thru v0.3 [SE] [WIP]
- Replies: 9
- Views: 2291
Re: Thru and Thru v0.1 [SE] [WIP]
And you did it again, good work.Tudoreleuu wrote:Er, yeah, my bad, tiles. Don't know why I called them mappacks. I'm probably gonna use one of those extended pipe mappacks since I have a lot of pipes here and they need to meet smoothly.
But yeah, this does look fairly interesting.
- 16 Apr 2014, 00:25
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 230208
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Pile Driver Micro-Goombas or just Fake Blocks would be nifty enemies to appear here and there.
- 14 Apr 2014, 23:46
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 230208
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
It's not rocket science to make an already-made enemy fly.Tecminer wrote:But have you made a flyng one yet?Baf wrote:
Thank you, this is nice ! But I already have normal Shy Guys I made earlier.
Also, those used blocks are really starting to bother me. Are you aware of how to change them, Baf?
- 13 Apr 2014, 21:18
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288300
Re: Beta Screenshots and Gifs
Yes, this is a good thing. Well done.alesan99 wrote:EDIT: VVVVVV
- 13 Apr 2014, 18:24
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 286436
Re: Ideas/Things to add to Mari0
You really like going for quantity over quality, don't you?SauloFX wrote:It was just an idea, bcz i'm creating a mappack that if it have a gun, the gameplay would be very improved
Anyway, that's irrelevant.
- 13 Apr 2014, 17:59
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 286436
Re: Ideas/Things to add to Mari0
That's kind of what the whole Minecraft/gelcannon thing was. But let's just not focus on that.
- 13 Apr 2014, 17:54
- Forum: Modding
- Topic: Hat loader problem.
- Replies: 7
- Views: 1928
Re: Hat loader problem.
Then don't use the rainboom. It's a pointless aesthetic anyways.
- 13 Apr 2014, 17:05
- Forum: Mapping
- Topic: Cave Story Enemies
- Replies: 19
- Views: 4314
Re: Cave Story Enemies
A boss fight is still a boss fight, whether it's with a future ally or not.bubba_nate wrote:(Also, it's weird talking about FIGHTING curly since she joins you at one point.)