Search found 29 matches
- 05 Sep 2015, 20:53
- Forum: Mapping
- Topic: Koopa Shell Won't Hurt Bowser [SE]
- Replies: 2
- Views: 1203
Koopa Shell Won't Hurt Bowser [SE]
I'm trying to design a boss fight that revolves around killing Bowser with a koopa shell. It worked in Mari0 1.6 and earlier but in SE the koopa just bounces off of Bowser. Any way to fix this without modding SE?
- 05 Sep 2015, 15:44
- Forum: Mapping
- Topic: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
- Replies: 10
- Views: 2179
Re: Rasvaa Labs [Revamped] (Mari0 1.6) (Mari0 SE 9 Version Temporarily Down)
There's a song called "princessmusic.ogg" in the game. It plays when you complete a mappack or rescue the princess. It's not possible to use in levels for 1.6, but, for whatever reason, all the levels that don't have another song use that one. Because of that, I assumed it was a glitch, and was jus...
- 04 Sep 2015, 04:40
- Forum: Mapping
- Topic: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
- Replies: 10
- Views: 2179
Re: Rasvaa Labs [Revamped] (Mari0 1.6) (Mari0 SE 9 Version Temporarily Down)
I'm not sure what you mean by princessmusic. But yes, the levels are supposed to contain the same music. Remember that I created this mappack before Mari0 SE came out and introduced having different songs for different levels.QwertymanO07 wrote:So then, are most of the levels supposed to use princessmusic?
- 04 Sep 2015, 03:28
- Forum: Mapping
- Topic: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
- Replies: 10
- Views: 2179
Re: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9)
I'll look for more places to put checkpoints when I have some spare time and after I fix some of the SE version bugsQwertymanO07 wrote:You should at least add checkpoints to it.
- 03 Sep 2015, 17:28
- Forum: Mapping
- Topic: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
- Replies: 10
- Views: 2179
Re: Rasvaa Labs [Revamped] (Mari0 1.6 Standard Edition)
Yes these forums are still used, but now people use mari0 special edition I see. I guess I'll use the converter to make a forward-compatible version for Mari0 SE. By the way, Mari0 SE have animated tiles, and custom enemies to expand you mappack! Click here to see the mari0: se documentation I know...
- 03 Sep 2015, 17:09
- Forum: Mapping
- Topic: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
- Replies: 10
- Views: 2179
Re: Rasvaa Labs [Revamped] (Mari0 1.6 Standard Edition)
I see. I guess I'll use the converter to make a forward-compatible version for Mari0 SE.Julien12150 wrote:Yes these forums are still used, but now people use mari0 special edition
- 03 Sep 2015, 17:01
- Forum: Mapping
- Topic: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
- Replies: 10
- Views: 2179
Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
Hello, world! I'm not sure if anyone even uses these forums anymore :'[ RIP. But in the unlikely case that people do still exist here, I'd like to share with said people a revamped version of my old mappack, Rasvaa Labs! You may or may not remember it, but I released it with some bugs and unbalanced...
- 08 Mar 2014, 18:49
- Forum: Modding
- Topic: [Help] - Editing draw function?
- Replies: 2
- Views: 965
[Help] - Editing draw function?
So, I'm making a mod where you can splitscreen. However, I'm having a little difficulty making the objects display correctly. I need to edit the :draw() function that every entity has. But I don't know where to find this function so I can edit it. Anyone know where to find this function?
- 02 Feb 2014, 22:57
- Forum: Mapping
- Topic: Rasvaa Labs
- Replies: 6
- Views: 1356
Re: Rasvaa Labs (Compatible with Mari0 1.6 and Mari0 SE)
Thanks for fixing it, and yes, I really do like this mappack. You did triple post though, so psst http://i.imgur.com/97g3Ehx.png ;) Was it really necessary to include a gif of your avatar into the mappack zip though? What? My avatar is in there? Didn't notice, sorry. But I just found another bug an...
- 02 Feb 2014, 22:13
- Forum: Mapping
- Topic: Rasvaa Labs
- Replies: 6
- Views: 1356
Re: Rasvaa Labs (Compatible with Mari0 1.6 and Mari0 SE)
Alright, the links are fixed now.
- 02 Feb 2014, 22:08
- Forum: Mapping
- Topic: Rasvaa Labs
- Replies: 6
- Views: 1356
Re: Rasvaa Labs (Compatible with Mari0 1.6 and Mari0 SE)
Oops, I caught a few problems in 5-1 and 5-2. I'm changing the download links to the mappack files with those two levels fixed. Please wait for the fixed download links.
- 02 Feb 2014, 21:35
- Forum: Mapping
- Topic: Rasvaa Labs
- Replies: 6
- Views: 1356
Re: Rasvaa Labs (Compatible with Mari0 1.6 and Mari0 SE)
Well so far I really like it. It's an interesting concept because typically people would expect the portal gun to be used in puzzle aspects but this map tends to go for the platforming side of having portals. I haven't gotten too far yet though. I'll have more later. Just wanted to let you know tha...
- 02 Feb 2014, 21:03
- Forum: Mapping
- Topic: Rasvaa Labs
- Replies: 6
- Views: 1356
Rasvaa Labs
--Latest version: 2-- You can check the version of my mappack you have by looking in version.txt , found in my mappack's folder. If you do not have version.txt in your download of my mappack, or if the version listed there is smaller than 2 , then your download is outdated and you should redownload...
- 02 Feb 2014, 05:25
- Forum: Mari0 discussion
- Topic: SE: Unable to save?
- Replies: 1
- Views: 1304
SE: Unable to save?
I tried out the SE Beta. However, when I tried to make my own level, I would press "Save" and it would say it saved, but when I test it, I would get a blank level with nothing but the basic floor and the console would say something along the lines of "mappack/custom_mappack1/1-1.txt not found." Then...
- 23 Dec 2013, 21:03
- Forum: Mapping
- Topic: Doctor Wh0 [TARDIS concept]
- Replies: 4
- Views: 1505
Re: Doctor Wh0 [TARDIS concept]
This is a great mappack, except that World 4 is broken. Every time I use the World 4 Warp Pipe, it says I completed the mappack.
- 23 Dec 2013, 19:06
- Forum: Mapping
- Topic: Requesting Map-Making Assistance
- Replies: 19
- Views: 4157
Re: Requesting Map-Making Assistance
I'm sorry for the bump, but I have a quick question.
Which song should I use for this mappack?
or
Which song should I use for this mappack?
or
- 17 Dec 2013, 02:29
- Forum: Mapping
- Topic: Requesting Map-Making Assistance
- Replies: 19
- Views: 4157
Re: Requesting Map-Making Assistance
--What's wrong with non-16-Bit? Also, I don't find it difficult to find the tiles they need in the tileset. If you drag the scroll bar instead of using the mousewheel, it's easy to find what you're looking for. Plus, they could always use Bob's Better Editor The styles of the tile sets clash with o...
- 17 Dec 2013, 00:08
- Forum: Mapping
- Topic: Requesting Map-Making Assistance
- Replies: 19
- Views: 4157
Re: Requesting Map-Making Assistance
Here's my edit: http://www.mediafire.com/download/wea4s0g62zed72x/My%20Little%20Pwny%20SJB%20Build.zip *Removed horse --Horse? What horse? *Toned down the difficulty of the very first room --This was a nice edit to my version. *Massively overhauled 4-2 --I changed the way the button works, so that ...
- 17 Dec 2013, 00:04
- Forum: Mapping
- Topic: Requesting Map-Making Assistance
- Replies: 19
- Views: 4157
Re: Requesting Map-Making Assistance
*cough*stolefrombowserscience*cough* I don't know if I should proud of that... anyway, it's not really 'mine', it's from the Portal 2 OST, I only edited a bit so it loops nicer. I do not recommend using it in every single level though, since the same piece of music can become annoying if played aga...
- 15 Dec 2013, 04:32
- Forum: Mapping
- Topic: Subject 128 [v1.0a] [World 8 started]
- Replies: 23
- Views: 5045
Re: Toadstool Laboratories [WIP] [Updated]
This looks like a nice mappack from the pictures. Playing it now for the first time after it finishes downloading.
- 15 Dec 2013, 04:24
- Forum: Mapping
- Topic: Requesting Map-Making Assistance
- Replies: 19
- Views: 4157
- 15 Dec 2013, 01:27
- Forum: Mapping
- Topic: Requesting Map-Making Assistance
- Replies: 19
- Views: 4157
Re: Requesting Map-Making Assistance
Here's my edit: http://www.mediafire.com/download/wea4s0g62zed72x/My%20Little%20Pwny%20SJB%20Build.zip *Removed horse --Horse? What horse? *Toned down the difficulty of the very first room --This was a nice edit to my version. *Massively overhauled 4-2 --I changed the way the button works, so that ...
- 13 Dec 2013, 02:56
- Forum: Mapping
- Topic: Requesting Map-Making Assistance
- Replies: 19
- Views: 4157
Re: Requesting Map-Making Assistance
Update:
I said I would upload the latest version when I reached World 6. However, I cannot come up with ideas for any more levels and so decided to upload the latest version anyway.
My Little Pwny 2
I said I would upload the latest version when I reached World 6. However, I cannot come up with ideas for any more levels and so decided to upload the latest version anyway.
My Little Pwny 2
- 11 Dec 2013, 04:04
- Forum: Mapping
- Topic: Requesting Map-Making Assistance
- Replies: 19
- Views: 4157
Re: Requesting Map-Making Assistance
--I don't know how to edit music files to make them lower. Neither do I know how to fix the delay. Sorry. Try Audacity. It works on just about any OS you can think of. --Where can I find portal-themed pipes and bricks? Check the Tileset Respositorium thread, occasionally you may find something Port...
- 11 Dec 2013, 01:47
- Forum: Mapping
- Topic: Requesting Map-Making Assistance
- Replies: 19
- Views: 4157
Re: Requesting Map-Making Assistance
I must say, you have an unique level design. Your mappack doesn't feel like a typical portal-themed testchamber, since you used more platforming elements than usual, but it's definetely an amazing puzzle mappack. I'm pretty sure that you played 0'Brothers, due to the puzzles with invisible blocks a...
- 11 Dec 2013, 01:44
- Forum: Mapping
- Topic: Requesting Map-Making Assistance
- Replies: 19
- Views: 4157
Re: Requesting Map-Making Assistance
First off, I welcome you greatly to the forums, and hope you enjoy your stay. So a group Portal-themed mappack playable with Vanilla Mari0? Seems interesting. Just from popping this in, here's what I got: *Music has a delay before starting up and is also a bit too loud compared to vanilla Mari0's s...
- 10 Dec 2013, 03:28
- Forum: Mapping
- Topic: Requesting Map-Making Assistance
- Replies: 19
- Views: 4157
Requesting Map-Making Assistance
I'm currently working on a difficult puzzle-themed Mari0 mappack that uses no mods. I'm up to World 5, Level 2. However, I need the community's help with two things: 1) Minor: Beta-Testing. Although I always test my levels to make sure they're possible and bug-free, I cannot catch every bug because ...
- 07 Dec 2013, 16:38
- Forum: Modding
- Topic: How do you create mods?
- Replies: 3
- Views: 1207
Re: How do you create mods?
Wow. I knew it would be something obvious. Thank you.
- 07 Dec 2013, 16:17
- Forum: Modding
- Topic: How do you create mods?
- Replies: 3
- Views: 1207
How do you create mods?
Although I know how to program with LUA, I am not sure how to edit the source of Mari0. I have downloaded the source from stabyourself.net/mari0, but all I have is a .love file and a readme file. How do I access the source from the .love file? Or am I supposed to mod another way that does not requir...