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by Áçé Syntax Áçé
06 May 2017, 10:01
Forum: Mapping
Topic: Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)
Replies: 4
Views: 2216

Re: Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)

Main Post Changelog

~ Added Troll Facilty and The 16 NEW
by Áçé Syntax Áçé
03 May 2017, 18:04
Forum: Modding
Topic: [UPDATED] Alesan99's Entities (Over 150 new entities, & more!)
Replies: 2054
Views: 228257

Re: [TINY-UPDATE] Alesan99's Entities (Tiny Goombas, & more!)

Yow! That android port was dope! But sometimes, going to the level editor or cheat menu could disable the game's music. Would you mind fix it? (Oh, btw, you should put it on play store asap so many people would know of it's existence and to make this forum alive again :D) or maybe start a donation t...
by Áçé Syntax Áçé
02 May 2017, 17:16
Forum: Modding
Topic: [UPDATED] Alesan99's Entities (Over 150 new entities, & more!)
Replies: 2054
Views: 228257

Re: [TINY-UPDATE] Alesan99's Entities (Tiny Goombas, & more!)

Does the "Mappacks made with this mod" list updated? I mean is there any other mappacks which are not listed in that list?

EDIT: I'm getting an OpenGL error when I run the game. How can I fix this? (I'm guessing this is because of the shaders)
by Áçé Syntax Áçé
02 May 2017, 13:07
Forum: Mapping
Topic: The 16 (SE)
Replies: 3
Views: 271

Re: The 16 (SE)

Link is dead, please reupload
by Áçé Syntax Áçé
28 Mar 2017, 11:26
Forum: Mapping
Topic: troll facility chapter one (canceled!!!)
Replies: 5
Views: 277

Re: troll facility chapter one (release)

You should have put a "[SE]" at the end of your subject title to avoid confusions
by Áçé Syntax Áçé
18 Jan 2017, 19:34
Forum: Mapping
Topic: Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)
Replies: 4
Views: 2216

Re: Special Edition Mappack Library + SE Beta 6,7,8 and 9 Download Link

Main Post Changelog

~ Added Mari0 Adventure 2 and 3
~ Added a mini compilation of modded SE mappacks
~ Added Rage of the Ages 3 and Mario's Drunk
~ Added Spalien Escape and Qwerty Maps
~ Added Mario I and a download button for Mari0 SE Beta 6,7,8 and 9
~ Added Acid Trip and updated Mario I link
by Áçé Syntax Áçé
09 Apr 2016, 20:15
Forum: Mapping
Topic: Qwertymaps [SE Beta 8]
Replies: 2
Views: 786

Re: Qwertymaps [SE Beta 8]

Are you sure that this mappack was a Beta 8 build? Cuz when I select the mappack using Beta 8, Mari0 crashes. But using Beta 9 works fine
by Áçé Syntax Áçé
13 Jan 2016, 14:13
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 819
Views: 91169

Re: The Enemy Respositorium

BarbarianKabbage wrote:
Áçé Syntax Áçé wrote:I need help, can't scroll down and select the enemy from the bottom
Image


Why so many enemies?


Cause I'm trying to make a mod based on Super Mario Maker
by Áçé Syntax Áçé
22 Dec 2015, 09:54
Forum: Mari0
Topic: (HELP) Scroll bars won't scroll [SE]
Replies: 2
Views: 593

Re: (HELP) Scroll bars won't scroll [SE]

Please send a zip file with your enemies folder, so that I can more easily fix the bug for you. Thanks :) https://www.mediafire.com/?78ch709fdntf389 Thanks mate :) Also take note that I'm planning to add more enemies soon Edit: I only can't select the enemies from the bottom because I can't scroll ...
by Áçé Syntax Áçé
22 Dec 2015, 07:29
Forum: Mari0
Topic: (HELP) Scroll bars won't scroll [SE]
Replies: 2
Views: 593

(HELP) Scroll bars won't scroll [SE]

So I was collecting all the enemies but sadly I can't use them nor select them because I can't scroll down further. How can I get this to work? Image
by Áçé Syntax Áçé
17 Dec 2015, 15:37
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 819
Views: 91169

Re: The Enemy Respositorium

I need help, can't scroll down and select the enemy from the bottom
Image
by Áçé Syntax Áçé
30 Nov 2015, 06:33
Forum: Mapping
Topic: Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)
Replies: 4
Views: 2216

Re: Special Edition Mappack Library [Beta 7,8,9]

QwertymanO07 wrote:Here's all I have: Mario Revenge, Tribute to Mari0, and The Master Clock. Please note that I modified The Master Clock use warp pipes in the box levels so it doesn't require any mods.

Clicky


Thanks for reuploading :)
by Áçé Syntax Áçé
29 Nov 2015, 11:31
Forum: Mapping
Topic: Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)
Replies: 4
Views: 2216

Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)

A compilation of all SE mappacks with their respective versions. Rate, Play and Enjoy! http://i948.photobucket.com/albums/ad324/Nero_coolz/1_zps486hhltt.png http://i948.photobucket.com/albums/ad324/Nero_coolz/2_zpsumyr160e.png http://i948.photobucket.com/albums/ad324/Nero_coolz/3_zpsr9ixq8p0.png ht...
by Áçé Syntax Áçé
15 Nov 2015, 11:44
Forum: Mari0
Topic: Custom Characters Library [SE] [1.6]
Replies: 419
Views: 62894

Re: Custom Characters Library [SE] [1.6]

Hey! I just made two more characters here are the links Batman (still have a few bugs if you can fix it and uploades ill be thankfull) https://www.dropbox.com/sh/b5iirepykpmkt1s/AAARDXdOvDf4q9JqZWTl-_M6a?dl=0 Gir (invader zim) https://www.dropbox.com/sh/i8ide353aogk8wk/AACsLo0rQEW5WjmH-TmgxpAWa?dl=...
by Áçé Syntax Áçé
11 Jun 2014, 15:21
Forum: Modding
Topic: Mini-mod : The Nyancat-Star
Replies: 13
Views: 2347

Re: Mini-mod : The Nyancat-Star

I LÖVE LUA wrote:
I LÖVE LUA wrote:
I LÖVE LUA wrote:Added the Tacnyanstar (that kills you on contact BUT if you have the Nyancat powers)

Added the Tacnyanstar

Tacnyan


It's Tac Nayn!
by Áçé Syntax Áçé
08 Jun 2014, 09:36
Forum: Modding
Topic: New Super Mari0 Bros. V.1.0 MOD [OUTDATED]
Replies: 21
Views: 5411

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

Nice job FuriousHedgehog! I really like your mod!

By the way, can you put that character in the character library thread cause I really liked it!

by Áçé Syntax Áçé
07 Jun 2014, 18:00
Forum: Mari0
Topic: You Have to Win the Game SE Character
Replies: 4
Views: 1522

Re: You Have to Win the Game SE Character

Tecminer wrote:Shouldn't this be in the character library?


I think he made another thread cause Hatninja didn't update the character library thread.

 I was supposedly making of an another active character thread if Hatninja was not active at all 
by Áçé Syntax Áçé
17 May 2014, 12:43
Forum: Mari0
Topic: Custom Characters Library [SE] [1.6]
Replies: 419
Views: 62894

Re: Custom Characters Library [SE] [1.6]

Syntax here to present this character I made to be private by myself but who cares, he's AWESOME! Presenting.... http://i948.photobucket.com/albums/ad324/Nero_coolz/output_o5OpIm_zps590642ad.gif?t=1400322331 Orthrobot from Ortho Robot Description: Making this character for my future mappack! (I bet ...
by Áçé Syntax Áçé
28 Apr 2014, 08:25
Forum: Twatter
Topic: Birthday Thread
Replies: 1086
Views: 80967

Re: Birthday Thread (Happy Birthday WillWare!)

April 17
by Áçé Syntax Áçé
08 Apr 2014, 05:10
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 101207

Re: Ideas/Things to add to Mari0

People need to truly think about resourceful ways of using the features we already have to achieve the same goals as something they want to suggest. The whole Achievements thing seemed pointless (besides achievements being pointless on their own I mean) with the whole text animation thing already e...
by Áçé Syntax Áçé
08 Apr 2014, 05:07
Forum: Mapping
Topic: Hatninjas' useful enemies!
Replies: 6
Views: 1101

Re: Hatninjas' enemy packs.

Why not post it in the Enemy Respositorium?
by Áçé Syntax Áçé
06 Apr 2014, 18:28
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 101207

Re: Ideas/Things to add to Mari0

The select mode function should be in the options menu or should be defined in the maps settings, not everytime you load up a map. What? I mean that we should (if we can't already) be able to add more than 8 worlds, if it has more than 8 worlds, you couldn't select them, http://i.imgur.com/wmDtcFC....
by Áçé Syntax Áçé
06 Apr 2014, 11:23
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 101207

Re: Ideas/Things to add to Mari0

What about adding the "Take Turns" multiplayer style from the original game? I like this idea but it needs some small details! http://i948.photobucket.com/albums/ad324/Nero_coolz/modes_zpsc88c32e4.png Tadaaaaaaa! Like it! Well I'll explain how does it goes ~When you select 2, 3 or 4 playe...
by Áçé Syntax Áçé
04 Apr 2014, 05:33
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 379
Views: 55135

Re: Beta Screenshots and Gifs

MM102 wrote:
Imageneither was mine ;D


How the f@%$ did you do that?

Edit: I was asking about that secret thing?
by Áçé Syntax Áçé
03 Apr 2014, 04:31
Forum: Mari0
Topic: Custom Characters Library [SE] [1.6]
Replies: 419
Views: 62894

Re: Custom Characters Library [SE] [1.6]

Mari0Maker wrote:I like it, other than the fact that he's so big.
Nice job! :)


Thanks!
by Áçé Syntax Áçé
02 Apr 2014, 13:38
Forum: Mapping
Topic: Super Run [SE] [WIP]
Replies: 4
Views: 1083

Re: Hyper Run [SE]

HowToEatGirafes wrote:A pretty unique idea that reminds me 8-4_4 of 0'brothers ....


When I played the mappack I was like WTF but HowToEatGirafes was right..............it is a pretty unique idea....................
by Áçé Syntax Áçé
02 Apr 2014, 13:36
Forum: Mari0
Topic: Custom Characters Library [SE] [1.6]
Replies: 419
Views: 62894

Re: Custom Characters Library [SE] [1.6]

Making this thread alive again so......here it is!

Image Syobon from Cat Mario

Description: Yayyyyyyyyyyyyyyyyyyyyyyyyyyyy!
by Áçé Syntax Áçé
30 Mar 2014, 16:18
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 101207

Re: Ideas/Things to add to Mari0

(New topic) I think Maurice should add this. http://i948.photobucket.com/albums/ad324/Nero_coolz/preview_zps8dd4aa9a.png To be honest, I really liked the map chart in Beta8 and didn't in Beta9 so I did this! All you have to do is simple, you will just right click what level you wanted to see it's p...
by Áçé Syntax Áçé
30 Mar 2014, 16:05
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 101207

Re: Ideas/Things to add to Mari0

(New topic) I think Maurice should add this. http://i948.photobucket.com/albums/ad324/Nero_coolz/preview_zps8dd4aa9a.png To be honest, I really liked the map chart in Beta8 and didn't in Beta9 so I did this! All you have to do is simple, you will just right click what level you wanted to see it's pr...
by Áçé Syntax Áçé
30 Mar 2014, 15:52
Forum: Mapping
Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
Replies: 33
Views: 3855

Re: Fl0ppy Bird [SE] (Updated 1.1)

I started to make it, but the bird is 18 pixels wide. So, it'll be hard to make compatible with the 16 pixels wide Mari0 Characters. Still waiting on you from your bird! Take your time and have fun! I lost everything :-(. And it wasn't working (It either made crash the game, or it didn't showed up,...
by Áçé Syntax Áçé
29 Mar 2014, 15:50
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 101207

Re: Ideas/Things to add to Mari0

Maurice wrote:No achievements.

Wat!
by Áçé Syntax Áçé
29 Mar 2014, 14:07
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 101207

Re: Ideas/Things to add to Mari0

Putting achievements in there would have the exact same effect as it would if you were to make an animated message appear saying "Achievement: you did ******". It's like an achievement menu where you can see how many achievements you got and what you did in order to get it! (Like you visi...
by Áçé Syntax Áçé
29 Mar 2014, 08:47
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 101207

Re: Ideas/Things to add to Mari0

Áçé Syntax Áçé wrote:Putting some achievement!

Image

Maurice should add an achievement button in the level editor!
by Áçé Syntax Áçé
28 Mar 2014, 13:25
Forum: Mapping
Topic: Mappack: Glad0S Woke Up v.0.2.1 [SE]
Replies: 11
Views: 1971

Re: Mappack: Glad0S Woke Up [unfinished]

CLICK HERE to post some screenshots!

Also, Welcome to the forums!
by Áçé Syntax Áçé
28 Mar 2014, 06:03
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 101207

Re: Ideas/Things to add to Mari0

We should have an entity that reacts like a invisible tile like in Chaos Faction 2's Level Editor! http://i948.photobucket.com/albums/ad324/Nero_coolz/935878878_superarenabros_zps7c73f93f.gif Note: ~There we're no tiles on this picture but the tiles you see is part in the background! ~The red thick ...
by Áçé Syntax Áçé
27 Mar 2014, 09:21
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 101207

Re: Ideas/Things to add to Mari0

Putting some achievement!
by Áçé Syntax Áçé
27 Mar 2014, 05:54
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 819
Views: 91169

Re: The Enemy Respositorium

What do I must do to make it work in my enemy? Make a new enemy with the code, set the enemy it spawns to the one you want delayed, and put this in the level. He's not going to fucking do that so stop trying to make him do it with the enemy. He wants to do it the hard way which is stupid but no one...
by Áçé Syntax Áçé
26 Mar 2014, 10:42
Forum: Mari0
Topic: cat mario for char loader and a mappack of cat mario
Replies: 6
Views: 1915

Re: cat mario for char loader and a mappack of cat mario

Joelrodiel wrote:I did a map that trolls the player like cat mario. Just tell me how to share it or something so you can try it.


Release it!!! (is it Mari0 1.6 or SE?)
by Áçé Syntax Áçé
26 Mar 2014, 10:01
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 819
Views: 91169

Re: The Enemy Respositorium

TurretBot wrote:iirc in game it's called an "rs flip-flop gate"


What do I must do to make it work in my enemy?
by Áçé Syntax Áçé
26 Mar 2014, 09:55
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 101207

Re: Ideas/Things to add to Mari0

But they can add them whenever they finished everything and got bored
by Áçé Syntax Áçé
26 Mar 2014, 02:47
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 101207

Re: Ideas/Things to add to Mari0

Or....... Can you add more cheats like... The Railgun mode http://forum.stabyourself.net/viewtopic.php?f=13&t=1146&hilit=railgun The Fireball mode http://forum.stabyourself.net/viewtopic.php?f=13&t=2151&hilit=fireball The Rainboomgun mode http://forum.stabyourself.net/viewtopic.php?f...
by Áçé Syntax Áçé
25 Mar 2014, 12:45
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 819
Views: 91169

Re: The Enemy Respositorium

{ "Lifetime":5.0, "transforms": true, "transformsinto": "yourenemyhere", "transformtrigger": "death" } Just change the transformsinto into your enemies' name and you have a one time spawner with a delay of 5 seconds. What I'm trying to say...
by Áçé Syntax Áçé
25 Mar 2014, 01:27
Forum: Mari0
Topic: Why is the beta thread locked?
Replies: 35
Views: 4477

Re: Why is the beta thread locked?

Jorichi wrote:Image


But I'm a sexy people :(
by Áçé Syntax Áçé
24 Mar 2014, 16:25
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 819
Views: 91169

Re: The Enemy Respositorium

{ "Lifetime":5.0, "transforms": true, "transformsinto": "yourenemyhere", "transformtrigger": "death" } Just change the transformsinto into your enemies' name and you have a one time spawner with a delay of 5 seconds. Where is the "one...
by Áçé Syntax Áçé
24 Mar 2014, 13:04
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 819
Views: 91169

Re: The Enemy Respositorium

{ "Lifetime":5.0, "transforms": true, "transformsinto": "yourenemyhere", "transformtrigger": "death" } Just change the transformsinto into your enemies' name and you have a one time spawner with a delay of 5 seconds. Where is the "one...
by Áçé Syntax Áçé
23 Mar 2014, 13:14
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 819
Views: 91169

Re: The Enemy Respositorium

SauloFX wrote:
Áçé Syntax Áçé wrote: is there a code that it will delay the spawn of an enemy like for example, the enemy position is in the screen but I wanted to spawn him 5 seconds after

Entity Spawner + Entity that turns on and off entities = What you want !!


How can I supposed to do that I mean what code do I use?
by Áçé Syntax Áçé
23 Mar 2014, 03:07
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 819
Views: 91169

Re: The Enemy Respositorium

Is this possible even the blocks is a spike? The spike block only gets "spiky" effects if the player/enemy can collide with it. Removing collisions with blocks should work, but I can't guarantee. I'm 99% sure, though, that it should work :) Thanks but.... is there a code that it will dela...
by Áçé Syntax Áçé
23 Mar 2014, 02:53
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 819
Views: 91169

Re: The Enemy Respositorium

I once did something like that by accident. You need to change the width and height to something. No I didn't want to change the width and height cause I'm making a boss You want it to collide with the player but not with blocks? "mask": [true, false, true] This should work, I think... Is...

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