Search found 104 matches
- 20 Aug 2018, 18:57
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042940
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Suggestion: After playing Mari0 with some of my friends via offline multiplayer, I realized that the default palettes of my teammates are somewhat random (like for instance, players 3 and 4 palettes). Player 2's palettes are acceptable but since we already have a separate Luigi char, I think that it...
- 19 Aug 2018, 05:23
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042940
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
The thing is that they weren't in SMB. Even mario maker doesn't stay true, since it doesn't always do a good job of sticking to the nes palette/color limit (i mean i don't either haha) . But I'll still be replacing some of the sprites. Yes, they weren't in SMB, but SMMaker is the only game in the o...
- 18 Aug 2018, 16:22
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042940
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
I feel like you should do a sprite rework of these enemies by using the Mario Maker sprites to make the game more..uhmm..complete? - Monty Mole - Venus Firetrap - Dry Bones - Rocky Wrench - Chain Chomp Honestly I think they look fine, except maybe the firetrap and mole. I only changed some sprites ...
- 11 Aug 2018, 19:46
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042940
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Bugs:
Mario collides against an invisible wall whenever he walks/runs in a backward slope
Mario couldn't jump while running downward on a slope (idk if this is intentional or not)
Mario collides against an invisible wall whenever he walks/runs in a backward slope
Mario couldn't jump while running downward on a slope (idk if this is intentional or not)
- 05 Aug 2018, 17:15
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042940
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
I feel like you should do a sprite rework of these enemies by using the Mario Maker sprites to make the game more..uhmm..complete? - Monty Mole - Venus Firetrap - Dry Bones - Rocky Wrench - Chain Chomp Also, add Crawling Boo and Bowser Jr. in the next update. Using the Mario Maker sprites would be n...
- 06 May 2017, 10:01
- Forum: Mapping
- Topic: Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)
- Replies: 4
- Views: 4582
Re: Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)
Main Post Changelog
~ Added Troll Facilty and The 16 NEW
~ Added Troll Facilty and The 16 NEW
- 03 May 2017, 18:04
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042940
Re: [TINY-UPDATE] Alesan99's Entities (Tiny Goombas, & more!)
Yow! That android port was dope! But sometimes, going to the level editor or cheat menu could disable the game's music. Would you mind fix it? (Oh, btw, you should put it on play store asap so many people would know of it's existence and to make this forum alive again :D) or maybe start a donation t...
- 02 May 2017, 17:16
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042940
Re: [TINY-UPDATE] Alesan99's Entities (Tiny Goombas, & more!)
Does the "Mappacks made with this mod" list updated? I mean is there any other mappacks which are not listed in that list?
EDIT: I'm getting an OpenGL error when I run the game. How can I fix this? (I'm guessing this is because of the shaders)
EDIT: I'm getting an OpenGL error when I run the game. How can I fix this? (I'm guessing this is because of the shaders)
- 02 May 2017, 13:07
- Forum: Mapping
- Topic: The 16 (SE)
- Replies: 3
- Views: 1868
Re: The 16 (SE)
Link is dead, please reupload
- 28 Mar 2017, 11:26
- Forum: Mapping
- Topic: troll facility chapter one (canceled!!!)
- Replies: 5
- Views: 1859
Re: troll facility chapter one (release)
You should have put a "[SE]" at the end of your subject title to avoid confusions
- 18 Jan 2017, 19:34
- Forum: Mapping
- Topic: Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)
- Replies: 4
- Views: 4582
Re: Special Edition Mappack Library + SE Beta 6,7,8 and 9 Download Link
Main Post Changelog
~ Added Mari0 Adventure 2 and 3
~ Added a mini compilation of modded SE mappacks
~ Added Rage of the Ages 3 and Mario's Drunk
~ Added Spalien Escape and Qwerty Maps
~ Added Mario I and a download button for Mari0 SE Beta 6,7,8 and 9
~ Added Acid Trip and updated Mario I link
~ Added Mari0 Adventure 2 and 3
~ Added a mini compilation of modded SE mappacks
~ Added Rage of the Ages 3 and Mario's Drunk
~ Added Spalien Escape and Qwerty Maps
~ Added Mario I and a download button for Mari0 SE Beta 6,7,8 and 9
~ Added Acid Trip and updated Mario I link
- 09 Apr 2016, 20:15
- Forum: Mapping
- Topic: Qwertymaps [SE Beta 8]
- Replies: 2
- Views: 2007
Re: Qwertymaps [SE Beta 8]
Are you sure that this mappack was a Beta 8 build? Cuz when I select the mappack using Beta 8, Mari0 crashes. But using Beta 9 works fine
- 13 Jan 2016, 14:13
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465538
Re: The Enemy Respositorium
Cause I'm trying to make a mod based on Super Mario MakerBarbarianKabbage wrote:Why so many enemies?Áçé Syntax Áçé wrote:I need help, can't scroll down and select the enemy from the bottom
- 22 Dec 2015, 09:54
- Forum: Mari0 discussion
- Topic: (HELP) Scroll bars won't scroll [SE]
- Replies: 2
- Views: 4091
Re: (HELP) Scroll bars won't scroll [SE]
Please send a zip file with your enemies folder, so that I can more easily fix the bug for you. Thanks :) https://www.mediafire.com/?78ch709fdntf389 Thanks mate :) Also take note that I'm planning to add more enemies soon Edit: I only can't select the enemies from the bottom because I can't scroll ...
- 22 Dec 2015, 07:29
- Forum: Mari0 discussion
- Topic: (HELP) Scroll bars won't scroll [SE]
- Replies: 2
- Views: 4091
(HELP) Scroll bars won't scroll [SE]
So I was collecting all the enemies but sadly I can't use them nor select them because I can't scroll down further. How can I get this to work?
- 17 Dec 2015, 15:37
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465538
Re: The Enemy Respositorium
I need help, can't scroll down and select the enemy from the bottom
- 30 Nov 2015, 06:33
- Forum: Mapping
- Topic: Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)
- Replies: 4
- Views: 4582
Re: Special Edition Mappack Library [Beta 7,8,9]
Thanks for reuploading :)QwertymanO07 wrote:Here's all I have: Mario Revenge, Tribute to Mari0, and The Master Clock. Please note that I modified The Master Clock use warp pipes in the box levels so it doesn't require any mods.
Clicky
- 29 Nov 2015, 11:31
- Forum: Mapping
- Topic: Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)
- Replies: 4
- Views: 4582
Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)
A compilation of all SE mappacks with their respective versions. Rate, Play and Enjoy! http://i948.photobucket.com/albums/ad324/Nero_coolz/1_zps486hhltt.png http://i948.photobucket.com/albums/ad324/Nero_coolz/2_zpsumyr160e.png http://i948.photobucket.com/albums/ad324/Nero_coolz/3_zpsr9ixq8p0.png ht...
- 15 Nov 2015, 11:44
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 369035
Re: Custom Characters Library [SE] [1.6]
Hey! I just made two more characters here are the links Batman (still have a few bugs if you can fix it and uploades ill be thankfull) https://www.dropbox.com/sh/b5iirepykpmkt1s/AAARDXdOvDf4q9JqZWTl-_M6a?dl=0 Gir (invader zim) https://www.dropbox.com/sh/i8ide353aogk8wk/AACsLo0rQEW5WjmH-TmgxpAWa?dl=...
- 11 Jun 2014, 15:21
- Forum: Modding
- Topic: Mini-mod : The Nyancat-Star
- Replies: 13
- Views: 3709
Re: Mini-mod : The Nyancat-Star
It's Tac Nayn!I LÖVE LUA wrote:TacnyanI LÖVE LUA wrote:Added the TacnyanstarI LÖVE LUA wrote: Added the Tacnyanstar (that kills you on contact BUT if you have the Nyancat powers)
- 08 Jun 2014, 09:36
- Forum: Modding
- Topic: New Super Mari0 Bros. V.1.0 MOD [OUTDATED]
- Replies: 21
- Views: 11807
Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.
Nice job FuriousHedgehog! I really like your mod!
By the way, can you put that character in the character library thread cause I really liked it!
By the way, can you put that character in the character library thread cause I really liked it!
- 07 Jun 2014, 18:00
- Forum: Mari0 discussion
- Topic: You Have to Win the Game SE Character
- Replies: 4
- Views: 2443
Re: You Have to Win the Game SE Character
I think he made another thread cause Hatninja didn't update the character library thread.Tecminer wrote:Shouldn't this be in the character library?
I was supposedly making of an another active character thread if Hatninja was not active at all
- 17 May 2014, 12:43
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 369035
Re: Custom Characters Library [SE] [1.6]
Syntax here to present this character I made to be private by myself but who cares, he's AWESOME! Presenting.... http://i948.photobucket.com/albums/ad324/Nero_coolz/output_o5OpIm_zps590642ad.gif?t=1400322331 Orthrobot from Ortho Robot Description: Making this character for my future mappack! (I bet ...
- 28 Apr 2014, 08:25
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 944275
- 08 Apr 2014, 11:55
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 236990
- 08 Apr 2014, 05:10
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295248
Re: Ideas/Things to add to Mari0
People need to truly think about resourceful ways of using the features we already have to achieve the same goals as something they want to suggest. The whole Achievements thing seemed pointless (besides achievements being pointless on their own I mean) with the whole text animation thing already e...
- 08 Apr 2014, 05:07
- Forum: Mapping
- Topic: Hatninjas' useful enemies!
- Replies: 6
- Views: 2493
Re: Hatninjas' enemy packs.
Why not post it in the Enemy Respositorium?
- 06 Apr 2014, 18:28
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295248
Re: Ideas/Things to add to Mari0
The select mode function should be in the options menu or should be defined in the maps settings, not everytime you load up a map. What? I mean that we should (if we can't already) be able to add more than 8 worlds, if it has more than 8 worlds, you couldn't select them, http://i.imgur.com/wmDtcFC....
- 06 Apr 2014, 11:23
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295248
Re: Ideas/Things to add to Mari0
What about adding the "Take Turns" multiplayer style from the original game? I like this idea but it needs some small details! http://i948.photobucket.com/albums/ad324/Nero_coolz/modes_zpsc88c32e4.png Tadaaaaaaa! Like it! Well I'll explain how does it goes ~When you select 2, 3 or 4 player (I selec...
- 04 Apr 2014, 05:33
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 296871
Re: Beta Screenshots and Gifs
How the f@%$ did you do that?MM102 wrote:
Edit: I was asking about that secret thing?
- 03 Apr 2014, 04:31
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 369035
Re: Custom Characters Library [SE] [1.6]
Thanks!Mari0Maker wrote:I like it, other than the fact that he's so big.
Nice job! :)
- 02 Apr 2014, 13:38
- Forum: Mapping
- Topic: Super Run [SE] [WIP]
- Replies: 4
- Views: 1833
Re: Hyper Run [SE]
When I played the mappack I was like WTF but HowToEatGirafes was right..............it is a pretty unique idea....................HowToEatGirafes wrote:A pretty unique idea that reminds me 8-4_4 of 0'brothers ....
- 02 Apr 2014, 13:36
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 369035
- 30 Mar 2014, 16:18
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295248
Re: Ideas/Things to add to Mari0
(New topic) I think Maurice should add this. http://i948.photobucket.com/albums/ad324/Nero_coolz/preview_zps8dd4aa9a.png To be honest, I really liked the map chart in Beta8 and didn't in Beta9 so I did this! All you have to do is simple, you will just right click what level you wanted to see it's p...
- 30 Mar 2014, 16:05
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295248
Re: Ideas/Things to add to Mari0
(New topic) I think Maurice should add this. http://i948.photobucket.com/albums/ad324/Nero_coolz/preview_zps8dd4aa9a.png To be honest, I really liked the map chart in Beta8 and didn't in Beta9 so I did this! All you have to do is simple, you will just right click what level you wanted to see it's pr...
- 30 Mar 2014, 15:52
- Forum: Mapping
- Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
- Replies: 33
- Views: 6788
Re: Fl0ppy Bird [SE] (Updated 1.1)
I started to make it, but the bird is 18 pixels wide. So, it'll be hard to make compatible with the 16 pixels wide Mari0 Characters. Still waiting on you from your bird! Take your time and have fun! I lost everything :-(. And it wasn't working (It either made crash the game, or it didn't showed up,...
- 29 Mar 2014, 15:50
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295248
Re: Ideas/Things to add to Mari0
Wat!Maurice wrote:No achievements.
- 29 Mar 2014, 14:07
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295248
Re: Ideas/Things to add to Mari0
Putting achievements in there would have the exact same effect as it would if you were to make an animated message appear saying "Achievement: you did ******". It's like an achievement menu where you can see how many achievements you got and what you did in order to get it! (Like you visit the Minu...
- 29 Mar 2014, 08:47
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295248
Re: Ideas/Things to add to Mari0
Áçé Syntax Áçé wrote:Putting some achievement!
- 28 Mar 2014, 13:25
- Forum: Mapping
- Topic: Mappack: Glad0S Woke Up v.0.2.1 [SE]
- Replies: 11
- Views: 3259
- 28 Mar 2014, 06:03
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295248
Re: Ideas/Things to add to Mari0
We should have an entity that reacts like a invisible tile like in Chaos Faction 2's Level Editor! http://i948.photobucket.com/albums/ad324/Nero_coolz/935878878_superarenabros_zps7c73f93f.gif Note: ~There we're no tiles on this picture but the tiles you see is part in the background! ~The red thick ...
- 27 Mar 2014, 09:21
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295248
Re: Ideas/Things to add to Mari0
Putting some achievement!
- 27 Mar 2014, 06:17
- Forum: Mapping
- Topic: Fl0ppy Bird [SE Beta 8] (v2) + Custom characters
- Replies: 33
- Views: 6788
Re: Fl0ppy Bird [SE] (1.2 Updated) and Characters!
Read the Original Post!
- 27 Mar 2014, 05:54
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465538
Re: The Enemy Respositorium
What do I must do to make it work in my enemy? Make a new enemy with the code, set the enemy it spawns to the one you want delayed, and put this in the level. He's not going to fucking do that so stop trying to make him do it with the enemy. He wants to do it the hard way which is stupid but no one...
- 26 Mar 2014, 10:42
- Forum: Mari0 discussion
- Topic: cat mario for char loader and a mappack of cat mario
- Replies: 6
- Views: 2981
Re: cat mario for char loader and a mappack of cat mario
Release it!!! (is it Mari0 1.6 or SE?)Joelrodiel wrote:I did a map that trolls the player like cat mario. Just tell me how to share it or something so you can try it.
- 26 Mar 2014, 10:01
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465538
Re: The Enemy Respositorium
What do I must do to make it work in my enemy?TurretBot wrote: iirc in game it's called an "rs flip-flop gate"
- 26 Mar 2014, 09:55
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295248
Re: Ideas/Things to add to Mari0
But they can add them whenever they finished everything and got bored
- 26 Mar 2014, 02:47
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295248
Re: Ideas/Things to add to Mari0
Or....... Can you add more cheats like... The Railgun mode http://forum.stabyourself.net/viewtopic.php?f=13&t=1146&hilit=railgun The Fireball mode http://forum.stabyourself.net/viewtopic.php?f=13&t=2151&hilit=fireball The Rainboomgun mode http://forum.stabyourself.net/viewtopic.php?f=13&t=1896&hilit...
- 25 Mar 2014, 12:45
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465538
Re: The Enemy Respositorium
{ "Lifetime":5.0, "transforms": true, "transformsinto": "yourenemyhere", "transformtrigger": "death" } Just change the transformsinto into your enemies' name and you have a one time spawner with a delay of 5 seconds. What I'm trying to say is that I wanted to "delay" the "original enemy" (not the e...
- 25 Mar 2014, 01:27
- Forum: Mari0 discussion
- Topic: Why is the beta thread locked?
- Replies: 35
- Views: 7945
Re: Why is the beta thread locked?
But I'm a sexy people :(Jorichi wrote: