I guess I do lolsorandom mashups now? Crap.
https://i.frogbox.es/m4x
Search found 215 matches
- 10 Feb 2020, 03:51
- Forum: Twatter
- Topic: User's Music Thread
- Replies: 57
- Views: 38509
- 02 Jan 2020, 22:32
- Forum: Twatter
- Topic: Happy new year
- Replies: 9
- Views: 6248
Re: Happy new year
Happy turn of the millennium yall
- 05 Oct 2019, 16:12
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 824917
Re: Chat "Room" v5 - new forum smell(s)
Anyway that's why I don't go on stys anymore
- 20 Sep 2019, 00:49
- Forum: Mari0 discussion
- Topic: How can I put tiles into mari0 WITHOUT paint.net?
- Replies: 6
- Views: 5593
Re: How can I put tiles into mari0 WITHOUT paint.net?
paint.net lets you export transparent pngs also, as long as you're not saving it as a 24-bit image.
- 06 Sep 2019, 05:33
- Forum: Twatter
- Topic: "Art" Thread (A Thread for Shitty Art)
- Replies: 120
- Views: 66006
Re: "Art" Thread (A Thread for Shitty Art)
So sometimes TV Tropes users say weird things in their profile pages. https://i.frogbox.es/lwp https://i.frogbox.es/lwq https://i.frogbox.es/lwr 3 out of 18, the rest aren't as noteworthy. The first was what started the whole thing, and I only made it because I realized how messed up this guy was. A...
- 06 Aug 2019, 23:55
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 824917
Re: Chat "Room" v5 - new forum smell(s)
Anyone remember http://www.obmoz.com?
- 30 Jun 2019, 09:42
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 824917
Re: Chat "Room" v5 - new forum smell
Clearly, we need to come up with a new member reunion banner that will satisfy everyone.
Situation: There are 15 competing standards.
Situation: There are 15 competing standards.
- 28 Jun 2019, 04:50
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 824917
Re: Chat "Room" v5 - new forum smell
Is that plat kid still in styscord?
- 05 May 2019, 16:35
- Forum: Twatter
- Topic: Free games to play.
- Replies: 92
- Views: 132998
Re: Free games to play.
You seriously play that game? Dude, you just lost all my respect. Mari0 is for losers.
- 19 Apr 2019, 04:30
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 824917
Re: Chat "Room" v5 - new forum smell
Oh wait, it's "the god awful default phpbb skin". Eh, it's good for now.
- 19 Apr 2019, 04:27
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 824917
Re: Chat "Room" v5 - new forum smell
Really liking this design overhaul.
- 15 Mar 2019, 09:15
- Forum: Twatter
- Topic: User's Music Thread
- Replies: 57
- Views: 38509
Re: User's Music Thread
I fiddle around in OpenMPT sometimes, but everything I make still sounds like it could be my first song ever to me. I don't really take it that seriously (nor do I know anything about how music should actually work) so that might explain some of it. I decided to convert a few of my "better" songs to...
- 19 Feb 2019, 19:22
- Forum: Stabyourself.net
- Topic: GIVE US A NEW BLOG UPDATE SASO
- Replies: 8
- Views: 10988
Re: GIVE US A NEW BLOG UPDATE SASO
Mari0 but with angled portals and better.
- 06 Feb 2019, 04:33
- Forum: Twatter
- Topic: Free games to play.
- Replies: 92
- Views: 132998
Re: Free games to play.
The Gestalt games are pretty fun if you like open-ended puzzles and task solving: https://www.increpare.com/game/gestalt_os.html https://www.increpare.com/game/gestalt_3-1.html 3.1 is more rigid than GestaltOS so it might be easier for some people, but OS lets you play around with the elements more ...
- 11 Sep 2018, 19:03
- Forum: Twatter
- Topic: Unpopular Opinions
- Replies: 392
- Views: 522807
- 05 Aug 2018, 07:43
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11488
Re: Map Contest #6
I was called out on my bs graphics & level design over the styscord when I tried to post screenshots, so my map is probably not going to be finished for another month or two while I iron out all of the flaws that currently exist.
(Yeah, basically dropping out.)
(Yeah, basically dropping out.)
- 28 Jul 2018, 15:47
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11488
Re: Map Contest #6
The contest started ten days ago.Mr.L's Thunder wrote:Great! I can't wait!MagicPillow wrote:I make it intentionally vague so people can do whatever they feel makes for a better map. It's up to you.
- 22 Jul 2018, 05:46
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11488
Re: Map Contest #6
Alright, I think I might be doing something for this. Not much yet, but if I keep it up I'll have at least three levels by the deadline.
Am I allowed to get some feedback on my map before submitting it to the contest?
Am I allowed to get some feedback on my map before submitting it to the contest?
- 19 Jul 2018, 22:01
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 184495
Re: SE Custom Enemies Help Thread
Any way to make an enemy stompable by boxes but not by Mario, aside from "killsontop" or other radical design changes? "stompable": false, "killedbyboxes": true just means that boxes bounce on the enemy without actually killing it.
- 05 Jun 2018, 22:59
- Forum: Twatter
- Topic: Avatar Thread '18/'19. Rejoice
- Replies: 9
- Views: 10702
Avatar Thread '18/'19. Rejoice
Post your current profile picture here. Every time you change it, post the new one here. (Or I'll do it myself, if I can remember to.) Don't just put the url to your current avatar on stys, upload it to a separate filehost first. We'll build up a timeline of sorts, like the old Avatar Thread but way...
- 04 Jun 2018, 14:25
- Forum: Mapping
- Topic: [A99E] Minecraft
- Replies: 2
- Views: 3495
Re: Minecraft Mappack
But that's just a theory, a game theory.Villager103 wrote:edit: give this man a fucking oscar
Tack that up there with "Doug Rattman and Caroline are Chell's parents"
- 28 May 2018, 20:06
- Forum: Mari0 discussion
- Topic: So is this for real 2?
- Replies: 9
- Views: 9132
Re: So is this for real 2?
Whoah someone put Mario and Portal together? It's great to see these indie devs bringing so many new ideas to the table.
- 07 May 2018, 21:48
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4365731
Re: Chat "Room" v3
I agree.
- 01 May 2018, 20:50
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 541411
Re: Tileset Respositorium
https://i.imgur.com/ICb3mXB.png Knytt Stories tutorial tileset, except 16x16. Only problem is that all tiles are on the same layer. Cave tiles are unportalable, and crate tiles are breakable. I've included the colorful "no tile" blocks, which aren't used often in KS levels. The red slash tiles and ...
- 22 Apr 2018, 19:02
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 541411
Re: Tileset Respositorium
No this is a post about tilesets its not all about tile sets,you can post off topic things,like online multiplayer and mappacks, so you dont have to come in on something that i wasnt talking to you about and say some dumb shit like that,you would have been better off not even commenting Waiting for...
- 16 Mar 2018, 16:00
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4365731
Re: Chat "Room" v3
And the only information they need to provide is "2018" and "inkling".
- 23 Feb 2018, 17:01
- Forum: Twatter
- Topic: Dreams/Nightmares
- Replies: 113
- Views: 54607
Re: Dreams/Nightmares
I had a dream where I somehow managed to cheat in OFF - walk through walls, see all the individual rooms - and spoil the whole experience for myself. Also, each zone had a tutorial guide that corresponded to a character in Peggle, and some kind of gimmick to it. Zone 2's gimmick was blowing things u...
- 02 Feb 2018, 03:11
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 162870
Re: SE bugfixes
It doesn't like my Logitech Dual Action :(
- 02 Feb 2018, 02:22
- Forum: Mapping
- Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
- Replies: 14
- Views: 3986
Re: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess
You might want to post a screenshot of that level for everyone's convenience. Also point out that you can only load it with every SE bugfix installed because otherwise argument #2 to 'mod' will become super edgy (e.g. game won't recognize map height). Oh hey by the way the second part with the stasi...
- 31 Jan 2018, 23:35
- Forum: Mapping
- Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
- Replies: 14
- Views: 3986
Re: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess
Can we use whatever hotfix out of the millions of hotfixes on this forum allows orange funnels?
- 20 Jan 2018, 17:09
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5011737
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
If you want to get technical about it, that's not how cubes work either.
(also that HEP spawns going to the right)
(also that HEP spawns going to the right)
- 14 Jan 2018, 02:27
- Forum: Mapping
- Topic: [SE Beta 9] Portal Remastered 1.1: The 1.6 Portal Mappack with a new look!
- Replies: 5
- Views: 3267
Re: [SE Beta 9] Portal Remastered 1.1: The 1.6 Portal Mappack with a new look!
I think the unportalable background would look better with less contrast. Just to show what I mean:
- 11 Sep 2017, 00:32
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 295144
Re: Mari0 Images Thread
May want to use LICEcap rather than gifcam if the greenscreen bugs are getting to you.MagicPillow wrote:
- 05 Jul 2016, 21:37
- Forum: Mari0 discussion
- Topic: Idea for hats?
- Replies: 10
- Views: 7430
Re: Idea for hats?
"road hat"
Don't you think that would be a little big?
Don't you think that would be a little big?
- 19 Jun 2016, 21:51
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 212044
Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)
Not happening to me, but I only have the version from 2015 that's in the main post. Here's a crash when portalling a Koopa into a horizontal portal that's inside a pit (EDIT: It just seems to happen when firing at Koopas in general): koopa.lua:269: attempt to index a nil value physics.lua:402: in fu...
- 18 Jun 2016, 16:20
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 212044
Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)
When testing 3-4 of the Portal mappack in the editor:
game.lua:1309: bad argument #1 to 'draw' (Texture expected, got nil)
game.lua:1309: in function 'game_draw'
main.lua:1762: in function 'draw'
[C]: in function 'xpcall'
game.lua:1309: bad argument #1 to 'draw' (Texture expected, got nil)
game.lua:1309: in function 'game_draw'
main.lua:1762: in function 'draw'
[C]: in function 'xpcall'
- 14 Jun 2016, 15:46
- Forum: Mapping
- Topic: Super Mari0 Forever (Collab Idea, Alesan99's Entities)
- Replies: 60
- Views: 25020
Re: Super Mari0 Forever (Collab Idea, Alesan99's Entities)
Hey, can I join the collab? I've worked with many of Alesan99's Entities quite a lot. P.S. if this is the wrong place to put this sorry You just bumped a 2 month old thread. To add something relevant, at the very least. These "WOW U BUMPED A THREAD WTF NUB" posts are spammier than the posts they're...
- 03 Apr 2016, 16:36
- Forum: Mapping
- Topic: Old Aperture Graphic Pack 1.2
- Replies: 3
- Views: 2437
Re: Old Aperture Graphic Pack 1.1
I was referring to the background and foreground TILES, but still good of you to do that.
- 03 Apr 2016, 02:36
- Forum: Mapping
- Topic: Old Aperture Graphic Pack 1.2
- Replies: 3
- Views: 2437
Re: Old Aperture Graphic Pack
Contrast is waaay too low IMO. Real eyesore, and makes the background and the foreground pretty hard to tell apart. Everything's pretty good aside from that, though.
- 29 Mar 2016, 22:48
- Forum: Twatter
- Topic: "Art" Thread (A Thread for Shitty Art)
- Replies: 120
- Views: 66006
Re: "Art" Thread (A Thread for Shitty Art)
o yahe?? ? ? / / /?/ / /?
- 29 Mar 2016, 00:41
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5011737
Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)
Thwimps are unable to press buttons, which is too bad, because I bet it would be pretty cool for a puzzle.
Also, they can jump in midair. And there should probably be some settings for it defining which way it jumps first, and how high/far.
Also, they can jump in midair. And there should probably be some settings for it defining which way it jumps first, and how high/far.
- 17 Mar 2016, 14:48
- Forum: Game development
- Topic: Deep Down, my 2014 summer project
- Replies: 7
- Views: 5063
Re: Deep Down, my 2014 summer project
It's 2 years old, the author has likely abandoned it by now.
- 02 Mar 2016, 04:25
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4365731
Re: Chat "Room" v3
I do not even know how to respond to your shenanigans anymore.jumpinglizard wrote:guiz i coded
- 29 Feb 2016, 14:44
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 626322
Re: Pixel art and sprites go here
Pixel art should be readable without having to zoom in, that's the entire point of it.
- 15 Feb 2016, 22:13
- Forum: Modding
- Topic: Mλri0! [MOD] [Bugfixes]
- Replies: 20
- Views: 14755
Re: Mλri0! [MOD] [Bugfixes]
3 necrobump posts in a row, there has to be some world record for that right?
- 01 Feb 2016, 21:23
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4365731
Re: Chat "Room" v3
That... isn't possible. I'm sorry.jumpinglizard wrote:Make the mountains one color, but still have shading.
- 26 Jan 2016, 00:37
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4365731
Re: Chat "Room" v3
There's a difference between "hmm I can't make up my mind, I'll just vote for both" and "I want you to make a crossover of them, and make it a parody"jumpinglizard wrote:You can actually vote both, just go in a different browser or go incognito to vote again.
- 23 Jan 2016, 22:02
- Forum: Mari0 discussion
- Topic: Mario's drunk - MapPack for Mari0 se beta 8
- Replies: 10
- Views: 6272
Re: Mario's drunk - MapPack for Mari0 se beta 8
Then how about you only make a mappack thread for it once people can actually play it?zeverse wrote:download could come out next week
- 20 Jan 2016, 21:41
- Forum: Game development
- Topic: Frost Quest [Version 1.1.1] [Windows]
- Replies: 8
- Views: 9275
Re: Frost Quest [Windows]
Level 3's difficulty spike is really awkward, especially since half the platforms in that level can only be jumped onto if you back up a lot.
- 14 Jan 2016, 15:05
- Forum: Twatter
- Topic: Dreams/Nightmares
- Replies: 113
- Views: 54607
Re: Dreams/Nightmares
I had another dream where everyone was mocking me in Chat "Room" for hating monospaced fonts even though I don't and had no idea why they thought I did.