Search found 222 matches
- 24 Mar 2024, 18:06
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 464791
Re: The Enemy Respositorium
it says not divisible by quadcount That just means the width of the image must be a multiple of the "quadcount" property (in your case, 2). And after looking at the image I saw its width is 53, which is not a multiple of 2. I also noticed that it seemed to have a 1 pixel gap between the two frames,...
- 02 Nov 2023, 21:52
- Forum: Mapping
- Topic: Hardcore Zone
- Replies: 4
- Views: 2740
- 20 Oct 2023, 12:04
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
Re: [UPDATE 13d] Alesan99's Entities (Clear Pipes, Tracks, & more!)
I think it's not a storage issue, but a "image is too large and I refuse to decode it" issue. Maybe you could tell us the dimensions of the image, to see if that's the issue.
Also if I didn't mess it up...
Also if I didn't mess it up...
- 18 Jan 2022, 09:59
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
Re: [UPDATE 13d] Alesan99's Entities (Clear Pipes, Tracks, & more!)
generally I'd like to disable everything related to the low-time warning and just have the music continue playing, just like in your vid. Which is good, since that was what my question was really about. There is... what I'd call a bug, whereby the low-time warning resets the music to the one assign...
- 14 Jan 2022, 06:53
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
Re: [UPDATE 13d] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Petition to call both "Banzai Billings" (and thus imply they are the babies of regular-sized Banzai Bills) Also Is there a way to disable low-time warning? I guess you also don't want the faster music to start playing below 100 seconds https://dl.dropboxusercontent.com/s/xypt4sall37rnwm/mari0_nolow...
- 05 Sep 2021, 23:23
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
Re: [UPDATE 13d] Alesan99's Entities (Clear Pipes, Tracks, & more!)
A json formatter said my code is invalid, is this true? [IMAGE] yes, the way Maurice did bases is stupid, it goes against JSON because funne. There's also an issue with the "actual" JSON part itself, because there is a trailing comma after the "kills": false , and that's something most (if not all)...
- 16 Aug 2021, 09:40
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47843
Re: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Sorry for the more than 2 year bump in advance. When I open the it say: "Downloading Minecraft Skin" and I can't play the game anymore [IMAGE] And I use 1.1b Blue gel doesn't work. On the wall, blue gel doesn't work.[IMAGE] If you're reading this, hi. First off, please do not send me issues via emai...
- 09 Jun 2021, 19:24
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
Re: [UPDATE 13c] Alesan99's Entities (Clear Pipes, Tracks, & more!)
If you click on the Goomba in the title screen , you will activate the All Night Nippon mode.
- 11 Jan 2021, 12:15
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 464791
- 11 Jan 2021, 11:47
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 464791
Re: The Enemy Respositorium
The crash is because your image cannot be divided into two parts equally. Looking at your image, the first frame is 21 pixels wide, but the second one is 22 pixels wide. The solution is to trim the second frame of a pixel or make the first one a pixel larger. There is also a slight issue with the se...
- 24 Dec 2020, 21:52
- Forum: Mari0 discussion
- Topic: THİS İS EASTEREGG ?
- Replies: 9
- Views: 7292
Re: THİS İS EASTEREGG ?
It's because the "All Night Nippon" image only has one row of textures, where the normal axe needs 4 alesan go fix
"broken" texture: how it's supposed to be layed out:
"broken" texture: how it's supposed to be layed out:
- 24 Dec 2020, 16:15
- Forum: Mari0 discussion
- Topic: THİS İS EASTEREGG ?
- Replies: 9
- Views: 7292
- 23 Dec 2020, 15:31
- Forum: Mari0 discussion
- Topic: THİS İS EASTEREGG ?
- Replies: 9
- Views: 7292
Re: THİS İS EASTEREGG ?
I'm assuming you are playing Alesan99's Entities, and yes, this is an easter egg (at least I think). It's triggered if you click on the goomba in the menu (with the left mouse click) and if the mappack you have selected does not change any graphics (example: the Super Mario Bros mappack). It's based...
- 22 Nov 2020, 18:25
- Forum: Game development
- Topic: BTTF Time Circuits Simulator (v 1.2-alpha1)
- Replies: 7
- Views: 16042
Re: BTTF Time Circuits Simulator (v 1.2-alpha1)
After over a month, I have almost finished the damn thing :D And so I'm proud to present version 1.2-alpha1 of the BTTF time circuits ^^
See the main post for updated controls / screenshots / ...
Download (direct link): https://dl.dropboxusercontent.com/s/5f1 ... lpha1.love
See the main post for updated controls / screenshots / ...
Download (direct link): https://dl.dropboxusercontent.com/s/5f1 ... lpha1.love
- 21 Oct 2020, 01:50
- Forum: Game development
- Topic: BTTF Time Circuits Simulator (v 1.2-alpha1)
- Replies: 7
- Views: 16042
Re: Back To The Future Time Circuits Simulator (LÖVE 11.1)
It's time for me to prepare the shovels, I'm in a mood to dig up old dead projects from this forum :) First, this "game". The first version was very very badly made (it was not spaghetti code, it was the entire pasta industry). The second one, not as much, but still quite bad :/. Also the UI was te...
- 09 Oct 2020, 18:01
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
Re: [UPDATE 13a] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Maybe as a "fix", you could make it so it copies the save directory to the clipboard if you click the "Press M to open folder" (since I've read you can't open file:// schemed URLs in Android 7+).
- 12 May 2020, 21:47
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
Plus it's a reskin of the super acorn, so...
- 03 Apr 2020, 23:52
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
That's called bullying! When I think I was gonna "give" you quicksand, but intentionally give you something else than you didn't expected (I was making a SM64 like quicksand that insta-kills you), I'm glad I didn't, because I don't want to bully anyone, just to joke around. (also if you really want...
- 02 Apr 2020, 16:26
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
- 01 Apr 2020, 18:26
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
Yep, after testing, jumping makes you stuck in the clear pipes, that's probably gonna be easy to fix
also thanks, I could send you a discord dm to tell you how I did it :)
also thanks, I could send you a discord dm to tell you how I did it :)
- 01 Apr 2020, 18:02
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
The beta is cool, but I think I found a bug with the clear pipes, I got randomly stuck in them (go fix).
also what the hell is that song?
- 09 Jul 2019, 23:08
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
You should make it so you have to press and hold the test button to test from the start
Joke aside, these look super cool, and the four separate colors can make for cool puzzles.
Joke aside, these look super cool, and the four separate colors can make for cool puzzles.
- 15 May 2019, 17:01
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47843
Re: MARI0 SE : EVEN MOAR STUFF V 1.2
It was just an improvement of the Better Editor for SE which allows renaming the objects in-game (I also added the ability to save entities/links in objects). But I no longer am working on this mod (because everyone uses only Mari0:CE or Alesan99's Entities) If more people seem to be interested in t...
- 23 Apr 2019, 20:34
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163293
Re: Mari0: Community Edition
You need to place them in the "toconvert" folder inside the "mari0_se" folder
- 23 Feb 2019, 13:30
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163293
Re: Mari0: Community Edition
Well, that confirms it. Your PC really doesn't like LÖVE 11.1 (sadly).
I think you should report your problem to LÖVE's issues page or on LÖVE forums (and/or try to update your drivers).
I think you should report your problem to LÖVE's issues page or on LÖVE forums (and/or try to update your drivers).
- 22 Feb 2019, 23:23
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163293
Re: Mari0: Community Edition
I don't think you did something wrong (except running Mari0 1.6 with LÖVE 11.1, as it needs 0.8.0, so it would give an error anyway). I really think the problem lies in LÖVE itself, maybe your PC doesn't support a change they did between 0.8.0 and 11.1 (since the exe "works completely fine"). If you...
- 21 Feb 2019, 22:10
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163293
Re: Mari0: Community Edition
Looks like a LÖVE bug caused by the window being resized (because of the " [C]: in function 'setMode' " line). And since it indicates a shader problem, that's probably why there's just a white square on black background (just speculation, I don't really know how shaders work). Does it also happen wi...
- 20 Feb 2019, 22:56
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163293
Re: Mari0: Community Edition
Hello, welcome to the forums. Could you show the content of the console? (you might need to launch the .love file with lovec.exe). Also, which version of LÖVE were you using?
- 21 Dec 2018, 18:12
- Forum: Game development
- Topic: BTTF Time Circuits Simulator (v 1.2-alpha1)
- Replies: 7
- Views: 16042
Re: Back To The Future Time Circuits Simulator (LÖVE 11.1)
You're welcome :)
- 23 Sep 2018, 14:17
- Forum: Game development
- Topic: BTTF Time Circuits Simulator (v 1.2-alpha1)
- Replies: 7
- Views: 16042
Re: Back To The Future Time Circuits Simulator (LÖVE 11.1)
Yes (and I've made some improvements too)
- 09 Aug 2018, 11:08
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47843
Re: MARI0 SE : EVEN MOAR STUFF V 1.2
Sneak peak of the first second "Update Pack" (I'm gonna call them like this) for Mari0 SE : Even Moar Stuff. http://www.youtube.com/watch?v=LPnIFmQNMyQ I'm also working on a wiki for the mod (will put the link in main post when done). What I call an "Update Pack" is basically an update, but it's dow...
- 10 Jul 2018, 17:29
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47843
Re: MARI0 SE : EVEN MOAR STUFF V 1.2
Version 1.2 is out. I sadly couldn't add everything I wanted to (and is remade from scratch, so some features from previous versions are missing too). Anyway, see the main post for download links
- 08 Jul 2018, 21:30
- Forum: Modding
- Topic: Online mod link not working
- Replies: 5
- Views: 5652
Re: Online mod link not working
1- Why do I need LOVE 0.8.0? 2- How do I install .LOVE files is it by using LOVE 0.8.0? 1) Because the mod is made with Mari0 1.6, which is made with 0.8.0 (and is not working with previous or later versions) 2) If you only have one version of LÖVE installed, just double-click the .love file. Else ...
- 28 Jun 2018, 10:51
- Forum: Mapping
- Topic: Map Contest #5
- Replies: 18
- Views: 7455
Re: Map Contest #5
Here is my entry to this contest: https://cdn.discordapp.com/attachments/369984860770533376/461815798814736385/ascendio_bros_3.7z It's called "Ascendio Bros. 3", and it's based on those vertical levels in SMB3 where you can wrap back from one side of the screen to the other (like 7-1). Also, most of...
- 16 Apr 2018, 20:21
- Forum: Mari0 discussion
- Topic: Mari0 Mappack Archive
- Replies: 7
- Views: 8037
Re: Mari0 Mappack Archive
Here is my mappack for the second contest, "The Lights". Sorry for the link being down.
- 12 Apr 2018, 14:55
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47843
Re: MARI0 SE : EVEN MOAR STUFF V 1.1
What do you mean exactly? What cheat do you need help with?
- 09 Apr 2018, 16:34
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47843
Re: MARI0 SE : EVEN MOAR STUFF V 1.1
Yes, it is still active, but with all the other projects I have plus school, I didn't have a lot of time to work on this.
Speaking of that, the next version will be remade from scratch, using the bugfixes build as a base (so it'll take a bit of time before I have fully finished it)
Speaking of that, the next version will be remade from scratch, using the bugfixes build as a base (so it'll take a bit of time before I have fully finished it)
- 09 Mar 2018, 23:35
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5032441
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Yes, here is a full list: TILETOOLS GUIDE Right click it to type in a function. To use tiletools you must put it on the tile you want it to use There are many functions for tiletools. Here is the full list remove break change to [tile id] hit bump hit sides hit left explode hit range [range] set gel...
- 07 Jan 2018, 03:21
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
Yeah, don't worry, the RNG part was a bit of a joke. It's just that because it was a draw, and only one entry can be winning (at least that's what I want), I had to choose. And the RNG just happend to select the one I wanted first try (because yes, I chose Colorless). So yeah, I know I can't ask for...
- 07 Jan 2018, 03:04
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
What do you mean by "poll accessibility" ?
- 07 Jan 2018, 02:22
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
Voting phase is now over. And it's a draw between NUWRLD and Wy Prime, with one vote each.
So I have to decide on the winner myself.
Congratulations to the winner, and thanks for everyone participating (and hello on everyone else).
So I have to decide on the winner myself.
- 03 Jan 2018, 05:21
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
- 02 Jan 2018, 23:48
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PHASE, SUBMISSIONS ARE STILL ALLOWED]
You're welcome (also done, but I'm still planning on making a fix for long names)
- 02 Jan 2018, 19:12
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PHASE, SUBMISSIONS ARE STILL ALLOWED]
Fixed PAHSE, will add the demo in dlc system
Edit: added to DLC, but your name is truncated :/ (will fix it in v1.2)
Edit: added to DLC, but your name is truncated :/ (will fix it in v1.2)
- 02 Jan 2018, 03:23
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PAHSE, SUBMISSIONS ARE STILL ALLOWED]
Should be fixed now
- 01 Jan 2018, 07:31
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PAHSE, SUBMISSIONS ARE STILL ALLOWED]
Ok. Once you find a name, I'm gonna update it.
(also I was about to go to sleep, that's why I uploaded it, what a funny coincidence)
(also I was about to go to sleep, that's why I uploaded it, what a funny coincidence)
- 01 Jan 2018, 06:20
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PAHSE, SUBMISSIONS ARE STILL ALLOWED]
Ok, I've made a little something with LÖVE so you can vote multiple times (overriding the last one each time). I just need the name of the mappack Mr.L's Thunder is making (so it shows in the app thingy) If you don't want to say it right now, it's gonna display (unknown) Will be available --> HERE <...
- 01 Jan 2018, 05:05
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PAHSE, SUBMISSIONS ARE STILL ALLOWED]
I'm not sure to understand/know how to do it.
Could you please explain a bit more your though?
Could you please explain a bit more your though?
- 01 Jan 2018, 04:59
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PAHSE, SUBMISSIONS ARE STILL ALLOWED]
Oh right, haven't thought of it. Well, I'm gonna quickly think of something else
- 01 Jan 2018, 02:11
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23839
Re: Map Contest #4 - 2017 [VOTING PAHSE]
Well, just because I am really upset you couldn't make it in time, I'm allowing a little twist in the rules. Submissions are still allowed during the voting phase.
(wasn't meant to be that at start, but I really wanna see your work)
(wasn't meant to be that at start, but I really wanna see your work)