Search found 35 matches

by Pixelworker
18 Oct 2015, 19:44
Forum: Mapping
Topic: Bowser Science
Replies: 12
Views: 4525

Re: Bowser Science

i try to download it but it says there is a 404 error and i cant get it Sorry, I've quit my google drive account and forgot to re-upload the files. But don't worry, the unmodded download link works again. (I've also added a SE version, which has slight changes so it uses at least some of SE's featu...
by Pixelworker
07 May 2015, 12:01
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271460

Re: Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)

Julien12150 wrote:
Pixelworker wrote: Sorry if this has been answered somewhere else before, but which program do you guys use to make all those seemless gifs?
You can use GifCam.
Sounds cool, but it seems to be windows-only. Are there any alternatives for mac?
by Pixelworker
07 May 2015, 10:50
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271460

Re: Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)

MM102 wrote:Image
geo deo
Sorry if this has been answered somewhere else before, but which program do you guys use to make all those seemless gifs?
by Pixelworker
29 Dec 2014, 16:23
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264459

Re: Ideas/Things to add to Mari0

Why is there gel lifetime at all, actually? Most likely for performance purposes. For example, place a portal on the floor under a gel dispenser and another portal on the floor too. Then without the lifetime, the number of gel instances would permanently increase until the computer can't handle the...
by Pixelworker
06 Jul 2014, 10:03
Forum: Mari0 discussion
Topic: Reverse Excursion Funnel issue.
Replies: 7
Views: 2787

Re: Reverse Excursion Funnel issue.

Yes, I actually figured out how to fix that. In funnel.lua in line 220, there should be something like "endimg = excursionfunnelendimg2", which is most likely a typo. Replace that with ""endimg = excursionfunnelend2img", and you should be fine.
by Pixelworker
10 Apr 2014, 17:45
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264459

Re: Ideas/Things to add to Mari0

When using animations, it would be neat if there were some keywords for the "create dialog" animation which would be replaced in the actual dialog. For instance, you could write "Hello, <Playername>" which then would show "Hello, Mario" if you're playing Mario, "Hello, Chell" if you're playing Chell...
by Pixelworker
12 Feb 2014, 20:55
Forum: Mapping
Topic: [0.6.5]Bad Science [SE]: Half update.
Replies: 5
Views: 1639

Re: [0.6.5]Bad Science [SE]: Half update.

Amazing Mappack, judging from the screenshots. Definetely going to try this out. When it's done. Since i need the GIF tiles to work correctly to make 3-3, i just could finish the first two levels of the third world. Yeah, these things tend to crash the game if too much of them are used. I'm also wai...
by Pixelworker
25 Jan 2014, 14:47
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231701

Re: Mari0 SE Beta

Over here you can read that your files must be named 1.png, 2.png, and so on.
so if you rename greenflip.png and greenflip.txt to 1.png and 1.txt, it should work just fine.
by Pixelworker
15 Jan 2014, 20:58
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 206917

Re: [v0.8] Mari0 +Portal (0.9.6-Multigui, animations and mor

Thanks for the quick answer! To 3, yes, I was refering to the object section in the level editor. And don't worry about waiting for my next update: I'll release it today or tomorrow, as soon as I finish the first world of my Blue Portals mappack (I'm on level 4 now, so it won't take too long)... Awe...
by Pixelworker
15 Jan 2014, 20:23
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 206917

Re: [v0.8] Mari0 +Portal (0.9.6-Multigui, animations and mor

While Material Emancipation Grills appear to be able to be possible to be linked to inputs like Buttons or Laser Receptors, they are always on and don't shut off, even if they recieve a positive input. Is this a bug or am I just doing something wrong? Anyway, I have a few questions about your mod: *...
by Pixelworker
18 Dec 2013, 18:50
Forum: Mapping
Topic: Bowser Science
Replies: 12
Views: 4525

Re: Bowser Science

I was stuck at world 1-4 a long time ago, so I just ragequitted the map. Yesterday, I tried it again and it then seemed like a piece of cake. I really love this mappack! Believe me, there are going to be even more difficult tests. By the way, I played the demo of your Subject 128, and the design of...
by Pixelworker
18 Dec 2013, 09:26
Forum: Mapping
Topic: Mappacks Guide and Rating
Replies: 126
Views: 67120

Re: Mappacks Guide and Rating

Name: Toadstool Laboratories Author: OrbitalBlueprint Mod Required: No Progress: Being Worked http://4.bp.blogspot.com/-Vs47VTvtfzs/UhDAfZMx5tI/AAAAAAAADtQ/_UapT7_miok/s1600/9.png http://i.imgur.com/aewFNKs.png OrbitalBlueprint changed the mappack's name, it's now called Subject 128. Plus, the scre...
by Pixelworker
15 Dec 2013, 15:09
Forum: Mapping
Topic: Requesting Map-Making Assistance
Replies: 19
Views: 4117

Re: Requesting Map-Making Assistance

*cough*stolefrombowserscience*cough* I don't know if I should proud of that... anyway, it's not really 'mine', it's from the Portal 2 OST, I only edited a bit so it loops nicer. I do not recommend using it in every single level though, since the same piece of music can become annoying if played aga...
by Pixelworker
10 Dec 2013, 10:44
Forum: Mapping
Topic: Requesting Map-Making Assistance
Replies: 19
Views: 4117

Re: Requesting Map-Making Assistance

I must say, you have an unique level design. Your mappack doesn't feel like a typical portal-themed testchamber, since you used more platforming elements than usual, but it's definetely an amazing puzzle mappack. I'm pretty sure that you played 0'Brothers, due to the puzzles with invisible blocks an...
by Pixelworker
09 Dec 2013, 23:10
Forum: Mapping
Topic: Bowser Cooperative Testing Initiative
Replies: 8
Views: 1824

Re: Bowser Cooperative Testing Initiative

I do think this mappack looks amazing judging from screens alone, even if a lot of tiles are recycled from other Portal-themed tile sets (especially the green water). Well, it uses almost the same tileset as its predecessor, 'Bowser Science', and that one also used a mix of the original portal tile...
by Pixelworker
09 Dec 2013, 15:32
Forum: Mapping
Topic: Bowser Science
Replies: 12
Views: 4525

Re: Bowser Science

Sorry for the Double Post, but I've updated the mappack.
Changes:
- Some minor level design changes
- Changed the music in the modded version, now it's smaller and the music files are loopable
by Pixelworker
09 Dec 2013, 15:29
Forum: Mapping
Topic: Bowser Cooperative Testing Initiative
Replies: 8
Views: 1824

Re: Bowser Cooperative Testing Initiative

Partners in Science doesn't have a custom tileset or anything, but I had fun playing it. Oh, cool, i'll definetely check that one out. @SYS community: We truly NEED more coop puzzle mappacks! I'm going to do Pop A Portal - Coop (as I said earlier somewhere else), but it'll take a long time... Oh my...
by Pixelworker
09 Dec 2013, 14:06
Forum: Mapping
Topic: Bowser Cooperative Testing Initiative
Replies: 8
Views: 1824

Re: Bowser Cooperative Testing Initiative

HugoBDesigner wrote:You know, I've seen already great coop mappacks. Really, good mappacks.
Where? I'd love to play some ...
by Pixelworker
09 Dec 2013, 13:53
Forum: Mapping
Topic: Bowser Cooperative Testing Initiative
Replies: 8
Views: 1824

Bowser Cooperative Testing Initiative

Have you ever asked yourself, 'Why are there no mappacks specifically for two players?' Because I did. And that's sad, actually, because messing around with two sets of portals is always great fun. And so I decided to change this: Ladies and Gentlemen (Most likely gentlemen, due to Rule 16 of the in...
by Pixelworker
28 Oct 2013, 20:09
Forum: Mari0 discussion
Topic: Wanted: Entity tooltip thumbnails
Replies: 117
Views: 20941

Re: Wanted: Entity tooltip thumbnails

https://googledrive.com/host/0Bxir5EhceeesWjN3ZEJ6UlRWcTg/NOT_Gate.png https://googledrive.com/host/0Bxir5EhceeesWjN3ZEJ6UlRWcTg/Thermal_Discouragement_Beam.png Visual Interpretations of NOT Gates and Lasers Thermal Discouragement Beams Wouldn't it be helpful to show that lasers kill mario? You wan...
by Pixelworker
28 Oct 2013, 19:54
Forum: Mari0 discussion
Topic: Wanted: Entity tooltip thumbnails
Replies: 117
Views: 20941

Re: Wanted: Entity tooltip thumbnails

Image
Image

Visual Interpretations of NOT Gates and Lasers Thermal Discouragement Beams
by Pixelworker
02 Sep 2013, 12:29
Forum: Mari0 discussion
Topic: Software for recording Mari0?
Replies: 11
Views: 6263

Re: Software for recording Mari0?

Ohmygoshmauricehimselfansweredme https://googledrive.com/host/0B0YDePKjlh5vbDVDMmtBekFyZ2c/Awww.png I've tried it, but Fraps still appears to work better on my computer (Furthermore, I've buyed its full version so I don't have any stupid watermarks, so that would have been sort of a waste of money)....
by Pixelworker
29 Aug 2013, 12:46
Forum: Mapping
Topic: Mappacks Guide and Rating
Replies: 126
Views: 67120

Re: Mappacks Guide and Rating

I went looking through the old mappacks and I came across this: Name: Bowser Science Author: cnnoi33 Mod Required: No Genre: Puzzle Progress: Not Updated http://1.bp.blogspot.com/-KcDtX5z1Xpg/UhDAdyDMj6I/AAAAAAAADsg/3wKDPeUzUW4/s1600/4.png http://i.imgur.com/6M9VM.png I'd like to note that I didn't...
by Pixelworker
28 Aug 2013, 20:45
Forum: Mari0 discussion
Topic: Software for recording Mari0?
Replies: 11
Views: 6263

Re: Software for recording Mari0?

Thank you all for the quick replies!

I tried all of them, and Fraps lags the least, so I'll use it.
by Pixelworker
28 Aug 2013, 20:21
Forum: Mari0 discussion
Topic: Software for recording Mari0?
Replies: 11
Views: 6263

Re: Software for recording Mari0?

Try this: http://obsproject.com/ Thank you, but unluckily I own Windows XP, which isn't compatible with Open Broadcaster Software. Bandicam is what I used for recording the teaser level of Goomba Industries. I recorded it at 720 (I think, maybe even 1080. I can't remember) and had no lag what so ev...
by Pixelworker
28 Aug 2013, 19:58
Forum: Mari0 discussion
Topic: Software for recording Mari0?
Replies: 11
Views: 6263

Software for recording Mari0?

Hello, Stabyourself Community! I have another request: I'd like to record the window where Mari0 runs (for making walkthroughs, trailers , etc.). I tried using Cropper and the Screen Recorder from DVDVideosoft, but both return a very, very laggy output (about 0.25 - 0.5 FPS). Compared to the videos ...
by Pixelworker
23 Aug 2013, 12:39
Forum: Mari0 discussion
Topic: Some Irritating Issue
Replies: 5
Views: 1728

Re: Some Irritating Issue

Automatik wrote:The problem is probably that you're still using XP SP2. Make sure you've at least SP3.
I just checked, I do own Service Pack 3.
by Pixelworker
23 Aug 2013, 12:07
Forum: Mari0 discussion
Topic: Some Irritating Issue
Replies: 5
Views: 1728

Some Irritating Issue

I own Windows XP and Mari0 1.6. It works fine on my computer, but when I close Mari0, it shows me the following message: https://www.dropbox.com/s/0pm656fqi462s3z/Issue.png?dl=1 It's german and it says: mari0_1.6.exe - Error in Application The command in "0x00396396" refers to the memory in "0x09724...
by Pixelworker
22 Aug 2013, 22:37
Forum: Mapping
Topic: Mari0: The Advanced Chambers
Replies: 10
Views: 2740

Re: Mari0: The Advanced Chambers

I like Portal-themed-maps and I like puzzle maps, so I couldn't fail to dislike this less (= I like it)! And I also like the idea of making advanced chambers of the Pre-made Portal map (Which is definitely too easy). Please keep on your good work, I'll definitely download it when it's completely fin...
by Pixelworker
20 Aug 2013, 20:55
Forum: Mapping
Topic: Music Respositorium
Replies: 40
Views: 14611

Re: Music Respositorium

These are a some pieces of music from Portal 2 I used in 'Bowser Science'. I kinda edited them, however. You also had a couple songs from the first portal. Is it possible that we could have download links to those? Actually, I only used two songs: 4000 Degrees Kelvin for the level right after the f...
by Pixelworker
20 Aug 2013, 09:14
Forum: Mapping
Topic: Music Respositorium
Replies: 40
Views: 14611

Re: Music Respositorium

These are a some pieces of music from Portal 2 I used in 'Bowser Science'. I kinda edited them, however. An Accent Beyond length: 1:20 loop: yes Download The Part Where He Kills You length: 2:00 loop: yes Download Omg, What has He Done? length: 0:51 loop: yes Download Bombs for Throwing at You lengt...
by Pixelworker
14 Aug 2013, 20:07
Forum: Mapping
Topic: Switch Combination for Beginners
Replies: 3
Views: 1182

Re: Switch Combination for Beginners

Qcode wrote:Just for some reference, there's some more combination stuff in this thread: viewtopic.php?f=12&t=3033
Well, at least I didn't find "The Alternator" there...
by Pixelworker
14 Aug 2013, 19:12
Forum: Mapping
Topic: Switch Combination for Beginners
Replies: 3
Views: 1182

Switch Combination for Beginners

Hello, Stabyourself Community! I have been playing on Mari0 a lot - especially the level editor appealed to me - so I'm pretty much of a pro at Mari0, even if I'm pretty new to the forums - this is my second post, apart from the 'Bowser Science' Mappack. Speaking of which, in this mappack appear man...
by Pixelworker
11 Aug 2013, 13:09
Forum: Mapping
Topic: Bowser Science
Replies: 12
Views: 4525

Re: Bowser Science

I'm very glad you all liked it! The only things that annoyed me are the black blocks on the black background and the clouds, hills and bushes on the portal background. 1. The Black-on-Black-proplem is present on a few computers, but not on mine, so I didn't really noticed it when I did the mappack. ...
by Pixelworker
10 Aug 2013, 11:39
Forum: Mapping
Topic: Bowser Science
Replies: 12
Views: 4525

Bowser Science

Welcome to Bowser Science! Bowser has found a hidden facility with very interesting equipment in it, but who should test all this equipment? Good that he has captured a perfect Lab Rat: Mario. Mario must now use his brain, his famous jumping skills and a portal gun to solve Bowser's Tests, escape th...