Search found 82 matches
- 05 May 2012, 17:40
- Forum: Mari0 discussion
- Topic: (Suggestion) Recording
- Replies: 25
- Views: 5643
Re: (Suggestion) Recording
Uhhh I guess I should probably release my demo system sometime soon then. I've had it working for awhile now, never cared to release it, didn't think anyone would want it.
- 04 May 2012, 04:40
- Forum: Modding
- Topic: Classic Mode (with help from idiot9.0)
- Replies: 38
- Views: 8638
Re: Classic Mode
Then prove us wrong and do it yourself.idiot9.0 wrote:Also, it's not that hard to go into the source and replace the existing ones with the original game's sprites.
- 01 May 2012, 22:47
- Forum: Modding
- Topic: [Mod] Parallax Custom Foreground
- Replies: 25
- Views: 5169
Re: [Mod Request] Parallax foreground?
I threw this together, hopefully it's what you wanted. It works exactly like the way the backgrounds do, just as a foreground.
foregrounds_mari0v1.0 (.love)
foregrounds_mari0v1.0 (compiled .rar)
foregrounds_mari0v1.0 (compiled .zip)
foregrounds_mari0v1.0 (.love)
foregrounds_mari0v1.0 (compiled .rar)
foregrounds_mari0v1.0 (compiled .zip)
- 01 May 2012, 17:50
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 210690
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I can see this being one of the best mappacks in Mari0 history.
- 11 Apr 2012, 19:27
- Forum: Mari0 discussion
- Topic: White Screen Of DEATH (Windows 8)
- Replies: 8
- Views: 2565
Re: White Screen Of DEATH (Windows 8)
I did but found it was a garbage beta that was glitchy in places that I wanted it for (programming), and just went back to 7. Besides, it's meant for tablets more then anything.rokit boy wrote:I don't think any of us have Windows 8.
- 10 Apr 2012, 19:02
- Forum: Mari0 discussion
- Topic: Mari0 On Flickr!
- Replies: 18
- Views: 3292
Re: Mari0 On Flickr!
Whoa whoa whoa whoa, what if (now I'm just throwing this out there), we were to have a designated space of the webpage, that if needed we could put important tidbits of information there such as a "How to" guide? We could mark how important they are with images of exclamation marks in different colo...
- 10 Apr 2012, 18:57
- Forum: Mari0 discussion
- Topic: Mari0 On Flickr!
- Replies: 18
- Views: 3292
Re: Mari0 On Flickr!
Oh darn! I just realized that even if this were to exist, how would people know how to use it?
- 10 Apr 2012, 18:41
- Forum: Mari0 discussion
- Topic: Mari0 On Flickr!
- Replies: 18
- Views: 3292
Re: Mari0 On Flickr!
Instead of flickr, why not make a website or a sub-domain of a website, upon visiting said place, you are able to make posts or even start your own discussions that other people who visit said place can do the same? Oh and you can use tags during your posts to show images, change fontsize, font colo...
- 05 Apr 2012, 05:58
- Forum: Modding
- Topic: [MOD] [1.6] In-Game Console Mod (v1.4.1)
- Replies: 36
- Views: 10065
Re: [MOD] [1.6] In-Game Console Mod (v1.3)
Code: Select all
laod 1 2 3 4
- 05 Apr 2012, 05:56
- Forum: Modding
- Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
- Replies: 57
- Views: 14971
Re: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
I can't use this. I have 2 computers on the same network, and i used "getip" on host, and hosted with a port of 5678. Then i had the client connect to the ip + port. (68.54.5.105:5678) and the client showed 2 players, but the host showed only 1. and when host started, client didn't start. Both PC's...
- 04 Apr 2012, 12:45
- Forum: Modding
- Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
- Replies: 57
- Views: 14971
Re: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
It connects, it works. But player 2, the client, can't move. It just... shakes his body o.o And when the server is shut down, the client can move (on his pc, obviously) I find this very odd, as I've done a full 4 player test and everyone could move and portal everywhere. You should try and reverse ...
- 04 Apr 2012, 12:41
- Forum: Mari0 discussion
- Topic: Random Sped Up Bullet-time Video
- Replies: 30
- Views: 6566
Re: Random Sped Up Bullet-time Video
You've obviously never done cocaine..Camewel wrote:Doing that without bullettime is probably impossible. Bullettime gives you 10 times the amount of keypresses per second, meaning you not only get better reactions, but also more keypresses, so better precision than is actually possible.
- 03 Apr 2012, 02:48
- Forum: Twatter
- Topic: asdfmovies
- Replies: 57
- Views: 11324
Re: asdfmovies
No, you're getting mugged!
- 03 Apr 2012, 02:13
- Forum: Twatter
- Topic: Rate the above users avatar.
- Replies: 23
- Views: 6163
Re: Rate the above users avatar.
I enjoy the chosen colors for the hat. They blend together nicely.
- 03 Apr 2012, 01:26
- Forum: Modding
- Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
- Replies: 57
- Views: 14971
Re: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
your internet?player_258 wrote:when i connect to the other computer (same net) its goddamn laggy, player 2 can't even move.
waiting official online play release c;
@Mari0Lu1g1 I'm assuming you got it working now right?
- 03 Apr 2012, 00:46
- Forum: Modding
- Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
- Replies: 57
- Views: 14971
Re: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
Odd, I've never had it crash with 4 players playing (Windows 7 Ultimate 64-bit). If you guys give me the error messages, I'll be sure to investigate and fix it.
- 02 Apr 2012, 23:19
- Forum: Modding
- Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
- Replies: 57
- Views: 14971
Re: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
Rebinded to f1 to open console.eroge wrote:Not again, I want to play...
There isn't way to make appear the console on GNU/Linux, the key under ESC just do nothing.
If someone can add a button or something to click on it or... whatever, I'll love him.
Download here
- 02 Apr 2012, 11:56
- Forum: Modding
- Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
- Replies: 57
- Views: 14971
[Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
Here's an edit of netMari0 (console is pretty much the only thing that is anything kinda similar, but I also left in the pause screen as well). Features: Online Multiplayer Online chat (activate while in-game using the enter key, for in-lobby you need to use the console [tilda key] and type: chat <m...
- 29 Mar 2012, 09:30
- Forum: Modding
- Topic: [MOD] netMari0.1
- Replies: 32
- Views: 6531
Re: [MOD] netMari0.1
you've managed to do online before Maurice http://img.parachan.net/mc/src/132943710997.gif I'm sorry but I feel offended. I tried to stay quiet but that's just ridiculous. He uncommented my networking code , added 2 unneeded hooks, 1 if condition to the scrolling and a heavily flawed "synchronizati...
- 29 Mar 2012, 04:19
- Forum: Modding
- Topic: [MOD] netMari0.1
- Replies: 32
- Views: 6531
Re: [MOD] netMari0.1
I like this, only problem I had was that the line: require "sha1" Kinda doesn't allow the game to function, so I commented it out and then it worked. Couple of sync issues, but that's expected for beta netplay. Goodjob guys! For the "Sha1.lua" missing... just download this http://www.2shared.com/fi...
- 29 Mar 2012, 01:37
- Forum: Modding
- Topic: [MOD] netMari0.1
- Replies: 32
- Views: 6531
Re: [MOD] netMari0.1
I like this, only problem I had was that the line: require "sha1" Kinda doesn't allow the game to function, so I commented it out and then it worked. Couple of sync issues, but that's expected for beta netplay. Goodjob guys! Also, here is a suggestion that would help for getting your ip: in main.lua...
- 23 Mar 2012, 06:03
- Forum: Modding
- Topic: [Mod] Guns N' Grenades v0.61.2b
- Replies: 44
- Views: 22673
Re: [Mod] Guns N' Grenades v0.61.2b
if you don't mind me asking what was added and where? I am creating a mega mod mash-up and I'm using this mod the rpg mod and the weapons switching mod. I'll write up a list of modifications that I did for you tomorrow. Cool mod hey can i use this for my own mod its called resident evil (lol) Yeah ...
- 19 Mar 2012, 21:47
- Forum: Modding
- Topic: [HAT] Link (GB and NES)
- Replies: 6
- Views: 2687
Re: [HAT] Link (GB and NES)
yeah we need a hat sectionEntranceJew wrote: It's kind of disheartening to look in the modding section and see everything not-hat-related get washed away in a flood of hats.
- 17 Mar 2012, 18:44
- Forum: Modding
- Topic: How to mod? (i.e. custom tiles, entities)
- Replies: 7
- Views: 2393
Re: How to mod? (i.e. custom tiles, entities)
Grab the source code, as well as a copy of one of the latest Love2D 0.8.0 (scroll down and download the .exe and install). Then browse to: "graphics/SMB/smbtiles.png" and open in an editor like Photoshop or Paint.NET, and edit to your heart's content.
- 16 Mar 2012, 02:03
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229644
Re: 1.5 KNOWN ISSUES
v1.5 with appdata cleared fresh, after selecting the "new mappack" option then going to the level editor.
Error
editor.lua:1213: bad argument #1 to 'sqrt' (number expected, got nil)
- 16 Mar 2012, 01:38
- Forum: Modding
- Topic: [Mod] Mod loader
- Replies: 11
- Views: 3716
Re: [Mod] Mod loader
Nothing is required but proper lua syntax if it's not an entity. You can ignore the error message, I probably should've removed it because it's only for entity validation.
- 15 Mar 2012, 20:11
- Forum: Modding
- Topic: [Mod] Guns N' Grenades v0.61.2b
- Replies: 44
- Views: 22673
Re: [Mod] Guns N' Grenades v0.61.2b
Yeah, I took a break from life :p
I'm already working on some new features too.
Here's a spoiler of one of them:
Time to upgrade to Mari0 1.4, or mabye use the github repo, either way I have to re-implement everything.
I'm already working on some new features too.
Here's a spoiler of one of them:
Time to upgrade to Mari0 1.4, or mabye use the github repo, either way I have to re-implement everything.
- 15 Mar 2012, 18:48
- Forum: Modding
- Topic: [Mod] Guns N' Grenades v0.61.2b
- Replies: 44
- Views: 22673
Re: [Mod] Guns N' Grenades v0.61.2b
Updated to version 0.61.2b, see changelog for details.
- 15 Mar 2012, 16:58
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16380
Re: [RPG][1.4] Mari0 RPG 0.2
I like this idea.
- 15 Mar 2012, 14:07
- Forum: Modding
- Topic: [Mod] Mod loader
- Replies: 11
- Views: 3716
Re: [Mod] Mod loader
Except my poison mushroom glows with red eyes. No joke.
- 15 Mar 2012, 14:04
- Forum: Mapping
- Topic: [Drugs] Acid Trip (Mappack)
- Replies: 37
- Views: 9136
Re: [Drugs] Acid Trip (Mappack)
But you didn't say he could use this as a DLC.Raicuparta wrote:Updated with message to press down.
- 15 Mar 2012, 14:01
- Forum: Modding
- Topic: [Mod] Guns N' Grenades v0.61.2b
- Replies: 44
- Views: 22673
Re: [Mod] Guns N' Grenades
Advancing levels resets ammo back to 10. Is it supposed to do that? Yeah, it also resets on death as well. Do the bullets respond to collision, or does clicking on things instantly kill them? Collisions. If you edit Variables.lua, you can change the bullet projectile speed. Took me a few minutes to...
- 14 Mar 2012, 22:31
- Forum: Mari0 discussion
- Topic: One more time could you please help me maurice
- Replies: 12
- Views: 2971
Re: One more time could you please help me maurice
"Unregistered Hypercam 2"
Windows XP is terrible. Just go pirate Windows 8.
Windows XP is terrible. Just go pirate Windows 8.
- 14 Mar 2012, 21:59
- Forum: Mapping
- Topic: [Drugs] Acid Trip (Mappack)
- Replies: 37
- Views: 9136
Re: [Drugs] Acid Trip (Mappack)
Is there an actual ending or does it just loop?
Aside from that, A+ Mappack, would play again. perv.
Aside from that, A+ Mappack, would play again. perv.
- 14 Mar 2012, 21:26
- Forum: Modding
- Topic: [Mod] Guns N' Grenades v0.61.2b
- Replies: 44
- Views: 22673
[Mod] Guns N' Grenades v0.61.2b
Gun N' Grenades v0.61.2b Description You can become a goomba shooting killer. You can become the bomb activist you've always dreamt of. Basically you get a gun and grenades. Images Guns http://www.images.lexsym.com/images/4.gif Grenades http://www.images.lexsym.com/images/GkGW9.gif Grenade Spam htt...
- 14 Mar 2012, 20:47
- Forum: Modding
- Topic: [Mod] Mod loader
- Replies: 11
- Views: 3716
Re: [Mod] Mod loader
I actually don't even know what you guys are talking about. The closest thing that I could even think that would be close to this is the hat loader?
nvm I guess this is it: viewtopic.php?f=13&t=782
OH WELL.
nvm I guess this is it: viewtopic.php?f=13&t=782
OH WELL.
- 14 Mar 2012, 16:25
- Forum: Modding
- Topic: [Mod] Mod loader
- Replies: 11
- Views: 3716
[Mod] Mod loader
(Beta) Mod loader v0.1 [/size] What is it? This is a modified version of Mari0 v1.4 that allows you to easily add new entities by simply creating a folder with your images and lua files inside. This allows for users to easily create new entities and easily distribute them to other users. You can ha...
- 12 Mar 2012, 11:32
- Forum: Mari0 discussion
- Topic: maurice could you add this ????????
- Replies: 16
- Views: 2625
Re: maurice could you add this ????????
leaking beta only info? wow.
- 11 Mar 2012, 12:59
- Forum: Mari0 discussion
- Topic: [suggestion] Use second mouse as second controler
- Replies: 18
- Views: 3378
Re: [suggestion] Use second mouse as second controler
People are idiots
- 08 Mar 2012, 06:02
- Forum: Mari0 discussion
- Topic: [?] Probably my own coding issue
- Replies: 11
- Views: 1915
Re: [?] Probably my own coding issue
Check your return statements. Make sure you didn't accidentally put one where it's not supposed to be.
- 08 Mar 2012, 04:19
- Forum: Mari0 discussion
- Topic: [?] Probably my own coding issue
- Replies: 11
- Views: 1915
Re: [?] Probably my own coding issue
It outputs the error messages in a nice blue screen. ;)
- 07 Mar 2012, 01:17
- Forum: Modding
- Topic: Rubber Piggy
- Replies: 10
- Views: 4095
Re: Rubber Piggy
.love files are just .zip files renamed to .love so just listen to everyone else.
- 06 Mar 2012, 01:38
- Forum: Mapping
- Topic: [Final][Challenge] Smug-Pack (Custom Map-pack)
- Replies: 33
- Views: 5761
Re: Smug-Pack (Custom Map-pack)
I think you could just post in the biggest text: "Please move this thread to the mapping section." and it might happen. I'm not sure how well the forum moderators are though.
- 06 Mar 2012, 01:26
- Forum: Mari0 discussion
- Topic: BULLET-spam-BILLS
- Replies: 33
- Views: 5020
Re: BULLET-spam-BILLS
No, they just coded it and released it. It's how all major companies work.
- 06 Mar 2012, 01:18
- Forum: Mari0 discussion
- Topic: Mari0 Dubstep Trailer
- Replies: 9
- Views: 2414
Re: Mari0 Dubstep Trailer
Great video, great music. I love how you thought of using portal 2 as a reference to this game. It fits so perfectly! A+
- 05 Mar 2012, 10:39
- Forum: Modding
- Topic: TUTORIAL-Making custom hats for mari0
- Replies: 63
- Views: 15091
Re: TUTORIAL-Making custom hats for mari0
http://love2d.org/builds/Zlmpery wrote:How do you download the beta?Sašo wrote:You're using an old (actually the current release) version of Löve. You need the beta.hatninja wrote:ok just one problem for me, how to get to the mari0 files and run it again? what i know just makes this error
- 05 Mar 2012, 02:28
- Forum: Modding
- Topic: TUTORIAL-Making custom hats for mari0
- Replies: 63
- Views: 15091
Re: TUTORIAL-Making custom hats for mari0
http://www.images.lexsym.com/images/P9Z7.png needs to be saved as peach.png then add: table.insert(hat, {x = 6, y = 0, height = 5, graphic = love.graphics.newImage("graphics/SMB/hats/peach.png")}) to your hatsconfig.lua file and your result is this: http://www.images.lexsym.com/images/9hQ5.png
- 04 Mar 2012, 21:29
- Forum: Mari0 discussion
- Topic: Lets talk mario colours!
- Replies: 60
- Views: 14459
Re: Lets talk mario colours!
He'd rather use up precious bytes posting text.
On-topic: I went with the generic Santa Hat because I personally like the original Mario look, I just want snow irl.
On-topic: I went with the generic Santa Hat because I personally like the original Mario look, I just want snow irl.
- 04 Mar 2012, 21:24
- Forum: Mari0 discussion
- Topic: [Mod] v1.0 Rainboom mod.
- Replies: 0
- Views: 1969
[Mod] v1.0 Rainboom mod.
This is my modified version of Mari0 v1.0, all I did was simply add in a few more "cheats". I'm not stealing anyone's work: - "PRETTY MUCH EVERYTHING BY MAURICE GUÉGAN AND IF SOMETHING ISN'T BY ME THEN IT SHOULD BE OBVIOUS OR NOBODY CARES". warning: this version contains an easy way to win the game....
- 04 Mar 2012, 21:15
- Forum: Mari0 discussion
- Topic: How Do I Restart My Mari0!
- Replies: 2
- Views: 898
Re: How Do I Restart My Mari0!
goto: AppData\Roaming\LOVE\mari0\
Easiest way is to delete the "\mari0\" folder and then start again.
viewtopic.php?f=8&t=417
Easiest way is to delete the "\mari0\" folder and then start again.
viewtopic.php?f=8&t=417