Search found 82 matches

by Lexsym
05 May 2012, 17:40
Forum: Mari0 discussion
Topic: (Suggestion) Recording
Replies: 25
Views: 5643

Re: (Suggestion) Recording

Uhhh I guess I should probably release my demo system sometime soon then. I've had it working for awhile now, never cared to release it, didn't think anyone would want it.
by Lexsym
04 May 2012, 04:40
Forum: Modding
Topic: Classic Mode (with help from idiot9.0)
Replies: 38
Views: 8638

Re: Classic Mode

idiot9.0 wrote:Also, it's not that hard to go into the source and replace the existing ones with the original game's sprites.
Then prove us wrong and do it yourself.
by Lexsym
01 May 2012, 22:47
Forum: Modding
Topic: [Mod] Parallax Custom Foreground
Replies: 25
Views: 5169

Re: [Mod Request] Parallax foreground?

I threw this together, hopefully it's what you wanted. It works exactly like the way the backgrounds do, just as a foreground.

foregrounds_mari0v1.0 (.love)
foregrounds_mari0v1.0 (compiled .rar)
foregrounds_mari0v1.0 (compiled .zip)
by Lexsym
01 May 2012, 17:50
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 210690

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

I can see this being one of the best mappacks in Mari0 history.
by Lexsym
11 Apr 2012, 19:27
Forum: Mari0 discussion
Topic: White Screen Of DEATH (Windows 8)
Replies: 8
Views: 2565

Re: White Screen Of DEATH (Windows 8)

rokit boy wrote:I don't think any of us have Windows 8.
I did but found it was a garbage beta that was glitchy in places that I wanted it for (programming), and just went back to 7. Besides, it's meant for tablets more then anything.
by Lexsym
10 Apr 2012, 19:02
Forum: Mari0 discussion
Topic: Mari0 On Flickr!
Replies: 18
Views: 3292

Re: Mari0 On Flickr!

Whoa whoa whoa whoa, what if (now I'm just throwing this out there), we were to have a designated space of the webpage, that if needed we could put important tidbits of information there such as a "How to" guide? We could mark how important they are with images of exclamation marks in different colo...
by Lexsym
10 Apr 2012, 18:57
Forum: Mari0 discussion
Topic: Mari0 On Flickr!
Replies: 18
Views: 3292

Re: Mari0 On Flickr!

Oh darn! I just realized that even if this were to exist, how would people know how to use it?
by Lexsym
10 Apr 2012, 18:41
Forum: Mari0 discussion
Topic: Mari0 On Flickr!
Replies: 18
Views: 3292

Re: Mari0 On Flickr!

Instead of flickr, why not make a website or a sub-domain of a website, upon visiting said place, you are able to make posts or even start your own discussions that other people who visit said place can do the same? Oh and you can use tags during your posts to show images, change fontsize, font colo...
by Lexsym
05 Apr 2012, 05:58
Forum: Modding
Topic: [MOD] [1.6] In-Game Console Mod (v1.4.1)
Replies: 36
Views: 10065

Re: [MOD] [1.6] In-Game Console Mod (v1.3)

Code: Select all

laod 1 2 3 4
made me lol
by Lexsym
05 Apr 2012, 05:56
Forum: Modding
Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
Replies: 57
Views: 14971

Re: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)

I can't use this. I have 2 computers on the same network, and i used "getip" on host, and hosted with a port of 5678. Then i had the client connect to the ip + port. (68.54.5.105:5678) and the client showed 2 players, but the host showed only 1. and when host started, client didn't start. Both PC's...
by Lexsym
04 Apr 2012, 12:45
Forum: Modding
Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
Replies: 57
Views: 14971

Re: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)

It connects, it works. But player 2, the client, can't move. It just... shakes his body o.o And when the server is shut down, the client can move (on his pc, obviously) I find this very odd, as I've done a full 4 player test and everyone could move and portal everywhere. You should try and reverse ...
by Lexsym
04 Apr 2012, 12:41
Forum: Mari0 discussion
Topic: Random Sped Up Bullet-time Video
Replies: 30
Views: 6566

Re: Random Sped Up Bullet-time Video

Camewel wrote:Doing that without bullettime is probably impossible. Bullettime gives you 10 times the amount of keypresses per second, meaning you not only get better reactions, but also more keypresses, so better precision than is actually possible.
You've obviously never done cocaine..
by Lexsym
03 Apr 2012, 02:48
Forum: Twatter
Topic: asdfmovies
Replies: 57
Views: 11324

Re: asdfmovies

No, you're getting mugged!
by Lexsym
03 Apr 2012, 02:13
Forum: Twatter
Topic: Rate the above users avatar.
Replies: 23
Views: 6163

Re: Rate the above users avatar.

I enjoy the chosen colors for the hat. They blend together nicely.
by Lexsym
03 Apr 2012, 01:26
Forum: Modding
Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
Replies: 57
Views: 14971

Re: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)

player_258 wrote:when i connect to the other computer (same net) its goddamn laggy, player 2 can't even move.

waiting official online play release c;
your internet?

@Mari0Lu1g1 I'm assuming you got it working now right?
by Lexsym
03 Apr 2012, 00:46
Forum: Modding
Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
Replies: 57
Views: 14971

Re: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)

Odd, I've never had it crash with 4 players playing (Windows 7 Ultimate 64-bit). If you guys give me the error messages, I'll be sure to investigate and fix it.
by Lexsym
02 Apr 2012, 23:19
Forum: Modding
Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
Replies: 57
Views: 14971

Re: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)

eroge wrote:Not again, I want to play...

There isn't way to make appear the console on GNU/Linux, the key under ESC just do nothing.

If someone can add a button or something to click on it or... whatever, I'll love him.
Rebinded to f1 to open console.

Download here
by Lexsym
02 Apr 2012, 11:56
Forum: Modding
Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
Replies: 57
Views: 14971

[Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)

Here's an edit of netMari0 (console is pretty much the only thing that is anything kinda similar, but I also left in the pause screen as well). Features: Online Multiplayer Online chat (activate while in-game using the enter key, for in-lobby you need to use the console [tilda key] and type: chat <m...
by Lexsym
29 Mar 2012, 09:30
Forum: Modding
Topic: [MOD] netMari0.1
Replies: 32
Views: 6531

Re: [MOD] netMari0.1

you've managed to do online before Maurice http://img.parachan.net/mc/src/132943710997.gif I'm sorry but I feel offended. I tried to stay quiet but that's just ridiculous. He uncommented my networking code , added 2 unneeded hooks, 1 if condition to the scrolling and a heavily flawed "synchronizati...
by Lexsym
29 Mar 2012, 04:19
Forum: Modding
Topic: [MOD] netMari0.1
Replies: 32
Views: 6531

Re: [MOD] netMari0.1

I like this, only problem I had was that the line: require "sha1" Kinda doesn't allow the game to function, so I commented it out and then it worked. Couple of sync issues, but that's expected for beta netplay. Goodjob guys! For the "Sha1.lua" missing... just download this http://www.2shared.com/fi...
by Lexsym
29 Mar 2012, 01:37
Forum: Modding
Topic: [MOD] netMari0.1
Replies: 32
Views: 6531

Re: [MOD] netMari0.1

I like this, only problem I had was that the line: require "sha1" Kinda doesn't allow the game to function, so I commented it out and then it worked. Couple of sync issues, but that's expected for beta netplay. Goodjob guys! Also, here is a suggestion that would help for getting your ip: in main.lua...
by Lexsym
23 Mar 2012, 06:03
Forum: Modding
Topic: [Mod] Guns N' Grenades v0.61.2b
Replies: 44
Views: 22673

Re: [Mod] Guns N' Grenades v0.61.2b

if you don't mind me asking what was added and where? I am creating a mega mod mash-up and I'm using this mod the rpg mod and the weapons switching mod. I'll write up a list of modifications that I did for you tomorrow. Cool mod hey can i use this for my own mod its called resident evil (lol) Yeah ...
by Lexsym
19 Mar 2012, 21:47
Forum: Modding
Topic: [HAT] Link (GB and NES)
Replies: 6
Views: 2687

Re: [HAT] Link (GB and NES)

EntranceJew wrote: It's kind of disheartening to look in the modding section and see everything not-hat-related get washed away in a flood of hats.
yeah we need a hat section
by Lexsym
17 Mar 2012, 18:44
Forum: Modding
Topic: How to mod? (i.e. custom tiles, entities)
Replies: 7
Views: 2393

Re: How to mod? (i.e. custom tiles, entities)

Grab the source code, as well as a copy of one of the latest Love2D 0.8.0 (scroll down and download the .exe and install). Then browse to: "graphics/SMB/smbtiles.png" and open in an editor like Photoshop or Paint.NET, and edit to your heart's content.
by Lexsym
16 Mar 2012, 02:03
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229644

Re: 1.5 KNOWN ISSUES

v1.5 with appdata cleared fresh, after selecting the "new mappack" option then going to the level editor.
Error

editor.lua:1213: bad argument #1 to 'sqrt' (number expected, got nil)
by Lexsym
16 Mar 2012, 01:38
Forum: Modding
Topic: [Mod] Mod loader
Replies: 11
Views: 3716

Re: [Mod] Mod loader

Nothing is required but proper lua syntax if it's not an entity. You can ignore the error message, I probably should've removed it because it's only for entity validation.
by Lexsym
15 Mar 2012, 20:11
Forum: Modding
Topic: [Mod] Guns N' Grenades v0.61.2b
Replies: 44
Views: 22673

Re: [Mod] Guns N' Grenades v0.61.2b

Yeah, I took a break from life :p
I'm already working on some new features too.

Here's a spoiler of one of them:
Image



Time to upgrade to Mari0 1.4, or mabye use the github repo, either way I have to re-implement everything.
by Lexsym
15 Mar 2012, 18:48
Forum: Modding
Topic: [Mod] Guns N' Grenades v0.61.2b
Replies: 44
Views: 22673

Re: [Mod] Guns N' Grenades v0.61.2b

Updated to version 0.61.2b, see changelog for details.
by Lexsym
15 Mar 2012, 16:58
Forum: Modding
Topic: [RPG][1.6] Mari0 RPG 0.3
Replies: 70
Views: 16380

Re: [RPG][1.4] Mari0 RPG 0.2

I like this idea.
by Lexsym
15 Mar 2012, 14:07
Forum: Modding
Topic: [Mod] Mod loader
Replies: 11
Views: 3716

Re: [Mod] Mod loader

Except my poison mushroom glows with red eyes. No joke.
by Lexsym
15 Mar 2012, 14:04
Forum: Mapping
Topic: [Drugs] Acid Trip (Mappack)
Replies: 37
Views: 9136

Re: [Drugs] Acid Trip (Mappack)

Raicuparta wrote:Updated with message to press down.
But you didn't say he could use this as a DLC.
by Lexsym
15 Mar 2012, 14:01
Forum: Modding
Topic: [Mod] Guns N' Grenades v0.61.2b
Replies: 44
Views: 22673

Re: [Mod] Guns N' Grenades

Advancing levels resets ammo back to 10. Is it supposed to do that? Yeah, it also resets on death as well. Do the bullets respond to collision, or does clicking on things instantly kill them? Collisions. If you edit Variables.lua, you can change the bullet projectile speed. Took me a few minutes to...
by Lexsym
14 Mar 2012, 22:31
Forum: Mari0 discussion
Topic: One more time could you please help me maurice
Replies: 12
Views: 2971

Re: One more time could you please help me maurice

"Unregistered Hypercam 2"


Windows XP is terrible. Just go pirate Windows 8.
by Lexsym
14 Mar 2012, 21:59
Forum: Mapping
Topic: [Drugs] Acid Trip (Mappack)
Replies: 37
Views: 9136

Re: [Drugs] Acid Trip (Mappack)

Is there an actual ending or does it just loop?


Aside from that, A+ Mappack, would play again. perv.
by Lexsym
14 Mar 2012, 21:26
Forum: Modding
Topic: [Mod] Guns N' Grenades v0.61.2b
Replies: 44
Views: 22673

[Mod] Guns N' Grenades v0.61.2b

Gun N' Grenades v0.61.2b Description You can become a goomba shooting killer. You can become the bomb activist you've always dreamt of. Basically you get a gun and grenades. Images Guns http://www.images.lexsym.com/images/4.gif Grenades http://www.images.lexsym.com/images/GkGW9.gif Grenade Spam htt...
by Lexsym
14 Mar 2012, 20:47
Forum: Modding
Topic: [Mod] Mod loader
Replies: 11
Views: 3716

Re: [Mod] Mod loader

I actually don't even know what you guys are talking about. The closest thing that I could even think that would be close to this is the hat loader?

nvm I guess this is it: viewtopic.php?f=13&t=782

OH WELL.
by Lexsym
14 Mar 2012, 16:25
Forum: Modding
Topic: [Mod] Mod loader
Replies: 11
Views: 3716

[Mod] Mod loader

(Beta) Mod loader v0.1 [/size] What is it? This is a modified version of Mari0 v1.4 that allows you to easily add new entities by simply creating a folder with your images and lua files inside. This allows for users to easily create new entities and easily distribute them to other users. You can ha...
by Lexsym
12 Mar 2012, 11:32
Forum: Mari0 discussion
Topic: maurice could you add this ????????
Replies: 16
Views: 2625

Re: maurice could you add this ????????

leaking beta only info? wow.
by Lexsym
08 Mar 2012, 06:02
Forum: Mari0 discussion
Topic: [?] Probably my own coding issue
Replies: 11
Views: 1915

Re: [?] Probably my own coding issue

Check your return statements. Make sure you didn't accidentally put one where it's not supposed to be.
by Lexsym
08 Mar 2012, 04:19
Forum: Mari0 discussion
Topic: [?] Probably my own coding issue
Replies: 11
Views: 1915

Re: [?] Probably my own coding issue

It outputs the error messages in a nice blue screen. ;)
by Lexsym
07 Mar 2012, 01:17
Forum: Modding
Topic: Rubber Piggy
Replies: 10
Views: 4095

Re: Rubber Piggy

.love files are just .zip files renamed to .love so just listen to everyone else.
by Lexsym
06 Mar 2012, 01:38
Forum: Mapping
Topic: [Final][Challenge] Smug-Pack (Custom Map-pack)
Replies: 33
Views: 5761

Re: Smug-Pack (Custom Map-pack)

I think you could just post in the biggest text: "Please move this thread to the mapping section." and it might happen. I'm not sure how well the forum moderators are though.
by Lexsym
06 Mar 2012, 01:26
Forum: Mari0 discussion
Topic: BULLET-spam-BILLS
Replies: 33
Views: 5020

Re: BULLET-spam-BILLS

No, they just coded it and released it. It's how all major companies work. Image
by Lexsym
06 Mar 2012, 01:18
Forum: Mari0 discussion
Topic: Mari0 Dubstep Trailer
Replies: 9
Views: 2414

Re: Mari0 Dubstep Trailer

Great video, great music. I love how you thought of using portal 2 as a reference to this game. It fits so perfectly! A+
by Lexsym
05 Mar 2012, 10:39
Forum: Modding
Topic: TUTORIAL-Making custom hats for mari0
Replies: 63
Views: 15091

Re: TUTORIAL-Making custom hats for mari0

Zlmpery wrote:
Sašo wrote:
hatninja wrote:ok just one problem for me, how to get to the mari0 files and run it again? what i know just makes this error
Image
You're using an old (actually the current release) version of Löve. You need the beta.
How do you download the beta?
http://love2d.org/builds/
by Lexsym
05 Mar 2012, 02:28
Forum: Modding
Topic: TUTORIAL-Making custom hats for mari0
Replies: 63
Views: 15091

Re: TUTORIAL-Making custom hats for mari0

http://www.images.lexsym.com/images/P9Z7.png needs to be saved as peach.png then add: table.insert(hat, {x = 6, y = 0, height = 5, graphic = love.graphics.newImage("graphics/SMB/hats/peach.png")}) to your hatsconfig.lua file and your result is this: http://www.images.lexsym.com/images/9hQ5.png
by Lexsym
04 Mar 2012, 21:29
Forum: Mari0 discussion
Topic: Lets talk mario colours!
Replies: 60
Views: 14459

Re: Lets talk mario colours!

He'd rather use up precious bytes posting text.


On-topic: I went with the generic Santa Hat because I personally like the original Mario look, I just want snow irl.
by Lexsym
04 Mar 2012, 21:24
Forum: Mari0 discussion
Topic: [Mod] v1.0 Rainboom mod.
Replies: 0
Views: 1969

[Mod] v1.0 Rainboom mod.

This is my modified version of Mari0 v1.0, all I did was simply add in a few more "cheats". I'm not stealing anyone's work: - "PRETTY MUCH EVERYTHING BY MAURICE GUÉGAN AND IF SOMETHING ISN'T BY ME THEN IT SHOULD BE OBVIOUS OR NOBODY CARES". warning: this version contains an easy way to win the game....
by Lexsym
04 Mar 2012, 21:15
Forum: Mari0 discussion
Topic: How Do I Restart My Mari0!
Replies: 2
Views: 898

Re: How Do I Restart My Mari0!

goto: AppData\Roaming\LOVE\mari0\

Easiest way is to delete the "\mari0\" folder and then start again.


viewtopic.php?f=8&t=417