Search found 5 matches
- 17 Mar 2017, 21:06
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 38308
Re: Group Mappack: Short-Term Author
I tried doing a section where you have to jump off of koopas, but it was way too hard so I added an extra platform
- 30 Jun 2015, 04:05
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 176926
Re: SE Custom Enemies Help Thread
Is there a way to make enemies transform after being hit by specific enemies (Like a custom explosion)?
- 10 May 2015, 05:06
- Forum: Mari0 discussion
- Topic: Reverse Excursion Funnel issue.
- Replies: 7
- Views: 2817
Re: Reverse Excursion Funnel issue.
Where is the funnel.lua file located?Pixelworker wrote:Yes, I actually figured out how to fix that. In funnel.lua in line 220, there should be something like "endimg = excursionfunnelendimg2", which is most likely a typo. Replace that with ""endimg = excursionfunnelend2img", and you should be fine.
- 22 Jul 2013, 06:28
- Forum: Mapping
- Topic: [Mappack][WIP] Glitchy Error
- Replies: 128
- Views: 47363
Re: [Mappack] Glitchy Error
Though with the Tetris room, I'd recomend adding a reset pipe of sorts because I ended up killing off the Red Koopa you needed to reveal the exit with fieballs, and there were no pipes nearby, so I had to commit suicide. Wait, you were supposed to use a Koopa shell? I just used a glitch to get thro...
- 22 Jul 2013, 02:30
- Forum: Mapping
- Topic: Lab Rat Mario [WIP]
- Replies: 1
- Views: 1123
Lab Rat Mario [WIP]
I'm making an extremely hard mappack about testing. You find an empty facility with nothing but an odd core who you see sometimes. I've only completed up to world 2-2, but it's still pretty hard. So far there are 9 tests, and after each test, you have to get through an intermission puzzle. If you fa...