Search found 1098 matches
- 02 Feb 2021, 12:06
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 830904
Re: Chat "Room" v5 - new forum smell(s)
oof that's a lot more than we're worth
- 11 Feb 2019, 07:32
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134914
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
So super old bump, but I just wanted to report a bug. If someone goes into the world 4 warp pipe, they'll correctly be sent to world 4, but everyone who wasn't at that point yet (i.e. the warpzone text hadn't appeared yet) will load world -1. It seems to crash for those people after finishing a leve...
- 11 Feb 2019, 00:40
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 296876
Re: Mari0 Images Thread
Better?
- 11 Feb 2019, 00:28
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4396109
Re: Chat "Room" v3
D: i missed the return of bman
glad to see they're alright at least
glad to see they're alright at least
- 27 Jan 2019, 05:22
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 296876
- 26 Jan 2019, 11:50
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465542
Re: The Enemy Respositorium
you can, but collisions will be borked to heck.
- 15 Dec 2018, 08:04
- Forum: Mapping
- Topic: V0id: A Group Mappack
- Replies: 5
- Views: 5001
Re: V0id: A Group Mappack
I mean, there's been no progress on it for a few months. That doesn't mean we plan on cancelling it just yet though.
- 24 Nov 2018, 01:45
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5043005
Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
dont forget balloon goombas too
- 06 Sep 2018, 06:12
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163579
Re: Mari0: Community Edition (formerly SE Bugfixes)
Any plans to make purple gel work on big mario?
- 03 Sep 2018, 08:33
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6670
Re: Custom Enemy Sizes
could u post the enemy's code here? I'm not sure that it's related to its size.
- 02 Sep 2018, 04:59
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6670
Re: Custom Enemy Sizes
not working how?
it falls through the floor?
it gives an error message?
be specific.
it falls through the floor?
it gives an error message?
be specific.
- 01 Sep 2018, 05:03
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6670
Re: Custom Enemy Sizes
the goomba's width/height are both 0.75
if you set an enemy's width/height to something that's not a multiple of 0.75, its collisions may be wonky.
for example, setting an enemy's width to 1.5 (0.75*2), it'll work fine, but if you set it to something like 1.0, it could glitch out.
if you set an enemy's width/height to something that's not a multiple of 0.75, its collisions may be wonky.
for example, setting an enemy's width to 1.5 (0.75*2), it'll work fine, but if you set it to something like 1.0, it could glitch out.
- 30 Aug 2018, 08:24
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163579
Re: Mari0: Community Edition (formerly SE Bugfixes)
one step closer to online :'^)
- 16 Aug 2018, 10:30
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163579
Re: Mari0: Community Edition (formerly SE Bugfixes)
i use 0.9, but if everyone's switching over to this then i don't see why i need to.
backwards compatibility is nice, but if not many people would benefit i can easily switch over
backwards compatibility is nice, but if not many people would benefit i can easily switch over
- 13 Aug 2018, 11:41
- Forum: Modding
- Topic: Haven't kept up with Mari0 for 4-5 years - is Mari0 1.6 with mods still the best way to play?
- Replies: 5
- Views: 6246
Re: Haven't kept up with Mari0 for 4-5 years - is Mari0 1.6 with mods still the best way to play?
I personally prefer using Community Edition/SE Bugfixes, as a lot of the most recent maps are made for SE. It also has a lot to work with for making maps of your own.
- 08 Aug 2018, 00:39
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11529
Re: Map Contest #6
I tried it, but couldn't get past one of the platforms in 1-1 (it kept despawning, making it impossible to return left).
Other than that I enjoyed it, and thought it was an interesting concept.
Other than that I enjoyed it, and thought it was an interesting concept.
- 07 Aug 2018, 11:44
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11529
Re: Map Contest #6
Normally this would be the voting phase, but since there was only 1 submission...
Mr.L's Thunder is the winner!
Mr.L's Thunder is the winner!
- 06 Aug 2018, 04:00
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11529
Re: Map Contest #6
Submissions will close 24 hours from now. Get your maps in if you haven't yet!
- 30 Jul 2018, 03:57
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11529
Re: Map Contest #6
There is now 1 week remaining until the contest ends. It's not too late to start a map if you haven't yet. Good luck everyone!
- 22 Jul 2018, 07:21
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11529
Re: Map Contest #6
sure why not
- 20 Jul 2018, 05:30
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11529
Re: Map Contest #6
I make it intentionally vague so people can do whatever they feel makes for a better map. It's up to you.MagicPillow wrote:Interpret that how you will.
- 19 Jul 2018, 07:46
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 296876
Re: Mari0 Images Thread
triple post what are you going to do about it
- 18 Jul 2018, 11:27
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 296876
- 18 Jul 2018, 09:23
- Forum: Mapping
- Topic: Map Contest #6
- Replies: 20
- Views: 11529
Map Contest #6
Hiya. Here's the rules as per usual: -If you want to participate, just make a set of levels, and submit it here, it has to follow the rules of the contest that you're participating in. -There will be a theme for each contest, an objective, a key word, a style, you get me. -For each contest the organ...
- 15 Jul 2018, 13:28
- Forum: Modding
- Topic: Hat loader links are also broken
- Replies: 3
- Views: 4869
Re: Hat loader links are also broken
to SE? Probably the least-glitchy version would be the bugfixes/community editions.
- 15 Jul 2018, 10:08
- Forum: Mapping
- Topic: Map Contest #5
- Replies: 18
- Views: 7458
Re: Map Contest #5
everyone's a winner!
- 05 Jul 2018, 06:50
- Forum: Mapping
- Topic: Map Contest #5
- Replies: 18
- Views: 7458
- 25 Jun 2018, 23:43
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 296876
Re: Mari0 Images Thread
I didn't even know this was possible
- 24 Jun 2018, 10:38
- Forum: Mapping
- Topic: V0id: A Group Mappack
- Replies: 5
- Views: 5001
V0id: A Group Mappack
Yep, you heard that right. We're having another go at making a group mappack. -MagicPillow -Noahkiq -QwertymanO07 -Technochips -Eden GT -Polybius -Salmon We're not going to spoil too much, but here's some screenshot. https://i.imgur.com/mFfOaV6.png https://i.imgur.com/UMfMWiK.png https://i.imgur.com...
- 23 Jun 2018, 11:05
- Forum: Mapping
- Topic: 0'Brothers Converted to [SE Beta 9]
- Replies: 3
- Views: 4894
Re: 0'Brothers Converted to [SE Beta 9]
Update!
Added an alternate "Mapfix" download. This version makes a few minor adjustments to levels that were broken by the conversion to SE.
Added an alternate "Mapfix" download. This version makes a few minor adjustments to levels that were broken by the conversion to SE.
- 06 Jun 2018, 01:46
- Forum: Twatter
- Topic: Avatar Thread '18/'19. Rejoice
- Replies: 9
- Views: 10757
- 22 May 2018, 07:49
- Forum: Mapping
- Topic: [SE 9] Project SNES: World 1 Demo
- Replies: 9
- Views: 6827
Re: [SE 9] Project SNES: World 1 Demo
you can mimic the effects of lava using a combination of spikes and invisible solid blocks above them with a 1 space gap in between instead of using lasers
layed out like this:
layed out like this:
Code: Select all
invisible block
empty space
top spikes
- 10 May 2018, 06:09
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163579
Re: Mari0: Community Edition (formerly SE Bugfixes)
suggestion: keep a separate bugfixes version in case people just want that
- 27 Apr 2018, 10:42
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163579
Re: SE bugfixes - Now on GitHub!
I'd be completely fine with new features that don't make maps incompatible with old versions of SE
like in the better level editor mod, for example. it adds new options to make map creating easier, but you can still play the maps in old versions.
like in the better level editor mod, for example. it adds new options to make map creating easier, but you can still play the maps in old versions.
- 26 Apr 2018, 10:12
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163579
Re: SE bugfixes - Now on GitHub!
hey someone set up a vote or something
- 26 Apr 2018, 08:40
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163579
Re: SE bugfixes - Now on GitHub!
does anyone actually use the non-bugfix version, though?
From what I remember, it's broken to the point of being painful to use.
From what I remember, it's broken to the point of being painful to use.
- 18 Apr 2018, 06:22
- Forum: Mari0 discussion
- Topic: Mari0 Mappack Archive
- Replies: 7
- Views: 8052
Re: Mari0 Mappack Archive
Woah. Nice.
How long did it take you to do this?
How long did it take you to do this?
- 23 Mar 2018, 05:39
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163579
Re: SE bugfixes
quick somebody add an option to toggle sliders
- 19 Mar 2018, 01:56
- Forum: Mapping
- Topic: Spalien Revenge [SE Beta 9]
- Replies: 0
- Views: 10213
Spalien Revenge [SE Beta 9]
It's finally here! http://www.youtube.com/watch?v=54sDhvQKaAQ The map is about 12 levels long, spread throughout 3 worlds. Map Creator MagicPillow Testers QwertymanO07 EdenGT Alen Spalien Revenge is a sequel to Spalien Attack. If you haven't played that one, I'd recommend playing it first. Click her...
- 03 Jan 2018, 06:16
- Forum: Mapping
- Topic: Map Contest List
- Replies: 2
- Views: 3969
Re: Map Contest List
okay but this one's on the ~forums~.
- 02 Jan 2018, 20:12
- Forum: Mapping
- Topic: Map Contest List
- Replies: 2
- Views: 3969
Map Contest List
I thought I'd make a list of all the map contests for people to find them more easily.
Map Contest 1: One screen levels
Map Contest 2: Mechanical
Map Contest 3: Spooky!!!
Map Contest 4: Colors
Map Contest 5: Only Vertical Scrolling
Map Contest 6: Gimmick
Map Contest 1: One screen levels
Map Contest 2: Mechanical
Map Contest 3: Spooky!!!
Map Contest 4: Colors
Map Contest 5: Only Vertical Scrolling
Map Contest 6: Gimmick
- 30 Dec 2017, 22:23
- Forum: Mapping
- Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
- Replies: 8
- Views: 4143
Re: [Collab] One-Screen Testing Initiative
Didn't we try something like this before?
Edit: Found it. Not the exact same thing as this, but a similar concept.
Edit: Found it. Not the exact same thing as this, but a similar concept.
- 25 Dec 2017, 19:22
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23855
Re: Map Contest #4 - 2017
Did u notice there were 2 different versions of the mappack? One for 1.6, and one for SE.
- 25 Dec 2017, 18:07
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23855
Re: Map Contest #4 - 2017
I believe he was saying that opening the version compatible with Alesan's Entities in Moar Stuff would crash, while opening the Moar Stuff-compatible version of the map would work fine.
- 11 Dec 2017, 04:07
- Forum: Mapping
- Topic: Super Mari0 Forever (Collab Idea, Alesan99's Entities)
- Replies: 60
- Views: 25195
- 09 Dec 2017, 06:56
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 296876
- 17 Nov 2017, 08:00
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4396109
Re: Chat "Room" v3
quick someone get the banner
- 14 Nov 2017, 08:20
- Forum: Mapping
- Topic: Caustic [SE Beta 9] [A99E] (Postponed)
- Replies: 12
- Views: 8385
Re: Caustic [SE Beta 9]
Oh, yeah. One more thing:
at that one level where you have to go down (I think it was the start of 1-3?), the screen doesn't move far enough to see the poison, potentially causing a death. If you added some fumes or something that would let you know there's poison below, it would fix that.
at that one level where you have to go down (I think it was the start of 1-3?), the screen doesn't move far enough to see the poison, potentially causing a death. If you added some fumes or something that would let you know there's poison below, it would fix that.
- 13 Nov 2017, 01:57
- Forum: Mapping
- Topic: Caustic [SE Beta 9] [A99E] (Postponed)
- Replies: 12
- Views: 8385
Re: Caustic [SE Beta 9]
I've been playing through it, and so far it's pretty great! I did have a couple of problems, though: -The area of light in 0-1 was too small to see anything going backwards. -It took me a while to realize I could go through the tree trunk. Not sure if that was just me being stupid, or if it could've...
- 03 Nov 2017, 05:37
- Forum: Mapping
- Topic: [ENDED] Map Contest #3 - 2017 (Congratulations QwertymanO07!)
- Replies: 28
- Views: 6923
Re: [ENDED] Map Contest #3 - 2017 (Congratulations QwertymanO07!)
This was a fun contest. I'm pretty satisfied with the final product, even though I didn't quite meet my original goals.
Hopefully there'll be another one not far into the future.
Hopefully there'll be another one not far into the future.