Search found 9 matches
- 11 Jun 2014, 22:12
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 182511
Re: SE Custom Enemies Help Thread
Where can I find all the original enemies in "Underwater Restored" form?
- 21 Apr 2014, 14:33
- Forum: Mapping
- Topic: Alesan99's Enemy Packages [SE]
- Replies: 31
- Views: 11758
Re: Alesan99's Enemy Packages [SE]
Then why not update any enemies that can be improved with new enemy.luas?
- 21 Apr 2014, 01:34
- Forum: Mapping
- Topic: Alesan99's Enemy Packages [SE]
- Replies: 31
- Views: 11758
Re: Alesan99's Enemy Packages [SE]
I believe the Yellow Koopa should be fast.
- 09 Nov 2013, 01:51
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4947528
Re: Alesan99's Entities(Raccoon leaf, Frog suit, boom boom,
And sideways piranha plants appear in some of the pipe stages of SMB3.
- 31 Oct 2013, 12:44
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4947528
Re: Alesan99's Entities(Torpedos, boos, fireplants, etc)
The Frog Suit should have up and down swimming sprites as well.
- 04 Aug 2013, 15:39
- Forum: Mapping
- Topic: The Super Mario Brothers Crossover Port Project
- Replies: 7
- Views: 2200
Re: The Super Mario Brothers Crossover Port Project
He didn't say he wanted to port SMBS.
Turret Opera wrote:You probably guessed by the title of this thread that I want to port these easy/hard maps to Mari0.
- 16 Jul 2013, 22:49
- Forum: Modding
- Topic: [SHADER] Kexaihami's Shaders (FTFY!)
- Replies: 305
- Views: 63362
Re: [SHADER] Kexaihami's Shaders (And then there was light!)
The Let there be light shader is linked incorrectly.
- 11 Jul 2013, 00:18
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537744
Re: Tileset Respositorium
Superjustinbros, I want to see a tileset based on your one here.
- 11 Jul 2013, 00:07
- Forum: Mapping
- Topic: The SMB Hack Port Project
- Replies: 201
- Views: 60055
Re: The SMB Hack Port Project
The last line of tiles is one pixel too low.Superjustinbros wrote:SMB1 tileset for level-only hacks http://i913.photobucket.com/albums/ac33 ... 37a7aa.png