OrbitalBlueprint wrote:Also, "And if he refuses to talk back to you, take the fucking hint and leave him alone"
SasukeVip wrote:I have two questions,
1) Can you add custom characters to this mod? (I would really like to use SMB3 Style Mario in my mappack.)
2) If not, will it happen in the future? (Like enemies, you add the sprites via the custom folder.)
Murphmario wrote:The pillar tiles are actually from the SMW style.
someone tried to join but they didn't show up in y lobby and I didn't in their's
also I got this after trying to go to the lobby
imaginary cake wrote:Although IGN aren't the developers of anything, they're pushing to vote for Tails.
IGN seems to have a pretty large community, so beware.
SauloFX wrote:Hans1998 wrote:In SMW, there is a ghost that transforms into a block (solid) when Mario looks at it.
Saulo, i thought you were talking about them.
well,this would be a enemy.
SauloFX wrote:zorua7551 wrote:Ghost blocks? I don't recall any of the games having those.
Actually,Megaman X2 have a ghost block in the Crystal level,but the ghost blocks is a foreground block.
well,let's solutionate this,you can choose if the Advanced animation will be a foreground or a background animation.