Search found 193 matches

by zorua7551
31 Jan 2016, 22:32
Forum: Modding
Topic: K00pa/Hammer Br0.
Replies: 65
Views: 24178

Re: K00pa/Hammer Br0.

didn't he say that you can be a hammer bro? aeslean entities only give you the ability. I want full gameplay. :T This is a dead project. i don't think Bob is going to continue this mod anytime soon Stop demanding for him to do it. Also, the hammer ability is pretty much the same as this. Not sure w...
by zorua7551
06 Dec 2015, 01:33
Forum: Mapping
Topic: Pony Player Pack! [v1.3]
Replies: 31
Views: 9426

Re: Pony Player Pack! [v1.3]

Tbh that would sound fucking tedious for Alesan to code that in. His mod primarily focuses on entities and enemies + items and powerup and ect. Not characters. ok if it focuses on entities then whats with all the changes to the level editor and the daily challenges? Those are just things he coded i...
by zorua7551
04 Dec 2015, 00:40
Forum: Twatter
Topic: Fear Thread
Replies: 44
Views: 27208

Re: Fear Thread

1. Certain distorted things
2. noises that are loud as shit. (especially those in horror films)
3. Complete darkness
4. Creepy music
5. Heights
6. What happens after you die (not really just fear but i feel weird when i think about it)
by zorua7551
03 Dec 2015, 01:49
Forum: Twatter
Topic: Idiot's No-Longer-Christmas Gift Thread thing
Replies: 52
Views: 75446

Re: Idiot's Christmas Gift Thread thing

Could you sprite a shiny umbreon shrugging? (If you can't then draw)
by zorua7551
02 Dec 2015, 05:11
Forum: Mapping
Topic: Pony Player Pack! [v1.3]
Replies: 31
Views: 9426

Re: Pony Player Pack! [v1.3]

Tbh that would sound fucking tedious for Alesan to code that in.

His mod primarily focuses on entities and enemies + items and powerup and ect. Not characters.
by zorua7551
01 Dec 2015, 14:55
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 314473

Re: Custom Characters Library [SE] [1.6]

I made the Yoshi from SMM

might make a version with the gun sprites soon.

Image
by zorua7551
30 Nov 2015, 22:57
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3340682

Re: Chat "Room" v3

OrbitalBlueprint wrote:Also, "And if he refuses to talk back to you, take the fucking hint and leave him alone"
He really just wants to be fucking done with this shit. let it be.

anyways changing the subject, what's the most troll level you guys played in mario maker?
by zorua7551
30 Nov 2015, 02:35
Forum: Mari0
Topic: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST
Replies: 361
Views: 240934

Re: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST

I am having issues with the game, i mean, it seems to work fine and everything, but every time i start it up, i only see a white screen. The only way for me to see whats going on is to move the window to a different location. I'm not sure if it is my RAM limits or if I did something wrong. I have t...
by zorua7551
30 Nov 2015, 00:21
Forum: Modding
Topic: Mari0 Eqtended
Replies: 28
Views: 12301

Re: Mari0 Eqtended

luckily I happened to notice it in one of my mari0 documents.

Here you go.
by zorua7551
24 Nov 2015, 02:40
Forum: Mapping
Topic: Super Mario Brothers: Legend of the 8 Clichés [A99 Entities]
Replies: 8
Views: 7588

Re: [WIP] Super Mario Brothers: Legend of the 8 Cliches [A99 Entities]

I got a warning from the download saying it has potential viruses and whatnot, (never downloaded from tiny upload before so idk). is this virus free? Btw, I like how the mappack is coming so far, it looks nice and the design from what looks from the trailer seems great (though the lava in the lava c...
by zorua7551
14 Aug 2015, 20:04
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3851698

Re: Alesan99's Entities (New tiles, more worlds, & more!)

I have two questions, 1) Can you add custom characters to this mod? (I would really like to use SMB3 Style Mario in my mappack.) 2) If not, will it happen in the future? (Like enemies, you add the sprites via the custom folder.) 1) no. 2) perhaps. Well that's too bad. Kind of disappointed since you...
by zorua7551
14 Aug 2015, 02:37
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3851698

Re: Alesan99's Entities (New tiles, more worlds, & more!)

SasukeVip wrote:I have two questions,
1) Can you add custom characters to this mod? (I would really like to use SMB3 Style Mario in my mappack.)
2) If not, will it happen in the future? (Like enemies, you add the sprites via the custom folder.)
Thats for mari0 SE Not 1.6

Alesan's Entities run on mari0 1.6.
by zorua7551
13 Aug 2015, 03:46
Forum: Modding
Topic: Mari0 Modding Help Thread
Replies: 62
Views: 16186

Re: Mari0 Modding Help Thread

He didn't define which Mari0 version though.
by zorua7551
12 Aug 2015, 00:43
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3851698

Re: Alesan99's Entities (New tiles, more worlds, & more!)

Hey alsean, i have an idea for an entity, the big hammer bros from SMB3

They shake the screen and mario when they jump and fall and throw bigger hammers
by zorua7551
11 Aug 2015, 17:50
Forum: Mari0 discussion
Topic: Super Mario Maker Super Collection
Replies: 21
Views: 12983

Re: Super Mario Maker Super Collection

Murphmario wrote:Messed up again. The pillars are actually from SMW.
Didn't you say there were in the first place?
by zorua7551
10 Aug 2015, 22:46
Forum: Mari0 discussion
Topic: Super Mario Maker Super Collection
Replies: 21
Views: 12983

Re: Super Mario Maker Super Collection

Murphmario wrote:The pillar tiles are actually from the SMW style.
Pillar tiles? you mean the fire?

No, they're from the SMB1 style actually, you must've gotten them confused.
by zorua7551
10 Aug 2015, 17:45
Forum: Mari0 discussion
Topic: Super Mario Maker Super Collection
Replies: 21
Views: 12983

Re: Super Mario Maker Super Collection

Found alot of SMB1 SMM sprites. i also made a darker version of the bowser shroom. (that was how it was originally presented in the game)

Image
by zorua7551
10 Aug 2015, 02:50
Forum: Mari0 discussion
Topic: Super Mario Maker Super Collection
Replies: 21
Views: 12983

Re: Super Mario Maker Super Collection

I'll try finding enemy sprites that aren't already existant in the original smb1

EDIT: Found some SMM sprites of remade/ new enemies/poses in Smw form Here
by zorua7551
05 May 2015, 02:29
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3851698

Re: Alesan99's Entities (tons of entities & more!)

wait, seeing from the image you posted. Yoshi can't swallow enemies, or can he swallow certain ones?
by zorua7551
22 Apr 2015, 18:03
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3851698

Re: Alesan99's Entities (tons of entities & more!)

Crash report. Something compleatley irrelevent to his SK1998's problem. If you're going to make a reply, atleast fucking make it relevent, and not just "Welcome to the forums!" i mean, i know hes new but he is reporting an error. Sorry if this comes off as rude but, think & read before you reply. T...
by zorua7551
21 Apr 2015, 18:52
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128025

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

MM102 wrote:Image
someone tried to join but they didn't show up in y lobby and I didn't in their's

Edit:
Image
also I got this after trying to go to the lobby
I'm also getting those errors too now.
by zorua7551
13 Apr 2015, 20:33
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 743529

Re: Birthday Thread (Happy Birthday Qcode!)

Happy birthday Qcode!
by zorua7551
12 Apr 2015, 01:26
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128025

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Sounds like those fireballs would really mess with any games you're playing. Fireballs are handled like 95% client-side so having the physics differ from client to client is a recipe for disaster. Sloppy programming on my part, but to be fair I didn't expect anyone to be modding the physics of the ...
by zorua7551
12 Apr 2015, 00:33
Forum: Mari0 discussion
Topic: How to play online
Replies: 5
Views: 2224

Re: How to play online

well, first do not understand a bit, in that case I have to use the translator, not quite understand your answer, but grasias por respond. Welcome to the forums, There's currently two ways to play online 1 is port fowarding, i wouldn't reccommend doing that though. but your choice. 2 is using hamac...
by zorua7551
11 Apr 2015, 19:42
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128025

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Wait, Luigi's jump? Does that mean he can jump higher? That seems like it would break mappacks also does that work with normal versions as well? Luigi has his jump yes. he can jump higher, and he has green fireballs which are slower but bounce higher. It does work with normal versions. His jump wou...
by zorua7551
10 Apr 2015, 22:17
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128025

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

I actually ported Luigi to this mod, and it works. (Luigi's jump is included along with his green fireballs that also are modified.)
Image

Click here for anyone who wants Luigi.
by zorua7551
10 Apr 2015, 13:03
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128025

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

I don't know what you mean by switch characters, like skins? To do that you need to leave the game you're currently in, change in the options menu, then join once the server is in lobby mode again. I mean switching mario entirely for anew character like koopa or luigi, ect. http://i.imgur.com/crRNO...
by zorua7551
10 Apr 2015, 03:19
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 128025

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

Sorry for the bump but i need to ask, can we switch characters online? if we can, how?
by zorua7551
09 Apr 2015, 00:30
Forum: Modding
Topic: Marin0 SE
Replies: 27
Views: 13769

Re: Marin0 SE

my mind is fully facking blown with this, its just awesome with what you can do with it.

Just 1 thing. The controls always remain default even though i set the keys and it says the set keys, Why?
by zorua7551
08 Apr 2015, 23:05
Forum: Mari0 discussion
Topic: Mario SE Character help
Replies: 3
Views: 1668

Re: Mario SE Character help

Tacodude000 wrote:i dont know much about mari0 coding but im guessing that it should be a mod
i'm not sure what you mean.
by zorua7551
08 Apr 2015, 20:32
Forum: Twatter
Topic: Super Smash Bros. 2014
Replies: 458
Views: 138677

Re: Super Smash Bros. 2014

imaginary cake wrote:Although IGN aren't the developers of anything, they're pushing to vote for Tails.
https://instagram.com/p/1MULjkMTHd/

IGN seems to have a pretty large community, so beware.
Yet another predictable voted character. Not sure if Sega will be ok
with adding someone else besides sonic.
by zorua7551
07 Apr 2015, 22:48
Forum: Twatter
Topic: Super Smash Bros. 2014
Replies: 458
Views: 138677

Re: Super Smash Bros. 2014

The 5 extra spots have been there since the release of smash 4. I'm kinda surprised people are making it such a big deal now, and i can see why because minor things like that aren't very noticed. Possibly might be placeholders in the future for more characters but I doubt they'll announce more chara...
by zorua7551
05 Apr 2015, 01:35
Forum: Mari0 discussion
Topic: Mario SE Character help
Replies: 3
Views: 1668

Mario SE Character help

So i'm creating a character for SE that has a shell but i'm not sure if you're able to code in things like:
Moving while inside the shell.
Breaking bricks by colliding into them inside the shell.

Is it possible to code in things like that?
by zorua7551
04 Apr 2015, 22:13
Forum: Mari0 discussion
Topic: What's your control scheme?
Replies: 19
Views: 6881

Re: What's your control scheme?

I don't use a controller, but this might also help other keyboard users. How mine's setup is like this; Keyboard & Mouse(Obviously, lol). Arrow keys that follow their exact directions, (Left Right Up Down) For Movement. Z = Jump x = Running (And stuff like picking up things,ect.) R = Resetting the p...
by zorua7551
04 Apr 2015, 17:24
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3851698

Re: Alesan99's Entities (tons of entities & more!)

Hey Alesan, will you include the Boomerang Suit in the next update?
by zorua7551
04 Apr 2015, 16:20
Forum: Mari0 discussion
Topic: Mari0 online multiplayer hamachi
Replies: 4
Views: 1979

Re: Mari0 online multiplayer hamachi

I'll join in aswell. (I just got back to this site. lol, still is as lively as ever)
by zorua7551
02 Apr 2014, 03:29
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3851698

Re: [UPDATE] Alesan99's Entities (ONLINE PLAY)

Spoilerception. Lets give around of applause!!

 Mean Person in the crowd 

Image
by zorua7551
02 Apr 2014, 03:12
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3851698

Re: [UPDATE] Alesan99's Entities (ONLINE PLAY)

Image
This is what i get when i start the program.
by zorua7551
01 Apr 2014, 03:07
Forum: Modding
Topic: Editor Button Fixer Thingy [SE]
Replies: 31
Views: 6648

Re: Editor Request

I removed the old editor.lua and put the new one in it's place. *Place Image Here* The map changes whenever I click where a level select button would be. Does this happen to anyone else with the new editor? Nope, Doesn't happen to me. Also, in what way does the map change? Does it switch to another...
by zorua7551
20 Mar 2014, 13:09
Forum: Mari0 discussion
Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
Replies: 68
Views: 27810

Re: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)

I have a little problem, whenever I save and i check the enemies folder in the source. I cant find the.json file im looking for, And sometimes a get an error while saving the enemy.
by zorua7551
20 Mar 2014, 02:16
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229661

Re: Mari0 SE Beta

Indeed.
by zorua7551
20 Mar 2014, 02:11
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229661

Re: Mari0 SE Beta

SauloFX wrote:
Hans1998 wrote:In SMW, there is a ghost that transforms into a block (solid) when Mario looks at it.
Saulo, i thought you were talking about them.
well,this would be a enemy.

Would be a challenge to make though, (Enemy to tile)
by zorua7551
20 Mar 2014, 02:05
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229661

Re: Mari0 SE Beta

There was something like a ghost block in NSMBW & NSMBU in the ghost houses, It's disguised as a normal block but when the player gets near it's range, The block gets covered in purple aura. Then homes at the player but breaks like a glass cup or window, ect. If it hits something.
by zorua7551
20 Mar 2014, 01:50
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229661

Re: Mari0 SE Beta

SauloFX wrote:
zorua7551 wrote:Ghost blocks? I don't recall any of the games having those.
Actually,Megaman X2 have a ghost block in the Crystal level,but the ghost blocks is a foreground block.
Figured.
by zorua7551
20 Mar 2014, 01:29
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229661

Re: Mari0 SE Beta

Ghost blocks? I don't recall any of the games having those.
by zorua7551
20 Mar 2014, 01:19
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229661

Re: Mari0 SE Beta

SauloFX wrote:
well,let's solutionate this,you can choose if the Advanced animation will be a foreground or a background animation.
I know what you mean by that, I meant if you were to step on etheir one, or an enemy colliding with it, The game would freeze if that happened?
by zorua7551
20 Mar 2014, 01:11
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229661

Re: Mari0 SE Beta

They can't collide with anything....

So. If you were to touch an animate tile Or jump on it and whatever. the game would freeze?
by zorua7551
20 Mar 2014, 00:59
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229661

Re: Mari0 SE Beta

bubba_nate wrote:Animated tiles with scripts attached?
Pretty much sums it up.
by zorua7551
19 Mar 2014, 22:18
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 229661

Re: Mari0 SE Beta

Probably the colliding. Enemies, They still follow bowser's orders. .-.