Search found 193 matches
- 31 Jan 2016, 22:32
- Forum: Modding
- Topic: K00pa/Hammer Br0.
- Replies: 65
- Views: 24715
Re: K00pa/Hammer Br0.
didn't he say that you can be a hammer bro? aeslean entities only give you the ability. I want full gameplay. :T This is a dead project. i don't think Bob is going to continue this mod anytime soon Stop demanding for him to do it. Also, the hammer ability is pretty much the same as this. Not sure w...
- 06 Dec 2015, 01:33
- Forum: Mapping
- Topic: Pony Player Pack! [v1.3]
- Replies: 31
- Views: 9816
Re: Pony Player Pack! [v1.3]
Tbh that would sound fucking tedious for Alesan to code that in. His mod primarily focuses on entities and enemies + items and powerup and ect. Not characters. ok if it focuses on entities then whats with all the changes to the level editor and the daily challenges? Those are just things he coded i...
- 04 Dec 2015, 00:40
- Forum: Twatter
- Topic: Fear Thread
- Replies: 44
- Views: 30528
Re: Fear Thread
1. Certain distorted things
2. noises that are loud as shit. (especially those in horror films)
3. Complete darkness
4. Creepy music
5. Heights
6. What happens after you die (not really just fear but i feel weird when i think about it)
2. noises that are loud as shit. (especially those in horror films)
3. Complete darkness
4. Creepy music
5. Heights
6. What happens after you die (not really just fear but i feel weird when i think about it)
- 03 Dec 2015, 01:49
- Forum: Twatter
- Topic: Idiot's No-Longer-Christmas Gift Thread thing
- Replies: 52
- Views: 98819
Re: Idiot's Christmas Gift Thread thing
Could you sprite a shiny umbreon shrugging? (If you can't then draw)
- 02 Dec 2015, 05:11
- Forum: Mapping
- Topic: Pony Player Pack! [v1.3]
- Replies: 31
- Views: 9816
Re: Pony Player Pack! [v1.3]
Tbh that would sound fucking tedious for Alesan to code that in.
His mod primarily focuses on entities and enemies + items and powerup and ect. Not characters.
His mod primarily focuses on entities and enemies + items and powerup and ect. Not characters.
- 01 Dec 2015, 14:55
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 365530
- 30 Nov 2015, 22:57
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346843
Re: Chat "Room" v3
He really just wants to be fucking done with this shit. let it be.OrbitalBlueprint wrote:Also, "And if he refuses to talk back to you, take the fucking hint and leave him alone"
anyways changing the subject, what's the most troll level you guys played in mario maker?
- 30 Nov 2015, 02:35
- Forum: Mari0
- Topic: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST
- Replies: 361
- Views: 244305
Re: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST
I am having issues with the game, i mean, it seems to work fine and everything, but every time i start it up, i only see a white screen. The only way for me to see whats going on is to move the window to a different location. I'm not sure if it is my RAM limits or if I did something wrong. I have t...
- 30 Nov 2015, 00:21
- Forum: Modding
- Topic: Mari0 Eqtended
- Replies: 28
- Views: 13159
- 24 Nov 2015, 02:40
- Forum: Mapping
- Topic: Super Mario Brothers: Legend of the 8 Clichés [A99 Entities]
- Replies: 8
- Views: 8127
Re: [WIP] Super Mario Brothers: Legend of the 8 Cliches [A99 Entities]
I got a warning from the download saying it has potential viruses and whatnot, (never downloaded from tiny upload before so idk). is this virus free? Btw, I like how the mappack is coming so far, it looks nice and the design from what looks from the trailer seems great (though the lava in the lava c...
- 14 Aug 2015, 20:04
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4991694
Re: Alesan99's Entities (New tiles, more worlds, & more!)
I have two questions, 1) Can you add custom characters to this mod? (I would really like to use SMB3 Style Mario in my mappack.) 2) If not, will it happen in the future? (Like enemies, you add the sprites via the custom folder.) 1) no. 2) perhaps. Well that's too bad. Kind of disappointed since you...
- 14 Aug 2015, 02:37
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4991694
Re: Alesan99's Entities (New tiles, more worlds, & more!)
Thats for mari0 SE Not 1.6SasukeVip wrote:I have two questions,
1) Can you add custom characters to this mod? (I would really like to use SMB3 Style Mario in my mappack.)
2) If not, will it happen in the future? (Like enemies, you add the sprites via the custom folder.)
Alesan's Entities run on mari0 1.6.
- 13 Aug 2015, 03:46
- Forum: Modding
- Topic: Mari0 Modding Help Thread
- Replies: 62
- Views: 16764
Re: Mari0 Modding Help Thread
He didn't define which Mari0 version though.
- 12 Aug 2015, 00:43
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4991694
Re: Alesan99's Entities (New tiles, more worlds, & more!)
Hey alsean, i have an idea for an entity, the big hammer bros from SMB3
They shake the screen and mario when they jump and fall and throw bigger hammers
They shake the screen and mario when they jump and fall and throw bigger hammers
- 11 Aug 2015, 17:50
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13553
Re: Super Mario Maker Super Collection
Didn't you say there were in the first place?Murphmario wrote:Messed up again. The pillars are actually from SMW.
- 10 Aug 2015, 22:46
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13553
Re: Super Mario Maker Super Collection
Pillar tiles? you mean the fire?Murphmario wrote:The pillar tiles are actually from the SMW style.
No, they're from the SMB1 style actually, you must've gotten them confused.
- 10 Aug 2015, 17:45
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13553
Re: Super Mario Maker Super Collection
Found alot of SMB1 SMM sprites. i also made a darker version of the bowser shroom. (that was how it was originally presented in the game)
- 10 Aug 2015, 02:50
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13553
Re: Super Mario Maker Super Collection
I'll try finding enemy sprites that aren't already existant in the original smb1
EDIT: Found some SMM sprites of remade/ new enemies/poses in Smw form Here
EDIT: Found some SMM sprites of remade/ new enemies/poses in Smw form Here
- 05 May 2015, 02:29
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4991694
Re: Alesan99's Entities (tons of entities & more!)
wait, seeing from the image you posted. Yoshi can't swallow enemies, or can he swallow certain ones?
- 22 Apr 2015, 18:03
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4991694
Re: Alesan99's Entities (tons of entities & more!)
Crash report. Something compleatley irrelevent to his SK1998's problem. If you're going to make a reply, atleast fucking make it relevent, and not just "Welcome to the forums!" i mean, i know hes new but he is reporting an error. Sorry if this comes off as rude but, think & read before you reply. T...
- 21 Apr 2015, 18:52
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134343
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
I'm also getting those errors too now.MM102 wrote:
someone tried to join but they didn't show up in y lobby and I didn't in their's
Edit:
also I got this after trying to go to the lobby
- 13 Apr 2015, 20:33
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 935149
Re: Birthday Thread (Happy Birthday Qcode!)
Happy birthday Qcode!
- 12 Apr 2015, 01:26
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134343
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Sounds like those fireballs would really mess with any games you're playing. Fireballs are handled like 95% client-side so having the physics differ from client to client is a recipe for disaster. Sloppy programming on my part, but to be fair I didn't expect anyone to be modding the physics of the ...
- 12 Apr 2015, 00:38
- Forum: Twatter
- Topic: Representation/Group Pic Thread (How should people draw you?)
- Replies: 182
- Views: 70590
Re: Representation/Group Pic Thread (How should people draw you?)
My current avatar. :P
- 12 Apr 2015, 00:33
- Forum: Mari0 discussion
- Topic: How to play online
- Replies: 5
- Views: 2247
Re: How to play online
well, first do not understand a bit, in that case I have to use the translator, not quite understand your answer, but grasias por respond. Welcome to the forums, There's currently two ways to play online 1 is port fowarding, i wouldn't reccommend doing that though. but your choice. 2 is using hamac...
- 11 Apr 2015, 19:42
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134343
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Wait, Luigi's jump? Does that mean he can jump higher? That seems like it would break mappacks also does that work with normal versions as well? Luigi has his jump yes. he can jump higher, and he has green fireballs which are slower but bounce higher. It does work with normal versions. His jump wou...
- 10 Apr 2015, 22:17
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134343
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
I actually ported Luigi to this mod, and it works. (Luigi's jump is included along with his green fireballs that also are modified.)
Click here for anyone who wants Luigi.
Click here for anyone who wants Luigi.
- 10 Apr 2015, 13:03
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134343
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
I don't know what you mean by switch characters, like skins? To do that you need to leave the game you're currently in, change in the options menu, then join once the server is in lobby mode again. I mean switching mario entirely for anew character like koopa or luigi, ect. http://i.imgur.com/crRNO...
- 10 Apr 2015, 03:19
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134343
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Sorry for the bump but i need to ask, can we switch characters online? if we can, how?
Re: Marin0 SE
my mind is fully facking blown with this, its just awesome with what you can do with it.
Just 1 thing. The controls always remain default even though i set the keys and it says the set keys, Why?
Just 1 thing. The controls always remain default even though i set the keys and it says the set keys, Why?
- 08 Apr 2015, 23:05
- Forum: Mari0 discussion
- Topic: Mario SE Character help
- Replies: 3
- Views: 1753
Re: Mario SE Character help
i'm not sure what you mean.Tacodude000 wrote:i dont know much about mari0 coding but im guessing that it should be a mod
- 08 Apr 2015, 20:32
- Forum: Twatter
- Topic: Super Smash Bros. 2014
- Replies: 458
- Views: 145432
Re: Super Smash Bros. 2014
Yet another predictable voted character. Not sure if Sega will be okimaginary cake wrote:Although IGN aren't the developers of anything, they're pushing to vote for Tails.
https://instagram.com/p/1MULjkMTHd/
IGN seems to have a pretty large community, so beware.
with adding someone else besides sonic.
- 07 Apr 2015, 22:48
- Forum: Twatter
- Topic: Super Smash Bros. 2014
- Replies: 458
- Views: 145432
Re: Super Smash Bros. 2014
The 5 extra spots have been there since the release of smash 4. I'm kinda surprised people are making it such a big deal now, and i can see why because minor things like that aren't very noticed. Possibly might be placeholders in the future for more characters but I doubt they'll announce more chara...
- 05 Apr 2015, 01:35
- Forum: Mari0 discussion
- Topic: Mario SE Character help
- Replies: 3
- Views: 1753
Mario SE Character help
So i'm creating a character for SE that has a shell but i'm not sure if you're able to code in things like:
Moving while inside the shell.
Breaking bricks by colliding into them inside the shell.
Is it possible to code in things like that?
Moving while inside the shell.
Breaking bricks by colliding into them inside the shell.
Is it possible to code in things like that?
- 04 Apr 2015, 22:13
- Forum: Mari0 discussion
- Topic: What's your control scheme?
- Replies: 19
- Views: 7364
Re: What's your control scheme?
I don't use a controller, but this might also help other keyboard users. How mine's setup is like this; Keyboard & Mouse(Obviously, lol). Arrow keys that follow their exact directions, (Left Right Up Down) For Movement. Z = Jump x = Running (And stuff like picking up things,ect.) R = Resetting the p...
- 04 Apr 2015, 17:24
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4991694
Re: Alesan99's Entities (tons of entities & more!)
Hey Alesan, will you include the Boomerang Suit in the next update?
- 04 Apr 2015, 16:20
- Forum: Mari0 discussion
- Topic: Mari0 online multiplayer hamachi
- Replies: 4
- Views: 2032
Re: Mari0 online multiplayer hamachi
I'll join in aswell. (I just got back to this site. lol, still is as lively as ever)
- 02 Apr 2014, 03:29
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4991694
Re: [UPDATE] Alesan99's Entities (ONLINE PLAY)
Spoilerception. Lets give around of applause!!
Mean Person in the crowd
Mean Person in the crowd
- 02 Apr 2014, 03:12
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4991694
Re: [UPDATE] Alesan99's Entities (ONLINE PLAY)
- 01 Apr 2014, 03:07
- Forum: Modding
- Topic: Editor Button Fixer Thingy [SE]
- Replies: 31
- Views: 6944
Re: Editor Request
I removed the old editor.lua and put the new one in it's place. *Place Image Here* The map changes whenever I click where a level select button would be. Does this happen to anyone else with the new editor? Nope, Doesn't happen to me. Also, in what way does the map change? Does it switch to another...
- 20 Mar 2014, 13:09
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 28624
Re: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
I have a little problem, whenever I save and i check the enemies folder in the source. I cant find the.json file im looking for, And sometimes a get an error while saving the enemy.
- 20 Mar 2014, 02:16
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238139
Re: Mari0 SE Beta
Indeed.
- 20 Mar 2014, 02:11
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238139
Re: Mari0 SE Beta
SauloFX wrote:well,this would be a enemy.Hans1998 wrote:In SMW, there is a ghost that transforms into a block (solid) when Mario looks at it.
Saulo, i thought you were talking about them.
Would be a challenge to make though, (Enemy to tile)
- 20 Mar 2014, 02:05
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238139
Re: Mari0 SE Beta
There was something like a ghost block in NSMBW & NSMBU in the ghost houses, It's disguised as a normal block but when the player gets near it's range, The block gets covered in purple aura. Then homes at the player but breaks like a glass cup or window, ect. If it hits something.
- 20 Mar 2014, 01:50
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238139
Re: Mari0 SE Beta
Figured.SauloFX wrote:Actually,Megaman X2 have a ghost block in the Crystal level,but the ghost blocks is a foreground block.zorua7551 wrote:Ghost blocks? I don't recall any of the games having those.
- 20 Mar 2014, 01:29
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238139
Re: Mari0 SE Beta
Ghost blocks? I don't recall any of the games having those.
- 20 Mar 2014, 01:19
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238139
Re: Mari0 SE Beta
I know what you mean by that, I meant if you were to step on etheir one, or an enemy colliding with it, The game would freeze if that happened?SauloFX wrote:
well,let's solutionate this,you can choose if the Advanced animation will be a foreground or a background animation.
- 20 Mar 2014, 01:11
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238139
Re: Mari0 SE Beta
They can't collide with anything....
So. If you were to touch an animate tile Or jump on it and whatever. the game would freeze?
So. If you were to touch an animate tile Or jump on it and whatever. the game would freeze?
- 20 Mar 2014, 00:59
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238139
Re: Mari0 SE Beta
Pretty much sums it up.bubba_nate wrote:Animated tiles with scripts attached?
- 19 Mar 2014, 22:18
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238139
Re: Mari0 SE Beta
Probably the colliding. Enemies, They still follow bowser's orders. .-.