Search found 23 matches

by Bubster1300
29 Aug 2013, 19:23
Forum: Game development
Topic: Idiot's Rampage
Replies: 101
Views: 76295

Re: Idiot's Rampage

can someone tell me how you get such smooth gravity physics?
by Bubster1300
26 Aug 2013, 06:53
Forum: Game development
Topic: Pokedex for LOVE
Replies: 3
Views: 1530

Re: Pokedex for LOVE

I've been thinking of doing something like this, but instead, i made a stat calculator which kinda works. I'll need to tweak it to post it here, but it'll be here soon
by Bubster1300
25 Aug 2013, 19:46
Forum: Game development
Topic: Stabbymon - New Templates!
Replies: 46
Views: 14211

Re: Stabbymon - New Templates!

are we going to make new types or keep the original?
by Bubster1300
25 Aug 2013, 05:28
Forum: Game development
Topic: Stabbymon - New Templates!
Replies: 46
Views: 14211

Re: Stabbymon - New Templates!

ooo. I want to join this. I just have one question; Is there a colour palete, or can we just have any colour?
by Bubster1300
28 Jun 2013, 06:16
Forum: Game development
Topic: Super Derpy Math Project of Mine
Replies: 4
Views: 1592

Re: Super Derpy Math Project of Mine

THIS ISN'T A MATH GAME!!!!! sry caps lock
by Bubster1300
28 Jun 2013, 06:12
Forum: Game development
Topic: If Only Super Mario Bros 4 (Showcase)
Replies: 30
Views: 11229

Re: If Only Super Mario Bros 4 (Showcase)

Have you played Mario Party DS? If you havn't, do so now. They have the concept that they are shrunk, and I think a world like... oh my god, mario 64 did this, plus mario bros u. never mind
by Bubster1300
17 Jun 2013, 07:22
Forum: Game development
Topic: Pokemon
Replies: 534
Views: 108079

Re: Pokemon

I think we should make our own because the people who make the fanmade ones will get mad.I really want to see the code
by Bubster1300
13 Jun 2013, 04:53
Forum: Game development
Topic: Pokemon
Replies: 534
Views: 108079

Re: Pokemon

We could make pokemon be rated by their stats, and those cards sound a lot like a sylladex. Anyway, I don't think we should use official pokemon because of copyright issues we'll incounter. So no parodies like Vagicarp. Well... I kinda don't care because we're not going to make a profit off of it so...
by Bubster1300
08 Jun 2013, 02:57
Forum: Game development
Topic: Pokemon
Replies: 534
Views: 108079

Re: Pokemon

should we start working on it?
by Bubster1300
08 Jun 2013, 02:11
Forum: Game development
Topic: Pokemon
Replies: 534
Views: 108079

Re: Pokemon

That's Assasin-Kiashi
by Bubster1300
06 Jun 2013, 06:47
Forum: Game development
Topic: Idiot Puzzles. A puzzle game
Replies: 75
Views: 14273

Re: Idiot Puzzles. A puzzle game

I found an error "Error: States/game.lua:272: attempt to concatenate field 'numberinset' <a nil value> stack traceback: States/game.lua:272: in function 'game_update' main.lua:143: in function 'update' [string "boot.lua"]:407: in function <[string "boot.lua"]:373> [C]: in function 'xpcall'" i bet it...
by Bubster1300
05 Jun 2013, 07:45
Forum: Game development
Topic: FightYourself
Replies: 231
Views: 32340

Re: FightYourself

sure, fire away
by Bubster1300
05 Jun 2013, 04:43
Forum: Game development
Topic: FightYourself
Replies: 231
Views: 32340

Re: FightYourself

THANK YOU THANK YOU THANK YOU THANK YOU.
I have a great variety of stuff to do.
NO MORE DISTRACTIONS!!!!!!
\(^_^)/
by Bubster1300
05 Jun 2013, 04:28
Forum: Game development
Topic: Pokemon
Replies: 534
Views: 108079

Re: Pokemon

I just don't know
I'm kinda ADHD, so i loose focus a lot.
and for me, it's hard to work with other peoples code
by Bubster1300
05 Jun 2013, 04:20
Forum: Game development
Topic: Pokemon
Replies: 534
Views: 108079

Re: Pokemon

I'm having trouble going through the code to figure it out. I think we should just start from scratch
by Bubster1300
05 Jun 2013, 04:13
Forum: Game development
Topic: Pokemon
Replies: 534
Views: 108079

Re: Pokemon

awesome
by Bubster1300
05 Jun 2013, 04:12
Forum: Game development
Topic: Pokemon
Replies: 534
Views: 108079

Re: Pokemon

First - I'm as creative as a door
Second - I hate being in charge
Third - I'm better at doing than telling people to do stuff
Fourth - well... that's it
by Bubster1300
05 Jun 2013, 04:05
Forum: Game development
Topic: Pokemon
Replies: 534
Views: 108079

Re: Pokemon

can we get back on topic? we could work with the code we have, or start from scratch(no, not the "way to teach people to code" thing)
by Bubster1300
05 Jun 2013, 04:00
Forum: Game development
Topic: How do you code?
Replies: 14
Views: 4052

Re: How do you code?

I copy what's on the wiki then edit it to be the way I like it.
by Bubster1300
05 Jun 2013, 03:00
Forum: Game development
Topic: GravGame
Replies: 115
Views: 25889

Re: GravGame

with the first bit with the water, it looked cool. then you added a 2p in the snapshot and i thought "whoa, 1p has normal gravity and swims in other feild, and 2p does the same but inverted"
by Bubster1300
05 Jun 2013, 02:38
Forum: Game development
Topic: Pokemon
Replies: 534
Views: 108079

Re: Pokemon

I was going to read everything, but I'm lazy, so... ya. I kinda want to get in on this, and help with the over all design.
Thanks
\(^_^)/
by Bubster1300
05 Jun 2013, 02:04
Forum: Game development
Topic: FightYourself
Replies: 231
Views: 32340

Re: FightYourself

Just please answer this: What would motivate you to continue the project?
by Bubster1300
04 Jun 2013, 06:55
Forum: Game development
Topic: FightYourself
Replies: 231
Views: 32340

Re: FightYourself

Camewel, I know you restate on a constant basis how your code is unreadable, but do you have any traces left of this project? And if so, may I take a look at them? I'm wondering the same thing. I really want to work on this project, and I hope Camewel gets back on it. I'll help make sprites for peo...