Search found 23 matches
- 29 Aug 2013, 19:23
- Forum: Game development
- Topic: Idiot's Rampage
- Replies: 101
- Views: 79744
Re: Idiot's Rampage
can someone tell me how you get such smooth gravity physics?
- 26 Aug 2013, 06:53
- Forum: Game development
- Topic: Pokedex for LOVE
- Replies: 3
- Views: 1533
Re: Pokedex for LOVE
I've been thinking of doing something like this, but instead, i made a stat calculator which kinda works. I'll need to tweak it to post it here, but it'll be here soon
- 25 Aug 2013, 19:46
- Forum: Game development
- Topic: Stabbymon - New Templates!
- Replies: 46
- Views: 14426
Re: Stabbymon - New Templates!
are we going to make new types or keep the original?
- 25 Aug 2013, 05:28
- Forum: Game development
- Topic: Stabbymon - New Templates!
- Replies: 46
- Views: 14426
Re: Stabbymon - New Templates!
ooo. I want to join this. I just have one question; Is there a colour palete, or can we just have any colour?
- 28 Jun 2013, 06:16
- Forum: Game development
- Topic: Super Derpy Math Project of Mine
- Replies: 4
- Views: 1594
Re: Super Derpy Math Project of Mine
THIS ISN'T A MATH GAME!!!!! sry caps lock
- 28 Jun 2013, 06:12
- Forum: Game development
- Topic: If Only Super Mario Bros 4 (Showcase)
- Replies: 30
- Views: 11394
Re: If Only Super Mario Bros 4 (Showcase)
Have you played Mario Party DS? If you havn't, do so now. They have the concept that they are shrunk, and I think a world like... oh my god, mario 64 did this, plus mario bros u. never mind
- 17 Jun 2013, 07:22
- Forum: Game development
- Topic: Pokemon
- Replies: 534
- Views: 108278
Re: Pokemon
I think we should make our own because the people who make the fanmade ones will get mad.I really want to see the code
- 13 Jun 2013, 04:53
- Forum: Game development
- Topic: Pokemon
- Replies: 534
- Views: 108278
Re: Pokemon
We could make pokemon be rated by their stats, and those cards sound a lot like a sylladex. Anyway, I don't think we should use official pokemon because of copyright issues we'll incounter. So no parodies like Vagicarp. Well... I kinda don't care because we're not going to make a profit off of it so...
- 08 Jun 2013, 02:57
- Forum: Game development
- Topic: Pokemon
- Replies: 534
- Views: 108278
Re: Pokemon
should we start working on it?
- 08 Jun 2013, 02:11
- Forum: Game development
- Topic: Pokemon
- Replies: 534
- Views: 108278
Re: Pokemon
That's Assasin-Kiashi
- 06 Jun 2013, 06:47
- Forum: Game development
- Topic: Idiot Puzzles. A puzzle game
- Replies: 75
- Views: 14298
Re: Idiot Puzzles. A puzzle game
I found an error "Error: States/game.lua:272: attempt to concatenate field 'numberinset' <a nil value> stack traceback: States/game.lua:272: in function 'game_update' main.lua:143: in function 'update' [string "boot.lua"]:407: in function <[string "boot.lua"]:373> [C]: in function 'xpcall'" i bet it...
- 05 Jun 2013, 07:45
- Forum: Game development
- Topic: FightYourself
- Replies: 231
- Views: 32402
Re: FightYourself
sure, fire away
- 05 Jun 2013, 04:43
- Forum: Game development
- Topic: FightYourself
- Replies: 231
- Views: 32402
Re: FightYourself
THANK YOU THANK YOU THANK YOU THANK YOU.
I have a great variety of stuff to do.
NO MORE DISTRACTIONS!!!!!!
\(^_^)/
I have a great variety of stuff to do.
NO MORE DISTRACTIONS!!!!!!
\(^_^)/
- 05 Jun 2013, 04:28
- Forum: Game development
- Topic: Pokemon
- Replies: 534
- Views: 108278
Re: Pokemon
I just don't know
I'm kinda ADHD, so i loose focus a lot.
and for me, it's hard to work with other peoples code
I'm kinda ADHD, so i loose focus a lot.
and for me, it's hard to work with other peoples code
- 05 Jun 2013, 04:20
- Forum: Game development
- Topic: Pokemon
- Replies: 534
- Views: 108278
Re: Pokemon
I'm having trouble going through the code to figure it out. I think we should just start from scratch
- 05 Jun 2013, 04:13
- Forum: Game development
- Topic: Pokemon
- Replies: 534
- Views: 108278
Re: Pokemon
awesome
- 05 Jun 2013, 04:12
- Forum: Game development
- Topic: Pokemon
- Replies: 534
- Views: 108278
Re: Pokemon
First - I'm as creative as a door
Second - I hate being in charge
Third - I'm better at doing than telling people to do stuff
Fourth - well... that's it
Second - I hate being in charge
Third - I'm better at doing than telling people to do stuff
Fourth - well... that's it
- 05 Jun 2013, 04:05
- Forum: Game development
- Topic: Pokemon
- Replies: 534
- Views: 108278
Re: Pokemon
can we get back on topic? we could work with the code we have, or start from scratch(no, not the "way to teach people to code" thing)
- 05 Jun 2013, 04:00
- Forum: Game development
- Topic: How do you code?
- Replies: 14
- Views: 4056
Re: How do you code?
I copy what's on the wiki then edit it to be the way I like it.
- 05 Jun 2013, 03:00
- Forum: Game development
- Topic: GravGame
- Replies: 115
- Views: 25916
Re: GravGame
with the first bit with the water, it looked cool. then you added a 2p in the snapshot and i thought "whoa, 1p has normal gravity and swims in other feild, and 2p does the same but inverted"
- 05 Jun 2013, 02:38
- Forum: Game development
- Topic: Pokemon
- Replies: 534
- Views: 108278
Re: Pokemon
I was going to read everything, but I'm lazy, so... ya. I kinda want to get in on this, and help with the over all design.
Thanks
\(^_^)/
Thanks
\(^_^)/
- 05 Jun 2013, 02:04
- Forum: Game development
- Topic: FightYourself
- Replies: 231
- Views: 32402
Re: FightYourself
Just please answer this: What would motivate you to continue the project?
- 04 Jun 2013, 06:55
- Forum: Game development
- Topic: FightYourself
- Replies: 231
- Views: 32402
Re: FightYourself
Camewel, I know you restate on a constant basis how your code is unreadable, but do you have any traces left of this project? And if so, may I take a look at them? I'm wondering the same thing. I really want to work on this project, and I hope Camewel gets back on it. I'll help make sprites for peo...