Search found 9 matches

by Danfun64
03 Apr 2013, 00:01
Forum: Mari0 discussion
Topic: Lowering aim sensetivity
Replies: 23
Views: 3994

Lowering aim sensetivity

On my Logitech F310, when I aim with the right stick, it aims too fast. Is there a way to lower the sensitivity? Can you make it so that you aim with the trigger keys (not accepted unless it's buttons unfortunately, and even then it wouldn't work.) I just want gamepad aiming to be different.
by Danfun64
25 Mar 2013, 17:21
Forum: Not Pacman
Topic: Not Pacman ++ : Level Editor, More options. (v1.22)
Replies: 103
Views: 123503

Re: Not Pacman ++ : Level Editor, More options. (v1.22)

Superjustinbros wrote:So I'm going to assume NPM++ is dead. (-__-¡¡¡)
Say it isn't so!
Image
by Danfun64
23 Mar 2013, 23:55
Forum: Modding
Topic: Super Mario Bros. +
Replies: 194
Views: 82032

Re: [MOD] Super Mario Bros.

The reason I ask, there is the original Mari0,"Classic Mod", which is Mari0 with portal gun but without scrolling, and this mod, which is Mario without portal gun or scrolling. I simply want Mari0 with scrolling but without the portal gun. I can't code, so I don't know how to do it myself.
by Danfun64
23 Mar 2013, 19:21
Forum: Modding
Topic: Super Mario Bros. +
Replies: 194
Views: 82032

Re: [MOD] Super Mario Bros.

I have a request. Can you make a special version of this with scrolling and the widescreen feature intact? I would like to play SMB coop without portals, and this seems like the best option, except for those two issues. (Restoring scrolling is more important of those 2 listed issues btw)
by Danfun64
21 Mar 2013, 20:41
Forum: Mapping
Topic: [FINISHED] Monster.exe Mappack
Replies: 53
Views: 11524

Re: [WIP] Monster.exe Mappack

so...what should I do to be able to play this correctly?
by Danfun64
20 Mar 2013, 20:35
Forum: Mapping
Topic: [FINISHED] Monster.exe Mappack
Replies: 53
Views: 11524

Re: [WIP] Monster.exe Mappack

SJB mod works fine for me...
by Danfun64
18 Mar 2013, 23:56
Forum: Mapping
Topic: [FINISHED] Monster.exe Mappack
Replies: 53
Views: 11524

Re: [WIP] Monster.exe Mappack

When I play this, for some reason there are NO tiles used in game. All I see is white where the tiles are supposed to be. I doubt this is supposed to be deliberate. What gives?
by Danfun64
10 Mar 2013, 21:57
Forum: Mapping
Topic: Super Mario Bros. Extended
Replies: 11
Views: 4594

Re: Super Mario Bros. Extended

Opps. I meant to say the Super Mario Bros. Special levels.

If you do this, I would prefer it if you don't use the graphics from that game.
by Danfun64
09 Mar 2013, 22:41
Forum: Mapping
Topic: Super Mario Bros. Extended
Replies: 11
Views: 4594

Re: Super Mario Bros. Extended

I have a couple requests. 1. Can you include the Super Mario Bros Deluxe, the *unique* VS Super Mario Bros levels (if any), and the *unique* All Night Nippon Super Mario Bros levels (if any). 2. Can you release 2 versions of this? (1 for just the infinite sublevels mod, and 1 for SJB Mod, seeing tha...