Search found 9 matches
- 03 Apr 2013, 00:01
- Forum: Mari0 discussion
- Topic: Lowering aim sensetivity
- Replies: 23
- Views: 3994
Lowering aim sensetivity
On my Logitech F310, when I aim with the right stick, it aims too fast. Is there a way to lower the sensitivity? Can you make it so that you aim with the trigger keys (not accepted unless it's buttons unfortunately, and even then it wouldn't work.) I just want gamepad aiming to be different.
- 25 Mar 2013, 17:21
- Forum: Not Pacman
- Topic: Not Pacman ++ : Level Editor, More options. (v1.22)
- Replies: 103
- Views: 123503
Re: Not Pacman ++ : Level Editor, More options. (v1.22)
Say it isn't so!Superjustinbros wrote:So I'm going to assume NPM++ is dead. (-__-¡¡¡)
- 23 Mar 2013, 23:55
- Forum: Modding
- Topic: Super Mario Bros. +
- Replies: 194
- Views: 82032
Re: [MOD] Super Mario Bros.
The reason I ask, there is the original Mari0,"Classic Mod", which is Mari0 with portal gun but without scrolling, and this mod, which is Mario without portal gun or scrolling. I simply want Mari0 with scrolling but without the portal gun. I can't code, so I don't know how to do it myself.
- 23 Mar 2013, 19:21
- Forum: Modding
- Topic: Super Mario Bros. +
- Replies: 194
- Views: 82032
Re: [MOD] Super Mario Bros.
I have a request. Can you make a special version of this with scrolling and the widescreen feature intact? I would like to play SMB coop without portals, and this seems like the best option, except for those two issues. (Restoring scrolling is more important of those 2 listed issues btw)
- 21 Mar 2013, 20:41
- Forum: Mapping
- Topic: [FINISHED] Monster.exe Mappack
- Replies: 53
- Views: 11524
Re: [WIP] Monster.exe Mappack
so...what should I do to be able to play this correctly?
- 20 Mar 2013, 20:35
- Forum: Mapping
- Topic: [FINISHED] Monster.exe Mappack
- Replies: 53
- Views: 11524
Re: [WIP] Monster.exe Mappack
SJB mod works fine for me...
- 18 Mar 2013, 23:56
- Forum: Mapping
- Topic: [FINISHED] Monster.exe Mappack
- Replies: 53
- Views: 11524
Re: [WIP] Monster.exe Mappack
When I play this, for some reason there are NO tiles used in game. All I see is white where the tiles are supposed to be. I doubt this is supposed to be deliberate. What gives?
- 10 Mar 2013, 21:57
- Forum: Mapping
- Topic: Super Mario Bros. Extended
- Replies: 11
- Views: 4594
Re: Super Mario Bros. Extended
Opps. I meant to say the Super Mario Bros. Special levels.
If you do this, I would prefer it if you don't use the graphics from that game.
If you do this, I would prefer it if you don't use the graphics from that game.
- 09 Mar 2013, 22:41
- Forum: Mapping
- Topic: Super Mario Bros. Extended
- Replies: 11
- Views: 4594
Re: Super Mario Bros. Extended
I have a couple requests. 1. Can you include the Super Mario Bros Deluxe, the *unique* VS Super Mario Bros levels (if any), and the *unique* All Night Nippon Super Mario Bros levels (if any). 2. Can you release 2 versions of this? (1 for just the infinite sublevels mod, and 1 for SJB Mod, seeing tha...