Search found 51 matches

by crazyal02
04 Mar 2015, 03:24
Forum: Mari0 discussion
Topic: Mari0 is 10 years old today.
Replies: 47
Views: 22643

Re: Mari0 is 3 years old today.

TurretBot needs to sit in the corner today as punishment for posting a "cake is a lie" joke two years ago
by crazyal02
02 Dec 2014, 03:38
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271558

Re: Beta Screenshots and Gifs

MM102 wrote:Image
This is how hypnosis works
by crazyal02
17 Jul 2014, 22:19
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2572645

Re: Art Thread

VISUAL ART IS FOR SQUARES

new album: Villi Adventure
by crazyal02
28 Jun 2014, 00:47
Forum: Mapping
Topic: Goomba Industries [SE]
Replies: 135
Views: 26486

Re: Goomba Industries [SE]

So I understand that it'll be a while before the mappack is completed, but it'd be neat to see some footage of some of the levels, to show what's changed since the last video. Understand if you can't due to spoilers/incomplete stuff
by crazyal02
09 May 2014, 02:47
Forum: Mari0 discussion
Topic: How do you say Mari0?
Replies: 152
Views: 38325

Re: How do you say Mari0?

Trist3D wrote:It's still a mouthful.
So is "Super Mario 64 DS"
by crazyal02
19 Apr 2014, 01:14
Forum: Mari0 discussion
Topic: How to online coop.
Replies: 12
Views: 4047

Re: How to online coop.

It's still possible, but I wouldn't hold my breath.
by crazyal02
18 Apr 2014, 03:20
Forum: Twatter
Topic: Super Smash Bros. 2014
Replies: 458
Views: 140092

Re: Super Smash Bros. 2014

I love Pikmin too! It looks like Olimar was buffed a bit because his Pikmin appear in sequential order (as opposed to random Pikmin in Brawl, allowing for better strategies) and he has a mach better recovery (summons Winged Pikmin instead of relying on a tether). Anyways, what about the move customi...
by crazyal02
14 Apr 2014, 02:22
Forum: Mari0 discussion
Topic: How to online coop.
Replies: 12
Views: 4047

Re: How to online coop.

Atea2 wrote:In the release of SE, you will be available to play online.
Online coop was canceled for SE due to technical issues.
by crazyal02
13 Apr 2014, 23:27
Forum: Twatter
Topic: What's your favorite shape (or form)?
Replies: 31
Views: 5029

Re: What's your favorite shape (or form)?

Hexagons. The way they interlock is weird
Image
by crazyal02
13 Apr 2014, 16:47
Forum: Twatter
Topic: Super Smash Bros. 2014
Replies: 458
Views: 140092

Re: Super Smash Bros. 2014

I wish they would just come out and say that Ridley's a boss

PLOT TWIST: Pikachu is the boss of Pyrosphere.
by crazyal02
12 Apr 2014, 22:21
Forum: Mari0 discussion
Topic: [Suggestion] How powerups should work in SE
Replies: 10
Views: 2719

Re: [Suggestion] How powerups should work in SE

The colors would be three more properties. "Color1": Table with RBG. "Color2": Table with RBG. "Color3": Table with RBG. Added to first post. It'll check for graphics and properties for that powerup in the character file first so if luigi has different colors or graphics for fireflowers, it'll use ...
by crazyal02
04 Apr 2014, 02:51
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 779830

Re: Chat "Room" v2

Metal Mario reminds me of the Ice Climbers from Super Smash Bros. Melee: Although a strange choice for a character, he plays in an interesting way; he's unique in that he's a small heavyweight.
by crazyal02
31 Mar 2014, 14:49
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 206934

Re: [v0.9.8c] Mari0 +Portal (Animated tiles!!!)

Holy sh*t. I figured that I wouldn't use mods now that SE is a thing, but then THIS happened. This is really, really awesome.
by crazyal02
26 Mar 2014, 16:09
Forum: Twatter
Topic: Stabyourself.net community group picture!
Replies: 62
Views: 16444

Re: Stabyourself.net community group picture!

I'd like to be in as well; body would be CommanderVideo's
by crazyal02
20 Mar 2014, 01:39
Forum: Twatter
Topic: Doctor Who.
Replies: 18
Views: 8896

Re: The official Doctor Who thread.

The thing with the 12th doctor is he's only had like 30 seconds of screentime, so we don't have a good idea of what he'll be like. I'm reserving judgement for now
by crazyal02
17 Mar 2014, 03:14
Forum: Twatter
Topic: First Video Game/Console You Ever Had/Played
Replies: 70
Views: 30364

Re: First Video Game/Console You Ever Had/Played

My first console was the Gamecube, and my first game was either Wind Waker, Super Mario Sunshine, or Metroid Prime (I remember them all equally well, although Prime the most fondly)
by crazyal02
08 Mar 2014, 17:26
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 211396

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

Watching the 0'Brothers LP. Automatic subtitles are unhelpful as usual. "one wonders if it is an immense honor washing machine"
by crazyal02
05 Mar 2014, 18:04
Forum: Twatter
Topic: What is your all time favorite game ?
Replies: 174
Views: 35568

Re: What is your all time favorite game ?

I'd say... Super Mario Galaxy 2, Portal 2, Metroid Prime, VVVVVV.
by crazyal02
25 Feb 2014, 03:32
Forum: Twatter
Topic: Dreams/Nightmares
Replies: 113
Views: 50334

Re: Dreams/Nightmares

I had a dream that Monday had officially been canceled. It was glorious.
by crazyal02
19 Feb 2014, 21:00
Forum: Mapping
Topic: Super Mario Action 2 Effort edition. *Demo* + transition map
Replies: 23
Views: 5855

Re: Super Mario Action 2 Effort edition. *Demo* + transition

I like it, but I felt like the Toads were a bit overbearing in the starting area. At least add "disable this animation" to their talking animations
by crazyal02
18 Feb 2014, 01:46
Forum: Twatter
Topic: Criticism.
Replies: 332
Views: 107560

Re: Criticism.

I'd like some feedback as well
by crazyal02
18 Feb 2014, 01:04
Forum: Mapping
Topic: Group Map: What Not To Make! [SE]
Replies: 30
Views: 5117

Re: Group Map: What Not To Make! [SE]

Turtley3 wrote:I can make the first level if you want.
OK
by crazyal02
18 Feb 2014, 00:39
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231707

Re: Mari0 SE Beta

Parallaxing backgrounds don't parallax vertically
by crazyal02
17 Feb 2014, 18:02
Forum: Mapping
Topic: Group Map: What Not To Make! [SE]
Replies: 30
Views: 5117

Re: Group Map: What Not To Make! [SE]

We need to decide who makes the first level, otherwise it'll just be suggestions but no progress
by crazyal02
16 Feb 2014, 03:12
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 326452

Re: Custom Characters Library [SE] [1.6]

MagicPillow wrote:I think I've pretty much got creating characters down.
If anyone needs help or has a request, feel free to ask.
Super Meat Boy
by crazyal02
14 Feb 2014, 04:05
Forum: Mapping
Topic: THE BEST MAPPACK2[SE]
Replies: 32
Views: 4771

Re: THE BEST MAPPACK2[SE]

TurretBot wrote:
B-Man99 wrote:Instead of making a new mappack you should continue working on this one
that's a terrible idea
no it's not
this mappack has some cool stuff in it, it'll be neat to see its full potential
by crazyal02
08 Feb 2014, 01:39
Forum: Mapping
Topic: Setting up your mappack thread properly THE FIRST TIME
Replies: 62
Views: 41838

Re: Setting up your mappack thread properly THE FIRST TIME

Also, if you're on a mac and don't have printscreen you can use Grab or a similar program to take screenshots
by crazyal02
06 Feb 2014, 16:00
Forum: Mari0 discussion
Topic: Am I the only one who did this?
Replies: 17
Views: 5225

Re: Am I the only one who did this?

Áçé Syntax Áçé wrote:Can someone post a demonstration on how to customize my Mari0 icon?
What OS are you using?
by crazyal02
01 Feb 2014, 21:44
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417133

Re: The Enemy Respositorium

Table for the collision mask property I found in the source

Image
by crazyal02
01 Feb 2014, 17:23
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231707

Re: Mari0 SE Beta

gemwrecker wrote:Well, I confronted something unexpected.

You know these SE gates that has been proven useful in many ways? Apparently, you could make one of those without using that gate.
The new gates exist for convenience, so that you don't have to set up contraptions and instead just place an entity and go.
by crazyal02
01 Feb 2014, 17:21
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 326452

Re: Custom Characters Library [SE]

Hatninja's Captain Viridian: https://dl.dropboxusercontent.com/s/bxl64y7zrpnsy3a/viridian.png?dl=1&token_hash=AAGPxhJ_FiYBSGMGPz1_w1fpbaQuHTP60VKYyDw8AZ236Q Description: My take on captain viridian for SE. Should be awesome for any VVVVVV map! Download: V1.0 _____________ Is that the same as mine? ...
by crazyal02
01 Feb 2014, 01:52
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120318

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

FireMariofan86 wrote:No!!!!!!!!!!!
Why? Editing posts takes up less space and looks less spammy.
by crazyal02
26 Jan 2014, 18:27
Forum: Mapping
Topic: Mari0 the best of stabyourself SE Update
Replies: 319
Views: 75842

Re: Mari0 the best of stabyourself SE Update

Tiles: Custom - As this is a best of SYS, I think we should try and show all of our skills, including original tiles. SJB's huge tileset is great, but due to it being recolours of existing sprites and the games limited amount of tyles that are hard to incorporate into our themes, it would be better...
by crazyal02
26 Jan 2014, 00:29
Forum: Mapping
Topic: Mari0 the best of stabyourself SE Update
Replies: 319
Views: 75842

Re: Mari0 the best of stabyourself SE Update

Tiles: SJB's Color Portal Gun: For part of it, we allow none, then you later pick up blue gun, and then full gun. Make it a story. Who makes the level where they get the new gun is up to you. You could even make it part of the story that they lose their gun for a time, but as this is Mari0, we need...
by crazyal02
23 Jan 2014, 05:24
Forum: Mapping
Topic: In the clouds [SE]
Replies: 25
Views: 5643

Re: In the clouds [SE]

Neat mappack! I love the visual style
by crazyal02
19 Jan 2014, 00:06
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 206934

Re: [v0.8] Mari0 +Portal (0.9.7-Pixel collision and variable

jwright159 wrote:When are you going to make the next stable update? Soon or just 1.0?
Also, if you have a thing you want to release and you are at 0.9.9, will you make 1.0 or 0.9.9.1?
I'd wager 1.9.10 because version numbers
by crazyal02
18 Jan 2014, 20:29
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120318

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

Lasers and light bridges more than 15 tiles away from the top of the level refuse to fire.
by crazyal02
17 Jan 2014, 15:52
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120318

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

Awesome update! Tiletools are possibly the best thing ever.

A bug: Game will allow the mapheight to be a negative number, causing Mario to float around at the top of the screen and then a game crash
by crazyal02
17 Jan 2014, 02:00
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 206934

Re: [v0.8] Mari0 +Portal (0.9.6-Multigui, animations and mor

So, what if I bind a key, maybe "L", to go to the linking tool, and maybe "P" to go to the portal gun, and "I" to go to the indicator lights? Would that work OK for you guys? I might be sounding really picky but how about 1, 2, and 3 instead? since they're closer to wasd Better yet, do both LPI is ...
by crazyal02
23 Dec 2013, 22:58
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120318

Re: Alesan99's Entities(Squarewaves and a lot more!)

2. I already made water tiles. It's only a region trigger. Speaking of water you should make those water blocks from the SMB tileset have the water property (you changed the portal tileset so its okay) But that would change the behavior of the SMB mappack, which would be bad as it's supposed to be ...
by crazyal02
20 Dec 2013, 15:50
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 206934

Re: [v0.8] Mari0 +Portal (0.9.5 prerelease-Triggers and Soun

Is there a complete list of commands for Commanders and Event Triggers anywhere?
by crazyal02
07 Dec 2013, 03:45
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120318

Re: Alesan99's Entities(Squarwaves and alot more!)

It'd be neat to have gel dispensers that dispense upward.
by crazyal02
03 Dec 2013, 15:46
Forum: Mapping
Topic: All Night Stabyourself Group Mappack (World 2 Demo)
Replies: 117
Views: 18818

Re: All Night Stabyourself Group Mappack (World 2 Demo)

Helloooooo....

Feedback would be awesome
by crazyal02
01 Dec 2013, 00:49
Forum: Mapping
Topic: All Night Stabyourself Group Mappack (World 2 Demo)
Replies: 117
Views: 18818

Re: All Night Stabyourself Group Mappack (World 2 Demo)

So here's a thing that I made 3-1: 29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,134,138,139,154,154,154,154,138,139,134,29,1,1,1,1,33,34,35,1,1,1,1,1,1,1,1,1,1,1,1,33,34,35,1,1,1,1,1,1,33,34,34,35,1,1,1,1,1,1,10,1,105,1,146,147,148,1,1,134,135,29,1,1,1,1,55,56,57,...
by crazyal02
29 Nov 2013, 00:31
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 206934

Re: [v0.8]Mari0 +Portal (0.9.4 prerelease)

Error game.lua:5529: attempt to index field '?' (a nil value) Traceback main.lua:6004: in function <main.lua:5986> game.lua:5529: in function 'spawnenemy' game.lua:3253: in function 'startlevel' levelscreen.lua:106: in function 'levelscreen_update' main.lua:1220: in function 'update' I get this err...
by crazyal02
28 Nov 2013, 04:02
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 206934

Re: [v0.8]Mari0 +Portal (0.9.4 prerelease)

I got this error when I got to the flag at the end of my custom level:

mario.lua:3282: attempt to index field 'flag' (a nil value)

The flag was in a sublevel, which may have caused the issue.
by crazyal02
26 Nov 2013, 02:44
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264540

Re: Ideas/Things to add to Mari0

Plus, it'd be awesome if mari0 somehow made it onto Steam or Desura, lol -- It'd be one of the few titles I'm willing to throw money at. Mari0 can't go on Steam because of copyright issues (Valves Portal and Nintendo's Mario). You can put it on GameMaker Studio It would be fun to add auto portals a...
by crazyal02
24 Nov 2013, 04:55
Forum: Mari0 discussion
Topic: Wanted: Entity tooltip thumbnails
Replies: 117
Views: 20941

Re: Wanted: Entity tooltip thumbnails

Squarewave:
Image