Search found 51 matches
- 04 Mar 2015, 03:24
- Forum: Mari0 discussion
- Topic: Mari0 is 10 years old today.
- Replies: 47
- Views: 23412
Re: Mari0 is 3 years old today.
TurretBot needs to sit in the corner today as punishment for posting a "cake is a lie" joke two years ago
- 02 Dec 2014, 03:38
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 294700
Re: Beta Screenshots and Gifs
This is how hypnosis worksMM102 wrote:
- 17 Jul 2014, 22:19
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3228289
- 28 Jun 2014, 00:47
- Forum: Mapping
- Topic: Goomba Industries [SE]
- Replies: 135
- Views: 26767
Re: Goomba Industries [SE]
So I understand that it'll be a while before the mappack is completed, but it'd be neat to see some footage of some of the levels, to show what's changed since the last video. Understand if you can't due to spoilers/incomplete stuff
- 09 May 2014, 02:47
- Forum: Mari0 discussion
- Topic: How do you say Mari0?
- Replies: 152
- Views: 39093
Re: How do you say Mari0?
So is "Super Mario 64 DS"Trist3D wrote:It's still a mouthful.
- 19 Apr 2014, 01:14
- Forum: Mari0 discussion
- Topic: How to online coop.
- Replies: 12
- Views: 4077
Re: How to online coop.
It's still possible, but I wouldn't hold my breath.
- 18 Apr 2014, 03:20
- Forum: Twatter
- Topic: Super Smash Bros. 2014
- Replies: 458
- Views: 145612
Re: Super Smash Bros. 2014
I love Pikmin too! It looks like Olimar was buffed a bit because his Pikmin appear in sequential order (as opposed to random Pikmin in Brawl, allowing for better strategies) and he has a mach better recovery (summons Winged Pikmin instead of relying on a tether). Anyways, what about the move customi...
- 14 Apr 2014, 02:22
- Forum: Mari0 discussion
- Topic: How to online coop.
- Replies: 12
- Views: 4077
Re: How to online coop.
Online coop was canceled for SE due to technical issues.Atea2 wrote:In the release of SE, you will be available to play online.
- 13 Apr 2014, 23:27
- Forum: Twatter
- Topic: What's your favorite shape (or form)?
- Replies: 31
- Views: 5065
Re: What's your favorite shape (or form)?
Hexagons. The way they interlock is weird
- 13 Apr 2014, 16:47
- Forum: Twatter
- Topic: Super Smash Bros. 2014
- Replies: 458
- Views: 145612
Re: Super Smash Bros. 2014
I wish they would just come out and say that Ridley's a boss
PLOT TWIST: Pikachu is the boss of Pyrosphere.
PLOT TWIST: Pikachu is the boss of Pyrosphere.
- 12 Apr 2014, 22:21
- Forum: Mari0 discussion
- Topic: [Suggestion] How powerups should work in SE
- Replies: 10
- Views: 2749
Re: [Suggestion] How powerups should work in SE
The colors would be three more properties. "Color1": Table with RBG. "Color2": Table with RBG. "Color3": Table with RBG. Added to first post. It'll check for graphics and properties for that powerup in the character file first so if luigi has different colors or graphics for fireflowers, it'll use ...
- 04 Apr 2014, 02:51
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 819237
Re: Chat "Room" v2
Metal Mario reminds me of the Ice Climbers from Super Smash Bros. Melee: Although a strange choice for a character, he plays in an interesting way; he's unique in that he's a small heavyweight.
- 31 Mar 2014, 14:49
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211907
Re: [v0.9.8c] Mari0 +Portal (Animated tiles!!!)
Holy sh*t. I figured that I wouldn't use mods now that SE is a thing, but then THIS happened. This is really, really awesome.
- 26 Mar 2014, 16:09
- Forum: Twatter
- Topic: Stabyourself.net community group picture!
- Replies: 62
- Views: 17557
Re: Stabyourself.net community group picture!
I'd like to be in as well; body would be CommanderVideo's
- 20 Mar 2014, 01:39
- Forum: Twatter
- Topic: Doctor Who.
- Replies: 18
- Views: 9256
Re: The official Doctor Who thread.
The thing with the 12th doctor is he's only had like 30 seconds of screentime, so we don't have a good idea of what he'll be like. I'm reserving judgement for now
- 17 Mar 2014, 03:14
- Forum: Twatter
- Topic: First Video Game/Console You Ever Had/Played
- Replies: 70
- Views: 31509
Re: First Video Game/Console You Ever Had/Played
My first console was the Gamecube, and my first game was either Wind Waker, Super Mario Sunshine, or Metroid Prime (I remember them all equally well, although Prime the most fondly)
- 17 Mar 2014, 03:09
- Forum: Twatter
- Topic: Video Game Customization
- Replies: 7
- Views: 2420
- 08 Mar 2014, 17:26
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 235949
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Watching the 0'Brothers LP. Automatic subtitles are unhelpful as usual. "one wonders if it is an immense honor washing machine"
- 05 Mar 2014, 18:04
- Forum: Twatter
- Topic: What is your all time favorite game ?
- Replies: 174
- Views: 36616
Re: What is your all time favorite game ?
I'd say... Super Mario Galaxy 2, Portal 2, Metroid Prime, VVVVVV.
- 25 Feb 2014, 03:32
- Forum: Twatter
- Topic: Dreams/Nightmares
- Replies: 113
- Views: 54525
Re: Dreams/Nightmares
I had a dream that Monday had officially been canceled. It was glorious.
- 19 Feb 2014, 21:00
- Forum: Mapping
- Topic: Super Mario Action 2 Effort edition. *Demo* + transition map
- Replies: 23
- Views: 5914
Re: Super Mario Action 2 Effort edition. *Demo* + transition
I like it, but I felt like the Toads were a bit overbearing in the starting area. At least add "disable this animation" to their talking animations
- 18 Feb 2014, 01:46
- Forum: Twatter
- Topic: Criticism.
- Replies: 332
- Views: 110595
Re: Criticism.
I'd like some feedback as well
- 18 Feb 2014, 01:04
- Forum: Mapping
- Topic: Group Map: What Not To Make! [SE]
- Replies: 30
- Views: 5162
Re: Group Map: What Not To Make! [SE]
OKTurtley3 wrote:I can make the first level if you want.
- 18 Feb 2014, 00:39
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238252
Re: Mari0 SE Beta
Parallaxing backgrounds don't parallax vertically
- 17 Feb 2014, 18:02
- Forum: Mapping
- Topic: Group Map: What Not To Make! [SE]
- Replies: 30
- Views: 5162
Re: Group Map: What Not To Make! [SE]
We need to decide who makes the first level, otherwise it'll just be suggestions but no progress
- 16 Feb 2014, 03:12
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 366470
Re: Custom Characters Library [SE] [1.6]
Super Meat BoyMagicPillow wrote:I think I've pretty much got creating characters down.
If anyone needs help or has a request, feel free to ask.
- 14 Feb 2014, 04:05
- Forum: Mapping
- Topic: THE BEST MAPPACK2[SE]
- Replies: 32
- Views: 4857
Re: THE BEST MAPPACK2[SE]
no it's notTurretBot wrote:that's a terrible ideaB-Man99 wrote:Instead of making a new mappack you should continue working on this one
this mappack has some cool stuff in it, it'll be neat to see its full potential
- 08 Feb 2014, 01:39
- Forum: Mapping
- Topic: Setting up your mappack thread properly THE FIRST TIME
- Replies: 62
- Views: 42679
Re: Setting up your mappack thread properly THE FIRST TIME
Also, if you're on a mac and don't have printscreen you can use Grab or a similar program to take screenshots
- 06 Feb 2014, 16:00
- Forum: Mari0 discussion
- Topic: Am I the only one who did this?
- Replies: 17
- Views: 5272
Re: Am I the only one who did this?
What OS are you using?Áçé Syntax Áçé wrote:Can someone post a demonstration on how to customize my Mari0 icon?
- 01 Feb 2014, 21:44
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 463075
Re: The Enemy Respositorium
Table for the collision mask property I found in the source
- 01 Feb 2014, 17:23
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238252
Re: Mari0 SE Beta
The new gates exist for convenience, so that you don't have to set up contraptions and instead just place an entity and go.gemwrecker wrote:Well, I confronted something unexpected.
You know these SE gates that has been proven useful in many ways? Apparently, you could make one of those without using that gate.
- 01 Feb 2014, 17:21
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 366470
Re: Custom Characters Library [SE]
Hatninja's Captain Viridian: https://dl.dropboxusercontent.com/s/bxl64y7zrpnsy3a/viridian.png?dl=1&token_hash=AAGPxhJ_FiYBSGMGPz1_w1fpbaQuHTP60VKYyDw8AZ236Q Description: My take on captain viridian for SE. Should be awesome for any VVVVVV map! Download: V1.0 _____________ Is that the same as mine? ...
- 01 Feb 2014, 01:52
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5006258
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Why? Editing posts takes up less space and looks less spammy.FireMariofan86 wrote:No!!!!!!!!!!!
- 26 Jan 2014, 18:27
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76241
Re: Mari0 the best of stabyourself SE Update
Tiles: Custom - As this is a best of SYS, I think we should try and show all of our skills, including original tiles. SJB's huge tileset is great, but due to it being recolours of existing sprites and the games limited amount of tyles that are hard to incorporate into our themes, it would be better...
- 26 Jan 2014, 00:29
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76241
Re: Mari0 the best of stabyourself SE Update
Tiles: SJB's Color Portal Gun: For part of it, we allow none, then you later pick up blue gun, and then full gun. Make it a story. Who makes the level where they get the new gun is up to you. You could even make it part of the story that they lose their gun for a time, but as this is Mari0, we need...
- 23 Jan 2014, 05:24
- Forum: Mapping
- Topic: In the clouds [SE]
- Replies: 25
- Views: 5680
Re: In the clouds [SE]
Neat mappack! I love the visual style
- 19 Jan 2014, 00:06
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211907
Re: [v0.8] Mari0 +Portal (0.9.7-Pixel collision and variable
I'd wager 1.9.10 because version numbersjwright159 wrote:When are you going to make the next stable update? Soon or just 1.0?
Also, if you have a thing you want to release and you are at 0.9.9, will you make 1.0 or 0.9.9.1?
- 18 Jan 2014, 20:29
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5006258
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Lasers and light bridges more than 15 tiles away from the top of the level refuse to fire.
- 18 Jan 2014, 03:33
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5006258
- 17 Jan 2014, 15:52
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5006258
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Awesome update! Tiletools are possibly the best thing ever.
A bug: Game will allow the mapheight to be a negative number, causing Mario to float around at the top of the screen and then a game crash
A bug: Game will allow the mapheight to be a negative number, causing Mario to float around at the top of the screen and then a game crash
- 17 Jan 2014, 02:00
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211907
Re: [v0.8] Mari0 +Portal (0.9.6-Multigui, animations and mor
So, what if I bind a key, maybe "L", to go to the linking tool, and maybe "P" to go to the portal gun, and "I" to go to the indicator lights? Would that work OK for you guys? I might be sounding really picky but how about 1, 2, and 3 instead? since they're closer to wasd Better yet, do both LPI is ...
- 23 Dec 2013, 22:58
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5006258
Re: Alesan99's Entities(Squarewaves and a lot more!)
2. I already made water tiles. It's only a region trigger. Speaking of water you should make those water blocks from the SMB tileset have the water property (you changed the portal tileset so its okay) But that would change the behavior of the SMB mappack, which would be bad as it's supposed to be ...
- 20 Dec 2013, 15:50
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211907
Re: [v0.8] Mari0 +Portal (0.9.5 prerelease-Triggers and Soun
Is there a complete list of commands for Commanders and Event Triggers anywhere?
- 07 Dec 2013, 03:45
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5006258
Re: Alesan99's Entities(Squarwaves and alot more!)
It'd be neat to have gel dispensers that dispense upward.
- 03 Dec 2013, 15:46
- Forum: Mapping
- Topic: All Night Stabyourself Group Mappack (World 2 Demo)
- Replies: 117
- Views: 18936
Re: All Night Stabyourself Group Mappack (World 2 Demo)
Helloooooo....
Feedback would be awesome
Feedback would be awesome
- 01 Dec 2013, 00:49
- Forum: Mapping
- Topic: All Night Stabyourself Group Mappack (World 2 Demo)
- Replies: 117
- Views: 18936
Re: All Night Stabyourself Group Mappack (World 2 Demo)
So here's a thing that I made 3-1: 29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,134,138,139,154,154,154,154,138,139,134,29,1,1,1,1,33,34,35,1,1,1,1,1,1,1,1,1,1,1,1,33,34,35,1,1,1,1,1,1,33,34,34,35,1,1,1,1,1,1,10,1,105,1,146,147,148,1,1,134,135,29,1,1,1,1,55,56,57,...
- 29 Nov 2013, 00:31
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211907
Re: [v0.8]Mari0 +Portal (0.9.4 prerelease)
Error game.lua:5529: attempt to index field '?' (a nil value) Traceback main.lua:6004: in function <main.lua:5986> game.lua:5529: in function 'spawnenemy' game.lua:3253: in function 'startlevel' levelscreen.lua:106: in function 'levelscreen_update' main.lua:1220: in function 'update' I get this err...
- 28 Nov 2013, 04:02
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211907
Re: [v0.8]Mari0 +Portal (0.9.4 prerelease)
I got this error when I got to the flag at the end of my custom level:
mario.lua:3282: attempt to index field 'flag' (a nil value)
The flag was in a sublevel, which may have caused the issue.
mario.lua:3282: attempt to index field 'flag' (a nil value)
The flag was in a sublevel, which may have caused the issue.
- 26 Nov 2013, 02:44
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 293622
Re: Ideas/Things to add to Mari0
Plus, it'd be awesome if mari0 somehow made it onto Steam or Desura, lol -- It'd be one of the few titles I'm willing to throw money at. Mari0 can't go on Steam because of copyright issues (Valves Portal and Nintendo's Mario). You can put it on GameMaker Studio It would be fun to add auto portals a...
- 24 Nov 2013, 04:55
- Forum: Mari0 discussion
- Topic: Wanted: Entity tooltip thumbnails
- Replies: 117
- Views: 21188
Re: Wanted: Entity tooltip thumbnails
Squarewave: