there should be mappacks specially made for this.
also, i have a question, the numbers that appear above enemies when attacked, is it the damage they receive, or just the points you get?
and i love how score is used as exp!
Search found 81 matches
- 12 Mar 2013, 00:50
- Forum: Modding
- Topic: RPG Mod. (Bob's Update)
- Replies: 42
- Views: 17600
- 10 Mar 2013, 20:08
- Forum: Mapping
- Topic: Tips, Tricks, and Secrets for Mappack Makers
- Replies: 135
- Views: 41515
Re: Tips, Tricks, and Secrets for Mappack Makers
good spike workaround.
- 10 Mar 2013, 19:33
- Forum: Mapping
- Topic: [WIP] Portal 2-themed Tileset and Mappack
- Replies: 9
- Views: 2939
Re: [WIP] Portal 2-themed Tileset and Mappack
darkening the background usually helps to make it look more like a background
- 08 Mar 2013, 20:23
- Forum: Mapping
- Topic: [Beta] Extended Portal Tileset
- Replies: 38
- Views: 8125
Re: [Beta] Extended Portal Tileset
the tileset is a lie.
- 24 Feb 2013, 23:15
- Forum: Modding
- Topic: mλrio (possible mod request)
- Replies: 15
- Views: 3329
Re: mλrio (possible mod request)
Maurice wrote:Either use alt codes or *gasp* copy paste.
where is your MJ avatar? O.o
it was sooo cool
- 19 Feb 2013, 17:03
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.2d]
cuz i make the characters, test them, and if they work, i zip them to upload them, and thus they just stay there xD
- 19 Feb 2013, 13:26
- Forum: Mapping
- Topic: [W!P Released]Mario is Going Turbo
- Replies: 52
- Views: 11200
Re: [W!P]Mario is Gone Turbo
download link?
this is looking great...
this is looking great...
- 19 Feb 2013, 13:21
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.2d]
you need to make the mod ignor .rar/.zip files located in the folder, that's what made it crash.
- 19 Feb 2013, 02:23
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
- 18 Feb 2013, 14:07
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.2d]
downloaded the update, downloaded all the characters in the OP.
now whenever i try to get past chell, it gives me an error
now you cant select custom colors, they will turn default when starting a level
now whenever i try to get past chell, it gives me an error
now you cant select custom colors, they will turn default when starting a level
- 17 Feb 2013, 21:33
- Forum: Mari0 discussion
- Topic: Most Excited in SE?
- Replies: 66
- Views: 13913
Re: Most Excited in SE?
im excited for auto portals, ive already ran into a situation where i needed them for a good looping system...
- 17 Feb 2013, 21:30
- Forum: Mapping
- Topic: Super Meat Boy Group Project (If you wanna help)
- Replies: 49
- Views: 9891
Re: Super Meat Boy Group Project (If you wanna help)
has any progress been made here like, at all?
- 17 Feb 2013, 21:29
- Forum: Mapping
- Topic: [WORLD 4 DEMO] What Not To Make!
- Replies: 165
- Views: 28154
Re: [GROUP MAPPACK] What Not To Make
with some text like:Turret Opera wrote:For whoever makes the mean tricks level, make a SKIP pipe/sign that leads to your death! >=D
LAWL yuo sukc, yuo nedeed to ues a rezet paip...
- 17 Feb 2013, 19:21
- Forum: Mapping
- Topic: my 2nd hard easy (medium) map (REMOVED)
- Replies: 19
- Views: 3552
Re: my 2nd hard easy (medium) map
seeing the pic, this should actually be a level of the what not to do mappack...
seriously, why so much spam?
seriously, why so much spam?
- 17 Feb 2013, 18:46
- Forum: Mapping
- Topic: legend of zelda ocarina of time [WIP] new deku tree!
- Replies: 27
- Views: 5290
Re: legend of zelda ocarina of time [WIP] new deku tree!
and about posting the files, they are way too many, i use a tileset, and every level has at least one background file, summing up 29 images at the current state of development. Do you mean the code because the background is part of the code. Just go into this mappacks folder and copy the notebook's...
- 16 Feb 2013, 23:31
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.2b]
thats awesome!
*updates*
any difference in how the characters work?
*updates*
any difference in how the characters work?
- 16 Feb 2013, 19:42
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.2]
of course the belt is colorable, 3 colors: yellow(hair and belt thing), green (obvious), and brown (boots and belt) while keeping the skin and eyes uneditable.
and they are as good as i can make them atm, he is completely sprited by hand, using mario's feet as reference
and they are as good as i can make them atm, he is completely sprited by hand, using mario's feet as reference
- 16 Feb 2013, 10:53
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 539121
Re: Tileset Respositorium
broken image :SSuperjustinbros wrote:*booya* Demon Returns tileset.
Should now be fixed...
- 16 Feb 2013, 10:47
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.1c]
what's the difference between yoshi, aozora, turtle, etc. and my link? D:
- 15 Feb 2013, 23:28
- Forum: Mari0 discussion
- Topic: what is the vsync?
- Replies: 5
- Views: 2200
Re: what is the vsync?
so Vsync actually enhances performance?
- 15 Feb 2013, 21:36
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.1c]
O_O
but... it only needs 0,1,2 and 3
but... it only needs 0,1,2 and 3
- 15 Feb 2013, 14:33
- Forum: Not Pacman
- Topic: Not Pacman ++ : Level Editor, More options. (v1.22)
- Replies: 103
- Views: 125066
Re: Not Pacman ++ : Level Editor, More options. (v1.1)
you should work with maurice on SE... inb4healreadyis
- 15 Feb 2013, 10:39
- Forum: Modding
- Topic: character request thread [REQUESTS CLOSED]
- Replies: 10
- Views: 2435
Re: character request thread
Ok so basically we already have a small Samus sprite for mari0 on the forum. (http://forum.stabyourself.net/viewtopic.php?f=13&t=1492) If we can have a big one, we have the whole Samus mod in my eyes. I made these images from the original Metroid images: http://i.imgur.com/CrgE3NI.png but I would l...
- 14 Feb 2013, 20:43
- Forum: Modding
- Topic: character request thread [REQUESTS CLOSED]
- Replies: 10
- Views: 2435
Re: character request thread
ok, so crash and the pocketzaur ones will be on hold, i'll make one of them tomorrow, depending on how i feel about it, im inclining more towards crash though, idk yet. i'll also find some time, today or tomorrow for billy and to finish demon, im having some good fun with demon btw, just in his regu...
- 14 Feb 2013, 19:28
- Forum: Modding
- Topic: easy (i guess) mod request (entity clones)
- Replies: 12
- Views: 2752
Re: easy (i guess) mod request (entity clones)
you should put right click to change graphic in se that would still liit the skins to whateer nuber would be added, it would be cool to be able to select what spriteset a enemy uses one by one, i mean castle, underground or overworld... but let's not derail this topic anymore, my answer has been an...
- 14 Feb 2013, 18:43
- Forum: Modding
- Topic: character request thread [REQUESTS CLOSED]
- Replies: 10
- Views: 2435
Re: character request thread
Okay, how about these two? http://spriters-resource.com/nes/armadillo/sheet/51164 http://spriters-resource.com/nes/pocketzaur/sheet/50912 If you could also port Demon from SMBC (seeing as he is a skin of Mario in that game), that'd be great. http://www.explodingrabbit.com/wiki/File:Mario_004.png de...
- 14 Feb 2013, 17:43
- Forum: Modding
- Topic: character request thread [REQUESTS CLOSED]
- Replies: 10
- Views: 2435
Re: character request thread
not ompletely sure to understand the point of the question...Superjustinbros wrote:What if it's a character from and existing NES/FC game but with his/her sprites altered so it can be used in Mari0?
if it has sprites already even better, since it'd take me less time xD
- 14 Feb 2013, 16:54
- Forum: Game development
- Topic: Pokemon
- Replies: 534
- Views: 108275
Re: Pokemon
Hey, how about a printer Stabbymon? http://i1279.photobucket.com/albums/y522/Vyper7/printer_zpse084d428.png Printer Type: Computer/Electric Attacks: Paper Gun: Shoots paper out of the printer like CRAZY! -40HP for enemy Error: Printer starts smoking, then catches on fire, then goes KABOOM -80HP for...
- 14 Feb 2013, 15:28
- Forum: Modding
- Topic: character request thread [REQUESTS CLOSED]
- Replies: 10
- Views: 2435
character request thread [REQUESTS CLOSED]
request your character here, i'll only make well known characters, no OCs, unless they are actually good, also, if you have a sprite, even if it's higher res, just for reference. i'll make it semi 8-bit styled, which means 3 colours, and if it's really needed i may add a color or 2 to it... also, ge...
- 14 Feb 2013, 11:44
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.1c]
i meant in the mod itself, like have a preset RGB value for each character
- 14 Feb 2013, 10:47
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.1c]
is it possible to set default RGB vaules?
- 14 Feb 2013, 02:05
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.1c]
well, the multiplayer thingy... i dont know if it's een possible with how mari0 handles the mario entity and stuff but whatever. so, the fire flower will be customizable as well? maybe you should check out some HUD modding, for the character selection screen btw, you can add this to the OP if you'd ...
- 14 Feb 2013, 00:01
- Forum: Modding
- Topic: [Mod] Mari0: Snes Edition v2.0
- Replies: 50
- Views: 18646
Re: Mari0 Snes Edition v2.0
. . .
haven't downloaded it, so tell me, is it a full mod or the files to place inside a .love file?
from what i read i thought it was the game modded...
honestly i think every mod thread should have a small part dedicated to how to install it...
haven't downloaded it, so tell me, is it a full mod or the files to place inside a .love file?
from what i read i thought it was the game modded...
honestly i think every mod thread should have a small part dedicated to how to install it...
- 13 Feb 2013, 23:50
- Forum: Modding
- Topic: [Help] Random Opening Title
- Replies: 20
- Views: 3373
Re: [Help] Random Opening Title
would it be possible to make it load instead of one line, several, i mean, not just one line down another, but...
line1
*dissapears*
line2
*game starts*
line1
*dissapears*
line2
*game starts*
- 13 Feb 2013, 23:47
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.1c]
is it possible to set individual fire flower RGB values?
it'd be awesome for my link to get the red tunic with the fireflower...
it'd be awesome for my link to get the red tunic with the fireflower...
- 13 Feb 2013, 20:43
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.1c]
Mr.Q.Marx? wrote:idiot9.0's SMB2 Mario
http://www.mediafire.com/?6x1p6161a4s0yvz
he floats...
- 13 Feb 2013, 18:00
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.1c]
fixed the crash, indeed it needs a folder called "characters" in the mari0 appdata folder... i loved yoshi btw, im making link atm :P
- 13 Feb 2013, 17:00
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 76683
Re: Mari0 1.6 Character Loader Mod [v0.1c]
could you change the folder where the characters go, so instead of the mari0 folder, it could go in a folder called characters INSIDE the mari0 folder, to keep stuff clean and organized...
too bad it doesnt work... this happened when i pressed C on the main menu
too bad it doesnt work... this happened when i pressed C on the main menu
- 13 Feb 2013, 16:48
- Forum: Modding
- Topic: easy (i guess) mod request (entity clones)
- Replies: 12
- Views: 2752
Re: easy (i guess) mod request (entity clones)
OMG thanks!Maurice wrote:http://dl.dropbox.com/u/17466990/mari0_1.6_2boxes.love
Use rightclick to set which graphic to use.
graphics/smb/box2.png
also, what .lua was editted, because in the final release of the mappack in question it'll use the more custom music mod...
- 12 Feb 2013, 19:36
- Forum: Modding
- Topic: easy (i guess) mod request (entity clones)
- Replies: 12
- Views: 2752
Re: easy (i guess) mod request (entity clones)
thanks a lot, i guess i'll have to do this when im actually done with the mappack itself, since i'll use other mods as well...
- 12 Feb 2013, 18:55
- Forum: Mapping
- Topic: Brickblock (Updated 1.0 = Full)
- Replies: 15
- Views: 3055
Re: [WIP] Brickblock (Demo)
i really liked how everything looks, i do have some minor and also some major "complaints" or "issues" with it. level1: -i had to go into the level editor myself and place a mario spawn entity, why the hell would you make mario spawn in a wall? -no checkpoints, this bugged me a bit, since it's not t...
- 12 Feb 2013, 16:56
- Forum: Game development
- Topic: Pokemon
- Replies: 534
- Views: 108275
Re: Pokemon
how about making it missingyes?
also, couldnt read 9 pages/437 posts, so how far is this?
will it be possible to create custom attacks as well?
we/you could also make fakemons based on the users of the forums...
also, couldnt read 9 pages/437 posts, so how far is this?
will it be possible to create custom attacks as well?
we/you could also make fakemons based on the users of the forums...
- 12 Feb 2013, 16:24
- Forum: Modding
- Topic: easy (i guess) mod request (entity clones)
- Replies: 12
- Views: 2752
Re: easy (i guess) mod request (entity clones)
yes, my plan is to have both boxes and cuccos (chicken), and i want them both to work like cubes of course, so how hard is it to clone a entity and make it use a different texture?
- 12 Feb 2013, 12:36
- Forum: Modding
- Topic: easy (i guess) mod request (entity clones)
- Replies: 12
- Views: 2752
easy (i guess) mod request (entity clones)
how would i/could you make a mod that adds another companion cube entity, but with another sprite, i want this for my OoT mappack, to try to get rid of the portal items, but keeping it's functionality... if someone could give me a simple explanation, if there is any, on how to "clone" entities with ...
- 12 Feb 2013, 12:32
- Forum: Modding
- Topic: K00pa/Hammer Br0.
- Replies: 65
- Views: 24666
Re: K00pa/Hammer Br0.
this is a real cool idea, seeing that video made me wanna wait for a less buggy version though, too many random deaths xD
- 12 Feb 2013, 12:22
- Forum: Mari0 discussion
- Topic: Mario SE and community content
- Replies: 18
- Views: 4444
Re: Mario SE and community content
i think having a server based catalogue is better than built-in, anyone can easilly go the their mappacks folder, the main issue is FINDING the mappacks, and also, a very important thing about this is the freedom to upload whatever mappack you want (as long as it's urs of course) be it the best made...
- 12 Feb 2013, 11:03
- Forum: Modding
- Topic: [Mod] Mari0: Snes Edition v2.0
- Replies: 50
- Views: 18646
Re: Mari0 Snes Edition v2.0
dont extract it, go to to stabyourself front page, go to mari0 downloads and go to source, if i recall correct, it will give you the possibility to download the game, or the LOVE engine, download the LOVE engine, install, now you can run .love files, so rename the .zip to .love, run and play :P by t...
- 12 Feb 2013, 10:44
- Forum: Mapping
- Topic: legend of zelda ocarina of time [WIP] new deku tree!
- Replies: 27
- Views: 5290
Re: legend of zelda ocarina of time [WIP] new deku tree!
i dont consider it entity spam at all, since it's all pretty planned out, nothing is completely random, at every "hit" the boss gets a bit harder, which means it'll attack more, the falling monsters are supposed to represent gohma larvas, since they always fall from the ceiling, and well, the bullet...
- 12 Feb 2013, 00:51
- Forum: Mapping
- Topic: legend of zelda ocarina of time [WIP] new deku tree!
- Replies: 27
- Views: 5290
Re: legend of zelda ocarina of time [WIP] new deku tree!
what do you mean you're not allowed to?, is the link set to private? O_oTheHamster400 wrote:This mappack is getting good. I want to download it but I'm not allowed to and stuff . Can you give the code for the levels you completed.
- 12 Feb 2013, 00:29
- Forum: Mapping
- Topic: legend of zelda ocarina of time [WIP] new deku tree!
- Replies: 27
- Views: 5290
Re: legend of zelda ocarina of time [WIP] new deku tree!
progress post: world 1 is completely finished, with a new and better deku tree, when you enter, and also when you get out. finished the following levels: 2-1, 2-2, started 2-3. im starting to get the hang of adding detail through the use of multi-layered backgrounds. i have full plans for the level ...