Search found 498 matches

by Villager103
06 Jun 2020, 08:44
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3850945

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Can we get some way to change the max amount of coins you can collect, or disable the 1up collecting upon getting 100 coins? Coins in mappacks with infinite lives are pretty much worthless, and the small coin limit prevents using coins for much else. Hey Villager, I know this is off-topic but I hav...
by Villager103
25 May 2020, 01:51
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3850945

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Can we get some way to change the max amount of coins you can collect, or disable the 1up collecting upon getting 100 coins? Coins in mappacks with infinite lives are pretty much worthless, and the small coin limit prevents using coins for much else.
by Villager103
17 May 2020, 15:04
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3850945

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Seeing as World Maps probably aren't getting added, can we get some kind of global trigger/global values, that remain the same across levels? Not only could they be used to make pseudo-worldmaps, they could also have a variety of other applications.
by Villager103
28 Oct 2019, 02:42
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 484937

Re: Tileset Respositorium

Why'd you just post a random Fallout 3 screenshot?
by Villager103
09 Aug 2019, 22:33
Forum: Mapping
Topic: Group Mappack: Short-Term Author 2: The Authoring
Replies: 20
Views: 7711

Re: Group Mappack: Short-Term Author 2: The Authoring

this mappack is still relevant goddammit
shorttermauthor.png
shorttermauthor.png (63.94 KiB) Viewed 7575 times
by Villager103
28 Jul 2019, 15:11
Forum: Mapping
Topic: Group Mappack: Short-Term Author 2: The Authoring
Replies: 20
Views: 7711

Re: Group Mappack: Short-Term Author 2: The Authoring

Exactly, you can't post two screens in a row, you have to wait for someone else. Only your first screenshot submission will be added. Current level length is 3/8 screens.
by Villager103
28 Jul 2019, 12:12
Forum: Mapping
Topic: Group Mappack: Short-Term Author 2: The Authoring
Replies: 20
Views: 7711

Re: Group Mappack: Short-Term Author 2: The Authoring

Changed the asset kit download, because some of the pipe tiles were misaligned. Redownload and replace the tileset to fix the pipes.
by Villager103
26 Jul 2019, 10:50
Forum: Mapping
Topic: Group Mappack: Short-Term Author 2: The Authoring
Replies: 20
Views: 7711

Group Mappack: Short-Term Author 2: The Authoring

I'm sure you remember Short-Term Author, but if you don't, check this link: http://forum.stabyourself.net/viewtopic.php?f=12&t=4516 Basically, a user submits a screenshot of a single screen's worth of level, and then the next user submits another screenshot, continuing the level by one screen, and a...
by Villager103
25 Jun 2019, 05:54
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 264953

Re: Mari0 Images Thread

World 5: Now with additional water levels!
waterscreenshot.png
waterscreenshot.png (102.79 KiB) Viewed 42354 times
yes i know you couldn't have brick blocks underwater in the original smb but that limitation hinders gameplay so i don't care
by Villager103
24 Jun 2019, 06:21
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 264953

Re: Mari0 Images Thread

Will you be able to find this bounty hidden deep within the oceans of World 4?
pepperonisecret.png
pepperonisecret.png (93.37 KiB) Viewed 42378 times
Find out in Retro Romp: World 4, coming soon!
by Villager103
15 Jun 2019, 01:43
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 264953

Re: Mari0 Images Thread

They're actually somewhat complex. First, you have the pellet enemy itself, which is a 0 gravity enemy, that does not move on its own, with a spawn offset of 0.5, with a lifetime before it despawns. It also reflects off surfaces. The movement is achieved by an enemy spawner in the wall, behind the p...
by Villager103
11 Jun 2019, 12:39
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 264953

Re: Mari0 Images Thread

Retro Romp World 4: Now with extra difficulty!
rrscreenie.png
rrscreenie.png (37.65 KiB) Viewed 42717 times
by Villager103
31 May 2019, 11:40
Forum: Mari0 discussion
Topic: FINALLY! a new god damn mappack
Replies: 1
Views: 3241

Re: FINALLY! a new god damn mappack

i have come back from the dead to say that you shouldn't make a thread without any substantial content

that's it for now
by Villager103
25 May 2019, 13:19
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 264953

Re: Mari0 Images Thread

for your information, i am not dead, here are some new screenshots of a new mappack i am making, with an SMB1/SMM-esque theme
screenshot1.png
screenshot1.png (13.33 KiB) Viewed 42802 times
screenshot2.png
screenshot2.png (23.16 KiB) Viewed 42802 times
screenshot3.png
screenshot3.png (29.48 KiB) Viewed 42802 times
also mega ultra huge bump but who cares lol
by Villager103
19 Apr 2019, 22:06
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 593498

Re: Chat "Room" v5 - new forum smell

I prefer the sides being gray anyway, it's less bright.
by Villager103
07 Feb 2019, 07:40
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3850945

Re: [NEW UPDATE]Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Suggestion for next update: Considering slopes have just been enhanced, i'd like to see a tile property that flips a sloped tile upside down, so we can have upside down slopes.
by Villager103
06 Feb 2019, 10:50
Forum: Mapping
Topic: Mari0 64 (DISCONTINUED)
Replies: 23
Views: 10473

Re: Mari0 64 development has begun!!

I have a different complaint: There's basically nothing here, no screenshots, videos, images of any kind, no download, just you saying that your mappack development has begun, which honestly doesn't warrant a thread being made. Post it on your previous mappack thread, or on the stabyourself discord,...
by Villager103
03 Feb 2019, 22:27
Forum: Mapping
Topic: ....
Replies: 8
Views: 3826

Re: help in a little thing

No puedes hacer un medio bloque sin modding, solo es posible hacer un bloque completo. Perdón por el español roto, utilicé el traductor de google.
for your information i do not know spanish, i just used google translate
by Villager103
28 Jan 2019, 21:02
Forum: Mapping
Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Replies: 14
Views: 5596

Re: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)

World 3 has been released, including 11 levels. World 1 has recieved 3 new levels, and World 2 has recieved 1 new level, increasing the total level count to 30. The Minus World has also been introduced, with 5 glitchy levels to explore.
by Villager103
23 Jan 2019, 02:22
Forum: Mapping
Topic: [A99E] The Only Level Is Me
Replies: 19
Views: 8894

Re: The Only Level Is Me [I NEED HELP!]

I wouldn't set up big plans for multiple mappacks like this, as forcing yourself to make mappacks for long periods of time can result in getting burned out, and as a result, the mappack quality suffers. I recommend working on whatever mappacks you like, at whatever times you like, as you can take a ...
by Villager103
21 Jan 2019, 09:04
Forum: Mapping
Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Replies: 14
Views: 5596

Re: [CE] Retro Romp (NOW WITH WORLD 2, 16 levels)

In what ways could I improve the use of piranha plants?
by Villager103
15 Jan 2019, 03:52
Forum: Mapping
Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Replies: 14
Views: 5596

Re: [CE] Retro Romp (NOW WITH WORLD 2, 16 levels)

Version 1.1 is live, featuring an 8-level World 2, and an additional World 1 level, bumping up the total level count to 16. Now, onto world 3!
by Villager103
12 Jan 2019, 04:29
Forum: Mapping
Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Replies: 14
Views: 5596

Re: [CE] Retro Romp (7 levels)

The cloud thing is intentional, it's part of the aesthetic. In the original SMB, a coin and a background object can't be on the same tile, nor can you move the scenery around, so the background object is deleted, so I wanted to replicate that.
by Villager103
12 Jan 2019, 01:01
Forum: Mapping
Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Replies: 14
Views: 5596

[CE] Retro Romp (NOW WITH WORLD 3, 30 levels)

Retro Romp is a romhack-styled SMB mappack, aimed at more experienced players. As of now, it has 3 worlds, with 30 levels(35 if you include the Minus World). I plan on updating it later to add both new worlds, and new levels to existing ones. World 1: 10 levels(complete) World 2: 9 levels(complete) ...
by Villager103
24 Dec 2018, 12:06
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 264953

Re: Mari0 Images Thread

Nice take on Old Aperture, though I think the green tiles should be desaturated a bit.
by Villager103
06 Dec 2018, 22:42
Forum: Mapping
Topic: [A99E] ! The 12 Maps Of Christmas !
Replies: 20
Views: 6798

Re: ! The 12 Maps Of Christmas ! [-DEMO-]

You finally learned how to set up your thread properly the first time. Good job. I'm building the world's smallest trophy for you.
by Villager103
15 Nov 2018, 11:48
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3850945

Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

also i think that the animations tab from se would be pretty cool, by the looks of it (i myself don't have se D:) Im planning to add them in the next update This might be the thing that makes me switch from CE to A99E, there are so many appealing features in A99E, but the lack of animations really ...
by Villager103
04 Nov 2018, 10:35
Forum: Mapping
Topic: my new mappack demo
Replies: 5
Views: 3244

Re: my new mappack demo

Like Hugo said, add some screenshots. And tell us what version this is for. EDIT: I decided to play this mappack, here is my review(I will tear into this mappack quite a bit, be warned). Oh, and by the way, this mappack is for A99E. Also, don't use mediafire, they force you to disable your adblock a...
by Villager103
01 Nov 2018, 12:58
Forum: Mapping
Topic: Super Mario Bros 5 [Alesan99's Entities]
Replies: 3
Views: 3414

Re: Super Mario Bros 5 [Alesan99's Entities]

I agree with Qwerty. You should actually make something before you make a thread about it. Doing this is just a waste, and it clogs up the board with empty threads.
by Villager103
25 Oct 2018, 10:04
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3340049

Re: Chat "Room" v3

I joined in January 31, 2013, does that count? Am I one of the grumpy old men now?
by Villager103
22 Oct 2018, 10:36
Forum: Mapping
Topic: [A99E] Up And Away 3
Replies: 11
Views: 3998

Re: up and away is back! UP AND AWAY 3 DEMO

Screenshots. Please.
by Villager103
21 Oct 2018, 16:18
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3850945

Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Hey Alesan. I really enjoyed some of the features introduced in the new update. The improved link system is great, the Mario Odyssey mappack was fun, and the Cappy cheat was fun to mess around with. However, I also have a suggestion for a future update. Many of the features in this mod(and a lot of ...
by Villager103
10 Oct 2018, 19:45
Forum: Mapping
Topic: [A99E] 1-1 Trolled
Replies: 1
Views: 2738

Re: 1-1 trolled

What Mari0 version is this for? 1.6? SE? CE? A99E?

And at least 1 screenshot, please.

edit: it's for A99E, it took me about 30 minutes to beat it, the code is 1785
by Villager103
10 Oct 2018, 07:31
Forum: Modding
Topic: I wanted to add some features to SE, so I did
Replies: 9
Views: 5464

Re: I wanted to add some features to SE, so I did

Perhaps ask about it in the STYS discord server? I think these features would be great for CE.
by Villager103
19 Sep 2018, 06:34
Forum: Modding
Topic: Tasb0t - Mari0 1.6.2 TASing tools
Replies: 6
Views: 6474

Re: Tasb0t - Mari0 1.6.2 TASing tools

No, it's not an actual bot, it's just a name.
by Villager103
08 Sep 2018, 13:01
Forum: Mari0 discussion
Topic: Need help with Mari0 on Android
Replies: 3
Views: 3822

Re: WELL I NEED FCKING HELP

We would be more willing to help you if you weren't so... abrasive.
by Villager103
31 Aug 2018, 11:13
Forum: Mapping
Topic: Custom Boss Prototype
Replies: 6
Views: 3443

Re: Custom Boss Prototype

Screenshots, please.
by Villager103
26 Aug 2018, 10:21
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 142885

Re: Mari0: Community Edition (formerly SE Bugfixes)

It never said that A99E was built in, maybe you're talking about Alesan99's enemy.lua that was introduced in SE Beta 9.
by Villager103
26 Aug 2018, 05:32
Forum: Mapping
Topic: Mario Party mappack
Replies: 5
Views: 3529

Re: Mario Party mappack

Image
Your image is broken. Also, don't post a thread if you have nothing for people to play/use.
by Villager103
26 Aug 2018, 05:30
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 142885

Re: Mari0: Community Edition (formerly SE Bugfixes)

You can't actually do that, because A99E was built off of 1.6, not SE or CE.
by Villager103
12 Aug 2018, 14:35
Forum: Modding
Topic: Haven't kept up with Mari0 for 4-5 years - is Mari0 1.6 with mods still the best way to play?
Replies: 5
Views: 5850

Re: Haven't kept up with Mari0 for 4-5 years - is Mari0 1.6 with mods still the best way to play?

For making your own mappacks, i'd say Community Edition is the way to go. A lot of the content in A99E isn't very useful beyond "more features yay" and half of it, you likely won't ever use. Community Edition, which is built off of SE, has more in-depth, meaningful features that are more useful to m...
by Villager103
02 Aug 2018, 09:52
Forum: Mapping
Topic: [SE Comm. Edition] Project SNES Demo 2.0
Replies: 2
Views: 3027

[SE Comm. Edition] Project SNES Demo 2.0

After taking a long break from developing Project SNES, I felt that I wasn't happy with the original, so I decided to make a new one. Because the new Project SNES is quite different from the old one, I decided that I should make a new demo, to reflect the new content. Screenshots https://imgur.com/f...
by Villager103
16 Jul 2018, 09:59
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 484937

Re: Tileset Respositorium

Hey Stardust, that's mine!

Give credit for that, because I spent about 2 hours making it.
by Villager103
12 Jul 2018, 09:23
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 484937

Re: Tileset Respositorium

If your tileset is huge, you should either crop all the unused space, or put it in a collapse.

Nice tileset, by the way.
by Villager103
09 Jul 2018, 08:14
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 484937

Re: Tileset Respositorium

You could have a look here. If not, you could always make your own.
by Villager103
09 Jul 2018, 02:48
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 484937

Re: Tileset Respositorium

How can i make multi colored tilesets sorta like how SJB does it? It's actually really simple. Open paint.net(thats the one i use, i'm pretty sure other editors have similar features) and create your tileset. Every tile should use the same colors because you'll be recoloring it. Once your tiles are...
by Villager103
08 Jul 2018, 02:42
Forum: Mapping
Topic: Map Contest #5
Replies: 18
Views: 6670

Re: Map Contest #5

Yes. It does mean you can't enter.
by Villager103
07 Jul 2018, 05:23
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3850945

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

It's very subtle, SMB makes you fall slower like in the original SMB, Mari0 is the vanilla setting, SMB2J makes you bounce higher when stomping on enemies, otherwise it's the same as SMB. Mari0-SMB2J is a combo of both. Mario Maker uses the same falling speed and control feel as Super Mario Maker.
by Villager103
04 Jun 2018, 13:56
Forum: Modding
Topic: [2.0]Mari0 Premium Edition - MARI0 PrE IS BACK
Replies: 94
Views: 42669

Re: [2.0]Mari0 Premium Edition - MARI0 PrE IS BACK

And nobody's just gonna do it for you just because you asked them. Either you do it, or nobody does it.