Search found 498 matches
- 06 Jun 2020, 08:44
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4947898
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
Can we get some way to change the max amount of coins you can collect, or disable the 1up collecting upon getting 100 coins? Coins in mappacks with infinite lives are pretty much worthless, and the small coin limit prevents using coins for much else. Hey Villager, I know this is off-topic but I hav...
- 25 May 2020, 01:51
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4947898
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
Can we get some way to change the max amount of coins you can collect, or disable the 1up collecting upon getting 100 coins? Coins in mappacks with infinite lives are pretty much worthless, and the small coin limit prevents using coins for much else.
- 17 May 2020, 15:04
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4947898
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
Seeing as World Maps probably aren't getting added, can we get some kind of global trigger/global values, that remain the same across levels? Not only could they be used to make pseudo-worldmaps, they could also have a variety of other applications.
- 28 Oct 2019, 02:42
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537763
Re: Tileset Respositorium
Why'd you just post a random Fallout 3 screenshot?
- 09 Aug 2019, 22:33
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author 2: The Authoring
- Replies: 20
- Views: 8431
Re: Group Mappack: Short-Term Author 2: The Authoring
this mappack is still relevant goddammit
- 28 Jul 2019, 15:11
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author 2: The Authoring
- Replies: 20
- Views: 8431
Re: Group Mappack: Short-Term Author 2: The Authoring
Exactly, you can't post two screens in a row, you have to wait for someone else. Only your first screenshot submission will be added. Current level length is 3/8 screens.
- 28 Jul 2019, 12:12
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author 2: The Authoring
- Replies: 20
- Views: 8431
Re: Group Mappack: Short-Term Author 2: The Authoring
Changed the asset kit download, because some of the pipe tiles were misaligned. Redownload and replace the tileset to fix the pipes.
- 26 Jul 2019, 10:50
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author 2: The Authoring
- Replies: 20
- Views: 8431
Group Mappack: Short-Term Author 2: The Authoring
I'm sure you remember Short-Term Author, but if you don't, check this link: http://forum.stabyourself.net/viewtopic.php?f=12&t=4516 Basically, a user submits a screenshot of a single screen's worth of level, and then the next user submits another screenshot, continuing the level by one screen, and a...
- 25 Jun 2019, 05:54
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 292330
Re: Mari0 Images Thread
World 5: Now with additional water levels!
yes i know you couldn't have brick blocks underwater in the original smb but that limitation hinders gameplay so i don't care
- 24 Jun 2019, 06:21
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 292330
Re: Mari0 Images Thread
Will you be able to find this bounty hidden deep within the oceans of World 4?
Find out in Retro Romp: World 4, coming soon!- 15 Jun 2019, 01:43
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 292330
Re: Mari0 Images Thread
They're actually somewhat complex. First, you have the pellet enemy itself, which is a 0 gravity enemy, that does not move on its own, with a spawn offset of 0.5, with a lifetime before it despawns. It also reflects off surfaces. The movement is achieved by an enemy spawner in the wall, behind the p...
- 11 Jun 2019, 12:39
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 292330
Re: Mari0 Images Thread
Retro Romp World 4: Now with extra difficulty!
- 31 May 2019, 11:40
- Forum: Mari0 discussion
- Topic: FINALLY! a new god damn mappack
- Replies: 1
- Views: 3374
Re: FINALLY! a new god damn mappack
i have come back from the dead to say that you shouldn't make a thread without any substantial content
that's it for now
that's it for now
- 25 May 2019, 13:19
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 292330
Re: Mari0 Images Thread
for your information, i am not dead, here are some new screenshots of a new mappack i am making, with an SMB1/SMM-esque theme
also mega ultra huge bump but who cares lol
- 19 Apr 2019, 22:06
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 811517
Re: Chat "Room" v5 - new forum smell
I prefer the sides being gray anyway, it's less bright.
- 07 Feb 2019, 07:40
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4947898
Re: [NEW UPDATE]Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)
Suggestion for next update: Considering slopes have just been enhanced, i'd like to see a tile property that flips a sloped tile upside down, so we can have upside down slopes.
- 06 Feb 2019, 10:50
- Forum: Mapping
- Topic: Mari0 64 (DISCONTINUED)
- Replies: 23
- Views: 11231
Re: Mari0 64 development has begun!!
I have a different complaint: There's basically nothing here, no screenshots, videos, images of any kind, no download, just you saying that your mappack development has begun, which honestly doesn't warrant a thread being made. Post it on your previous mappack thread, or on the stabyourself discord,...
Re: help in a little thing
No puedes hacer un medio bloque sin modding, solo es posible hacer un bloque completo. Perdón por el español roto, utilicé el traductor de google.
for your information i do not know spanish, i just used google translate
for your information i do not know spanish, i just used google translate
- 28 Jan 2019, 21:02
- Forum: Mapping
- Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
- Replies: 14
- Views: 6043
Re: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
World 3 has been released, including 11 levels. World 1 has recieved 3 new levels, and World 2 has recieved 1 new level, increasing the total level count to 30. The Minus World has also been introduced, with 5 glitchy levels to explore.
- 23 Jan 2019, 02:22
- Forum: Mapping
- Topic: [A99E] The Only Level Is Me
- Replies: 19
- Views: 9772
Re: The Only Level Is Me [I NEED HELP!]
I wouldn't set up big plans for multiple mappacks like this, as forcing yourself to make mappacks for long periods of time can result in getting burned out, and as a result, the mappack quality suffers. I recommend working on whatever mappacks you like, at whatever times you like, as you can take a ...
- 21 Jan 2019, 09:04
- Forum: Mapping
- Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
- Replies: 14
- Views: 6043
Re: [CE] Retro Romp (NOW WITH WORLD 2, 16 levels)
In what ways could I improve the use of piranha plants?
- 15 Jan 2019, 03:52
- Forum: Mapping
- Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
- Replies: 14
- Views: 6043
Re: [CE] Retro Romp (NOW WITH WORLD 2, 16 levels)
Version 1.1 is live, featuring an 8-level World 2, and an additional World 1 level, bumping up the total level count to 16. Now, onto world 3!
- 12 Jan 2019, 04:29
- Forum: Mapping
- Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
- Replies: 14
- Views: 6043
Re: [CE] Retro Romp (7 levels)
The cloud thing is intentional, it's part of the aesthetic. In the original SMB, a coin and a background object can't be on the same tile, nor can you move the scenery around, so the background object is deleted, so I wanted to replicate that.
- 12 Jan 2019, 01:01
- Forum: Mapping
- Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
- Replies: 14
- Views: 6043
[CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Retro Romp is a romhack-styled SMB mappack, aimed at more experienced players. As of now, it has 3 worlds, with 30 levels(35 if you include the Minus World). I plan on updating it later to add both new worlds, and new levels to existing ones. World 1: 10 levels(complete) World 2: 9 levels(complete) ...
- 24 Dec 2018, 12:06
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 292330
Re: Mari0 Images Thread
Nice take on Old Aperture, though I think the green tiles should be desaturated a bit.
- 06 Dec 2018, 22:42
- Forum: Mapping
- Topic: [A99E] ! The 12 Maps Of Christmas !
- Replies: 20
- Views: 6961
Re: ! The 12 Maps Of Christmas ! [-DEMO-]
You finally learned how to set up your thread properly the first time. Good job. I'm building the world's smallest trophy for you.
- 15 Nov 2018, 11:48
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4947898
Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
also i think that the animations tab from se would be pretty cool, by the looks of it (i myself don't have se D:) Im planning to add them in the next update This might be the thing that makes me switch from CE to A99E, there are so many appealing features in A99E, but the lack of animations really ...
- 04 Nov 2018, 10:35
- Forum: Mapping
- Topic: my new mappack demo
- Replies: 5
- Views: 3371
Re: my new mappack demo
Like Hugo said, add some screenshots. And tell us what version this is for. EDIT: I decided to play this mappack, here is my review(I will tear into this mappack quite a bit, be warned). Oh, and by the way, this mappack is for A99E. Also, don't use mediafire, they force you to disable your adblock a...
- 01 Nov 2018, 12:58
- Forum: Mapping
- Topic: Super Mario Bros 5 [Alesan99's Entities]
- Replies: 3
- Views: 3526
Re: Super Mario Bros 5 [Alesan99's Entities]
I agree with Qwerty. You should actually make something before you make a thread about it. Doing this is just a waste, and it clogs up the board with empty threads.
- 25 Oct 2018, 10:04
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4307448
Re: Chat "Room" v3
I joined in January 31, 2013, does that count? Am I one of the grumpy old men now?
- 22 Oct 2018, 10:36
- Forum: Mapping
- Topic: [A99E] Up And Away 3
- Replies: 11
- Views: 4121
Re: up and away is back! UP AND AWAY 3 DEMO
Screenshots. Please.
- 21 Oct 2018, 16:18
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4947898
Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Hey Alesan. I really enjoyed some of the features introduced in the new update. The improved link system is great, the Mario Odyssey mappack was fun, and the Cappy cheat was fun to mess around with. However, I also have a suggestion for a future update. Many of the features in this mod(and a lot of ...
- 10 Oct 2018, 19:45
- Forum: Mapping
- Topic: [A99E] 1-1 Trolled
- Replies: 1
- Views: 2827
Re: 1-1 trolled
What Mari0 version is this for? 1.6? SE? CE? A99E?
And at least 1 screenshot, please.
edit: it's for A99E, it took me about 30 minutes to beat it, the code is 1785
And at least 1 screenshot, please.
edit: it's for A99E, it took me about 30 minutes to beat it, the code is 1785
- 10 Oct 2018, 18:31
- Forum: Modding
- Topic: I wanted to add some features to SE, so I did
- Replies: 9
- Views: 5677
- 10 Oct 2018, 07:31
- Forum: Modding
- Topic: I wanted to add some features to SE, so I did
- Replies: 9
- Views: 5677
Re: I wanted to add some features to SE, so I did
Perhaps ask about it in the STYS discord server? I think these features would be great for CE.
- 19 Sep 2018, 06:34
- Forum: Modding
- Topic: Tasb0t - Mari0 1.6.2 TASing tools
- Replies: 6
- Views: 6844
Re: Tasb0t - Mari0 1.6.2 TASing tools
No, it's not an actual bot, it's just a name.
- 08 Sep 2018, 13:01
- Forum: Mari0 discussion
- Topic: Need help with Mari0 on Android
- Replies: 3
- Views: 3933
Re: WELL I NEED FCKING HELP
We would be more willing to help you if you weren't so... abrasive.
- 31 Aug 2018, 11:13
- Forum: Mapping
- Topic: Custom Boss Prototype
- Replies: 6
- Views: 3635
Re: Custom Boss Prototype
Screenshots, please.
- 26 Aug 2018, 10:21
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 161660
Re: Mari0: Community Edition (formerly SE Bugfixes)
It never said that A99E was built in, maybe you're talking about Alesan99's enemy.lua that was introduced in SE Beta 9.
- 26 Aug 2018, 05:32
- Forum: Mapping
- Topic: Mario Party mappack
- Replies: 5
- Views: 3703
Re: Mario Party mappack
Your image is broken. Also, don't post a thread if you have nothing for people to play/use.
- 26 Aug 2018, 05:30
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 161660
Re: Mari0: Community Edition (formerly SE Bugfixes)
You can't actually do that, because A99E was built off of 1.6, not SE or CE.
- 12 Aug 2018, 14:35
- Forum: Modding
- Topic: Haven't kept up with Mari0 for 4-5 years - is Mari0 1.6 with mods still the best way to play?
- Replies: 5
- Views: 6208
Re: Haven't kept up with Mari0 for 4-5 years - is Mari0 1.6 with mods still the best way to play?
For making your own mappacks, i'd say Community Edition is the way to go. A lot of the content in A99E isn't very useful beyond "more features yay" and half of it, you likely won't ever use. Community Edition, which is built off of SE, has more in-depth, meaningful features that are more useful to m...
- 02 Aug 2018, 09:52
- Forum: Mapping
- Topic: [SE Comm. Edition] Project SNES Demo 2.0
- Replies: 2
- Views: 3151
[SE Comm. Edition] Project SNES Demo 2.0
After taking a long break from developing Project SNES, I felt that I wasn't happy with the original, so I decided to make a new one. Because the new Project SNES is quite different from the old one, I decided that I should make a new demo, to reflect the new content. Screenshots https://imgur.com/f...
- 16 Jul 2018, 09:59
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537763
Re: Tileset Respositorium
Give credit for that, because I spent about 2 hours making it.
- 12 Jul 2018, 09:23
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537763
Re: Tileset Respositorium
If your tileset is huge, you should either crop all the unused space, or put it in a collapse.
Nice tileset, by the way.
Nice tileset, by the way.
- 09 Jul 2018, 08:14
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537763
Re: Tileset Respositorium
You could have a look here. If not, you could always make your own.
- 09 Jul 2018, 02:48
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537763
Re: Tileset Respositorium
How can i make multi colored tilesets sorta like how SJB does it? It's actually really simple. Open paint.net(thats the one i use, i'm pretty sure other editors have similar features) and create your tileset. Every tile should use the same colors because you'll be recoloring it. Once your tiles are...
- 08 Jul 2018, 02:42
- Forum: Mapping
- Topic: Map Contest #5
- Replies: 18
- Views: 7406
Re: Map Contest #5
Yes. It does mean you can't enter.
- 07 Jul 2018, 05:23
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4947898
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
It's very subtle, SMB makes you fall slower like in the original SMB, Mari0 is the vanilla setting, SMB2J makes you bounce higher when stomping on enemies, otherwise it's the same as SMB. Mari0-SMB2J is a combo of both. Mario Maker uses the same falling speed and control feel as Super Mario Maker.
- 04 Jun 2018, 13:56
- Forum: Modding
- Topic: [2.0]Mari0 Premium Edition - MARI0 PrE IS BACK
- Replies: 94
- Views: 44926
Re: [2.0]Mari0 Premium Edition - MARI0 PrE IS BACK
And nobody's just gonna do it for you just because you asked them. Either you do it, or nobody does it.