Search found 29 matches
- 15 Jan 2013, 01:27
- Forum: Mari0 discussion
- Topic: A suggestion topic
- Replies: 0
- Views: 13235
A suggestion topic
Here is a place where we can post suggestions for MariO.
- 15 Jan 2013, 01:21
- Forum: Mari0 discussion
- Topic: Suggestions for everyone!
- Replies: 1
- Views: 1040
Suggestions for everyone!
Everyone is allowed to post suggestions as they please.
- 15 Jan 2013, 00:56
- Forum: Mari0 discussion
- Topic: Will Mari0 SE has door?
- Replies: 60
- Views: 15453
Re: Will Mari0 SE has door?
The "Is that a fact your presenting part was the joke.I was completely serios about that other stuff.And for the record that reply was not aimed towards anybody in particular.BobTheLawyer wrote:Don't explode just to be "messin' " with people.
Fuck me i just bumped it again.
- 15 Jan 2013, 00:52
- Forum: Mapping
- Topic: Time to RAGE QUIT
- Replies: 18
- Views: 7656
Re: Time to RAGE QUIT
Dude never ever post this shit again.This is awful, fucking awful.It's just a whole bunch of entities randomly placed that's not good level design at all.Hard packs can be good but it takes skill.Something you will never have.Re god damn diculas! Consider these: Don't bump topics Don't be a prick D...
- 14 Jan 2013, 17:35
- Forum: Mari0 discussion
- Topic: Will Mari0 SE has door?
- Replies: 60
- Views: 15453
Re: Will Mari0 SE has door?
Mario doesn't look like crap.Is this a fact your presenting? Don't get on my case for saying my opinion on it. You brought it up in the first place: Ok seriosly what is with this whole it can't do this it HAS to be 100%original smb.The controls are just as bad as in mario 1 yet we are not fixing it...
- 14 Jan 2013, 14:40
- Forum: Mapping
- Topic: Time to RAGE QUIT
- Replies: 18
- Views: 7656
Re: Time to RAGE QUIT
Dude never ever post this shit again.This is awful, fucking awful.It's just a whole bunch of entities randomly placed that's not good level design at all.Hard packs can be good but it takes skill.Something you will never have.Re god damn diculas!
- 14 Jan 2013, 14:33
- Forum: Mapping
- Topic: Map:SuperHardBros a1.3
- Replies: 51
- Views: 9370
Re: Map:SuperHardBros a1.3
I just looked at the screenshots and i can already tell this map pack is bullshit.Im making a kaizo map but it actually focuses on enemy placement and challenge. And for god's sake you have an edit button USE IT!I am genuinely annoyed by the poster just from hearing people talk about it.
- 14 Jan 2013, 14:15
- Forum: Mari0 discussion
- Topic: [IDEA] High-Quality Music
- Replies: 5
- Views: 2012
Re: [IDEA] High-Quality Music
I put Crash Twinsanity classroom chaos in my mappack for music and it works fine.
- 14 Jan 2013, 13:50
- Forum: Mari0 discussion
- Topic: Will Mari0 SE has door?
- Replies: 60
- Views: 15453
Re: Will Mari0 SE has door?
I remember when WillWare used the NSMBDS tileset to make a mappack and that looked pretty cool. However if you're not using all the same bit count of tile it looks inconsistant and terrible. Ok seriosly what is with this whole it can't do this it HAS to be 100%original smb.The controls are just as ...
- 14 Jan 2013, 13:36
- Forum: Mari0 discussion
- Topic: Oh, look, more suggestions
- Replies: 59
- Views: 11202
Re: Oh, look, more suggestions
What the fuck happened to this topic? The only reason you guys are posting in it is because of a necro. Nothing more. some one came up with a few suggestions of their own what's the harm in that? Not anything, really. Except they could've just made a topic themselves instead of leaving the topic's ...
- 14 Jan 2013, 11:22
- Forum: Mari0 discussion
- Topic: Will Mari0 SE has door?
- Replies: 60
- Views: 15453
Re: Will Mari0 SE has door?
I remember when WillWare used the NSMBDS tileset to make a mappack and that looked pretty cool. However if you're not using all the same bit count of tile it looks inconsistant and terrible. Ok seriosly what is with this whole it can't do this it HAS to be 100%original smb.The controls are just as ...
- 14 Jan 2013, 11:08
- Forum: Mari0 discussion
- Topic: Oh, look, more suggestions
- Replies: 59
- Views: 11202
Re: Oh, look, more suggestions
I really want some necro waffers.Jesus dude just take a chill pill.Remember it goes in your mouth not your.......what were we talking about again?Shadoo wrote:What the fuck happened to this topic?
The only reason you guys are posting in it is because of a necro. Nothing more.
- 13 Jan 2013, 19:23
- Forum: Mari0 discussion
- Topic: Oh, look, more suggestions
- Replies: 59
- Views: 11202
Re: Oh, look, more suggestions
Here steal this 221,221,221,221,221,221,221,221,221,221,221,221,1,1,1,1,1,1,1,1,1,1,1,1,1,221,1,1,1,1,1,1,1,1,1,1,221-6,1,1,1,1,1,1,1,1,1,1,1,1,1,224,221-40,1,1-40,1,221-40,221,221-40,221,221-40,221,224,221,221,221,221,221,221,221,221,221,221,221,221,221,224,224,224,224,224,224,224,224,224,224,224,...
- 13 Jan 2013, 18:51
- Forum: Mari0 discussion
- Topic: Oh, look, more suggestions
- Replies: 59
- Views: 11202
Re: Oh, look, more suggestions
oh well I never played portal 2 custom maps so I wouldn't know BUT STILL UST USE A FRIKKEN LAZER ....really. You can't be this stupid.... Let me explain what he wants. He wants a red version of the emancipation grills: The red grill would turn Big Mario into Small Mario, not kill him. Which means B...
- 13 Jan 2013, 07:33
- Forum: Mari0 discussion
- Topic: Oh, look, more suggestions
- Replies: 59
- Views: 11202
Re: Oh, look, more suggestions
No I explain it in perenthisis.Read the whole thing before commenting!Turret Opera wrote:"red version of those things that black portals" aka lasers
- 13 Jan 2013, 07:11
- Forum: Mapping
- Topic: A0zora (To be recreated)
- Replies: 307
- Views: 64401
Re: A0zora; A complete 32 level set (v0.12 demo now availabl
Wait that comment was 3 pages ago?Whooooops! ha ha sorry.
- 13 Jan 2013, 07:10
- Forum: Mapping
- Topic: A0zora (To be recreated)
- Replies: 307
- Views: 64401
Re: A0zora; A complete 32 level set (v0.12 demo now availabl
all easily fixed with booze and not posting about it on unrelated forum threads Where's the fucking off button on this kid.Someone find it and push it before i do.Im sorry to sound mean but everything coming out of is mouth is absolutely autismul. I trust your not a kid seeing as though you replied...
- 13 Jan 2013, 06:58
- Forum: Mari0 discussion
- Topic: Proper palette for Underwater objects
- Replies: 26
- Views: 5526
Re: Proper palette for Underwater objects
My point was to show an example of what it could be like.Focus on the example and how it applies to MariO and not the romhacking aspect.xXxrenhoekxXx wrote:rom hacking is completely different to making a game justin (you also forget there's a colour limit)
- 13 Jan 2013, 05:58
- Forum: Mapping
- Topic: Where can i find some custom music
- Replies: 3
- Views: 1158
Re: Where can i find some custom music
Thank you for your help.I picked out some great ones like crash twinsanity classroom chaos,rooftop rampage,Rockslide rumble and more!I almost have too many!Bonko wrote:Use the music anywhere on the site. It's free.
http://www.gamethemesongs.com/
- 12 Jan 2013, 20:24
- Forum: Mari0 discussion
- Topic: Oh, look, more suggestions
- Replies: 59
- Views: 11202
Re: Oh, look, more suggestions
A list of ideas: Customizable bullet bills.(speed,homing,duribility ) --Possible in SE via Custom Entity creation (AFAIK) Those screen scrolling pipes from mario 3. --Probably not gonna happen. Customizable hammer bros.(hammers thrown,follow mario,lock on hammers,) --Same reason as Custom Bullet bi...
- 12 Jan 2013, 20:17
- Forum: Mari0 discussion
- Topic: Will Mari0 SE has door?
- Replies: 60
- Views: 15453
Re: Will Mari0 SE has door?
I like the big red doors from super mario world.Also we need SMW tiles to be in the game.
- 12 Jan 2013, 20:14
- Forum: Mari0 discussion
- Topic: Proper palette for Underwater objects
- Replies: 26
- Views: 5526
Re: Proper palette for Underwater objects
Hey here's an idea.How about you let us right click on the object to change it's palette.And you can make your own pallates for blocks and they would be copied into a "changed pallate blocks section of the level editor.Same goes with entities. I don't really see that happening. I do have a tileset ...
- 12 Jan 2013, 13:48
- Forum: Mapping
- Topic: A0zora (To be recreated)
- Replies: 307
- Views: 64401
Re: A0zora; A complete 32 level set (v0.12 demo now availabl
Where's the fucking off button on this kid.Someone find it and push it before i do.Im sorry to sound mean but everything coming out of is mouth is absolutely autismul.trosh wrote:all easily fixed with booze and not posting about it on unrelated forum threads
- 12 Jan 2013, 11:21
- Forum: Mapping
- Topic: WIP: The Journey (Super Seecret Update!)
- Replies: 77
- Views: 20118
Re: SMB Seasons (completed work 4 worlds)
For some reason it doesn't show up when i select a map pack.It's in the correct folder though.
- 12 Jan 2013, 11:06
- Forum: Mapping
- Topic: Where can i find some custom music
- Replies: 3
- Views: 1158
Where can i find some custom music
I figure this would bee for those who want to add custom music for their map.So this could be a little custom music database of sorts.
Also i'd love it if worldpece would contribute.His videos are amazing.Also other contributers are welcome.
Also i'd love it if worldpece would contribute.His videos are amazing.Also other contributers are welcome.
- 12 Jan 2013, 10:50
- Forum: Mari0 discussion
- Topic: Oh, look, more suggestions
- Replies: 59
- Views: 11202
Re: Oh, look, more suggestions
A list of ideas: Customizable bullet bills.(speed,homing,duribility ) Those screen scrolling pipes from mario 3. Customizable hammer bros.(hammers thrown,follow mario,lock on hammers,) entities and tiles from other mario games organized as such. backgrounds from Super Mario World and others. Red ver...
- 12 Jan 2013, 10:25
- Forum: Mari0 discussion
- Topic: Will Mari0 SE has door?
- Replies: 60
- Views: 15453
Re: Will Mari0 SE has door?
I like the idea of doors.They can be useful in some situations where a pipe just doesn't look fitting.
- 12 Jan 2013, 10:21
- Forum: Mari0 discussion
- Topic: [Suggestion]Custom Music Every Level
- Replies: 10
- Views: 2511
Re: [Suggestion]Custom Music Every Level
When is SE gonna be relesed?Sorry i'm new.And my spelling for certain words may be wrong.
- 12 Jan 2013, 10:17
- Forum: Mari0 discussion
- Topic: Proper palette for Underwater objects
- Replies: 26
- Views: 5526
Re: Proper palette for Underwater objects
Hey here's an idea.How about you let us right click on the object to change it's pallete .And you can make your own pallates for blocks and they would be copied into a "changed pallate blocks section of the level editor.Same goes with entities.