Search found 26 matches

by mallo
18 Aug 2013, 01:24
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

That's what portalgun pedestals are for - so you can start with no gun, and later get it. If you put no pedestal, there's no portalgun, simple.
by mallo
18 Aug 2013, 01:21
Forum: Technical support
Topic: Mari0 broken cheats
Replies: 10
Views: 7379

Re: Mari0 broken cheats

This newest version, I'm pretty sure it was 2.8.0
by mallo
15 Aug 2013, 21:18
Forum: Technical support
Topic: Mari0 broken cheats
Replies: 10
Views: 7379

Re: Mari0 broken cheats

Here's something I noticed about that "memory cannot be 'read'" bug - it happens only LOVE 2.8 with LuaJIT.
by mallo
14 Aug 2013, 23:35
Forum: Mari0 discussion
Topic: Blogpost mega thread
Replies: 191
Views: 37030

Re: Blogpost mega thread

I'm sorry to revive so old news but hasn't anyone noticed how Mario's death animation was changed from jumping up a bit first?
Superjustinbros wrote:Image
by mallo
14 Aug 2013, 23:19
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

Yup
by mallo
14 Aug 2013, 18:03
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

"Image"?
by mallo
14 Aug 2013, 15:25
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

Yeah, I mean that. (It could also be used for the splitscreen one)
by mallo
14 Aug 2013, 14:37
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

Oh, by the way, since multiplayer mode is coming it should have different player starts. If there's more players than the player starts, well, look: Two player starts 4 players connect 1st player goes to first player start 2nd player goes to second PS 3rd player goes to first PS 4th goes to second P...
by mallo
14 Aug 2013, 00:44
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

Oh, I remember my second idea now! You have to get in that script editor a event for blocks to disappear, best from some region. And how about megaman-style disappearing blocks? And a script that blocks that become physical object that uses gravity and they can fall through portal and all. That remi...
by mallo
13 Aug 2013, 23:38
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

ground-pound gel?
by mallo
13 Aug 2013, 23:22
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

If I'm not mistaken, having it as a gel creates the following situation: The dispenser would dispense the gel towards the floor. The floor would have the gel on it. Now it has no collision, so you can't place a portal on it. On top of that, the gel falls through to the next block, and the next bloc...
by mallo
13 Aug 2013, 22:38
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

Yeah.
And gel is known for that that you can put it anywhere you want. This can also make timed puzzles.
Your idea would make it needed to have floors/walls walkable through since the whole beginning. You can't do the thing I did on my crappy image. (Pressing the button to reach the shroom)
by mallo
13 Aug 2013, 22:09
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

WillWare wrote:Better idea: Make a tile that looks exactly the same, with no collision, possibly with the "foreground" property. Functionally equivalent.
Nope. You can't put it on any wall.
by mallo
13 Aug 2013, 21:19
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

It could also be used as traps.

(Man, I sound like an idiot.)
by mallo
13 Aug 2013, 17:26
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

Yeah, they could, if not the fact that they're not GEL you cannot make puzzles like "shoot at specified angle or won't work" puzzles. And if you shoot the portal somewhere else they break.
by mallo
13 Aug 2013, 17:05
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263996

Re: Ideas/Things to add to Mari0

Image
And now, because you didn't understood anything, I'll tell you: A gel that makes floor/walls/whatever fallable through.

Mm, I had another idea, but forgot it. Damn.
by mallo
13 Aug 2013, 16:31
Forum: Technical support
Topic: Mari0 broken cheats
Replies: 10
Views: 7379

Re: Mari0 broken cheats

I also have the problem when turning game off. (with memory not being able to be 'read) It doesn't happen with source code version. Summary Operating System Windows XP Home Edition 32-bit Dodatek Service Pack 3 CPU Intel Pentium 4 524 Prescott 90nm Technology RAM 2,00GB Single-Channel DDR2 @ 266MHz ...
by mallo
12 Aug 2013, 21:23
Forum: Technical support
Topic: Ortho robot is very slow
Replies: 4
Views: 5119

Re: Ortho robot is very slow

I can't find 0.7.2 with LuaJit.
I ran 0.8.0 with LuaJit as well as 0.7.2 w/o and not effect.
I think I'll have to get better... uh... something.
by mallo
12 Aug 2013, 18:25
Forum: Technical support
Topic: Ortho robot is very slow
Replies: 4
Views: 5119

Re: Ortho robot is very slow

Summary Operating System Windows XP Home Edition 32-bit Dodatek Service Pack 3 CPU Intel Pentium 4 524 Prescott 90nm Technology RAM 2,00GB Single-Channel DDR2 @ 266MHz (4-4-4-12) Motherboard ASUSTeK Computer INC. P5VD2-MX (Socket 775) 40 °C Graphics SyncMaster (1440x900@60Hz) 128MB NVIDIA GeForce 7...
by mallo
12 Aug 2013, 14:15
Forum: Technical support
Topic: Ortho robot is very slow
Replies: 4
Views: 5119

Ortho robot is very slow

I hope someone can help me. I have a problem with Ortho Robot (which is great game): the game is very slow. (Surprising!) I checked with FRAPS, and i get 4 FPS. I toyed with source and deleted the scanlines, it got to 6 FPS. Still very slow. Is this because of using huge 1024x1024 images? Oh, by the...
by mallo
11 Jan 2013, 19:19
Forum: Modding
Topic: RPG Mod. (Bob's Update)
Replies: 42
Views: 17229

Re: RPG Mod. (Bob's Update)

Ya' know, this could be base for some zelda-kind mappack. :D
by mallo
11 Jan 2013, 18:11
Forum: Modding
Topic: RPG Mod. (Bob's Update)
Replies: 42
Views: 17229

Re: RPG Mod. (Bob's Update)

The game crashed for me, when i touched Piranha Plant when i had starman. You should make Piranha Plants mortal, i think that's the source of problem.
by mallo
07 Jan 2013, 18:57
Forum: Mari0 discussion
Topic: [Suggestion] Something with the "Start level screen"
Replies: 61
Views: 17400

Re: [Suggestion] Something with the "Start level screen"

Is this related? If so could you possibly explain the idea? I meant that i also had this idea for level names. Hmm, what about map scripts, like in SMW? Or animated level screens, so we can do something like in Mario Clash? (The monster which are on current level walk before the actual level starts)
by mallo
06 Jan 2013, 22:30
Forum: Mari0 discussion
Topic: [Suggestion] Something with the "Start level screen"
Replies: 61
Views: 17400

Re: [Suggestion] Something with the "Start level screen"

I had nice idea for my levelpack... (which uses some more coding)... Oh well... Can't wait to see Mari0 SE!

(Hm... wait... map system...)
by mallo
09 Dec 2012, 23:54
Forum: Mari0 discussion
Topic: Map Editor
Replies: 14
Views: 2714

Re: Map Editor

Oh. Where i can change that?
by mallo
09 Dec 2012, 22:04
Forum: Mari0 discussion
Topic: Map Editor
Replies: 14
Views: 2714

Map Editor

I don't believe no one said about it before, but meh, I'm too lazy to use search button. :P So when i test sublevel and die/press esc, it comes back to normal level (w/o sublevel). Is this something with my code? Or maybe it's plan to destroy whole universe by having to click maps and then sublevel ...