Search found 10 matches

by josh3000
22 Feb 2013, 00:38
Forum: Modding
Topic: graphic code help please
Replies: 5
Views: 1311

Re: graphic code help please

Huh, that doesn't seem to work either. *stabs myself*
by josh3000
21 Feb 2013, 08:47
Forum: Modding
Topic: graphic code help please
Replies: 5
Views: 1311

Re: graphic code help please

Cheers, I'll try that. If it's really that easy, then Lua is more intuitive than I thought.
by josh3000
19 Feb 2013, 20:17
Forum: Modding
Topic: graphic code help please
Replies: 5
Views: 1311

Re: graphic code help please

Bump 'cos of a lack of response for 5 days.
by josh3000
15 Feb 2013, 07:34
Forum: Modding
Topic: graphic code help please
Replies: 5
Views: 1311

graphic code help please

Partly inspired by the post asking to make double graphics for boxes, I wanted to add an Old Aperture option to the entities. Hold your fire, I'm doing most of this on my own. I've already modded entity.lua and main.lua to tell the game there's another graphic for the gel dispenser. The game doesn't...
by josh3000
24 Nov 2012, 20:39
Forum: Mapping
Topic: Mac mapping!
Replies: 0
Views: 13159

Mac mapping!

I've noticed quite a few "maybe someone on Mac can help" comments to, well, a lot of things, so I'd like to shed some light on how to work with mappacks (and touch on modding a bit) for those of us using OSX. I'm using OSX 10.7.2 (Lion,) but these should work on most builds. First you need to identi...
by josh3000
20 Nov 2012, 20:55
Forum: Modding
Topic: automatik and Turtle95's GLaDOS voice v9
Replies: 20
Views: 5719

Re: automatik and Turtle95's GLaDOS voice v9

I got an error that says "Extension "DS_Store" not supported," then upon zipping the .love it says that it's "not a directory."

I AM on a Mac, so that may be a factor, but that hasn't happened with any of the other mods.
by josh3000
20 Nov 2012, 16:53
Forum: Modding
Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
Replies: 643
Views: 117697

Re: Turtle95's Extra Entities! [Deploying Surprise..]

Yeah I noticed that, and I have a hunch it involves more than just shifting some files around. I mostly just want the entities from Mari0MS and the SJB to be implemented in Extra Entities. I've already put in the tileset for the Up pipes, so it's definitely working. EDIT: In an effort to avoid a dou...
by josh3000
20 Nov 2012, 06:52
Forum: Modding
Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
Replies: 643
Views: 117697

Re: Turtle95's Extra Entities! [Deploying Surprise..]

Well yes, being updated frequently is important. But as a matter of fact, I'm liking the music in your mod too.
by josh3000
19 Nov 2012, 22:03
Forum: Modding
Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
Replies: 643
Views: 117697

Re: Turtle95's Extra Entities! [Deploying Surprise..]

It wasn't initially, but pretty soon it became indispensable. I started playing with the level editor and when I realized I was making a full-on game, I started installing mods and this was the first one that caught my eye. I'd like to work in elements from Mari0MS if I can help it, but I'm only as ...
by josh3000
19 Nov 2012, 04:56
Forum: Modding
Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
Replies: 643
Views: 117697

Re: Turtle95's Extra Entities! [Deploying Surprise..]

First post yay.

I very much approve of this mod.

I notice the outlines of the red blocks in the 'off' state are stopping the portal beam. Dunno if that's on purpose, but I'd like to not have to build my levels around that if i can help it. (World 2-4 finished!)