Search found 15 matches
- 05 Mar 2013, 05:22
- Forum: Modding
- Topic: RPG Mod. (Bob's Update)
- Replies: 42
- Views: 17424
Re: RPG Mod. (Bob's Update)
Nice to see someone using my first project =) I am planning to update the Mari0 RPG when the SE comes out with the multiplayer feature. Good luck with this =) Glad to see this is gonna be updated for SE. I still don't know if I'll update it, but the idea is to make it with the multiplayer feature t...
- 04 Mar 2013, 15:38
- Forum: Modding
- Topic: RPG Mod. (Bob's Update)
- Replies: 42
- Views: 17424
Re: RPG Mod. (Bob's Update)
Nice to see someone using my first project =)
I am planning to update the Mari0 RPG when the SE comes out with the multiplayer feature.
Now I am working on some little games that I will maybe post on Game Development forum..
Good luck with this =)
I am planning to update the Mari0 RPG when the SE comes out with the multiplayer feature.
Now I am working on some little games that I will maybe post on Game Development forum..
Good luck with this =)
- 18 Apr 2012, 16:34
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16505
Re: [RPG][1.6] Mari0 RPG 0.3
Status: Waiting the Multiplayer update.
- 26 Mar 2012, 14:20
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16505
Re: [RPG][1.6] Mari0 RPG 0.3
If self.y > topofscreen love.graphics.draw(arrow, self.x, topofscreen) end Actually its easier if self.y < 0 then love.graphics.draw(arrow, self.x, 0) end Where do i put this code? I'd like to add it to my .love of homemade edits. Between the begin and the end.. LoL If you kill a flying turtle by t...
- 25 Mar 2012, 22:44
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16505
Re: [RPG][1.6] Mari0 RPG 0.3
Actually its easierCamewel wrote:If self.y > topofscreen
love.graphics.draw(arrow, self.x, topofscreen)
end
if self.y < 0 then
love.graphics.draw(arrow, self.x, 0)
end
- 25 Mar 2012, 21:51
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16505
Re: [RPG][1.6] Mari0 RPG 0.3
[*] Version 0.3[/b] - 25 Mar 2012
- Mobs and Player have HP now
- A red arrow will show your position if you are out of screen
- Some collision changes
- And maybe others things that I don't remember now ^^
- Mobs and Player have HP now
- A red arrow will show your position if you are out of screen
- Some collision changes
- And maybe others things that I don't remember now ^^
- 15 Mar 2012, 14:22
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16505
Re: [RPG][1.4] Mari0 RPG 0.2
What about weapons, armors, shields, helmets and boots?xXxrenhoekxXx wrote:called it!MiniDemonic wrote:You should contact the gun mod maker and combine this one with the gun mod, that would be awesome.
Some one finnally said it!!!
- 14 Mar 2012, 05:34
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16505
Re: [RPG][1.4] Mari0 Rpg
I can review this later, but for now its only one scale..chaiguy wrote:Lol lame that it isn't just all post-processed.Hylario wrote: Isn't a bug, I had to disable it since I made all the GUI with the scale 2 ^^ I know it's sucks, but all that scale math was so hard to understand..
- 14 Mar 2012, 04:15
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16505
Re: [RPG][1.4] Mari0 Rpg
I recently downloaded this mod and it is actually pretty cool. I just wanted to let you know what "Scale" isn't working. Whenever I play Mari0 in the original client it works fine but when running yours it won't increase or decrease the window size. It is just stuck at 2. Is this a bug? Isn't a bug...
- 13 Mar 2012, 14:29
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16505
Re: [RPG][1.4] Mari0 Rpg
This has an interesting feel to it. If there was ever a custom map you could have a long jump that wouldn't be possible without a certain level jump skill, so you would have to go back and grind. Nice idea.. I'll do this.. Now I am trying to implement hpBar on all mobs. http://i.imgur.com/q0wPV.gif
- 11 Mar 2012, 21:37
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16505
Re: [RPG][1.4] Mari0 Rpg
11/03/2012
[*] Version 0.2
- Stats and Skills menus
- Jump Skill
- Fireball Skill
- Minor bugs fixed
[*] Version 0.2
- Stats and Skills menus
- Jump Skill
- Fireball Skill
- Minor bugs fixed
- 08 Mar 2012, 03:59
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16505
Re: [RPG] Mari0 Rpg
Thanks to everyone who sent sugestions.
I'll add the stat points and some bonuses.
I'll update this post as soon as I get something good done.
I'll add the stat points and some bonuses.
I'll update this post as soon as I get something good done.
- 07 Mar 2012, 23:43
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16505
Re: [RPG] Mari0 Rpg
Nothinh yet, but I pretend to implement something. I need sugestions.Hen Barrison wrote:What dose levelIng up do?
- 07 Mar 2012, 18:26
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16505
[RPG][1.6] Mari0 RPG 0.3
Mari0 RPG 0.3 I started this mod just to test and see what you guys think about it. http://i.imgur.com/b9Iwf.jpg http://i.imgur.com/n0fbK.png Download: [*].exe http://www.mediafire.com/download.php?ettq4sozs645fvy [*].love http://www.mediafire.com/download.php?eimdyw2cfhjcmu8 Installation: [*].exe ...
- 07 Feb 2012, 18:05
- Forum: Mari0 discussion
- Topic: Art Contest
- Replies: 69
- Views: 12348