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by Smear-Gel
15 Apr 2017, 15:44
Forum: Mapping
Topic: hyper tag (lazer tag in mari0 for se extended)
Replies: 5
Views: 473

Re: hyper tag (lazer tag in mari0 for se extended)

This looks fascinating, will definitely check it out
by Smear-Gel
11 Apr 2017, 14:08
Forum: Mari0
Topic: Help for an old User
Replies: 19
Views: 917

Re: Help for an old User

Im thinking back and realise that I lost the most up to date version of that map. This might just be one from before I converted.
by Smear-Gel
10 Apr 2017, 01:27
Forum: Mari0
Topic: Help for an old User
Replies: 19
Views: 917

Re: Help for an old User

Like, a Zip of the Level?

I can do that. I'd have to find a site I can upload to though
by Smear-Gel
10 Apr 2017, 00:27
Forum: Mari0
Topic: Help for an old User
Replies: 19
Views: 917

Re: Help for an old User

Welp.

I'm gonna have to redo my stage again, yeesh. Did the converter get updated or do I have the most recent one?
by Smear-Gel
09 Apr 2017, 23:53
Forum: Mari0
Topic: Help for an old User
Replies: 19
Views: 917

Re: Help for an old User

Image

I mean, it could be a simple thing I'm missing.
by Smear-Gel
09 Apr 2017, 20:25
Forum: Mari0
Topic: Help for an old User
Replies: 19
Views: 917

Re: Help for an old User

That's not what's happening, I'm pretty sure I'm using Beta 9, but then I load Beta 9 Bugfixes and it crashes.
by Smear-Gel
09 Apr 2017, 05:01
Forum: Mari0
Topic: Help for an old User
Replies: 19
Views: 917

Re: Help for an old User

Huh, it was. But what would make a mappack load with the most recent version of SE but not SE Bugfixes?
by Smear-Gel
09 Apr 2017, 01:36
Forum: Mari0
Topic: Help for an old User
Replies: 19
Views: 917

Re: Help for an old User

Actually, trying to ru it crashed my game, huh.
by Smear-Gel
09 Apr 2017, 01:30
Forum: Mari0
Topic: Help for an old User
Replies: 19
Views: 917

Re: Help for an old User

That's good then. I'm mainly looking for the one most people are using anyways. So I can start re-doing my old maps in SE. Maybe I should make a thread for the ones Ive already done
by Smear-Gel
08 Apr 2017, 23:45
Forum: Mari0
Topic: Help for an old User
Replies: 19
Views: 917

Re: Help for an old User

Sweet. I can check it out. And thanks.
by Smear-Gel
08 Apr 2017, 22:26
Forum: Mari0
Topic: Playing Mari0 with the Joy-Cons
Replies: 7
Views: 933

Re: Playing Mari0 with the Joy-Cons

It's still pretty cool to know that it works a least.
by Smear-Gel
08 Apr 2017, 22:05
Forum: Mari0
Topic: Help for an old User
Replies: 19
Views: 917

Help for an old User

I havent been on here in a long time and I want to get back into this, but I'm a bit lost as to what I'm supposed to use right now. What is the definitive version, or the one most people are using? Or what's compatible with most maps? I'm seeing one thread about SE Bugfixes, but then I'm seeing SE E...
by Smear-Gel
30 Jan 2017, 23:04
Forum: Mari0
Topic: Mari0:SE version thread
Replies: 53
Views: 23261

Re: Mari0:SE version thread

I havent been here in ages, mainly because for some reason, the game suddenly decided to run super slowly on all my computers. And some map packs will just show up as white boxes. Any idea what's going on? I'd love to start making again.
by Smear-Gel
06 Jan 2015, 03:27
Forum: Mapping
Topic: [WIP] We Need To Go Deeper
Replies: 198
Views: 32023

Re: [WIP] We Need To Go Deeper

I actually put together all the parts so far and saved it ages ago if any of you needs it. I'm saying so because half the links are dead.
by Smear-Gel
11 Oct 2014, 19:25
Forum: Mapping
Topic: [WIP] We Need To Go Deeper
Replies: 198
Views: 32023

Re: [WIP] We Need To Go Deeper

It's a serious shame this died when it was coming along so well. Still probably one of my favourite maps from what I saw and definitely the best community map.
by Smear-Gel
11 Oct 2014, 18:47
Forum: Mapping
Topic: Goomba Industries [SE]
Replies: 135
Views: 19919

Re: Goomba Industries [SE]

Help is always good. And it's not a huge problem that you've slowed down. Large scale projects usually take a lot of time.
by Smear-Gel
01 Sep 2014, 21:33
Forum: Mari0
Topic: Is Mari0 abandoned or something?
Replies: 19
Views: 3531

Re: Is Mari0 abandoned or something?

I never cared about online multiplayer honestly.
by Smear-Gel
20 Jun 2014, 17:17
Forum: Mapping
Topic: Mappacks Guide and Rating
Replies: 122
Views: 31464

Re: Mappacks Guide and Rating

Oh you should definitely change that, that's not an average at all.

Also get rid of "Best mappack ever" since no-one will take that seriously.
by Smear-Gel
20 Jun 2014, 04:31
Forum: Mapping
Topic: [WIP] Super Mario Island
Replies: 45
Views: 8081

Re: [WIP] Super Mario Island

Mr.Q.Marx? wrote:
bubba_nate wrote:graphics=gameplay?

Try reviewing the gameplay. Try reviewing the gameplay from that one picture. Go on. I want to see your review.


Love this.


And love the picture. And the mario. And the everything about this so far.
by Smear-Gel
20 Jun 2014, 03:55
Forum: Mapping
Topic: Mappacks Guide and Rating
Replies: 122
Views: 31464

Re: Mappacks Guide and Rating

I hate that I have to ask (in more ways than one) but is there any reason none of mine are up yet? The other maps I suggested and grades I added seems to be up (at least some of them) but frustratingly, all my map packs are still absent. I add all the suggestions/ratings others ask here. I saw the ...
by Smear-Gel
18 Jun 2014, 00:04
Forum: Mapping
Topic: A0zora (To be recreated)
Replies: 307
Views: 49970

Re: A0zora (To be recreated)

I do love the work you put into the underwater section.
by Smear-Gel
17 Jun 2014, 23:48
Forum: Mapping
Topic: Mappacks Guide and Rating
Replies: 122
Views: 31464

Re: Mappacks Guide and Rating

I hate that I have to ask (in more ways than one) but is there any reason none of mine are up yet? The other maps I suggested and grades I added seems to be up (at least some of them) but frustratingly, all my map packs are still absent.
by Smear-Gel
05 May 2014, 15:09
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 117067

Re: Ideas/Things to add to Mari0

I'm certain I've already seen people make rideable enemies.
by Smear-Gel
24 Apr 2014, 22:03
Forum: Mapping
Topic: GTA's custom goombas
Replies: 8
Views: 1570

Re: GTA's custom goombas

Also useful.
by Smear-Gel
24 Apr 2014, 21:56
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 117067

Re: Ideas/Things to add to Mari0

So the axe doesn't kill him, the fall does, which is my point.

Turretbot wrote: Also, adding an enemy property so that they die when you grab the axe would allow Bowser to finally be converted to an enemy, since
other than that he's completely recreatable.



That confused me.
by Smear-Gel
24 Apr 2014, 16:35
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 117067

Re: Ideas/Things to add to Mari0

That's just him falling in lava. One of my maps didn't have lava or any pits for Bowser levels and when I get the axe he really just continues to stand there. Unless I'm missing something.
by Smear-Gel
23 Apr 2014, 21:12
Forum: Mapping
Topic: GTA's custom goombas
Replies: 8
Views: 1570

Re: GTA's custom goombas

I've been meaning to find/make a ride-able enemy for some time. Nice.
by Smear-Gel
23 Apr 2014, 03:12
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 399
Views: 65637

Re: Beta Screenshots and Gifs

TurretBot wrote:
MM102 wrote:Nice use of foreground blocks

You can't see the feet if you're wondering how he guessed it.



Either way foreground blocks would have been the most obvious answer.


Still another unique use of the features though.
by Smear-Gel
23 Apr 2014, 03:00
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 117067

Re: Ideas/Things to add to Mari0

Grabbing the axe doesn't kill bowser. It destroys the bridge and ends the level. Bowser is usually just standing over lava.
by Smear-Gel
22 Apr 2014, 04:23
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 117067

Re: Ideas/Things to add to Mari0

True, it wasn't perfect. It was usable though.

The region selector idea to drains would be a much less hassle than creating quicksand, I think.
by Smear-Gel
21 Apr 2014, 15:39
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 117067

Re: Ideas/Things to add to Mari0

TripleXZero already used drains to simulate quicksand in Mari0 Desert and that was way before the SE beta came out.
by Smear-Gel
20 Apr 2014, 15:43
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 399
Views: 65637

Re: Beta Screenshots and Gifs

MM102 wrote:
2. I cantsave gif cam gifs in a resolution higher than 256 colors with out that annoying green screen bug :(


I'd love to know if there is a fix for this. I've had that problem too.
by Smear-Gel
19 Apr 2014, 06:36
Forum: Mapping
Topic: The Pirate Mappack
Replies: 4
Views: 2009

Re: The Pirate Mappack

I know this is an insane bump but I have to say I played this and loved it. The pirate ship idea was always a favourite Mari0 idea of mine and this is one of the more fun and nicely executed versions. Haven't finished yet though. I'd also love to see where this can go in SE with Water Tiles being a ...
by Smear-Gel
19 Apr 2014, 06:25
Forum: Mapping
Topic: Giving and Getting Feedback
Replies: 2
Views: 624

Re: Giving and Getting Feedback

I totally agree with you, Smear-Gel! Whenever I see that someone needs a good critique (which doesn't always means compliments, but a constructive, helpful comment), I do my best to do it. Well that's good. Anyway, I'd love to see this community posting more constructively instead of arguing about ...
by Smear-Gel
19 Apr 2014, 06:05
Forum: Mapping
Topic: Giving and Getting Feedback
Replies: 2
Views: 624

Giving and Getting Feedback

I think this place should be promoting feedback and friendship and stuff. It sometimes seems like everyone makes maps and expects them to be played and to receive comments but don't feel like giving any to others themselves. One way we can help with this is to go and comment on other people's maps. ...
by Smear-Gel
19 Apr 2014, 05:03
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 399
Views: 65637

Re: Beta Screenshots and Gifs

Maybe you just slightly tapped left or something, since going straight down should be possible
by Smear-Gel
19 Apr 2014, 01:40
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 399
Views: 65637

Re: Beta Screenshots and Gifs

I always feel bad that for my best maps I never come up with these high concept maps myself, but rather expand on other people's ideas. I wanna come up with something cool.
by Smear-Gel
18 Apr 2014, 18:44
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 399
Views: 65637

Re: Beta Screenshots and Gifs

bubba_nate wrote:Woah. Duuuuuuuuuuude.
Maybe you could do something based on that, but with grid paper so it was better aligned to the actual game elements, and less gray more white. or brown or whatever color your paper was.


Nah, I like how messy this is myself.


Also, the elevator looks pretty darn cool.
by Smear-Gel
18 Apr 2014, 00:53
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 399
Views: 65637

Re: Beta Screenshots and Gifs

Hope it's okay to post this video of 5-1 in The Wanna Be I really like high concept maps like this. Just in case you're wondering, this is the only level like that in The Wanna Be . Most of the levels are entirely different, except that they're all platform/puzzles. (But not both.) Awwww. Well diff...
by Smear-Gel
18 Apr 2014, 00:26
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 399
Views: 65637

Re: Beta Screenshots and Gifs

TurretBot wrote:
Hope it's okay to post this video of 5-1 in The Wanna Be



I really like high concept maps like this.
by Smear-Gel
16 Apr 2014, 22:57
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1413
Views: 182770

Re: Tileset Respositorium

Honestly cant tell if this is sarcasm or not.
by Smear-Gel
15 Apr 2014, 22:03
Forum: Mapping
Topic: Mari0 Ultra DEMO (SE)
Replies: 6
Views: 1503

Re: Mari0 Ultra DEMO (SE)

I enjoyed it.

A couple of the levels crashed on me though. Like 3 or four. Also the backgrounds and tileset do seem a smidge off sometimes. And whenever I went up a vine it didnt carry me to the new place.

Music is amazing though. Where'd you find it?
by Smear-Gel
15 Apr 2014, 05:42
Forum: Mapping
Topic: Mappacks Guide and Rating
Replies: 122
Views: 31464

Re: Mappacks Guide and Rating

Glad to see Zeta up there, even if nothing else is updated yet.

This was actually helpful because I found the pirate map from this today and really enjoyed it.
by Smear-Gel
15 Apr 2014, 00:48
Forum: Mapping
Topic: Mappacks Guide and Rating
Replies: 122
Views: 31464

Re: Mappacks Guide and Rating

More like hell puzzles am I right?
by Smear-Gel
14 Apr 2014, 21:48
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 399
Views: 65637

Re: Beta Screenshots and Gifs

Actually now that I re-read it it isnt. But still neat that he managed to think of that.

alesan99 wrote:Image



Where'd you get that background?
by Smear-Gel
14 Apr 2014, 21:41
Forum: Mapping
Topic: Mappacks Guide and Rating
Replies: 122
Views: 31464

Re: Mappacks Guide and Rating

A separate section (or even page) for SE sounds like a good idea. Gonna post my maps since no-one else did (but not rate them because, come on now lol.) If people could rate them that's be neat. Name: as time g0es on... Author: Smear-Gel Mod required: No Genre: Platform Progress: Fully finished Scre...
by Smear-Gel
14 Apr 2014, 21:07
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 399
Views: 65637

Re: Beta Screenshots and Gifs

https://dl.dropboxusercontent.com/u/245444729/scraps/anibg.gif No animated tiles! No animated enemies! Just a background file and an animation script! This. This I like. Very interesting. http://i1174.photobucket.com/albums/r614/mariomaster102/Acoolgifwithareallylongandawesomefilenamewaitwhyareyour...
by Smear-Gel
10 Apr 2014, 15:25
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 117067

Re: Ideas/Things to add to Mari0

Most of my maps are usually optimised for small mario play so I'd like that a lot.
by Smear-Gel
10 Apr 2014, 04:03
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 117067

Re: Ideas/Things to add to Mari0

I was thinking of HugoBDesigner's parallax background idea and I have a suggestion. Instead of fully customizable scrolling, why not just have a check box for keeping the furthest background completely static? I can see that being useful.

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