Search found 297 matches
- 15 Apr 2017, 15:44
- Forum: Mapping
- Topic: hyper tag (lazer tag in mari0 for se extended)
- Replies: 5
- Views: 1696
Re: hyper tag (lazer tag in mari0 for se extended)
This looks fascinating, will definitely check it out
- 11 Apr 2017, 14:08
- Forum: Mari0 discussion
- Topic: Help for an old User
- Replies: 19
- Views: 7652
Re: Help for an old User
Im thinking back and realise that I lost the most up to date version of that map. This might just be one from before I converted.
- 10 Apr 2017, 04:12
- Forum: Mari0 discussion
- Topic: Help for an old User
- Replies: 19
- Views: 7652
- 10 Apr 2017, 01:27
- Forum: Mari0 discussion
- Topic: Help for an old User
- Replies: 19
- Views: 7652
Re: Help for an old User
Like, a Zip of the Level?
I can do that. I'd have to find a site I can upload to though
I can do that. I'd have to find a site I can upload to though
- 10 Apr 2017, 00:27
- Forum: Mari0 discussion
- Topic: Help for an old User
- Replies: 19
- Views: 7652
Re: Help for an old User
Welp.
I'm gonna have to redo my stage again, yeesh. Did the converter get updated or do I have the most recent one?
I'm gonna have to redo my stage again, yeesh. Did the converter get updated or do I have the most recent one?
- 09 Apr 2017, 23:53
- Forum: Mari0 discussion
- Topic: Help for an old User
- Replies: 19
- Views: 7652
Re: Help for an old User
I mean, it could be a simple thing I'm missing.
- 09 Apr 2017, 20:25
- Forum: Mari0 discussion
- Topic: Help for an old User
- Replies: 19
- Views: 7652
Re: Help for an old User
That's not what's happening, I'm pretty sure I'm using Beta 9, but then I load Beta 9 Bugfixes and it crashes.
- 09 Apr 2017, 05:01
- Forum: Mari0 discussion
- Topic: Help for an old User
- Replies: 19
- Views: 7652
Re: Help for an old User
Huh, it was. But what would make a mappack load with the most recent version of SE but not SE Bugfixes?
- 09 Apr 2017, 01:36
- Forum: Mari0 discussion
- Topic: Help for an old User
- Replies: 19
- Views: 7652
Re: Help for an old User
Actually, trying to ru it crashed my game, huh.
- 09 Apr 2017, 01:30
- Forum: Mari0 discussion
- Topic: Help for an old User
- Replies: 19
- Views: 7652
Re: Help for an old User
That's good then. I'm mainly looking for the one most people are using anyways. So I can start re-doing my old maps in SE. Maybe I should make a thread for the ones Ive already done
- 08 Apr 2017, 23:45
- Forum: Mari0 discussion
- Topic: Help for an old User
- Replies: 19
- Views: 7652
Re: Help for an old User
Sweet. I can check it out. And thanks.
- 08 Apr 2017, 22:26
- Forum: Mari0 discussion
- Topic: Playing Mari0 with the Joy-Cons
- Replies: 7
- Views: 6200
Re: Playing Mari0 with the Joy-Cons
It's still pretty cool to know that it works a least.
- 08 Apr 2017, 22:05
- Forum: Mari0 discussion
- Topic: Help for an old User
- Replies: 19
- Views: 7652
Help for an old User
I havent been on here in a long time and I want to get back into this, but I'm a bit lost as to what I'm supposed to use right now. What is the definitive version, or the one most people are using? Or what's compatible with most maps? I'm seeing one thread about SE Bugfixes, but then I'm seeing SE E...
- 30 Jan 2017, 23:04
- Forum: Mari0 discussion
- Topic: Mari0:SE version thread
- Replies: 64
- Views: 243692
Re: Mari0:SE version thread
I havent been here in ages, mainly because for some reason, the game suddenly decided to run super slowly on all my computers. And some map packs will just show up as white boxes. Any idea what's going on? I'd love to start making again.
- 06 Jan 2015, 03:27
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45198
Re: [WIP] We Need To Go Deeper
I actually put together all the parts so far and saved it ages ago if any of you needs it. I'm saying so because half the links are dead.
- 11 Oct 2014, 19:25
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45198
Re: [WIP] We Need To Go Deeper
It's a serious shame this died when it was coming along so well. Still probably one of my favourite maps from what I saw and definitely the best community map.
- 11 Oct 2014, 18:47
- Forum: Mapping
- Topic: Goomba Industries [SE]
- Replies: 135
- Views: 26687
Re: Goomba Industries [SE]
Help is always good. And it's not a huge problem that you've slowed down. Large scale projects usually take a lot of time.
- 01 Sep 2014, 21:33
- Forum: Mari0 discussion
- Topic: Is Mari0 abandoned or something?
- Replies: 19
- Views: 5786
Re: Is Mari0 abandoned or something?
I never cared about online multiplayer honestly.
- 20 Jun 2014, 17:17
- Forum: Mapping
- Topic: Mappacks Guide and Rating
- Replies: 126
- Views: 69650
Re: Mappacks Guide and Rating
Oh you should definitely change that, that's not an average at all.
Also get rid of "Best mappack ever" since no-one will take that seriously.
Also get rid of "Best mappack ever" since no-one will take that seriously.
- 20 Jun 2014, 04:31
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 11783
Re: [WIP] Super Mario Island
Love this.Mr.Q.Marx? wrote:Try reviewing the gameplay. Try reviewing the gameplay from that one picture. Go on. I want to see your review.bubba_nate wrote:graphics=gameplay?
And love the picture. And the mario. And the everything about this so far.
- 20 Jun 2014, 03:55
- Forum: Mapping
- Topic: Mappacks Guide and Rating
- Replies: 126
- Views: 69650
Re: Mappacks Guide and Rating
I hate that I have to ask (in more ways than one) but is there any reason none of mine are up yet? The other maps I suggested and grades I added seems to be up (at least some of them) but frustratingly, all my map packs are still absent. I add all the suggestions/ratings others ask here. I saw the ...
- 18 Jun 2014, 00:04
- Forum: Mapping
- Topic: A0zora (To be recreated)
- Replies: 307
- Views: 64741
Re: A0zora (To be recreated)
I do love the work you put into the underwater section.
- 17 Jun 2014, 23:48
- Forum: Mapping
- Topic: Mappacks Guide and Rating
- Replies: 126
- Views: 69650
Re: Mappacks Guide and Rating
I hate that I have to ask (in more ways than one) but is there any reason none of mine are up yet? The other maps I suggested and grades I added seems to be up (at least some of them) but frustratingly, all my map packs are still absent.
- 05 May 2014, 15:09
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 286391
Re: Ideas/Things to add to Mari0
I'm certain I've already seen people make rideable enemies.
- 24 Apr 2014, 22:03
- Forum: Mapping
- Topic: GTA's custom goombas
- Replies: 8
- Views: 2313
Re: GTA's custom goombas
Also useful.
- 24 Apr 2014, 21:56
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 286391
Re: Ideas/Things to add to Mari0
So the axe doesn't kill him, the fall does, which is my point.
That confused me.
Turretbot wrote: Also, adding an enemy property so that they die when you grab the axe would allow Bowser to finally be converted to an enemy, since
other than that he's completely recreatable.
That confused me.
- 24 Apr 2014, 16:35
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 286391
Re: Ideas/Things to add to Mari0
That's just him falling in lava. One of my maps didn't have lava or any pits for Bowser levels and when I get the axe he really just continues to stand there. Unless I'm missing something.
- 23 Apr 2014, 21:12
- Forum: Mapping
- Topic: GTA's custom goombas
- Replies: 8
- Views: 2313
Re: GTA's custom goombas
I've been meaning to find/make a ride-able enemy for some time. Nice.
- 23 Apr 2014, 03:12
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288262
Re: Beta Screenshots and Gifs
TurretBot wrote:You can't see the feet if you're wondering how he guessed it.MM102 wrote:Nice use of foreground blocks
Either way foreground blocks would have been the most obvious answer.
Still another unique use of the features though.
- 23 Apr 2014, 03:00
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 286391
Re: Ideas/Things to add to Mari0
Grabbing the axe doesn't kill bowser. It destroys the bridge and ends the level. Bowser is usually just standing over lava.
- 22 Apr 2014, 04:23
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 286391
Re: Ideas/Things to add to Mari0
True, it wasn't perfect. It was usable though.
The region selector idea to drains would be a much less hassle than creating quicksand, I think.
The region selector idea to drains would be a much less hassle than creating quicksand, I think.
- 21 Apr 2014, 15:39
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 286391
Re: Ideas/Things to add to Mari0
TripleXZero already used drains to simulate quicksand in Mari0 Desert and that was way before the SE beta came out.
- 20 Apr 2014, 15:43
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288262
Re: Beta Screenshots and Gifs
I'd love to know if there is a fix for this. I've had that problem too.MM102 wrote:
2. I cantsave gif cam gifs in a resolution higher than 256 colors with out that annoying green screen bug :(
- 19 Apr 2014, 06:36
- Forum: Mapping
- Topic: The Pirate Mappack
- Replies: 4
- Views: 3014
Re: The Pirate Mappack
I know this is an insane bump but I have to say I played this and loved it. The pirate ship idea was always a favourite Mari0 idea of mine and this is one of the more fun and nicely executed versions. Haven't finished yet though. I'd also love to see where this can go in SE with Water Tiles being a ...
- 19 Apr 2014, 06:25
- Forum: Mapping
- Topic: Giving and Getting Feedback
- Replies: 2
- Views: 1038
Re: Giving and Getting Feedback
I totally agree with you, Smear-Gel! Whenever I see that someone needs a good critique (which doesn't always means compliments, but a constructive, helpful comment), I do my best to do it. Well that's good. Anyway, I'd love to see this community posting more constructively instead of arguing about ...
- 19 Apr 2014, 06:05
- Forum: Mapping
- Topic: Giving and Getting Feedback
- Replies: 2
- Views: 1038
Giving and Getting Feedback
I think this place should be promoting feedback and friendship and stuff. It sometimes seems like everyone makes maps and expects them to be played and to receive comments but don't feel like giving any to others themselves. One way we can help with this is to go and comment on other people's maps. ...
- 19 Apr 2014, 05:03
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288262
Re: Beta Screenshots and Gifs
Maybe you just slightly tapped left or something, since going straight down should be possible
- 19 Apr 2014, 01:40
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288262
Re: Beta Screenshots and Gifs
I always feel bad that for my best maps I never come up with these high concept maps myself, but rather expand on other people's ideas. I wanna come up with something cool.
- 18 Apr 2014, 18:44
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288262
Re: Beta Screenshots and Gifs
Nah, I like how messy this is myself.bubba_nate wrote:Woah. Duuuuuuuuuuude.
Maybe you could do something based on that, but with grid paper so it was better aligned to the actual game elements, and less gray more white. or brown or whatever color your paper was.
Also, the elevator looks pretty darn cool.
- 18 Apr 2014, 00:53
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288262
Re: Beta Screenshots and Gifs
Hope it's okay to post this video of 5-1 in The Wanna Be I really like high concept maps like this. Just in case you're wondering, this is the only level like that in The Wanna Be . Most of the levels are entirely different, except that they're all platform/puzzles. (But not both.) Awwww. Well diff...
- 18 Apr 2014, 00:26
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288262
Re: Beta Screenshots and Gifs
TurretBot wrote:
Hope it's okay to post this video of 5-1 in The Wanna Be
I really like high concept maps like this.
- 16 Apr 2014, 22:57
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 530120
Re: Tileset Respositorium
Honestly cant tell if this is sarcasm or not.
- 15 Apr 2014, 22:03
- Forum: Mapping
- Topic: Mari0 Ultra DEMO (SE)
- Replies: 6
- Views: 2334
Re: Mari0 Ultra DEMO (SE)
I enjoyed it.
A couple of the levels crashed on me though. Like 3 or four. Also the backgrounds and tileset do seem a smidge off sometimes. And whenever I went up a vine it didnt carry me to the new place.
Music is amazing though. Where'd you find it?
A couple of the levels crashed on me though. Like 3 or four. Also the backgrounds and tileset do seem a smidge off sometimes. And whenever I went up a vine it didnt carry me to the new place.
Music is amazing though. Where'd you find it?
- 15 Apr 2014, 05:42
- Forum: Mapping
- Topic: Mappacks Guide and Rating
- Replies: 126
- Views: 69650
Re: Mappacks Guide and Rating
Glad to see Zeta up there, even if nothing else is updated yet.
This was actually helpful because I found the pirate map from this today and really enjoyed it.
This was actually helpful because I found the pirate map from this today and really enjoyed it.
- 15 Apr 2014, 00:48
- Forum: Mapping
- Topic: Mappacks Guide and Rating
- Replies: 126
- Views: 69650
Re: Mappacks Guide and Rating
More like hell puzzles am I right?
- 14 Apr 2014, 21:48
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288262
Re: Beta Screenshots and Gifs
Actually now that I re-read it it isnt. But still neat that he managed to think of that.
Where'd you get that background?
alesan99 wrote:
Where'd you get that background?
- 14 Apr 2014, 21:41
- Forum: Mapping
- Topic: Mappacks Guide and Rating
- Replies: 126
- Views: 69650
Re: Mappacks Guide and Rating
A separate section (or even page) for SE sounds like a good idea. Gonna post my maps since no-one else did (but not rate them because, come on now lol.) If people could rate them that's be neat. Name: as time g0es on... Author: Smear-Gel Mod required: No Genre: Platform Progress: Fully finished Scre...
- 14 Apr 2014, 21:07
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288262
Re: Beta Screenshots and Gifs
https://dl.dropboxusercontent.com/u/245444729/scraps/anibg.gif No animated tiles! No animated enemies! Just a background file and an animation script! This. This I like. Very interesting. http://i1174.photobucket.com/albums/r614/mariomaster102/Acoolgifwithareallylongandawesomefilenamewaitwhyareyour...
- 10 Apr 2014, 15:25
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 286391
Re: Ideas/Things to add to Mari0
Most of my maps are usually optimised for small mario play so I'd like that a lot.
- 10 Apr 2014, 04:03
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 286391
Re: Ideas/Things to add to Mari0
I was thinking of HugoBDesigner's parallax background idea and I have a suggestion. Instead of fully customizable scrolling, why not just have a check box for keeping the furthest background completely static? I can see that being useful.