if you are going to bother downloading paint.net might just as just well dl/torrent photoshopFaycalMenouar wrote:or just download paint.NET , transparency is availableRWLabs wrote:You can't do it on paint. Why? Transparency doesn't work there. Get Photoshop, if you can't afford it, get Gimp.
Search found 38 matches
- 01 Jun 2012, 13:51
- Forum: Mari0 discussion
- Topic: (Suggestion) Tiles Creator
- Replies: 15
- Views: 2955
Re: (Suggestion) Tiles Creator
- 29 May 2012, 13:02
- Forum: Twatter
- Topic: Minecraft server
- Replies: 96
- Views: 19135
Re: Minecraft server
Server is kind of empty :(
- 10 May 2012, 18:58
- Forum: Mari0 discussion
- Topic: What is vsync?
- Replies: 3
- Views: 1058
Re: What is vsync?
I have abosolutely no idea what it is or what it does. Could someone tell me? Vsync stands for vertical synchronisation. basically it prevents tearing of the graphics by synchronizing frames with the refresh rate of your screen. cause otherwise it is possible to display 2 or more frames on the scre...
- 26 Apr 2012, 04:19
- Forum: Mari0 discussion
- Topic: suggestion : view zone
- Replies: 10
- Views: 1948
Re: suggestion : view zone
Basically, he wants to make it so that the screen stops scrolling up to a certain block until you go past this block, much like the scroll stop blocks in NSMB. Their only real use is to prevent a player from seeing a hidden area. At least, that's what I think it is. or from mobs spawning before you...
- 20 Apr 2012, 01:20
- Forum: Mari0 discussion
- Topic: Laser + Star Mario = Death!?
- Replies: 19
- Views: 4201
Re: Laser + Star Mario = Death!?
That's such terrible coding, opening an if statement just to use the else of it. Why would you do that? function mario:laser(dir) if not self.starred then if self.pickup then if dir == "right" and self.pointingangle < 0 then return elseif dir == "left" and self.pointingangle > 0 then return elseif ...
- 20 Apr 2012, 00:46
- Forum: Mari0 discussion
- Topic: [Suggestion] New Portal Guns
- Replies: 33
- Views: 5544
Re: [Suggestion] New Portal Guns
actually you have hats in portal 2Mari0Lu1g1 wrote:Nope, but neither does the 30 hats.LightningFire wrote:I really like these ideas! But the question is, does it appear in Portal 1 or 2?
It could be obtained by maybe beating DLC Mappacks
http://www.shacknews.com/article/68170/ ... ed-by-tf2/
- 20 Apr 2012, 00:45
- Forum: Mari0 discussion
- Topic: Laser + Star Mario = Death!?
- Replies: 19
- Views: 4201
Re: Laser + Star Mario = Death!?
if you want to make it so you dont die from lasers replace this function in mario.lua with this: function mario:laser(dir) if not self.starred then if self.pickup then if dir == "right" and self.pointingangle < 0 then return elseif dir == "left" and self.pointingangle > 0 then return elseif dir == "...
- 08 Apr 2012, 02:05
- Forum: Modding
- Topic: [MOD] [1.6] Hat loader 005 - Animated Hats!
- Replies: 121
- Views: 36239
Re: [MOD] [1.6] Hat loader - NOW WITH rain?
MOAR HATS ?canI wrote:Added the modifier "behindplayer" that draws hat behind the player. Also removed left and right clicking on main menu selecting and exiting. What else was requested?
- 24 Mar 2012, 14:32
- Forum: Mari0 discussion
- Topic: I have a suggestion! (A pretty good one methinks.)
- Replies: 15
- Views: 2884
Re: I have a suggestion! (A pretty good one methinks.)
This would probably require a lot of reworking of levels, of level loading, of level editing, and it's probably not worth the effort. level loading / editing should really not be the problem if it is currently coded in a decent way. It isn't. The game was never supposed to be higher than 15, so why...
- 23 Mar 2012, 01:22
- Forum: Mari0 discussion
- Topic: [suggestion] Portals as map entities
- Replies: 11
- Views: 2653
Re: [suggestion] Portals as map entities
Isn't it possible to add entities that disable / enable portal guns ? and just have it as default as both portals workingMaurice wrote:The problem is design. Now stop bugging me about it.
- 23 Mar 2012, 00:45
- Forum: Mari0 discussion
- Topic: I have a suggestion! (A pretty good one methinks.)
- Replies: 15
- Views: 2884
Re: I have a suggestion! (A pretty good one methinks.)
level loading / editing should really not be the problem if it is currently coded in a decent way. and i really dont see why you would need to rework levels.Camewel wrote:This would probably require a lot of reworking of levels, of level loading, of level editing, and it's probably not worth the effort.
- 08 Mar 2012, 16:30
- Forum: Mari0 discussion
- Topic: I acidentally
- Replies: 10
- Views: 1968
Re: I acidentally
or in this care press r to remove all portals and shoot 1 portal on the floor to the right and 1 above himxXxrenhoekxXx wrote:to anyone else if you get stuck remember you can pause then press susoend game and resume and this should reset the level.
- 06 Mar 2012, 22:49
- Forum: Mari0 discussion
- Topic: 99 lives
- Replies: 5
- Views: 1486
Re: 99 lives
or you know you just edit the source
its in:
game.lua line 20
change the 3 to any amount of lives you want
its in:
game.lua line 20
change the 3 to any amount of lives you want
- 06 Mar 2012, 22:41
- Forum: Modding
- Topic: [TUTORIAL] How to add custom (linked) entities.
- Replies: 12
- Views: 11474
Re: Custom Entities
thats brilliant cause for the most part i can´t make head or tails of the code.bambo wrote:everything i'm finding out about the code i'm documenting, so eventually i can shove it all in a wiki of some sorts for other people to read.
- 05 Mar 2012, 23:53
- Forum: Mari0 discussion
- Topic: Suggestion: Change 'Settings' on custom blocks.
- Replies: 4
- Views: 1044
Re: Suggestion: Change 'Settings' on custom blocks.
Infact, my sprites are transparent, but i dont get what you are saying, does it need to be the backround of the sprite? or the lines? I just tried with colouring the lines and backround. He's saying that each sprite has to be 17x17. Where you actual sprite takes up 16x16 the remaining line of pixel...
- 05 Mar 2012, 21:18
- Forum: Mari0 discussion
- Topic: Bug: Gel goes through walls
- Replies: 3
- Views: 1055
Bug: Gel goes through walls
A simple but potentially puzzle breaking bug.
it does this with all types of gel not just the orange gel
Version:1.2
it does this with all types of gel not just the orange gel
Version:1.2
- 05 Mar 2012, 15:35
- Forum: Mari0 discussion
- Topic: Suggestion: Seperate area for mods ?
- Replies: 0
- Views: 1610
Suggestion: Seperate area for mods ?
Just like the title says.
I suggest we get a seperate area for modding just like mapping.
I suggest we get a seperate area for modding just like mapping.
- 04 Mar 2012, 01:57
- Forum: Mari0 discussion
- Topic: Sourcecode not working?
- Replies: 4
- Views: 1079
Re: Sourcecode not working?
Thanks :)CommunistPancake wrote:http://love2d.org/builds/HateMeh wrote:Anywhere i can get this build ?CommunistPancake wrote:You need to update to love 0.8.0
Google didnt give me any answers
or if you're on linux apt-get love-unstable
- 04 Mar 2012, 01:40
- Forum: Mari0 discussion
- Topic: Sourcecode not working?
- Replies: 4
- Views: 1079
Re: Sourcecode not working?
Anywhere i can get this build ?CommunistPancake wrote:You need to update to love 0.8.0
Google didnt give me any answers
- 04 Mar 2012, 01:34
- Forum: Mari0 discussion
- Topic: Sourcecode not working?
- Replies: 4
- Views: 1079
Sourcecode not working?
Whenever i try to run the source code i get this error message:
http://terrapin.hopto.me/error.jpg
The normal .exe works fine for me though any idea's ?
http://terrapin.hopto.me/error.jpg
The normal .exe works fine for me though any idea's ?
- 29 Feb 2012, 21:50
- Forum: Mari0 discussion
- Topic: Raspberry Pi
- Replies: 34
- Views: 6658
Re: Raspberry Pi
the point isn't that you use it as a computer, the idea is that you combine it with other things (clever fridge???) Actually the idea was to have cheap hardware for kids to fuck around with. like i and many others used to +- 10 to 20 years ago. Foundation trustee Eben Upton assembled a group of tea...
- 29 Feb 2012, 17:25
- Forum: Mari0 discussion
- Topic: Things that won't be in the final game.
- Replies: 21
- Views: 4603
Re: Things that won't be in the final game.
We won't know for sure until the release. We all know Maurice has a sarcasm level of over 9000. Who knows... xD And like Kyle Prior said: If anything, there could always be a mod or something. I find it wierd how people beg maurice to leave the stuff in when there's mods ya can do... Remember loads...
- 27 Feb 2012, 13:11
- Forum: Mari0 discussion
- Topic: I need "cheat" ideas.
- Replies: 346
- Views: 57979
Re: I need "cheat" ideas.
not really a cheat more like a challenge. But an option that only allows you to shoot x amount of times with the portal gun. amount should probably be defined in the map itself somehow. could be very fun and not hard to implement at all But we all know that you can easily beat every level without a...
- 27 Feb 2012, 06:37
- Forum: Mari0 discussion
- Topic: I need "cheat" ideas.
- Replies: 346
- Views: 57979
Re: I need "cheat" ideas.
not really a cheat more like a challenge.
But an option that only allows you to shoot x amount of times with the portal gun.
amount should probably be defined in the map itself somehow.
could be very fun and not hard to implement at all
But an option that only allows you to shoot x amount of times with the portal gun.
amount should probably be defined in the map itself somehow.
could be very fun and not hard to implement at all
- 25 Feb 2012, 01:05
- Forum: Mari0 discussion
- Topic: I need "cheat" ideas.
- Replies: 346
- Views: 57979
Re: I need "cheat" ideas.
Yes i know this probably isnt easy to implement (depending on how you do you slomo) instead of a portal gun you get a gun which can speed up or slow down time in a localized area. Kind of stolen from Timeshift but hey already got bullettime. Not seen the gif on stabyourself.net? I know we have bull...
- 25 Feb 2012, 00:45
- Forum: Mari0 discussion
- Topic: I need "cheat" ideas.
- Replies: 346
- Views: 57979
Re: I need "cheat" ideas.
Yes i know this probably isnt easy to implement (depending on how you do you slomo)
instead of a portal gun you get a gun which can speed up or slow down time in a localized area.
Kind of stolen from Timeshift but hey
instead of a portal gun you get a gun which can speed up or slow down time in a localized area.
Kind of stolen from Timeshift but hey
- 21 Feb 2012, 09:50
- Forum: Mari0 discussion
- Topic: Online Multiplayer Question
- Replies: 13
- Views: 3266
Re: Online Multiplayer Question
When netplay does get introduced i would like the option for typing in an ip and an option for typing in a game name or something
- 19 Feb 2012, 03:38
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 517328
Re: Here's a completely original idea: post your desktop!
oh god how could i have forgottenKyle Prior wrote:
from house, tv show. Her character was Thirteen
- 18 Feb 2012, 16:48
- Forum: Twatter
- Topic: Free games to play.
- Replies: 92
- Views: 131486
Re: Free games to play while you wait.
That game was awesome.cowheepo wrote:motherlode was always fun. Don't really know how to explain it.
http://www.miniclip.com/games/motherload/en/
i also have to say realm of the mad god is awesome
- 18 Feb 2012, 16:03
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 517328
Re: Here's a completely original idea: post your desktop!
???Kyle Prior wrote:13!
- 18 Feb 2012, 03:51
- Forum: Mari0 discussion
- Topic: Maurice, would you mind...
- Replies: 17
- Views: 4205
Re: Maurice, would you mind...
i guess i could work with messy codeslime wrote:You can have the game out soon or clean code. Pick one. :pHateMeh wrote:Lets just hope the code isn't a mess.
- 18 Feb 2012, 00:22
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 517328
- 17 Feb 2012, 22:06
- Forum: Mari0 discussion
- Topic: Maurice, would you mind...
- Replies: 17
- Views: 4205
Re: Maurice, would you mind...
I really can't think of any possible mods.I mean the game is kind of modded Mario.. You don't even have to go too far, just think: adding stuff from other Mario games is completely doable. Given the popularity that this particular game seems to have even before it's release, I'd say at least a few ...
- 17 Feb 2012, 03:51
- Forum: Mari0 discussion
- Topic: Few questions about mari0
- Replies: 9
- Views: 2713
Re: Few questions about mari0
Actually I was just planning on making a thread regarding this. It'll cover most of these. As for 5: No, unless Löve gets ported and all required functions end up being supported (unlikely) 6: There won't be any cake because the internet collectively ran that joke so far into the ground it went thr...
- 17 Feb 2012, 00:23
- Forum: Twatter
- Topic: [Original Idea] Name the prog./scripting languages you know!
- Replies: 54
- Views: 13253
Re: [Original Idea] Name the prog./scripting languages you k
Lua (used it for customizing tibia servers)
Delphi (taught in school for 2 years)
Javascript
PHP
Java
c# (used for tinkering with xna games)
c++ (never used it a lot)
asm (only spent a few weeks on it)
Delphi (taught in school for 2 years)
Javascript
PHP
Java
c# (used for tinkering with xna games)
c++ (never used it a lot)
asm (only spent a few weeks on it)
- 16 Feb 2012, 19:23
- Forum: Twatter
- Topic: Why can't I have lots of money :(
- Replies: 10
- Views: 3001
Re: Why can't I have lots of money :(
Thats because it is photoshoppedKyle Prior wrote:the gumball machine looks like the bottom half was filled with gumballs and then photoshopped onto the top. but yeaah, I need the seabreacher-x like right now.
- 15 Feb 2012, 13:42
- Forum: Mari0 discussion
- Topic: What are you doing first?
- Replies: 22
- Views: 4800
Re: What are you doing first?
This but with more peopleHen Barrison wrote:When It has LAN multIplayer, I'm goIng to take It to school and play a twelve person game.
- 10 Feb 2012, 14:38
- Forum: Mari0 discussion
- Topic: Videos!
- Replies: 60
- Views: 11657
Re: Videos!
What the fuck ?trosh wrote:woohoo ! I'm flying.