Search found 1251 matches

by Qwerbey
07 Mar 2024, 11:18
Forum: Mapping
Topic: Old Timey Mappack (WiP?)
Replies: 9
Views: 2317

Re: Old Timey Mappack (WiP?)

I've been going through all my old mappacks since Sky updated the Discord server, and I knew I wanted to something a bit special for this one. With Alesan's Entities having custom graphics now, I thought it'd be a good idea to update this mappack to use them, rendering the mod more or less obsolete....
by Qwerbey
05 Mar 2024, 03:01
Forum: Mari0 discussion
Topic: stuff
Replies: 3
Views: 112

Re: stuff

Forums threads are not really a good place to look for online games. You'll probably have better luck in the Discord server, since we have a channel specifically for online Mari0 games
by Qwerbey
03 Mar 2024, 05:02
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3862361

Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Windows, as well as pretty much every antivirus program, will often give false positives for more obscure programs. The code is available on GitHub for people to check, and besides that, if there was anything malicious then Sašo would've banned Alesan and closed the thread a long time ago
by Qwerbey
23 Feb 2024, 22:36
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 595773

Re: Chat "Room" v5 - new forum smell(s)

Legend_of_Kirby wrote:
22 Feb 2024, 04:54
Am I missing any other Stabyourself.net community links besides the steam community nobody uses?
You're missing the Discord
by Qwerbey
19 Feb 2024, 18:31
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 595773

Re: Chat "Room" v5 - new forum smell(s)

Honestly I've been kinda bad lately because I got a tooth infection. I'm surrounded by food I just bought and can't eat
by Qwerbey
28 Jan 2024, 18:32
Forum: Mari0 discussion
Topic: Mari0 SE with gamepad
Replies: 7
Views: 633

Re: Mari0 SE with gamepad

CE probably fixes it, I don't really remember. I've never had reason to use anything but keyboard and mouse controls
by Qwerbey
13 Dec 2023, 04:52
Forum: Mapping
Topic: [A99E] Bad Apple
Replies: 2
Views: 3265

Re: [A99E] Bad Apple

I only ever tested it with 16GB of memory and a dedicated graphics card, so I suppose it's not too surprising if on lower specs it takes so long to load that Windows thinks it crashed. Unfortunately there's not much I can do about it given the way it's implemented. Provided you have the RAM, it shou...
by Qwerbey
24 Nov 2023, 18:32
Forum: Mapping
Topic: [A99E] Bad Apple
Replies: 2
Views: 3265

[A99E] Bad Apple

Bad Apple in Mari0 At long last, long mostly because I got bored part way through even though it was technically complete, Bad Apple has managed to work its way into Mari0. X_A8MF4PezA The way this is actually implemented is fairly simple. It's just displaying the video as custom enemy animation fr...
by Qwerbey
02 Nov 2022, 16:06
Forum: Mari0 discussion
Topic: Mari0 AE version 14?
Replies: 48
Views: 44836

Re: Mari0 AE version 14?

If you want the latest updates, download it from github, but it is very likely that there will never be a version 14
by Qwerbey
13 Sep 2022, 04:30
Forum: Mari0 discussion
Topic: Red Flagpole in Mari0
Replies: 7
Views: 3025

Re: Red Flagpole in Mari0

I bet you could time an animation to warp you just before the flagpole entity does
by Qwerbey
27 Aug 2022, 05:57
Forum: Mari0 discussion
Topic: 3DS Port?
Replies: 6
Views: 5144

Re: 3DS Port?

I forgot but I think it started with an M
by Qwerbey
23 Aug 2022, 04:15
Forum: Mari0 discussion
Topic: 3DS Port?
Replies: 6
Views: 5144

Re: 3DS Port?

I heard last time someone tried porting it they had to rewrite so much that they made it into a sequel instead
by Qwerbey
15 Aug 2022, 22:21
Forum: Mari0 discussion
Topic: Mari0 Alesan99's Entities Character Thread
Replies: 293
Views: 471667

Re: Mari0 Alesan99's Entities Character Thread

Use the white image layer method for colorables, but shade them using grey
by Qwerbey
29 Apr 2022, 11:36
Forum: Mapping
Topic: [WIP] F0rgotten
Replies: 20
Views: 6581

Re: [WIP] F0rgotten

Major F Detected beep beep beep Warning: Vital Signs Critical hiss Morphine Administered
by Qwerbey
24 Mar 2022, 18:14
Forum: Mari0 discussion
Topic: Mari0 was released today 10 years ago!
Replies: 11
Views: 10021

Re: Mari0 was released today 10 years ago!

Yeah we were fucking vicious back then
by Qwerbey
09 Mar 2022, 03:09
Forum: Mari0 discussion
Topic: Mari0 was released today 10 years ago!
Replies: 11
Views: 10021

Re: Mari0 was released today 10 years ago!

Got Damb Mari0 is oooold
by Qwerbey
17 Jan 2022, 01:08
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2378943

Re: Art Thread

Getting better and better
by Qwerbey
13 Jan 2022, 20:12
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3862361

Re: [UPDATE 13d] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Petition to now call the Boomer Bills "Smaller Banzai Bills" from Mair0
by Qwerbey
14 Nov 2021, 03:17
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3862361

Re: [UPDATE 13d] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Yeah cause you stuck a shell between two blocks
by Qwerbey
09 Nov 2021, 15:25
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3862361

Re: [UPDATE 13d] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Probably gave Mario his own deltatime variable that doesn't get modified by bullettime
by Qwerbey
27 Sep 2021, 08:35
Forum: Mari0 discussion
Topic: Hey devs of mari0 can you add more cheats to mari0
Replies: 4
Views: 2663

Re: Hey devs of mari0 can you add more cheats to mari0

No, but you can add more cheats. The code is out there, you just need to learn Lua and create a mod with more cheats.
by Qwerbey
21 Sep 2021, 07:25
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 143080

Re: Mari0: Community Edition

That's actually a feature, in order to replicate a bug in Super Mario Brothers. I remember Maurice posting something about it, but I can't seem to find it.
by Qwerbey
17 Sep 2021, 01:08
Forum: Modding
Topic: [MOD]Auto-generated mappacks
Replies: 53
Views: 20325

Re: [MOD]Auto-generated mappacks

I think Cartridge Tilt by Sky would be easier to get working, if you can find a Lua interpreter for Android

You can find that here
by Qwerbey
17 Jul 2021, 11:36
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3862361

Re: [UPDATE 13c] Alesan99's Entities (Clear Pipes, Tracks, & more!)

None because uhh, that's not how mappacks work
by Qwerbey
23 Jun 2021, 06:44
Forum: Mapping
Topic: [AE] Dream Vacation
Replies: 9
Views: 13662

Re: [AE] Dream Vacation

Oh this one looks pretty interesting
by Qwerbey
14 Jun 2021, 19:04
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3862361

Re: [UPDATE 13c] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Yeah normalizing all the colors by itself is a lot of work, not to mention managing all the other changes
by Qwerbey
09 Jun 2021, 08:13
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1182
Views: 404313

Re: The Enemy Respositorium

WilliamFrog wrote:
06 Jun 2021, 10:21
I think we should have a different thread for enemy support, this is becoming a repositorium of help requests
We already got one (albeit for SE but I don't see a reason we can't use it for A99E as well):
viewtopic.php?f=12&t=4180&p=97954
by Qwerbey
07 May 2021, 02:36
Forum: Mapping
Topic: Time to RAGE QUIT
Replies: 18
Views: 7543

Re: Time to RAGE QUIT

Damb that's a real bump
by Qwerbey
01 May 2021, 05:39
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 485496

Re: Tileset Respositorium

Yeah it got Photofucked; it happened to a lot of old tilesets here. Normally you can download them fine from the image source
by Qwerbey
28 Apr 2021, 03:41
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 595773

Re: Chat "Room" v5 - new forum smell(s)

No that's Q, Discord is that fuck from Star Trek
by Qwerbey
26 Apr 2021, 16:09
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1182
Views: 404313

Re: The Enemy Respositorium

You forgot a colon at line 3 and character 16. You also forgot one at line 5
by Qwerbey
23 Apr 2021, 17:51
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 595773

Re: Chat "Room" v5 - new forum smell(s)

Well everyone's on the Discord server now
by Qwerbey
21 Apr 2021, 09:16
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 595773

Re: Chat "Room" v5 - new forum smell(s)

You mean the upvotes? Sašo got rid of them
by Qwerbey
13 Apr 2021, 19:39
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3862361

Re: [UPDATE 13c] Alesan99's Entities (Clear Pipes, Tracks, & more!)

It'll be long it's 11 major versions later 11.x changed a bunch of things in a way that makes updating to it really annoying and tedious.
by Qwerbey
11 Feb 2021, 20:11
Forum: Mari0 discussion
Topic: Mari0 Alesan99's Entities Character Thread
Replies: 293
Views: 471667

Re: Mari0 Alesan99's Entities Character Thread

Set the character's jumpforce to 0
by Qwerbey
04 Feb 2021, 18:19
Forum: Mari0 discussion
Topic: Are there blocks that can stop all enemies?
Replies: 1
Views: 2643

Re: Are there blocks that can stop all enemies?

You can't. You'd need to make a new version of it that collides with the world.
by Qwerbey
31 Jan 2021, 05:41
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 595773

Re: Chat "Room" v5 - new forum smell(s)

Some guy called Sašo.
by Qwerbey
04 Jan 2021, 06:28
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3862361

Re: [UPDATE 13b] Alesan99's Entities (Clear Pipes, Tracks, & more!)

You're really sleeping on custom enemies with that dismissive attitude; I can tell you that Twisters, along with many other objects, would be less useful as stock entities, because they wouldn't have nearly the amount of customization. Honestly, I think all entities should be custom enemies, but unf...
by Qwerbey
01 Jan 2021, 05:59
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 171
Views: 595773

Re: Chat "Room" v5 - new forum smell(s)

Happy new year!!! (It's still not the new year for me)
by Qwerbey
28 Dec 2020, 18:50
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3862361

Re: [UPDATE 13b] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Forgot to mention yesterday that I fixed bumpers crashing the game. Re download for the fix. Can you add SMM2 Twisters as default entities. I much likely see that the custom enemy thing is a bit overrated for me. "overrated"... is this a joke Yeah the most powerful system in the entire game is over...
by Qwerbey
22 Dec 2020, 02:32
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 314930

Re: Custom Characters Library [SE] [1.6]

Chell is in the game by default
by Qwerbey
18 Dec 2020, 01:13
Forum: Mapping
Topic: AE Power-up Repositorium
Replies: 42
Views: 44906

Re: AE Power-up Repositorium

I think the best way to do that would be to read the projectile's X and Y speeds, then do some math to determine which vector is more significant and set the appropriate speeds for the direction, but I'm not aware of any way to do that through the Custom Enemy system, even with Custom Timers. I know...
by Qwerbey
12 Dec 2020, 09:10
Forum: Mapping
Topic: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
Replies: 9
Views: 13258

Re: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]

I managed to generate a couple of my own mappacks with this program, both using the seed of "qwerbey". The results were pretty interesting, and, luckily, completable. Both of these were generated for A99E. The first one uses the --no-distortions flag, and it's easily the more fair of the two. I will...
by Qwerbey
10 Dec 2020, 05:27
Forum: Mapping
Topic: AE Power-up Repositorium
Replies: 42
Views: 44906

Re: AE Power-up Repositorium

Pistol

It's just a gun. Blast your enemies and/or demons with a bullet that travels towards the mouse cursor. Kickass music not included.

Credit to id Software for the sounds.

Download
Mari0 Pistol.zip
(15.92 KiB) Downloaded 698 times