Search found 1251 matches
- 07 Mar 2024, 11:18
- Forum: Mapping
- Topic: Old Timey Mappack (WiP?)
- Replies: 9
- Views: 2398
Re: Old Timey Mappack (WiP?)
I've been going through all my old mappacks since Sky updated the Discord server, and I knew I wanted to something a bit special for this one. With Alesan's Entities having custom graphics now, I thought it'd be a good idea to update this mappack to use them, rendering the mod more or less obsolete....
- 05 Mar 2024, 03:01
- Forum: Mari0 discussion
- Topic: stuff
- Replies: 3
- Views: 222
Re: stuff
Forums threads are not really a good place to look for online games. You'll probably have better luck in the Discord server, since we have a channel specifically for online Mari0 games
- 03 Mar 2024, 05:02
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4825056
Re: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Windows, as well as pretty much every antivirus program, will often give false positives for more obscure programs. The code is available on GitHub for people to check, and besides that, if there was anything malicious then Sašo would've banned Alesan and closed the thread a long time ago
- 23 Feb 2024, 22:36
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 787110
Re: Chat "Room" v5 - new forum smell(s)
You're missing the DiscordLegend_of_Kirby wrote: ↑22 Feb 2024, 04:54Am I missing any other Stabyourself.net community links besides the steam community nobody uses?
- 19 Feb 2024, 18:31
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 787110
Re: Chat "Room" v5 - new forum smell(s)
Honestly I've been kinda bad lately because I got a tooth infection. I'm surrounded by food I just bought and can't eat
- 28 Jan 2024, 18:32
- Forum: Mari0 discussion
- Topic: Mari0 SE with gamepad
- Replies: 7
- Views: 737
Re: Mari0 SE with gamepad
CE probably fixes it, I don't really remember. I've never had reason to use anything but keyboard and mouse controls
- 13 Dec 2023, 04:52
- Forum: Mapping
- Topic: [A99E] Bad Apple
- Replies: 2
- Views: 3828
Re: [A99E] Bad Apple
I only ever tested it with 16GB of memory and a dedicated graphics card, so I suppose it's not too surprising if on lower specs it takes so long to load that Windows thinks it crashed. Unfortunately there's not much I can do about it given the way it's implemented. Provided you have the RAM, it shou...
- 24 Nov 2023, 18:32
- Forum: Mapping
- Topic: [A99E] Bad Apple
- Replies: 2
- Views: 3828
[A99E] Bad Apple
Bad Apple in Mari0 At long last, long mostly because I got bored part way through even though it was technically complete, Bad Apple has managed to work its way into Mari0. X_A8MF4PezA The way this is actually implemented is fairly simple. It's just displaying the video as custom enemy animation fr...
- 02 Nov 2022, 16:06
- Forum: Mari0 discussion
- Topic: Mari0 AE version 14?
- Replies: 48
- Views: 58377
Re: Mari0 AE version 14?
If you want the latest updates, download it from github, but it is very likely that there will never be a version 14
- 13 Sep 2022, 04:30
- Forum: Mari0 discussion
- Topic: Red Flagpole in Mari0
- Replies: 7
- Views: 3410
Re: Red Flagpole in Mari0
I bet you could time an animation to warp you just before the flagpole entity does
- 27 Aug 2022, 05:57
- Forum: Mari0 discussion
- Topic: 3DS Port?
- Replies: 6
- Views: 6222
Re: 3DS Port?
I forgot but I think it started with an M
- 23 Aug 2022, 04:15
- Forum: Mari0 discussion
- Topic: 3DS Port?
- Replies: 6
- Views: 6222
Re: 3DS Port?
I heard last time someone tried porting it they had to rewrite so much that they made it into a sequel instead
- 23 Aug 2022, 04:13
- Forum: Mari0 discussion
- Topic: Mari0 Hat Respositorium
- Replies: 2
- Views: 2946
- 15 Aug 2022, 22:21
- Forum: Mari0 discussion
- Topic: Mari0 Alesan99's Entities Character Thread
- Replies: 293
- Views: 586030
Re: Mari0 Alesan99's Entities Character Thread
Use the white image layer method for colorables, but shade them using grey
- 29 Apr 2022, 11:36
- Forum: Mapping
- Topic: [WIP] F0rgotten
- Replies: 20
- Views: 6992
Re: [WIP] F0rgotten
Major F Detected beep beep beep Warning: Vital Signs Critical hiss Morphine Administered
- 24 Mar 2022, 18:14
- Forum: Mari0 discussion
- Topic: Mari0 was released today 10 years ago!
- Replies: 11
- Views: 12725
Re: Mari0 was released today 10 years ago!
Yeah we were fucking vicious back then
- 09 Mar 2022, 03:09
- Forum: Mari0 discussion
- Topic: Mari0 was released today 10 years ago!
- Replies: 11
- Views: 12725
Re: Mari0 was released today 10 years ago!
Got Damb Mari0 is oooold
- 17 Jan 2022, 01:08
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3095176
Re: Art Thread
Getting better and better
- 13 Jan 2022, 20:12
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4825056
Re: [UPDATE 13d] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Petition to now call the Boomer Bills "Smaller Banzai Bills" from Mair0
- 14 Nov 2021, 03:17
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4825056
Re: [UPDATE 13d] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Yeah cause you stuck a shell between two blocks
- 09 Nov 2021, 15:25
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4825056
Re: [UPDATE 13d] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Probably gave Mario his own deltatime variable that doesn't get modified by bullettime
- 20 Oct 2021, 10:01
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4825056
- 27 Sep 2021, 08:35
- Forum: Mari0 discussion
- Topic: Hey devs of mari0 can you add more cheats to mari0
- Replies: 4
- Views: 3030
Re: Hey devs of mari0 can you add more cheats to mari0
No, but you can add more cheats. The code is out there, you just need to learn Lua and create a mod with more cheats.
- 21 Sep 2021, 07:25
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 159537
Re: Mari0: Community Edition
That's actually a feature, in order to replicate a bug in Super Mario Brothers. I remember Maurice posting something about it, but I can't seem to find it.
- 17 Sep 2021, 01:08
- Forum: Modding
- Topic: [MOD]Auto-generated mappacks
- Replies: 53
- Views: 22483
Re: [MOD]Auto-generated mappacks
I think Cartridge Tilt by Sky would be easier to get working, if you can find a Lua interpreter for Android
You can find that here
You can find that here
- 21 Jul 2021, 23:28
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4825056
Re: [UPDATE 13d] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Guys I found it! The code is in this tutorial here https://www.youtube.com/watch?v=vTIIMJ9tUc8
- 17 Jul 2021, 11:36
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4825056
Re: [UPDATE 13c] Alesan99's Entities (Clear Pipes, Tracks, & more!)
None because uhh, that's not how mappacks work
- 23 Jun 2021, 06:44
- Forum: Mapping
- Topic: [AE] Dream Vacation
- Replies: 9
- Views: 14354
Re: [AE] Dream Vacation
Oh this one looks pretty interesting
- 14 Jun 2021, 19:04
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4825056
Re: [UPDATE 13c] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Yeah normalizing all the colors by itself is a lot of work, not to mention managing all the other changes
- 09 Jun 2021, 08:13
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 453644
Re: The Enemy Respositorium
We already got one (albeit for SE but I don't see a reason we can't use it for A99E as well):WilliamFrog wrote: ↑06 Jun 2021, 10:21I think we should have a different thread for enemy support, this is becoming a repositorium of help requests
viewtopic.php?f=12&t=4180&p=97954
- 09 Jun 2021, 08:12
- Forum: Mapping
- Topic: Custom Enemy Helpline Respositorium
- Replies: 3
- Views: 2874
- 07 May 2021, 02:36
- Forum: Mapping
- Topic: Time to RAGE QUIT
- Replies: 18
- Views: 8048
Re: Time to RAGE QUIT
Damb that's a real bump
- 01 May 2021, 05:39
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 531674
Re: Tileset Respositorium
Yeah it got Photofucked; it happened to a lot of old tilesets here. Normally you can download them fine from the image source
- 28 Apr 2021, 03:41
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 787110
Re: Chat "Room" v5 - new forum smell(s)
No that's Q, Discord is that fuck from Star Trek
- 26 Apr 2021, 16:09
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 453644
Re: The Enemy Respositorium
You forgot a colon at line 3 and character 16. You also forgot one at line 5
- 23 Apr 2021, 17:51
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 787110
Re: Chat "Room" v5 - new forum smell(s)
Well everyone's on the Discord server now
- 21 Apr 2021, 09:16
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 787110
Re: Chat "Room" v5 - new forum smell(s)
You mean the upvotes? Sašo got rid of them
- 13 Apr 2021, 19:39
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4825056
Re: [UPDATE 13c] Alesan99's Entities (Clear Pipes, Tracks, & more!)
It'll be long it's 11 major versions later 11.x changed a bunch of things in a way that makes updating to it really annoying and tedious.
- 11 Feb 2021, 20:32
- Forum: Mari0 discussion
- Topic: Mari0 Alesan99's Entities Character Thread
- Replies: 293
- Views: 586030
Re: Mari0 Alesan99's Entities Character Thread
Custom enemies
- 11 Feb 2021, 20:11
- Forum: Mari0 discussion
- Topic: Mari0 Alesan99's Entities Character Thread
- Replies: 293
- Views: 586030
Re: Mari0 Alesan99's Entities Character Thread
Set the character's jumpforce to 0
- 04 Feb 2021, 18:19
- Forum: Mari0 discussion
- Topic: Are there blocks that can stop all enemies?
- Replies: 1
- Views: 2958
Re: Are there blocks that can stop all enemies?
You can't. You'd need to make a new version of it that collides with the world.
- 31 Jan 2021, 05:41
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 787110
Re: Chat "Room" v5 - new forum smell(s)
Some guy called Sašo.
- 04 Jan 2021, 06:28
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4825056
Re: [UPDATE 13b] Alesan99's Entities (Clear Pipes, Tracks, & more!)
You're really sleeping on custom enemies with that dismissive attitude; I can tell you that Twisters, along with many other objects, would be less useful as stock entities, because they wouldn't have nearly the amount of customization. Honestly, I think all entities should be custom enemies, but unf...
- 01 Jan 2021, 05:59
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 787110
Re: Chat "Room" v5 - new forum smell(s)
Happy new year!!! (It's still not the new year for me)
- 28 Dec 2020, 18:50
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4825056
Re: [UPDATE 13b] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Forgot to mention yesterday that I fixed bumpers crashing the game. Re download for the fix. Can you add SMM2 Twisters as default entities. I much likely see that the custom enemy thing is a bit overrated for me. "overrated"... is this a joke Yeah the most powerful system in the entire game is over...
- 22 Dec 2020, 02:32
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 357753
Re: Custom Characters Library [SE] [1.6]
Chell is in the game by default
- 18 Dec 2020, 01:13
- Forum: Mapping
- Topic: AE Power-up Repositorium
- Replies: 42
- Views: 47302
Re: AE Power-up Repositorium
I think the best way to do that would be to read the projectile's X and Y speeds, then do some math to determine which vector is more significant and set the appropriate speeds for the direction, but I'm not aware of any way to do that through the Custom Enemy system, even with Custom Timers. I know...
- 17 Dec 2020, 01:47
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4825056
- 12 Dec 2020, 09:10
- Forum: Mapping
- Topic: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
- Replies: 9
- Views: 16227
Re: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
I managed to generate a couple of my own mappacks with this program, both using the seed of "qwerbey". The results were pretty interesting, and, luckily, completable. Both of these were generated for A99E. The first one uses the --no-distortions flag, and it's easily the more fair of the two. I will...
- 10 Dec 2020, 05:27
- Forum: Mapping
- Topic: AE Power-up Repositorium
- Replies: 42
- Views: 47302
Re: AE Power-up Repositorium
Pistol
It's just a gun. Blast your enemies and/or demons with a bullet that travels towards the mouse cursor. Kickass music not included.
Credit to id Software for the sounds.
Download
It's just a gun. Blast your enemies and/or demons with a bullet that travels towards the mouse cursor. Kickass music not included.
Credit to id Software for the sounds.
Download