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by HugoBDesigner
11 Sep 2017, 04:12
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 398
Views: 62336

Re: Mari0 Images Thread

Or ShareX, which imo is much, much better
by HugoBDesigner
02 Aug 2017, 12:22
Forum: Modding
Topic: SE bugfixes
Replies: 63
Views: 13906

Re: SE bugfixes

Oops, probably my fault from when I was trying to fix the editor. Sorry about that, should be fixed now. Thanks, I LÖVE LUA :)
by HugoBDesigner
30 Jul 2017, 16:56
Forum: Mari0
Topic: Mari0 SE crashes
Replies: 5
Views: 539

Re: Mari0 SE crashes

Crashing before the menu loads usually means that you're loading an incompatible/missing mappack. To fix that, you have to go to %appdata%/LOVE/mari0_se/options.txt and change the "mappack:[name]" variable, replacing [name] by a mappack that you have and that is compatible (or just "s...
by HugoBDesigner
29 Jul 2017, 22:01
Forum: Modding
Topic: SE bugfixes
Replies: 63
Views: 13906

Re: SE bugfixes

Thanks, Technochips! Updated it to include your fixes :)
by HugoBDesigner
27 Jul 2017, 20:56
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 904
Views: 117911

Re: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)

WawaTittere wrote:
HugoBDesigner wrote: whether funnels and lasers can go through the block...


wait, are the funnels in this mod?

Sorry, I meant to say gels, dunno why funnels came to mind instead. My bad.
by HugoBDesigner
27 Jul 2017, 07:10
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 904
Views: 117911

Re: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)

For the custom cube dispensers, you should have the textures on the mappacks's "custom" folder, named "cubedispenser#.png", where the # is the id you set up to the entity in the editor Disclaimer: it's possible that the rightclick menu for cube droppers is broken in the editor Po...
by HugoBDesigner
24 Jul 2017, 21:31
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 904
Views: 117911

Re: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)

I thought it was possible to replace the music. I know it was something I planned on doing, but apparently I never got into doing it. Sorry :/
by HugoBDesigner
21 Jul 2017, 02:59
Forum: Game development
Topic: BRiTEBOT - A 3d puzzle game
Replies: 2
Views: 160

Re: BRiTEBOT - A 3d puzzle game

I'm so glad to see this finished, been looking forward to this game ever since you first posted about it. I'm gonna be writing some criticism as I play it, if you don't mind: First thing I noticed was the menu music. To be fair, I think it doesn't really fit. I can't tell the melody it's...
by HugoBDesigner
19 Jul 2017, 18:22
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 398
Views: 62336

Re: Mari0 Images Thread

Image
This is how I left my entry for the second mappack contest. I might finish it one day™
by HugoBDesigner
02 Jul 2017, 13:09
Forum: Mapping
Topic: Map Contest #2 - 2017 [Finished]
Replies: 9
Views: 580

Re: Map Contest #2 - 2017 [Finished]

I actually had a mappack I was working on, but unfortunately couldn't finish in time :/
by HugoBDesigner
01 Jul 2017, 19:35
Forum: Modding
Topic: SE bugfixes
Replies: 63
Views: 13906

Re: SE bugfixes

It was an oversight from my end, should be patched now. Thanks again!
by HugoBDesigner
01 Jul 2017, 19:05
Forum: Modding
Topic: SE bugfixes
Replies: 63
Views: 13906

Re: SE bugfixes

Alright, I fixed the scrolling issues with Better Editor. But I have no idea why the error you reported happens, since I can't reproduce it myself. What exactly do you mean by "outside of the screen"? Try reproducing it again, if you can, and if it still happens, please let me know how you...
by HugoBDesigner
29 Jun 2017, 16:12
Forum: Modding
Topic: SE bugfixes
Replies: 63
Views: 13906

Re: SE bugfixes

Yeah, I noticed these problems recently as well. I'm inclined to say it came with the port to SE, so I'll try to fix that if possible. Thanks!
by HugoBDesigner
28 Jun 2017, 13:35
Forum: Twatter
Topic: Here's a completely original idea: post your desktop!
Replies: 711
Views: 94587

Re: Here's a completely original idea: post your desktop!

Wallpaper Engine does support sound but I'd much rather not have a constant sound in my computer :P
by HugoBDesigner
26 Jun 2017, 09:54
Forum: Twatter
Topic: Here's a completely original idea: post your desktop!
Replies: 711
Views: 94587

Re: Here's a completely original idea: post your desktop!



Since I now got Wallpaper Engine, the background for the first monitor actually moves (the desktop is a bit outdated here):
by HugoBDesigner
19 Jun 2017, 01:13
Forum: Mapping
Topic: Map Contest #2 - 2017 [Finished]
Replies: 9
Views: 580

Re: Map Contest #2 - 2017 [Ends 6/30/17]

I really wanted to participate on this one, but I'm not sure. I didn't want to make another puzzle but then I realized that I can't make a good platforming level. Who knows, though. Maybe some wild idea will pop up to mind.

Good luck to everyone who's participating though!
by HugoBDesigner
18 Jun 2017, 03:37
Forum: Modding
Topic: SE bugfixes
Replies: 63
Views: 13906

Re: SE bugfixes

Thanks a lot, dude! I was planning on implementing that at some point (I kept trying to type numbers using the keypad and it was frustrating me), so this came in handy at the right time! Implemented it already :)

And good luck with the contest too ;)
by HugoBDesigner
18 Jun 2017, 03:19
Forum: Modding
Topic: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)
Replies: 2165
Views: 251585

Re: [UPDATED] Alesan99's Entities (Over 150 new entities, & more!)

Now it worked. I was using the Source version in the main post. Thanks for the fix, though!
If you needed to check the console (as it is printing something):
Image
by HugoBDesigner
17 Jun 2017, 21:27
Forum: Modding
Topic: SE bugfixes
Replies: 63
Views: 13906

Re: SE bugfixes

Okay, I swear I'll try not to overdo things, but... I implemented a better crosshair/aiming when pointing at mirrors. I was so sure I had implemented it in Mari0:HEC, but apparently I had not, so I had to do it from scratch:

by HugoBDesigner
17 Jun 2017, 19:48
Forum: Modding
Topic: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)
Replies: 2165
Views: 251585

Re: [UPDATED] Alesan99's Entities (Over 150 new entities, & more!)

Dunno if I did something wrong but I cleared my mappacks and it still happens:
Image
by HugoBDesigner
17 Jun 2017, 18:44
Forum: Modding
Topic: SE bugfixes
Replies: 63
Views: 13906

Re: SE bugfixes

Well, unfortunately I'm incredibly busy doing absolutely nothing, so I'll take a look :P EDIT: I think I fixed it. I'd very much appreciate if people tested the current version of the mod to try and find more issues, especially since I just made it work with all versions of LÖVE 0.8.x, 0.9.x and 0.1...
by HugoBDesigner
13 Jun 2017, 16:50
Forum: Modding
Topic: SE bugfixes
Replies: 63
Views: 13906

Re: SE bugfixes

Oh, good point Qwerty: this mod will only with beta 9 cuz, well, it's a bugfix of that version. Beta 7 or 8 won't work, as their data formats are different. Maps made in beta 9 (vanilla, not bugfixes) should still work with this mod. Just consider this beta 9 but without the bugs, it doesn't make th...
by HugoBDesigner
13 Jun 2017, 00:50
Forum: Modding
Topic: SE bugfixes
Replies: 63
Views: 13906

Re: SE bugfixes

I don't know, you'd have to test the mappack(s) to see. This mod is the beta 9 unchanged, only bugs fixed.
by HugoBDesigner
12 Jun 2017, 12:31
Forum: Modding
Topic: SE bugfixes
Replies: 63
Views: 13906

Re: SE bugfixes

Me and other people have fixed every bug report sent our way. You'd probably need to make your mappacks with this bugfixes version for it to be guaranteed to work, but do feel free to send any bug you find. I can't promise to fix it but I can assure you I'd take a look at it and see what I can do ;)
by HugoBDesigner
20 May 2017, 16:39
Forum: Twatter
Topic: Art Thread
Replies: 2008
Views: 204379

Re: Art Thread

by HugoBDesigner
12 May 2017, 00:30
Forum: Modding
Topic: Editing animated graphics in Mari0 SE?
Replies: 6
Views: 414

Re: Editing animated graphics in Mari0 SE?

Star and flower are just special colors applied to the color layers that already exist. They actually just use the Big Mario sprites
by HugoBDesigner
11 May 2017, 21:59
Forum: Modding
Topic: Editing animated graphics in Mari0 SE?
Replies: 6
Views: 414

Re: Editing animated graphics in Mari0 SE?

About the players, you can have non-customizable colors (for example, a hat that is always red), but I'm not sure you can have more than 3 customizable colors.
by HugoBDesigner
11 May 2017, 21:48
Forum: Modding
Topic: Editing animated graphics in Mari0 SE?
Replies: 6
Views: 414

Re: Editing animated graphics in Mari0 SE?

https://web.archive.org/web/20151028235547/http://guegan.de:80/mari0doc/custom_graphics.php This is what that page had. Not really helpful for you. You may want to check this one instead: https://web.archive.org/web/20150816021026/http://guegan.de/mari0doc/custom_animatedtiles.php It's what I used t...
by HugoBDesigner
11 May 2017, 07:26
Forum: Twatter
Topic: Art Thread
Replies: 2008
Views: 204379

Re: Art Thread

Remember when this thread was about art?
by HugoBDesigner
09 May 2017, 01:05
Forum: Mari0
Topic: What love is most useful?
Replies: 5
Views: 339

Re: What love is most useful?

...
by HugoBDesigner
09 May 2017, 00:33
Forum: Mari0
Topic: What love is most useful?
Replies: 5
Views: 339

Re: What love is most useful?

The latest version is actually 0.10.2 (0.10.3 if you go through the nightly releases) The most useful for Mari0 mods would be probably 0.9.2 or 0.10.2 The one used in most Mari0 mods (and the original game itself) is 0.8.0 For your own projects, probably 0.10.2 would be the most useful I could go on...
by HugoBDesigner
06 May 2017, 09:32
Forum: Twatter
Topic: Here's a completely original idea: post your desktop!
Replies: 711
Views: 94587

Re: Here's a completely original idea: post your desktop!

Updated my wallpaper. Now with 200% more Interstellar
by HugoBDesigner
03 May 2017, 02:42
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5182
Views: 405979

Re: Chat "Room" v3

It's not possible to have animated GIFs for avatars.

EDIT: This is... interesting
by HugoBDesigner
25 Apr 2017, 23:29
Forum: Stabyourself.net
Topic: Stabyourself's Unofficial Forum Etiquette
Replies: 27
Views: 11046

Re: Stabyourself's Unofficial Forum Etiquette

I forgot I made this thread, thanks for reminding me! Still proud of the formatting
Image
by HugoBDesigner
17 Apr 2017, 04:26
Forum: Mapping
Topic: Map contest #1 - 2017!! [Finished - Congrats HugoBDesigner!]
Replies: 27
Views: 1795

Re: Map contest #1 - 2017!! [Finished - Congrats HugoBDesigner!]

Whenever anyone decides to host it and pick a theme and a deadline
by HugoBDesigner
15 Apr 2017, 16:01
Forum: Mapping
Topic: hyper tag (lazer tag in mari0 for se extended)
Replies: 5
Views: 380

Re: hyper tag (lazer tag in mari0 for se extended)

Wait, since you've got portals, couldn't you just...
Image
by HugoBDesigner
15 Apr 2017, 11:39
Forum: Twatter
Topic: Here's a completely original idea: post your desktop!
Replies: 711
Views: 94587

Re: Here's a completely original idea: post your desktop!

Since this has been raised from the dead...

by HugoBDesigner
08 Apr 2017, 22:31
Forum: Mari0
Topic: Help for an old User
Replies: 19
Views: 785

Re: Help for an old User

SE Extended was used in the Mapping Contest, but I think the most used version is SE Bugfixes.
And welcome back to the forums!
by HugoBDesigner
07 Apr 2017, 23:59
Forum: Mapping
Topic: Map contest #1 - 2017!! [Finished - Congrats HugoBDesigner!]
Replies: 27
Views: 1795

Re: Map contest #1 - 2017!! [#ReviveSTYS]

QwertymanO07 wrote:Well, that was fun. I may have lost this round, but I'll be back with a vengeance!

I sure hope so, your mappack was fun and I demand more!!!
by HugoBDesigner
07 Apr 2017, 18:44
Forum: Mapping
Topic: Map contest #1 - 2017!! [Finished - Congrats HugoBDesigner!]
Replies: 27
Views: 1795

Re: Map contest #1 - 2017!! [#ReviveSTYS]

Our host Hans is falling sick so he asked someone else to announce the winner of this contest. And the winner of Stabyourself's first mapping contest is: HugoBDesigner's "Hollow Purpose" , with 5 votes. https://i.imgur.com/tkJZEMZ.png https://i.imgur.com/Dr6xWo0.png HOLLOW PURPOSE Second p...
by HugoBDesigner
02 Apr 2017, 16:14
Forum: Mapping
Topic: how do i get an .ogg file?
Replies: 2
Views: 240

Re: how do i get an .ogg file?

Use a program like Audacity or some music converter. It's not hard to find one, since .ogg is a widely-used file format these days.
by HugoBDesigner
02 Apr 2017, 06:36
Forum: Mapping
Topic: Map contest #1 - 2017!! [Finished - Congrats HugoBDesigner!]
Replies: 27
Views: 1795

Re: Map contest #1 - 2017!! [#ReviveSTYS]

Alright, here's my entry. Took me soooooo long, literally ever since the contest was announced. But I'm super proud. NOTICE: Due to a bug with SE, the game might crash if you go from level 1 to level 2. HOWEVER , if you play that level from the editor, it works just fine. Only two levels because, gi...
by HugoBDesigner
01 Apr 2017, 20:32
Forum: Mapping
Topic: Map contest #1 - 2017!! [Finished - Congrats HugoBDesigner!]
Replies: 27
Views: 1795

Re: Map contest #1 - 2017!! [#ReviveSTYS]

It's not like you guys could just post these mappacks on Mapping
by HugoBDesigner
29 Mar 2017, 23:53
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 125636

Re: Avatar thread

What the mapping competition did to me:

Image
by HugoBDesigner
23 Mar 2017, 01:57
Forum: Mapping
Topic: Map contest #1 - 2017!! [Finished - Congrats HugoBDesigner!]
Replies: 27
Views: 1795

Re: Map contest #1 - 2017!! [#ReviveSTYS]

I may participate. I recommend you format it so that the rules are on a quote or collapse, just to organize it better.
Also having the deadline written in the main post would be pretty helpful too :)
EDIT: Having the theme and download easy to see would also be helpful
by HugoBDesigner
23 Mar 2017, 01:41
Forum: Twatter
Topic: Art Thread
Replies: 2008
Views: 204379

Re: Art Thread

WillWare forced me to post this here... https://cdn.discordapp.com/attachments/288959473995743232/294035647579160577/20170322061105_1.jpg https://cdn.discordapp.com/attachments/288959473995743232/294035662540111872/20170322061222_1.jpg "Needless to say, work in progress"
by HugoBDesigner
10 Mar 2017, 15:55
Forum: Mapping
Topic: Rainbow Factory - Alesan's Entities Mappack
Replies: 13
Views: 1268

Re: Rainbow Factory - Alesan's Entities Mappack

Bumping for new content/updates is always okay. Bumping without reason isn't. So you're fine :P
by HugoBDesigner
05 Mar 2017, 11:08
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5182
Views: 405979

Re: Chat "Room" v3

It's the internet, there'll always be people joining ancient communities

EDIT: Blah blah blah new page
by HugoBDesigner
04 Mar 2017, 12:27
Forum: Modding
Topic: Super Mario: Global Offensive(SM:GO) - Work in progress total conversion
Replies: 11
Views: 1159

Re: Super Mario: Global Offensive(SM:GO) - Work in progress total conversion

HeyItsVibezzz wrote:Thanks for informing me! I will probably still port it myself because i'm not quite willing to lose what i have done so far. But, again, thanks!

Feel free to copy anything from that port if you need, though. I'm sure the guy who ported won't mind it (since it's me :P)

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