I don't see why Maurice would want to fix it, as it's something the map creators decide weather to put or not.PloXyZeRO wrote:That's cool
It'll probably be fixed in Mari0 SE though, so have fun with it while you can! ..Even though you can just keep Mari0 1.6.
Search found 30 matches
- 14 May 2012, 16:01
- Forum: Mari0 discussion
- Topic: Trick: Walkable Discouragement Beam
- Replies: 15
- Views: 3251
Re: Trick: Walkable Discouragement Beam
- 04 May 2012, 14:55
- Forum: SE Boss design
- Topic: Portal 1 Glados battle!
- Replies: 4
- Views: 5371
Re: Portal 1 Glados battle!
Too easy in 2d space.
- 25 Apr 2012, 20:03
- Forum: Mari0 discussion
- Topic: So is it legal?
- Replies: 7
- Views: 2269
Re: So is it legal?
Well, considering the fact that a project called alterIWNet, whose purpose was to provide an alternative server for modern warfare 2 with customizations, let people play the game for free and was non-profit, got 'recently' shut down by activision, this might as well be illegal.
- 20 Apr 2012, 20:07
- Forum: Twatter
- Topic: Art Thread
- Replies: 48
- Views: 8671
Re: Art Thread
poot demo hyar.
- 14 Apr 2012, 00:54
- Forum: Mari0 discussion
- Topic: Suggestion for online multiplayer
- Replies: 5
- Views: 1690
Re: Suggestion for online multiplayer
I do believe though, that cooperative map-editing would be a great thing to have.
- 18 Mar 2012, 01:04
- Forum: Twatter
- Topic: Chat "Room"
- Replies: 4938
- Views: 800867
Re: Soft drInks.
One could tell by your awesome capital I's, which you put everywhere.Hen Barrison wrote:(Just kIddIng, I'm not really a Grammar Nazi.)
- 18 Mar 2012, 00:14
- Forum: Mari0 discussion
- Topic: i made a logo for the game
- Replies: 18
- Views: 3362
Re: i made a logo for the game
Congratulations, you've managed to move part of an image and paste the pre-existing mari0 logo into it, without even removing the black background.
Quite impressive.
Quite impressive.
- 11 Mar 2012, 23:55
- Forum: Mari0 discussion
- Topic: Unofficial suggestions megathread.
- Replies: 3
- Views: 1025
Re: Unofficial suggestions megathread.
Fourth, actually.Chauer wrote:Oh, sorry then. That thread is the to-do list?
EDIT: Oh wow. It's the THIRD suggestion megathread here.
#1 is viewtopic.php?f=8&t=477
#2 is viewtopic.php?f=8&t=850
- 11 Mar 2012, 23:10
- Forum: Mari0 discussion
- Topic: Bullettime controls
- Replies: 21
- Views: 3575
Re: Bullettime controls
No, his reply was perfectly valid to skyy's 'sarcastic' response.Camewel wrote:You missed the sarcasm accept it and move on with your life.
- 11 Mar 2012, 23:04
- Forum: Mari0 discussion
- Topic: SUGGESTION MEGATHREAD
- Replies: 52
- Views: 8598
Re: SUGGESTION MEGATHREAD
Suggestion 1: Online-Multiplayer (via direct IP connection) Suggestion 2: More some Portal 2 stuff to mess around with (e.g. gel) One Is already goIng to be worked on. Two already exIsts In game... Well, except for water. As for me, Not much really. UpsIdedown pIpes would be nIce. (I know I could h...
- 11 Mar 2012, 18:50
- Forum: Mari0 discussion
- Topic: SUGGESTION MEGATHREAD
- Replies: 52
- Views: 8598
Re: SUGGESTION MEGATHREAD
Would you rather have all of those shitty suggestions in different threads or have them all grouped up?Maurice wrote:But I don't want 90% of your shitty suggestions.
- 11 Mar 2012, 16:21
- Forum: Mari0 discussion
- Topic: SUGGESTION MEGATHREAD
- Replies: 52
- Views: 8598
- 09 Mar 2012, 21:32
- Forum: Mari0 discussion
- Topic: A suggestion topic.
- Replies: 11
- Views: 1796
Re: A suggestion topic.
The point would be to not have that many threads for suggestions, unless they're in a subforum.Chauer wrote:How about a megathread linking to every suggestion thread?
(inb4 "How about no?")
- 09 Mar 2012, 17:46
- Forum: Mari0 discussion
- Topic: A suggestion topic.
- Replies: 11
- Views: 1796
Re: A suggestion topic.
Then I'll take the freedom to say that this is for serious suggestions only, improvements to the game, not rubbish.
Even though this statement will likely change nothing, as I'm nothing but a regular user.
Even though this statement will likely change nothing, as I'm nothing but a regular user.
- 09 Mar 2012, 16:19
- Forum: Mari0 discussion
- Topic: A suggestion topic.
- Replies: 11
- Views: 1796
Re: A suggestion topic.
Negative.xXxrenhoekxXx wrote:do you not remember what happened to the cheat thread?
- 09 Mar 2012, 16:08
- Forum: Mari0 discussion
- Topic: A suggestion topic.
- Replies: 11
- Views: 1796
Re: A suggestion topic.
Well, for now, I still believe this is more manageable than random sparse threads in the main game's forum.Franpa wrote:But then it becomes unmanageable to see what has and hasn't been suggested, unless this forum software has a decent Search system (Unlikely). I would suggest a sub forum for suggestions.
- 09 Mar 2012, 15:43
- Forum: Mari0 discussion
- Topic: A suggestion topic.
- Replies: 11
- Views: 1796
A suggestion topic.
I've noticed people have been making separate threads for suggestions they have, I believe that to be quite uncomfortable.
In my opinion having a suggestion topic would be more tidy.
I'll start by suggesting that some kind of portal 8-bit music could be added to the choices in the level editor.
In my opinion having a suggestion topic would be more tidy.
I'll start by suggesting that some kind of portal 8-bit music could be added to the choices in the level editor.
- 07 Mar 2012, 20:51
- Forum: Mapping
- Topic: How do you work the timers?
- Replies: 14
- Views: 2733
Re: How do you work the timers?
You never did them? Auzura told you about this bug yesterday and I somewhat assumed you'd fix all known bugs before releasing a new version. I took a look at the code and then lost motivation because I was too lazy to write my own table.sort. Hey, 1.3 fixes this. http://stabyourself.net/mari0/#down...
- 07 Mar 2012, 16:17
- Forum: Mapping
- Topic: How do you work the timers?
- Replies: 14
- Views: 2733
Re: How do you work the timers?
Well, now the timer displays correctly, it turns blue, but the door never closes.
- 07 Mar 2012, 16:13
- Forum: Mapping
- Topic: How do you work the timers?
- Replies: 14
- Views: 2733
Re: How do you work the timers?
I was told that the checkpoints work in the same way as flags, need to be at a maximum 3 block distance from the bottom.
- 06 Mar 2012, 20:42
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64436
Re: Up-to-date todo list.
Oh my! How inappropriate.
- 06 Mar 2012, 19:57
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64436
Re: Up-to-date todo list.
Is this quite up to date?
- 06 Mar 2012, 17:42
- Forum: Technical support
- Topic: Timed switch not working. (Fixed in 1.3)
- Replies: 3
- Views: 1673
Re: Timed switch not working.
Well, now the timer turns orange and the door opens, but it never closes and the timer doesn't ever turn blue unless I press the switch again.
And yes, I did set the time.
-got fixed in 1.3
And yes, I did set the time.
-got fixed in 1.3
- 06 Mar 2012, 17:32
- Forum: Technical support
- Topic: Timed switch not working. (Fixed in 1.3)
- Replies: 3
- Views: 1673
Re: Timed switch not working.
I see, I didn't recognize the shape and was confused.Maurice wrote:You're not supposed to press the timer..
You're supposed to link from the timer to a switch or other output.
It's all clear now, thanks.
- 06 Mar 2012, 17:28
- Forum: Technical support
- Topic: Timed switch not working. (Fixed in 1.3)
- Replies: 3
- Views: 1673
Timed switch not working. (Fixed in 1.3)
As you may have realized, the timed switch doesn't work, or at least it doesn't for me; I'm probably just doing it wrong.
- 06 Mar 2012, 00:25
- Forum: Mapping
- Topic: Level creation - End level flag bug - Game Crashes
- Replies: 4
- Views: 1391
Re: Level creation - End level flag bug - Game Crashes
Alright, that was more clear, I managed to fix it.Camewel wrote:The flag needs to be 3 blocks off the bottom of the level. You can't have a short flag.
Thanks to both of you.
In case anyone would like to try my level out, you can download it right here: http://davex.co.cc/rndm/what.zip
- 05 Mar 2012, 23:35
- Forum: Mapping
- Topic: Level creation - End level flag bug - Game Crashes
- Replies: 4
- Views: 1391
Re: Level creation - End level flag bug - Game Crashes
Filio wrote:You HAVE to put it three blocks high. Same thing with checkpoints.
For some reason the flag part doesn't go up, and it behaves in the same way.
I've tried removing and repositioning, tried giving it 4 squares too, same result.
- 05 Mar 2012, 23:25
- Forum: Mapping
- Topic: Level creation - End level flag bug - Game Crashes
- Replies: 4
- Views: 1391
Level creation - End level flag bug - Game Crashes
Having this error with my level, not sure what I'm doing wrong, but I do believe that the video shows all of what you need to know to help me, if you feel like it, of course. :p
- 08 Feb 2012, 19:36
- Forum: Twatter
- Topic: Counting game.
- Replies: 140
- Views: 23575
Re: Unofficial Stabyourself counting game.
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- 03 Feb 2012, 08:39
- Forum: Mari0 discussion
- Topic: Art Contest
- Replies: 69
- Views: 12349
Re: Art Contest
What is this, an entry thread?
This needs spoilers.
This needs spoilers.