Search found 30 matches

by Psychedelicious
14 May 2012, 16:01
Forum: Mari0 discussion
Topic: Trick: Walkable Discouragement Beam
Replies: 15
Views: 3251

Re: Trick: Walkable Discouragement Beam

PloXyZeRO wrote:That's cool
It'll probably be fixed in Mari0 SE though, so have fun with it while you can! ..Even though you can just keep Mari0 1.6.
I don't see why Maurice would want to fix it, as it's something the map creators decide weather to put or not.
by Psychedelicious
04 May 2012, 14:55
Forum: SE Boss design
Topic: Portal 1 Glados battle!
Replies: 4
Views: 5371

Re: Portal 1 Glados battle!

Too easy in 2d space.
by Psychedelicious
25 Apr 2012, 20:03
Forum: Mari0 discussion
Topic: So is it legal?
Replies: 7
Views: 2269

Re: So is it legal?

Well, considering the fact that a project called alterIWNet, whose purpose was to provide an alternative server for modern warfare 2 with customizations, let people play the game for free and was non-profit, got 'recently' shut down by activision, this might as well be illegal.
by Psychedelicious
20 Apr 2012, 20:07
Forum: Twatter
Topic: Art Thread
Replies: 48
Views: 8671

Re: Art Thread

Image
poot demo hyar.
by Psychedelicious
14 Apr 2012, 00:54
Forum: Mari0 discussion
Topic: Suggestion for online multiplayer
Replies: 5
Views: 1690

Re: Suggestion for online multiplayer

I do believe though, that cooperative map-editing would be a great thing to have.
by Psychedelicious
18 Mar 2012, 01:04
Forum: Twatter
Topic: Chat "Room"
Replies: 4938
Views: 800867

Re: Soft drInks.

Hen Barrison wrote:(Just kIddIng, I'm not really a Grammar Nazi.)
One could tell by your awesome capital I's, which you put everywhere.
by Psychedelicious
18 Mar 2012, 00:14
Forum: Mari0 discussion
Topic: i made a logo for the game
Replies: 18
Views: 3362

Re: i made a logo for the game

Congratulations, you've managed to move part of an image and paste the pre-existing mari0 logo into it, without even removing the black background.
Quite impressive.
by Psychedelicious
11 Mar 2012, 23:55
Forum: Mari0 discussion
Topic: Unofficial suggestions megathread.
Replies: 3
Views: 1025

Re: Unofficial suggestions megathread.

Chauer wrote:Oh, sorry then. That thread is the to-do list?
EDIT: Oh wow. It's the THIRD suggestion megathread here.
#1 is viewtopic.php?f=8&t=477
#2 is viewtopic.php?f=8&t=850
Fourth, actually.
by Psychedelicious
11 Mar 2012, 23:10
Forum: Mari0 discussion
Topic: Bullettime controls
Replies: 21
Views: 3575

Re: Bullettime controls

Camewel wrote:You missed the sarcasm accept it and move on with your life.
No, his reply was perfectly valid to skyy's 'sarcastic' response.
by Psychedelicious
11 Mar 2012, 23:04
Forum: Mari0 discussion
Topic: SUGGESTION MEGATHREAD
Replies: 52
Views: 8598

Re: SUGGESTION MEGATHREAD

Suggestion 1: Online-Multiplayer (via direct IP connection) Suggestion 2: More some Portal 2 stuff to mess around with (e.g. gel) One Is already goIng to be worked on. Two already exIsts In game... Well, except for water. As for me, Not much really. UpsIdedown pIpes would be nIce. (I know I could h...
by Psychedelicious
11 Mar 2012, 18:50
Forum: Mari0 discussion
Topic: SUGGESTION MEGATHREAD
Replies: 52
Views: 8598

Re: SUGGESTION MEGATHREAD

Maurice wrote:But I don't want 90% of your shitty suggestions.
Would you rather have all of those shitty suggestions in different threads or have them all grouped up?
by Psychedelicious
09 Mar 2012, 21:32
Forum: Mari0 discussion
Topic: A suggestion topic.
Replies: 11
Views: 1796

Re: A suggestion topic.

Chauer wrote:How about a megathread linking to every suggestion thread?
(inb4 "How about no?")
The point would be to not have that many threads for suggestions, unless they're in a subforum.
by Psychedelicious
09 Mar 2012, 17:46
Forum: Mari0 discussion
Topic: A suggestion topic.
Replies: 11
Views: 1796

Re: A suggestion topic.

Then I'll take the freedom to say that this is for serious suggestions only, improvements to the game, not rubbish.
Even though this statement will likely change nothing, as I'm nothing but a regular user.
by Psychedelicious
09 Mar 2012, 16:19
Forum: Mari0 discussion
Topic: A suggestion topic.
Replies: 11
Views: 1796

Re: A suggestion topic.

xXxrenhoekxXx wrote:do you not remember what happened to the cheat thread?
Negative.
by Psychedelicious
09 Mar 2012, 16:08
Forum: Mari0 discussion
Topic: A suggestion topic.
Replies: 11
Views: 1796

Re: A suggestion topic.

Franpa wrote:But then it becomes unmanageable to see what has and hasn't been suggested, unless this forum software has a decent Search system (Unlikely). I would suggest a sub forum for suggestions.
Well, for now, I still believe this is more manageable than random sparse threads in the main game's forum.
by Psychedelicious
09 Mar 2012, 15:43
Forum: Mari0 discussion
Topic: A suggestion topic.
Replies: 11
Views: 1796

A suggestion topic.

I've noticed people have been making separate threads for suggestions they have, I believe that to be quite uncomfortable.
In my opinion having a suggestion topic would be more tidy.

I'll start by suggesting that some kind of portal 8-bit music could be added to the choices in the level editor.
by Psychedelicious
07 Mar 2012, 20:51
Forum: Mapping
Topic: How do you work the timers?
Replies: 14
Views: 2733

Re: How do you work the timers?

You never did them? Auzura told you about this bug yesterday and I somewhat assumed you'd fix all known bugs before releasing a new version. I took a look at the code and then lost motivation because I was too lazy to write my own table.sort. Hey, 1.3 fixes this. http://stabyourself.net/mari0/#down...
by Psychedelicious
07 Mar 2012, 16:17
Forum: Mapping
Topic: How do you work the timers?
Replies: 14
Views: 2733

Re: How do you work the timers?

Maurice wrote:Hey,
1.3 fixes this.
http://stabyourself.net/mari0/#download
Well, now the timer displays correctly, it turns blue, but the door never closes.
by Psychedelicious
07 Mar 2012, 16:13
Forum: Mapping
Topic: How do you work the timers?
Replies: 14
Views: 2733

Re: How do you work the timers?

I was told that the checkpoints work in the same way as flags, need to be at a maximum 3 block distance from the bottom.
by Psychedelicious
06 Mar 2012, 20:42
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64436

Re: Up-to-date todo list.

Oh my! How inappropriate.
by Psychedelicious
06 Mar 2012, 19:57
Forum: Mari0 discussion
Topic: Up-to-date todo list.
Replies: 269
Views: 64436

Re: Up-to-date todo list.

Is this quite up to date?
by Psychedelicious
06 Mar 2012, 17:42
Forum: Technical support
Topic: Timed switch not working. (Fixed in 1.3)
Replies: 3
Views: 1673

Re: Timed switch not working.

Well, now the timer turns orange and the door opens, but it never closes and the timer doesn't ever turn blue unless I press the switch again.
And yes, I did set the time.

-got fixed in 1.3
by Psychedelicious
06 Mar 2012, 17:32
Forum: Technical support
Topic: Timed switch not working. (Fixed in 1.3)
Replies: 3
Views: 1673

Re: Timed switch not working.

Maurice wrote:You're not supposed to press the timer..
You're supposed to link from the timer to a switch or other output.
I see, I didn't recognize the shape and was confused.
It's all clear now, thanks.
by Psychedelicious
06 Mar 2012, 17:28
Forum: Technical support
Topic: Timed switch not working. (Fixed in 1.3)
Replies: 3
Views: 1673

Timed switch not working. (Fixed in 1.3)


As you may have realized, the timed switch doesn't work, or at least it doesn't for me; I'm probably just doing it wrong.
by Psychedelicious
06 Mar 2012, 00:25
Forum: Mapping
Topic: Level creation - End level flag bug - Game Crashes
Replies: 4
Views: 1391

Re: Level creation - End level flag bug - Game Crashes

Camewel wrote:The flag needs to be 3 blocks off the bottom of the level. You can't have a short flag.
Alright, that was more clear, I managed to fix it.
Thanks to both of you.
In case anyone would like to try my level out, you can download it right here: http://davex.co.cc/rndm/what.zip
by Psychedelicious
05 Mar 2012, 23:35
Forum: Mapping
Topic: Level creation - End level flag bug - Game Crashes
Replies: 4
Views: 1391

Re: Level creation - End level flag bug - Game Crashes

Filio wrote:You HAVE to put it three blocks high. Same thing with checkpoints.
Image
For some reason the flag part doesn't go up, and it behaves in the same way.
I've tried removing and repositioning, tried giving it 4 squares too, same result.
by Psychedelicious
05 Mar 2012, 23:25
Forum: Mapping
Topic: Level creation - End level flag bug - Game Crashes
Replies: 4
Views: 1391

Level creation - End level flag bug - Game Crashes


Having this error with my level, not sure what I'm doing wrong, but I do believe that the video shows all of what you need to know to help me, if you feel like it, of course. :p
by Psychedelicious
08 Feb 2012, 19:36
Forum: Twatter
Topic: Counting game.
Replies: 140
Views: 23575

Re: Unofficial Stabyourself counting game.

Code: Select all

 ____ 
/_   |
 |   |
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 |___|
     
by Psychedelicious
03 Feb 2012, 08:39
Forum: Mari0 discussion
Topic: Art Contest
Replies: 69
Views: 12349

Re: Art Contest

What is this, an entry thread?
Image
Image
This needs spoilers.