- I think Portal 2 was overrated. And Valve in general.
- After the gigapause, I've started to dislike Homestuck. And it's fandom.
- I think a lot of indie games are overrated. Not every indie game, but a lot.
Search found 1058 matches
- 30 Apr 2015, 20:45
- Forum: Twatter
- Topic: Unpopular Opinions
- Replies: 392
- Views: 526979
- 01 Mar 2015, 18:00
- Forum: Technical support
- Topic: love-android-sdl2 - "Cannot open file"
- Replies: 2
- Views: 5845
Re: love-android not working?
Sound like the apk is corrupt. Where did you get it? It's "love-android-sdl2", not "love-android".
This is the correct download page : https://bitbucket.org/MartinFelis/love- ... /downloads
Try the first(newest) build, and if it don't work, try with an older build.
This is the correct download page : https://bitbucket.org/MartinFelis/love- ... /downloads
Try the first(newest) build, and if it don't work, try with an older build.
- 28 Feb 2015, 19:34
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39587
Re: Group Mappack: Short-Term Author
The thing behind "WORLD 1-1" is a [?] block with a 1-up in it.
- 23 Feb 2015, 11:46
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4400977
Re: Chat "Room" v3
Oooh, nice! It look like the wagon can touch the spikes without dying. Is that intended?
- 18 Feb 2015, 22:15
- Forum: Mapping
- Topic: [Mappack][SE beta 9]Protect this
- Replies: 7
- Views: 4055
Re: [Mappack][SE beta 9]Protect this
I got 7585.
It's very good, the music fit, almost flawless.. Only problem is that since enemies are drawn on top of the gui, you know when an enemy spawn.
It's very good, the music fit, almost flawless.. Only problem is that since enemies are drawn on top of the gui, you know when an enemy spawn.
- 03 Feb 2015, 23:26
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4400977
Re: Chat "Room" v3
TB did a video that make pretty much the same point than Hugo : [youtube]https://www.youtube.com/watch?v=FzeULO59hG0[/youtube] And the one on nintendo : https://www.youtube.com/watch?v=t-67CvWTQ0I Also, Pact, almost every other dev allow for youtube coverage(including ads). Because making videos of ...
- 29 Dec 2014, 12:26
- Forum: Mari0 discussion
- Topic: How would SMB1 be affected by the portal gun?
- Replies: 3
- Views: 2887
Re: How would SMB1 be affected by the portal gun?
Well, a portal gun is a pretty weird tool, since it doesn't really fit the challenges that SMB give you. (Why would you portal a goomba into a pit when you can just stomp him?) So the level design would at least be different to take advantage of the portal gun. Most of the portalable areas in mari0 ...
- 14 Dec 2014, 02:36
- Forum: Twatter
- Topic: Facts People Wouldn't Know Otherwise
- Replies: 221
- Views: 121009
Re: Facts People Wouldn't Know Otherwise
You know, this is all something we could had just easily avoided. B-Man, you of all people should know that everyone is entitled to their own opinions on things, even though they're not the best, and you should respect that. If not then just ignore them and move on. This even goes for Wary, whom yo...
- 13 Dec 2014, 16:03
- Forum: Twatter
- Topic: Facts People Wouldn't Know Otherwise
- Replies: 221
- Views: 121009
Re: Facts People Wouldn't Know Otherwise
- I'm, uuuhh, intellectually gifted . - I tend to use more sophisticated words when talking in French. - I'm lazy AND perfectionist. - I also don't have a lot of IRL friends. - I've got lots of opinions about a lot of things. - I've nothing against homosexuals. - I'm also fine with aaaaaas, furries,...
- 04 Dec 2014, 22:54
- Forum: Modding
- Topic: Red the Mew's Mari0
- Replies: 9
- Views: 7074
Re: Red the Mew's Mari0
And yet all of those who released later didn't start the topic when they began to mod mari0, but when they a lot of features. (Not just "I changed the title screen") Also they had either a lot of screenshots to show or a video.
- 04 Dec 2014, 21:32
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39587
Re: Group Mappack: Short-Term Author
That sound very... lonely.
Not that Portal wasn't lonely. But this almost feel scary. Not a bad choice though. It could work.
Not that Portal wasn't lonely. But this almost feel scary. Not a bad choice though. It could work.
- 30 Nov 2014, 18:19
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39587
Re: Group Mappack: Short-Term Author
The 1st one doesn't fit the puzzle levels as you said, and the second music fit more prof layton than portal. Maybe there is something worth using in the Shovel Knight soundtrack (just throwing a link here) : http://virt.bandcamp.com/album/shovel-knight-original-soundtrack These are quality tracks i...
- 27 Nov 2014, 19:25
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39587
Re: Group Mappack: Short-Term Author
http://i.imgur.com/0E4nm2y.png That thing behind the IO of MARIO is a door, btw. And yes, that gel is blue gel. Turret's level design make it kind of hard to get the cube, especially with all the fishs jumping around, though it's not a big deal. Ideally the bottom pipe could be 1 tile longer. And k...
- 16 Nov 2014, 22:53
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295459
Re: Ideas/Things to add to Mari0
The thing is that default love bins don't have .nsf support enabled. Though apparently, there's a way to convert them to mp3/ogg : http://love2d.org/forums/viewtopic.php?p=159029&sid=ec263bdbe8c9fa8388f42d36ac8b5ab1#p159029 Dunno if love.audio support nsf files. As far as I know, NSF is an audio for...
- 16 Nov 2014, 18:38
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36519
Re: mari0 pe (pocket edition)
I repeat, what do you mean by "1 CAN'T OPEN FILE"? What precisely happen when you open the file? Do you get an error message? A "No appropriate app for this file" message? Does it instantly crash? Can you even see the .love file on your phone/tablet's file manager? Also do you get a "no game!" scree...
- 16 Nov 2014, 12:35
- Forum: Twatter
- Topic: Jumpman (ioSMB4) Development
- Replies: 315
- Views: 144568
Re: IOSMB4 Development
It look fine for me, but it's weird how the top of the battery is gray when not completely charged.
- 16 Nov 2014, 12:33
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36519
Re: mari0 pe (pocket edition)
Love2d on your android phone, you mean? Try to open directly the love2d app on your phone, then tell me if you get the "no game!" baby inspector screen. Also what do you mean by "I can't open the file"? Does it crash on startup? Does it tell you "no appropriate app for this"? Can you even see the fi...
- 15 Nov 2014, 18:51
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39587
- 15 Nov 2014, 18:40
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 945207
Re: Birthday Thread (Happy Birthday Fiagra!)
Happy birthday, Firaga!
- 12 Nov 2014, 21:47
- Forum: Mapping
- Topic: mari0: Random Edition
- Replies: 9
- Views: 3230
Re: mari0: Random Edition
stop posting reviews with scores like "-3/10" I doubt its the shittiest mappack on this site, granted it may not be the best but stop treating it like its worse than small pox. I think the -3/10 was a joke. It was still very bad, and I wouldn't give it more than 2/10. There is "tried to make a mapp...
- 11 Nov 2014, 22:03
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 212794
- 09 Nov 2014, 23:05
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36519
Re: mari0 pe (pocket edition)
Okay guys, I have a small problem : I actually made a mari0 android port , and you can download the .love file here: https://www.dropbox.com/s/k5cqbz6iymbqcsy/mari0-androidv9.love?dl=0 http://i.imgur.com/1VtvWXZ.png There are on screen buttons for everything except the level editor, the game is usin...
- 09 Nov 2014, 16:08
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39587
Re: Experimental Group Mappack
Hmm, looking at this :
Wouldn't it be wise to put an emancipation grill in that bottom corridor (after the laser of course), so that in my section you actually have to get my box instead of keeping MagicPillow's to get the mushroom?
- 08 Nov 2014, 21:01
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39587
Re: Experimental Group Mappack
It's part of a puzzle : http://i.imgur.com/39qjmxC.png Edit: Ok, I was bored so I did 1-1.txt : 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,...
- 08 Nov 2014, 20:32
- Forum: Not Pacman
- Topic: Not Pacman ++ : Level Editor, More options. (v1.22)
- Replies: 103
- Views: 125885
Re: Not Pacman ++ : Level Editor, More options. (v1.22)
Use Löve2d 0.8.0 :
- 32bits : https://bitbucket.org/rude/love/downloa ... in-x86.exe
- 64bits : https://bitbucket.org/rude/love/downloa ... in-x64.exe
- 32bits : https://bitbucket.org/rude/love/downloa ... in-x86.exe
- 64bits : https://bitbucket.org/rude/love/downloa ... in-x64.exe
- 05 Nov 2014, 18:49
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39587
Re: Experimental Group Mappack
1-1, scene, uh, three:
I've tried in this section to "teach" the player to look for invisible blocks. Also note the 3rd cloud that has should be completed in the next section.
I've tried in this section to "teach" the player to look for invisible blocks. Also note the 3rd cloud that has should be completed in the next section.
- 30 Oct 2014, 21:05
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45516
Re: [WIP] We Need To Go Deeper
Also MrCytosine stopped posting more than 1 year ago. (He apparently still lurked on 11 Sep 2014) He was the leader of the project.
- 30 Oct 2014, 21:02
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4400977
Re: Chat "Room" v3
- Open steam and accept my invitation to the stabyourself.net group.
- Now, in the steam friends window, select the "groups" tabs
- Click on the small arrow next to "New Stabyourself.net" > "Join group chat"
- Now, in the steam friends window, select the "groups" tabs
- Click on the small arrow next to "New Stabyourself.net" > "Join group chat"
- 25 Oct 2014, 12:02
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36519
Re: mari0 pe (pocket edition)
...JohnHOne wrote:First,make a port for snes
You found the most complicated way of doing it.
Honestly, a android port is possible. It's a lot of work, since you also have to port the menus, but it's possible to make a port in love2d, with love2d-android-sdl2.
- 20 Oct 2014, 10:24
- Forum: Twatter
- Topic: RIDDLES & BRAINTEASERS
- Replies: 10
- Views: 3835
Re: RIDDLES & BRAINTEASERS
The captain of the ferry leaves with his ferry every night? Wary forgot this part in xkcd's logic puzzle: I've done my best to make the wording as precise and unambiguious as possible (after working through the explanation with many people), but if you're confused about anything, please let me know...
- 18 Oct 2014, 23:07
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 562067
Re: Avatar thread
Just some walk anim I made.
- 12 Oct 2014, 22:12
- Forum: Game development
- Topic: Stabyourself.net Forums Game Jam 2014
- Replies: 39
- Views: 15099
Re: Stabyourself.net Forums Game Jam 2014
Ok, I guess I have "finished" my game. I call it "Sudden Youth". It's could be made better, but at least I submitted within the times. Arrow-keys/WASD/ZQSD to control the character, Press R if You're stuck. https://www.dropbox.com/s/xzd6u0h6a0t1s8v/sysgamejam2014v12.love?dl=0 http://i.imgur.com/BfHA...
- 11 Oct 2014, 21:37
- Forum: Game development
- Topic: Stabyourself.net Forums Game Jam 2014
- Replies: 39
- Views: 15099
Re: Stabyourself.net Forums Game Jam 2014
Forgot to post it there, but I'm participating.
Also here's the current state of my game : https://www.dropbox.com/s/4bn3v3s66kbzq ... .love?dl=0
Also here's the current state of my game : https://www.dropbox.com/s/4bn3v3s66kbzq ... .love?dl=0
- 10 Oct 2014, 22:02
- Forum: Game development
- Topic: Stabyourself.net Forums Game Jam 2014
- Replies: 39
- Views: 15099
Re: Stabyourself.net Forums Game Jam 2014
Because "halloween" isn't exactly going to give interesting game ideas?
- 13 Sep 2014, 19:14
- Forum: Mapping
- Topic: Smb3 by Dave [Mappack WIP]
- Replies: 11
- Views: 3878
Re: SMB3 Mappack by Dave
It would help if you said what error you got.
- 07 Sep 2014, 10:59
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134973
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Also, the life counter could become a death counter if infinite lifes is checked.TripleXero wrote:Just a fun suggestion, add a counter to the top under each person's lives showing who won how many times
- 06 Sep 2014, 22:15
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295459
Re: Ideas/Things to add to Mari0
I see what you are thinking of. You want something like Concerned joe? :
The thing is that it would need a huge rewrite of the engine so that everything use box2d. So it's not really feasible, sorry.
The thing is that it would need a huge rewrite of the engine so that everything use box2d. So it's not really feasible, sorry.
- 06 Sep 2014, 14:12
- Forum: Mari0 discussion
- Topic: Online Multiplayer? PLEASE! :o
- Replies: 11
- Views: 4965
Re: Online Multiplayer? PLEASE! :o
This post should tell you everything : http://forum.stabyourself.net/viewtopic.php?p=109913#p109913 Hopefully Maurice won't hate me for writing in his name and mentioning stuff that has been strictly internal so far. Itemized list of things to know: Maurice is currently finishing his driving school ...
- 03 Sep 2014, 14:09
- Forum: Twatter
- Topic: The useless sites
- Replies: 6
- Views: 4350
Re: The useless sites
http://orteil.dashnet.org/nested An universe fractal.
Also timewasters, today's XKCD : http://xkcd.com/1416/
And also that XKCD from a while ago : http://xkcd.com/1110/
And another XKCD : http://geekwagon.net/projects/xkcd1190/
Hell, while I'm at it, I'm gonna throw Cookie clicker in here.
Also timewasters, today's XKCD : http://xkcd.com/1416/
And also that XKCD from a while ago : http://xkcd.com/1110/
And another XKCD : http://geekwagon.net/projects/xkcd1190/
Hell, while I'm at it, I'm gonna throw Cookie clicker in here.
- 01 Sep 2014, 14:34
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4400977
Re: Chat "Room" v3
Me too.
- 01 Sep 2014, 11:03
- Forum: Twatter
- Topic: Jumpman (ioSMB4) Development
- Replies: 315
- Views: 144568
Re: IOSMB4 Development
1. Falling from the inventory slot add a cool difficulty where you have to check if the item could be accidentally lost in a bottomless pit before making it fall. It can be fun, but it's not that fun when there are multiples inventories and we're talking about player 4, because the item will quickly...
- 01 Sep 2014, 10:12
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4400977
Re: Chat "Room" v3
You forgot to define "speed" in your .love, Hugo. So it crash unless you put something like "speed = 0.5" in love.load.
That's a nice animator though.
That's a nice animator though.
- 30 Aug 2014, 14:03
- Forum: Twatter
- Topic: Windows, Mac or Linux?
- Replies: 19
- Views: 6909
Re: Windows, Mac or Linux?
1 and 2/ Linux, because it's setup work for me. And if I really want to run a Windows app, I can use Wine.
- 28 Aug 2014, 22:55
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4400977
Re: Chat "Room" v3
Check the spam folder.
- 25 Aug 2014, 13:35
- Forum: Twatter
- Topic: Jumpman (ioSMB4) Development
- Replies: 315
- Views: 144568
Re: IOSMB4 Development
It's the bottom-right corner (So, UTSOBO's BELLY) , not bottom-left.TurretBot wrote:Wait, are you talking about Water Falls or the Mechatroop Factory?
Assuming you're talking about the factory, I'd choose C as well. But B would make a good boss tune.
- 25 Aug 2014, 10:59
- Forum: Twatter
- Topic: Jumpman (ioSMB4) Development
- Replies: 315
- Views: 144568
Re: IOSMB4 Development
C seem to be the most appropriate music.
- 24 Aug 2014, 18:29
- Forum: Mari0 discussion
- Topic: idea for topic (but I have to ask if I can do)
- Replies: 2
- Views: 1974
Re: idea for topic (but I have to ask if I can do)
It's already done : viewtopic.php?f=8&t=4040
- 21 Aug 2014, 09:23
- Forum: Modding
- Topic: How to add Mods in Mari0?
- Replies: 4
- Views: 3026
Re: How to add Mods in Mari0?
Try to right click on the file, then select "Open with > LÖVE".
If it's not there, make sure you have downloaded and installed LÖVE.
If it's not there, make sure you have downloaded and installed LÖVE.
- 21 Aug 2014, 09:01
- Forum: Modding
- Topic: How to add Mods in Mari0?
- Replies: 4
- Views: 3026
Re: How to add Mods in Mari0?
What's a mod ? How do you do mods? Okay, modding is modifying a game (Mari0) to add and change features(Ennemies,Shaders,Cheats...). They are done by editing the source files (Lua code, you need to know how to program), and the ressource files (Images,Txt...) How do you download mods? You go on the...
- 03 Aug 2014, 21:25
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4400977
Re: Chat "Room" v3
Just put simple smileys Ex : :) :( o_o ^^
There are no built-in emotes because it's useless.
There are no built-in emotes because it's useless.