Search found 90 matches
- 30 Mar 2013, 16:41
- Forum: Mapping
- Topic: New Mappack - "A Portal Mappack"
- Replies: 3
- Views: 1191
Re: New Mappack - "A Portal Mappack"
Try to post screenshots so we can see what the mappack is like.
- 30 Mar 2013, 16:38
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 538843
Re: Post your avatars here
Here's my new avatar:
- Felt like making an animation from my two stick dudes. Also it's my first GIF.
Edit: Improved
- Felt like making an animation from my two stick dudes. Also it's my first GIF.
Edit: Improved
- 28 Mar 2013, 22:51
- Forum: Mapping
- Topic: Reversed Gravity [WIP]
- Replies: 11
- Views: 3045
Re: Reversed Gravity [WIP]
Sorry for not updating for a while I had to do stuff. Also I forgot I had 3-2 finished.
Download
Download
- 13 Mar 2013, 02:15
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Triple Hatted Duck Bros
Oh! I see now. Well make the hammer bros. throw knifes then.Qcode wrote:That's a knife -_-
- 13 Mar 2013, 02:09
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Triple Hatted Duck Bros
Suggestion: The hammer bros. should throw that thing the guy on the stabyourself banner has. (shovel?)
- 11 Mar 2013, 02:20
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Super Smash Bros.
Yeah, I know. I'm making a new avatar because I don't like mine.Qcode wrote: Also if you were in and you had a stick figure you probably wouldn't get any awesome art
- 11 Mar 2013, 01:44
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Super Smash Bros.
Now I really want to be in this.
If only Idiot knew me more.
If only Idiot knew me more.
- 10 Mar 2013, 01:46
- Forum: Mari0 discussion
- Topic: How do you import/get/export things
- Replies: 7
- Views: 2296
Re: How do you import/get/export things
This took me about a minute to find. Try and work things out for yourself next time, you just look silly like this. You forgot to put the link. So I will say this: For Icon just name the Icon "Icon". For tiles name it "tiles". For music and background click this: Yo! Oh yeah, Don't put " in the nam...
- 10 Mar 2013, 01:21
- Forum: Mapping
- Topic: Reversed Gravity [WIP]
- Replies: 11
- Views: 3045
Re: Reversed Gravity [WIP]
Really how many bricks have a pixel that's not transparent there was the overworld one and now there's the underground one (white pixel).HAPPYFACES wrote:
Happy birthday!
Feexed
- 09 Mar 2013, 21:34
- Forum: Mari0 discussion
- Topic: More Backgrounds [Help]
- Replies: 1
- Views: 1260
More Backgrounds [Help]
I know you can make more than one custom background but how? How do you even make than one of them work?
- 09 Mar 2013, 02:49
- Forum: Mari0 discussion
- Topic: Most Excited in SE?
- Replies: 66
- Views: 13897
Re: Most Excited in SE?
I saw in a picture that you can change the flag's tile. That will be good for maps or not having a flag at all. I really can't wait for the new boss though. I wonder who won! (probably not mine there were way better ones.)
- 09 Mar 2013, 00:53
- Forum: Mapping
- Topic: Reversed Gravity [WIP]
- Replies: 11
- Views: 3045
Re: Reversed Gravity [WIP]
Sorry for double posting but I just finished the first upside down level. I only need for this to be transparent and I will update the download.
- 08 Mar 2013, 01:10
- Forum: Mapping
- Topic: Reversed Gravity [WIP]
- Replies: 11
- Views: 3045
Re: Reversed Gravity [WIP]
It says working in progress at the top so I didn't finish world 2 or get to the upside down levels yet. I did 1-1 and 1-3 from scratch. I cant quite get world 2 to be well good. All I have is this:
So much work for a picture and my awesome cropping skills.
So much work for a picture and my awesome cropping skills.
- 07 Mar 2013, 01:22
- Forum: Mapping
- Topic: Reversed Gravity [WIP]
- Replies: 11
- Views: 3045
Re: Reversed Gravity [WIP]
Updated
- 07 Mar 2013, 00:23
- Forum: Mapping
- Topic: Reversed Gravity [WIP]
- Replies: 11
- Views: 3045
Reversed Gravity [WIP]
I felt like making a mappack. So I made this. Go through the mushroom kingdom in a new gravity, trying to find the portal again then save Peach. Story: Your just saving Peach but get sucked into a portal (well kind of)! You try to find a way out but the gravity changes. You find a exit but the world...
- 22 Feb 2013, 01:11
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Super Mario Bros. [Name change ma
Here's my creative name: Stabyourself Super Mari0 Bros Edition or Stabyourself Forum's Super Mari0 Bros.
- 20 Feb 2013, 01:38
- Forum: Mapping
- Topic: Tiles not showing up [Help!]
- Replies: 5
- Views: 1313
Re: Tiles not showing up [Help!]
Thanks. I was using a online transparent maker because I can't download pant.net. Can you make these tiles transparent then?
- 20 Feb 2013, 00:57
- Forum: Mapping
- Topic: Tiles not showing up [Help!]
- Replies: 5
- Views: 1313
Re: Tiles not showing up [Help!]
Yes but does it have to be .png because mine is .gif.Qcode wrote:Did you name it tiles.png, and place it in your mappack folder?
- 20 Feb 2013, 00:48
- Forum: Mapping
- Topic: Tiles not showing up [Help!]
- Replies: 5
- Views: 1313
Tiles not showing up [Help!]
I'm making a custom mappack and I just finished the tileset but there not showing up in mari0. Did I do anything thing wrong?
I just made the tiles and put the pixles on the side and everything. Please help.
I just made the tiles and put the pixles on the side and everything. Please help.
- 19 Feb 2013, 00:19
- Forum: Stabyourself.net
- Topic: Can order of twilight save?
- Replies: 2
- Views: 5270
Re: Can order of twilight save?
Oh, derp. Well thanks. Time to play it then.
Edit: beaten in 47 mintutes.
Edit: beaten in 47 mintutes.
- 18 Feb 2013, 23:34
- Forum: Stabyourself.net
- Topic: Can order of twilight save?
- Replies: 2
- Views: 5270
Can order of twilight save?
I was playing order of twilight but it didn't save my data. Is there something wrong with my computer? Can it even save?
- 13 Feb 2013, 00:40
- Forum: Mapping
- Topic: legend of zelda ocarina of time [WIP] new deku tree!
- Replies: 27
- Views: 5286
Re: legend of zelda ocarina of time [WIP] new deku tree!
and about posting the files, they are way too many, i use a tileset, and every level has at least one background file, summing up 29 images at the current state of development. Do you mean the code because the background is part of the code. Just go into this mappacks folder and copy the notebook's...
- 12 Feb 2013, 02:33
- Forum: Mapping
- Topic: legend of zelda ocarina of time [WIP] new deku tree!
- Replies: 27
- Views: 5286
Re: legend of zelda ocarina of time [WIP] new deku tree!
I could copy and paste the tiles onto a program and save the photo. I did it before.
- 12 Feb 2013, 01:54
- Forum: Mapping
- Topic: legend of zelda ocarina of time [WIP] new deku tree!
- Replies: 27
- Views: 5286
Re: legend of zelda ocarina of time [WIP] new deku tree!
It's not my computer i'm using. So I'm not allowed to download stuff.jokekid wrote:what do you mean you're not allowed to?, is the link set to private? O_oTheHamster400 wrote:This mappack is getting good. I want to download it but I'm not allowed to and stuff . Can you give the code for the levels you completed.
- 12 Feb 2013, 00:40
- Forum: Mapping
- Topic: legend of zelda ocarina of time [WIP] new deku tree!
- Replies: 27
- Views: 5286
Re: legend of zelda ocarina of time [WIP] new deku tree!
This mappack is getting good. I want to download it but I'm not allowed to and stuff . Can you give the code for the levels you completed.
- 12 Feb 2013, 00:25
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 538843
Re: Post your avatars here
-The Stick Dude with a portal gun.
- 10 Feb 2013, 17:11
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 538843
Re: post you avatar's here
http://i.imgur.com/eoWjp.png - My first avatar http://i.imgur.com/0B6FU5y.png -needed a basic avatar edited one of Mari0. http://i.imgur.com/4WOPtpZ.png - edited one of Link so he has a portal gun. http://i.imgur.com/bw9xzX1.png -made one from scratch. http://i.imgur.com/OVgMJT0.png -I don't know w...
- 09 Feb 2013, 03:44
- Forum: Mari0 discussion
- Topic: [Question] MarI0S
- Replies: 18
- Views: 4503
Re: [Question] MarI0S
Maurice is working on SE. He won't delay it for something like this.
- 09 Feb 2013, 02:23
- Forum: Mapping
- Topic: legend of zelda ocarina of time [WIP] new deku tree!
- Replies: 27
- Views: 5286
Re: legend of zelda ocarina of time [WIP]
This seems good but make the pictures scale 1 they are too big.jokekid wrote:ive finished the first room of 1-2 as of now, it's going slow because im making the tileset as i need the tiles, although it's more fun this way, since it has more diversity in the making xD
have a picture:
*Picture*
- 09 Feb 2013, 02:13
- Forum: Mapping
- Topic: Super Meat Boy Group Project (If you wanna help)
- Replies: 49
- Views: 9858
Re: Super Meat Boy Group Project (If you wanna help)
I want to do this but I need the tilesets and background to get a headstart to see what it is like. Also do I need to base it off the levels from the game?
Re: Zelda!
I enjoyed Wind Waker but I mostly like the orignal zelda game. Majoras mask was fun for me and was my second favorite. I did like OOT but I thought Skyward Sword was better. Minish Cap was the first Zelda game I beat and I enjoyed it.
- 02 Feb 2013, 16:49
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Super Mario Bros. [Name change ma
Naturally I ended up laughing a bit when I saw the title "Go StabYourself Edition". I know no one here really gives a darn about my SJB mod, but Idiot, I'm giving you full permission to merge it's features and improvements with this mod, so it gives out some performance upgrades. I can opt to clean...
- 26 Jan 2013, 17:09
- Forum: Mari0 discussion
- Topic: [Tutorial] Making Mari0 Portable
- Replies: 17
- Views: 5445
Re: [Tutorial] Making Mari0 Portable
Thanks, it now works. Time to play mari0
- 26 Jan 2013, 00:27
- Forum: Mari0 discussion
- Topic: [Tutorial] Making Mari0 Portable
- Replies: 17
- Views: 5445
Re: [Tutorial] Making Mari0 Portable
I did that already and it didn't work. Tell me if I did anything wrong in these pictures.
- 25 Jan 2013, 23:55
- Forum: Mari0 discussion
- Topic: [Tutorial] Making Mari0 Portable
- Replies: 17
- Views: 5445
Re: [Tutorial] Making Mari0 Portable
I got this error: Error main.lua:921: Could not set write directory. Traceback [C]: in function 'write' main.lua:921: in function 'saveconfig' main.lua:37: in function 'load' [C]: in function 'xpcall' I don't know that much about functions, but it seems that it couldn't find where to save at. Do yo...
- 20 Jan 2013, 19:09
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Super Mario Bros. [DEMO RELEASED]
People are changing there avatars because the don't like there old one as much anymore. Even if they're changing because of this it doesn't matter.Turret Opera wrote:OKAY PEOPLE ARE CHANGING THEIR AVATAR JUST FOR THIS SHUT IT DOWN
- 17 Jan 2013, 23:50
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Super Mario Bros.
Now there are two people running for spiny. Btw idiot is my sprite good enough (I know it's horrible.)D-Pad wrote:Oh boy, we're in for a freaking treat. I think I will be the Spiny. I am very interested in this. I do not have sprites yet however. I will make the sprite and try and get it up.
- 15 Jan 2013, 23:45
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Super Mario Bros.
I wish I new whether or not my tiny face sprite was accepted. I didn't even get a NO. I'll allow your sprite to be in. You may be new but you're doing a really good job as the newbie, plus the sprite is pretty nice looking. Idiot can't smile. https://dl.dropbox.com/u/51013077/smile.png I can too sm...
- 14 Jan 2013, 01:45
- Forum: Modding
- Topic: RPG Mod. (Bob's Update)
- Replies: 42
- Views: 17436
Re: RPG Mod. (Bob's Update)
This is a really good mod. You should have it that when you level up the star powerup lasts longer.
- 13 Jan 2013, 17:09
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Super Mario Bros.
True, but I didn't want people trying to find all the posts.
- 13 Jan 2013, 16:51
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Super Mario Bros.
So my sprite is now tranparent. Now to wait.Qcode wrote:
Transparency.
- 13 Jan 2013, 02:50
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Super Mario Bros.
Eh. It's my avatar and I don't know what else my avatar should be. So it will do for nowxXxrenhoekxXx wrote:I don't really like that people are wanting their stick figures in this :\
- 13 Jan 2013, 02:28
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Super Mario Bros.
ThanksxXxrenhoekxXx wrote:try imgur.
Sprite:
- 13 Jan 2013, 01:54
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284213
Re: All Night Stabyourself Super Mario Bros.
I would like to be a spiny beetle. I have the Sprites done but I need it to be transparent. Sprites: https://09a6d825-a-62cb3a1a-s-sites.googlegroups.com/site/mariowithaportalgun/mari0-pics/Sprites.png?attachauth=ANoY7cq9cYpTz98w4phjme1oP5eaUP3COlqwx_W-ZbsIt5atz2CbIs_9YD3Uvs0w470Yz99GPrl3i2exG6upIgL...
- 09 Jan 2013, 23:50
- Forum: Mapping
- Topic: New Super Mario World (v1.0) [It's done!]
- Replies: 94
- Views: 26084
Re: [WIP][Mappack] New Super Mario World (v0.7)
I saw that same glitch too but on the smb mappack. I just beat the game on level editor and pressed the button peach said to press. Then I went back to the level editor and there was the glitch.
- 01 Aug 2012, 22:59
- Forum: Mapping
- Topic: [Minigame] DodgeMaster 2.0
- Replies: 11
- Views: 2599
Re: DodgeMaster MiniGame
Great but dont you think it needs more levels. Each level gets harder
- 18 Jul 2012, 23:00
- Forum: Mapping
- Topic: Original Mario Tileset Needed!
- Replies: 4
- Views: 1503
Re: Original Mario Tileset Needed!
Yeah I know I'm going to add more tiles to that anyway
- 18 Jul 2012, 02:49
- Forum: Mapping
- Topic: Custom tiles glitch
- Replies: 22
- Views: 4255
Re: Custom tiles glitch
anyway I don't want to use the tiles now. But I need someone to help me here: viewtopic.php?f=12&t=2111&p=37810#p37810
- 18 Jul 2012, 02:42
- Forum: Mapping
- Topic: Mari0 SE level converter
- Replies: 76
- Views: 41646
Re: Regarding map format changes in SE
Is it possible that it will delete the mappacks?
- 18 Jul 2012, 01:53
- Forum: Mapping
- Topic: Original Mario Tileset Needed!
- Replies: 4
- Views: 1503
Original Mario Tileset Needed!
Yo random people. Can someone post the first mario tileset (The one used in mari0) in a reply please. I need one for my mappack but I can't find one. I don't care it came from the internet or you made it I just need one.