You mean this?
viewtopic.php?f=11&t=4272&p=109568#p109568
I said make a game, not port one.
Search found 56 matches
- 02 Sep 2014, 02:42
- Forum: Mari0 discussion
- Topic: Is Mari0 abandoned or something?
- Replies: 19
- Views: 5697
- 02 Sep 2014, 02:24
- Forum: Mari0 discussion
- Topic: Is Mari0 abandoned or something?
- Replies: 19
- Views: 5697
Re: Is Mari0 abandoned or something?
Make a game, then we'll talk.
- 02 Sep 2014, 00:28
- Forum: Mari0 discussion
- Topic: Is Mari0 abandoned or something?
- Replies: 19
- Views: 5697
Re: Is Mari0 abandoned or something?
I pop back in to this place and see this thread, and I was not surprised to see who made it.
Games take time to make. Try making your own game with this big of an ambition. Then come talk to us about how long it takes to make games. And all that jazz.
Games take time to make. Try making your own game with this big of an ambition. Then come talk to us about how long it takes to make games. And all that jazz.
- 03 Mar 2014, 21:39
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264645
Re: Ideas/Things to add to Mari0
Was that even a thing in portal? The game portal was derived from allowed you to do it, but it was removed due to making the puzzles a little to hard to design to keep the player from skipping large chunks of the map. No point in designing levels if you have a catch all solution to skip everything.
- 10 Feb 2014, 08:54
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 34879
Re: mari0 pe (pocket edition)
Learn one then. No one around here is just going to stop whatever it is they're doing to just learn another language because you asked them.domnitrolp wrote:I am not able to code by myself because I never learnt the language. Otherwise I would code you this.
- 10 Feb 2014, 03:46
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 34879
Re: mari0 pe (pocket edition)
The problem here isn't making a workable control scheme, it's actually wanting to make the program itself. Not everyone here has an android device. Not everyone here is willing to toss a few hundred dollars to get an android device. Not everyone here is willing to learn the programming behind making...
- 29 Jan 2014, 02:32
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231734
Re: Mari0 SE Beta
Mari0SE is really slow, like half a frame per second, even though I have a really fast computer. Is this normal? If it is, raise the frame rate. If you use bullettime at all this pretty much happens if you turn it off. That's weird. This version to me runs way faster than what I've experienced in t...
- 25 Jan 2014, 05:29
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231734
Re: Mari0 SE Beta
too lazy to see if anyone already mentioned this:
https://www.dropbox.com/s/9ikxi6rty3n9p ... .28.29.png
Tried editing the jump key, crash occurred right when i pressed enter.
https://www.dropbox.com/s/9ikxi6rty3n9p ... .28.29.png
Tried editing the jump key, crash occurred right when i pressed enter.
- 18 Jan 2014, 17:31
- Forum: Mari0 discussion
- Topic: Play ORIGINAL Mario
- Replies: 17
- Views: 5052
Re: Play ORIGINAL Mario
Ohay look http://www.nintendo.com/games/detail/tI ... 2zu_xzk7JY
If you have a 3ds, sorry, you missed that boat.
If you have a 3ds, sorry, you missed that boat.
- 01 Jan 2014, 22:24
- Forum: Modding
- Topic: (Request)Play as Villager103
- Replies: 52
- Views: 8571
Re: (Request)Play as Villager103
Hey, that third one's a pretty good point.Villager103 wrote:1.I'm a little kid who's butthurt
2.I hate rival characters with no good reasons to back it up, so I go into a fit of blind rage whenever they are mentioned
3.Let's close this thread.
- 31 Dec 2013, 03:22
- Forum: Modding
- Topic: (Request)Play as Villager103
- Replies: 52
- Views: 8571
Re: (Request)Play as Villager103
Okay npc 23, whatever you say.Villager103 wrote:Stop being a twat. Also, my name is Villager103,not Testificate103QUICK!!! I GOT TO KNOW HOW TO UPLOAD PICTURES!!! WE'RE ALL GONNA DIEEE!!!! AND IT'S ALL BECAUSE OF TESTIFICATE103!!!! D:<<<<<<<<
- 17 Dec 2013, 04:44
- Forum: Mari0 discussion
- Topic: OH NOES!!!!!11!!!!!1!111!1!!1!!
- Replies: 4
- Views: 1890
OH NOES!!!!!11!!!!!1!111!1!!1!!
https://www.dropbox.com/s/kmfyfo97lgpkm ... .42.40.png
Nin10d'oh iz crkin down on us.
But in all seriousness, sign this petition so youtube can stop being gay.
http://www.change.org/petitions/review- ... es-youtube
Nin10d'oh iz crkin down on us.
But in all seriousness, sign this petition so youtube can stop being gay.
http://www.change.org/petitions/review- ... es-youtube
- 07 Dec 2013, 07:06
- Forum: Twatter
- Topic: Bit of a computer problem, looking for help.
- Replies: 1
- Views: 991
Bit of a computer problem, looking for help.
The issue I've been having is this weird screen shift bug I've been getting since the windows 8.1 update. This has happened frequently, and can be reproduced at maybe a 60 percent success rate. I'll launch one of my games, and during the part where the screen is being replaced with said game (that m...
- 21 Nov 2013, 03:32
- Forum: Mari0 discussion
- Topic: Mari0 1.7 Faster Please [Privata for Stabyourself.net]
- Replies: 20
- Views: 4661
Re: Mari0 1.7 Faster Please [Privata for Stabyourself.net]
Continuing on what Automatik said: These guys are most likely adults (as established by their country, or older minors) living in the real world, they don't just sit in front of a laptop 24/7 and just code. I can personally understand these sort of things because I've done developing myself in progr...
- 12 Nov 2013, 01:27
- Forum: Mari0 discussion
- Topic: Mari0 + Dualshock 4
- Replies: 1
- Views: 1625
Mari0 + Dualshock 4
No, this isn't a controller request. I'll have you know I'm smart enough to figure out how to hook up a wireless controller to Mari0, and it worked as I expected. I booted Mari0 1.6 through steam big picture so it would register my Dualshock 4 and it functioned pretty nicely. Both Mari0 and the cont...
- 23 Oct 2013, 23:30
- Forum: Game development
- Topic: This isn't a love 2d game, or has anything to do with lua
- Replies: 0
- Views: 14135
This isn't a love 2d game, or has anything to do with lua
But this is the game development thread, sooooo...... Making an SCP containment breach mod for doom, I'll fill in details later along with questions, but you guys can have this video: http://www.youtube.com/watch?v=-5hVD4d0ZZU If you guys have an original copy of doom and the latest Zdoom engine, i'...
Re: Pokemon
... Hm? Oh pokemon... I'm uh... playing y... right now... ... what? Pokemon X and Y is going to be awesome. and will suck because it will have more stupid sucky pokemon like the awakened mewtwo. i mean like his *ss is on his HEAD?!? i barfed after that Actually you can go die in a hole, I haven't ha...
- 02 Oct 2013, 05:57
- Forum: Modding
- Topic: Community_Mod:MegaManCrossover (In the Making)
- Replies: 166
- Views: 25603
Re: Community_Mod:MegaManCrossover (In the Making)
Threw up a concept of what Megaman would look like with a portal gun. http://i757.photobucket.com/albums/xx213/kevansevans/megaportal_zpsddb31b1b.png If you like it, i can work on the full sheet. Angled direction may take awhile, Megaman only knows how to shoot left or right. EDIT: Ignore the obviou...
- 08 Sep 2013, 02:56
- Forum: Modding
- Topic: [MOD] Kexaihami's Silly Parkour Mod v1.04 (.love s!)
- Replies: 17
- Views: 10151
Re: [MOD] Kexaihami's Silly Parkour Mod v1.04 (.love s!)
Haha, I really like this mod, it is quite silly. Few things that i personally think should be changed: ~Momentum when traveling up walls - it would be a nice detail if Mario preserved his speed when he goes up a wall, but slowly lost it, and when he's at his peak, he'll wall slide down. ~Bit more gr...
- 25 Aug 2013, 00:53
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 206969
Re: [v0.5]Mari0 +Portal
Wary, No one here see you working on something this ambitious, why don't you make your own damn mod? And no, Small Edition doesn't count, anyone with a backspace or delete key could of done that.
As for Hugo, i really like this, it's an incredibly functional mod, I can't say I dislike anything.
As for Hugo, i really like this, it's an incredibly functional mod, I can't say I dislike anything.
- 23 Aug 2013, 04:15
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264645
Re: Ideas/Things to add to Mari0
He's being serious, we better do what he says cuz serious. I've never seen someone so serious, not even the joker would touch this shit. Guys seriously. Like, seriously do what he says, because he's serious.
- 15 Aug 2013, 18:00
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264645
Re: Ideas/Things to add to Mari0
make it so you can only modify the level to have cheats if you have them unlocked, there problem solved. Or not, because like mentioned before, no one likes playing a map pack just to do a different map pack. Let alone make one >.> The original idea was best. Simple settings that toggle cheats on o...
- 11 Aug 2013, 00:31
- Forum: Modding
- Topic: Mod Request: Pick up Players
- Replies: 17
- Views: 3422
Re: Mod Request: Pick up Players
Actually I'd like to see this, even make it a feature of SE. Newer Mario games do allow you to pick up the other players and throw them to get to hard to reach areas, or just the screw them over. I can imagine Coop maps in SE that require you to throw the player to make it across a certain obstacle....
- 07 Aug 2013, 23:13
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264645
Re: Ideas/Things to add to Mari0
But for the love of God that shouldn't be done ever. It'll be abused all to hell and make maps worse than they already are. Or, Maurice can just make it really complicated to do so that 'noobs' can't misuse it. No, harder interface just makes it easier to produce bad shit. Look at Gmod, it's compli...
- 06 Aug 2013, 17:50
- Forum: Mari0 discussion
- Topic: Can Mari0 run on the Raspberry Pi somehow?
- Replies: 2
- Views: 1642
Re: Can Mari0 run on the Raspberry Pi somehow?
Currently, the answer is no. I did a bit of googling, and LOVE 2d is supported for Pi... Mostly. LOVE 2d uses openGL, while Pi runs on openGL ES. Which according to the internet, means they don't play nice with each other. In a nutshell, Pi won't be able to handle graphics until it's ported correctl...
- 06 Aug 2013, 04:32
- Forum: Mari0 discussion
- Topic: Blogpost mega thread
- Replies: 191
- Views: 37039
Re: Blogpost mega thread
A few scripted sequences that should be put in: Controlled environments, These were all over portal 2. There will be instances where the player has to use gel in order to solve a puzzle. To make sure the player had the least amount of adequate gel coverage, the environment would script some automati...
- 25 Jul 2013, 03:12
- Forum: Not Pacman
- Topic: Kevans's mod's [New mod WIP 24/JUl/13]
- Replies: 17
- Views: 10283
Re: Kevans's mod's [New mod WIP 7/JUN/13]
So I've been working on points mode, and holy cow this is addicting. As a way to make each level harder, the speed increases. Well, actually the gravity increases, but it gives the illusion it's moving faster. https://www.dropbox.com/s/hbkj1wk90zuuwwk/love%202013-07-21%2015-37-04-40.avi Ignore the l...
- 12 Jul 2013, 21:18
- Forum: Modding
- Topic: Mari0 S0urce
- Replies: 0
- Views: 13307
Mari0 S0urce
I thought it would be cool to add the small quirks found in Portal and Portal 2 that are popular for speed runners, and add various smaller details such as instantaneous portals. First one I got down wad portal bumping: http://www.youtube.com/watch?v=FgrS3kwsNTw Portal bumping is difficult in the fi...
- 09 Jul 2013, 05:25
- Forum: Not Pacman
- Topic: Kevans's mod's [New mod WIP 24/JUl/13]
- Replies: 17
- Views: 10283
Re: Kevans's mod's [New mod WIP 7/JUN/13]
Holy cow a new mod, wtf? I was working on this mod before I left for bootcamp, and I figured I might as well get right back to work on it: The idea was to introduce new modes similar to Pacman Championship Edition DX , and some other modes. So of course there will be the classic clear the maze as fa...
- 30 Jun 2013, 05:15
- Forum: Mapping
- Topic: LEG0 Racers
- Replies: 24
- Views: 8556
Re: LEG0 Racers
It's obvious camel has never played lego racers before. I have, and I for one got a nice kick out of it. Good work.
- 29 Jun 2013, 02:18
- Forum: Mari0 discussion
- Topic: I get obsessed with the portal see-through thing
- Replies: 26
- Views: 5361
Re: I get obsessed with the portal see-through thing
It has none of these problems and I don't see how they would exist in the first place. It's all honestly rather smooth. It works by Type 2 because Type 1 is stupid and makes no sense. But the Portals don't mirror at all, so type 2 would be incredibly confusing. And I do see the problem which it pre...
- 27 Jun 2013, 18:57
- Forum: Mari0 discussion
- Topic: Cube Ideas
- Replies: 12
- Views: 2651
Re: Cube Ideas
The portal gun isn't actually at an angle, it's just a sprite. The shot it fires is also not at an angle, it's actually not colliding at all (I think). When you move while jumping, you're not at an angle, you're still a box. Your direction isn't even an angle, it's made of a vertical and horizontal...
- 23 Jun 2013, 16:46
- Forum: Mari0 discussion
- Topic: Cube Ideas
- Replies: 12
- Views: 2651
Re: Cube Ideas
The Laser Direction Cube has definately been suggested before. I think the answer was 'no' The explanation I received in the chat ages ago was that it would of been difficult to manipulate the cube the way the player wanted. It would involve having to place platforms where the cube could rest makin...
- 23 Jun 2013, 16:26
- Forum: Mari0 discussion
- Topic: Cube Ideas
- Replies: 12
- Views: 2651
Cube Ideas
Edge-less weighted safety cube: https://dl.dropboxusercontent.com/u/30169277/mari0cube.png Panels 1 and 2: Newton's first law. Panel 3: With the introduction of an Edge-less safety cube, special button holders can be implemented. Top ones are in air cube receptacles, bottom ones are ground receptacl...
- 02 Jun 2013, 07:16
- Forum: Mari0 discussion
- Topic: Online Co-op?
- Replies: 34
- Views: 6898
Re: Online Co-op?
I visit this forum every day in hopes of seeing something worth discussing, and every now and then something does come along, but one thing has bothered me: WHY. IS. THIS. THREAD. NOT. LOCKED? Every time I come here, someone has posted in here trying to discuss something that doesn't need any more d...
- 24 May 2013, 03:46
- Forum: Mari0 discussion
- Topic: other Mari0 concept games
- Replies: 26
- Views: 5568
Re: other Mari0 concept games
One word gentlemen. A word that brings fear unto all of us with bone chilling presence. A game that has inspired countless developers in every gaming genre know to man, and had set the standards of gaming quality for ages to come. Gentlemen, inside my cue case is one thing: http://i757.photobucket.c...
- 21 May 2013, 18:33
- Forum: Technical support
- Topic: Trying to mod Mari0
- Replies: 5
- Views: 11849
Re: Trying to mod Mari0
Thank you, that fixed it right away.
- 21 May 2013, 05:18
- Forum: Technical support
- Topic: Trying to mod Mari0
- Replies: 5
- Views: 11849
Re: Trying to mod Mari0
No, I didn't add anything. I downloaded the original source and still get that error.
- 21 May 2013, 05:07
- Forum: Technical support
- Topic: Trying to mod Mari0
- Replies: 5
- Views: 11849
Trying to mod Mari0
http://i757.photobucket.com/albums/xx213/kevansevans/Untitled-1_zps978940c2.png I know (or atleast I think I know) that it has to do with the version of Love I have installed, and I've honestly looked all over the place for a download of an older love engine. Can someone get me that, or a 0.8.0 bui...
- 07 May 2013, 03:25
- Forum: Mari0 discussion
- Topic: Projectile Portals, insta-portals, and portal bumping.
- Replies: 4
- Views: 1905
Re: Projectile Portals, insta-portals, and portal bumping.
Alrighty then, thanks for the consideration.
- 06 May 2013, 17:34
- Forum: Mari0 discussion
- Topic: Projectile Portals, insta-portals, and portal bumping.
- Replies: 4
- Views: 1905
Re: Projectile Portals, insta-portals, and portal bumping.
No, no. My request is to have the addition of speed when being bumped. This can open so many doors to challenging maps.
- 06 May 2013, 06:05
- Forum: Mari0 discussion
- Topic: Projectile Portals, insta-portals, and portal bumping.
- Replies: 4
- Views: 1905
Projectile Portals, insta-portals, and portal bumping.
If you've played Portal and Portal 2, you know what I'm talking about. In the original Portal, portals were shot as projectiles, meaning it took time for the actual portal to move to a different wall. This would allow people to travel/portal past places making entire sections of the map unecesary wh...
- 20 Apr 2013, 04:16
- Forum: Mari0 discussion
- Topic: Glitch/Bug Through Walls
- Replies: 5
- Views: 1785
Re: Glitch/Bug Through Walls
TheBuggerMaster wrote: (I program video-games also)
Anywho...
- 17 Jan 2013, 20:41
- Forum: Not Pacman
- Topic: Pacman DX Championship Edition Maps?
- Replies: 18
- Views: 9716
Re: Pacman DX Championship Edition Maps?
@Automatik Quick question. Will these custom maps be have any form of limit? IE, you're bound to a certain maze size, or number of boxes. Also, quick suggestion, a symmetry setting. Where you draw a box, and it will draw it symmetrically on the other side to make things look nice and perfect. Along ...
- 17 Jan 2013, 09:10
- Forum: Not Pacman
- Topic: Kevans's mod's [New mod WIP 24/JUl/13]
- Replies: 17
- Views: 10283
Re: Not Pacman Plus [Finished!] [Update 1]
http://www.mediafire.com/?b3yrxkz11pujml3 Bugs resolved: Maze rotation after clearing level. -Rotates back to its original position Level wont advanced past 2 -When you cleared board 2, nothing would happen. Fixed Points being miscounted when eating ghosts -I noticed this when extra lives where earn...
- 17 Jan 2013, 03:54
- Forum: Not Pacman
- Topic: Kevans's mod's [New mod WIP 24/JUl/13]
- Replies: 17
- Views: 10283
Re: Not Pacman Plus [Finished!]
Feedback: - Great job on making the file completely seperate from Not Pacman, so my original highscores aren't affected. Thanks :D - I suggest a better level transition, as currently after you get the last pellet the next level starts immedietly. This is intentional, slightly. I did try once to mak...
- 17 Jan 2013, 02:39
- Forum: Not Pacman
- Topic: Kevans's mod's [New mod WIP 24/JUl/13]
- Replies: 17
- Views: 10283
Re: Not Pacman Plus [Finished!]
Please be more specific.BobTheLawyer wrote:Ghost collision doesn't seem to work as well...
- 17 Jan 2013, 02:06
- Forum: Not Pacman
- Topic: Kevans's mod's [New mod WIP 24/JUl/13]
- Replies: 17
- Views: 10283
Re: Not Pacman Plus [Almost Done]
Finished! http://www.mediafire.com/?p4th8gbx3i5cobf What's different: Obvious changes in graphics. Fourth ghost was added. Levels! Score is based on points and number of boards cleared. Ghosts give you points when eaten! Extra lives! Increasingly difficult actions when eating power pellets. Separate...
- 16 Jan 2013, 21:32
- Forum: Not Pacman
- Topic: Kevans's mod's [New mod WIP 24/JUl/13]
- Replies: 17
- Views: 10283
Re: Not Pacman Plus [Almost Done]
http://www.youtube.com/watch?v=6nYVnKGeZA0
Woot.
And before anyone points out that final score, I fixed it. As of this upload, I have added the points being displayed after eating a ghost. Will be working on final touches, so expect release today.
Woot.
And before anyone points out that final score, I fixed it. As of this upload, I have added the points being displayed after eating a ghost. Will be working on final touches, so expect release today.
- 16 Jan 2013, 17:36
- Forum: Not Pacman
- Topic: Kevans's mod's [New mod WIP 24/JUl/13]
- Replies: 17
- Views: 10283
Re: Not Pacman Plus [Almost Done]
I find it funny that I am being credited in this because of my one variable change mod when you are making this. (not that I'm mad to be credited) It's only fair that I credit you :P Looks like it's going to be amazing, but my OCD kicked in. In my opinion, the "Modded by Kevansevans" should be in t...