Search found 21 matches

by Hexonxonx
01 May 2012, 02:51
Forum: Mari0 discussion
Topic: [Suggestion]Chell
Replies: 102
Views: 23640

Re: [Suggestion]Chell

Personally, I'm entertained by Maurice's sarcasm and putdowns of bad ideas. Many of them are completely outside the bounds of what the game is supposed to be, or wouldn't add very much to gameplay relative to the timecost of programming. Often when people's ideas are rejected, they point out that th...
by Hexonxonx
28 Apr 2012, 20:38
Forum: Mari0 discussion
Topic: Bug(don't know how to explain in the title)
Replies: 6
Views: 1853

Re: Bug(don't know how to explain in the title)

This bug was reported back on March 8, in the thread now called "current release", formerly "known issues" I think. The fix is simple and is also in the same post.
by Hexonxonx
13 Apr 2012, 01:42
Forum: Mari0 discussion
Topic: Regarding Stompaple Bloopers
Replies: 23
Views: 3334

Re: Regarding Stompaple Bloopers

*Koopas and Buzzy Beetles dying when you hit them from below with a brick or "?" block, rather than bouncing back upside down. I've posted simple code fixes for this and some other deviations from SMB (fireball paths, koopas waking up, a couple other things). I didn't flip them upside down, however...
by Hexonxonx
06 Apr 2012, 21:31
Forum: Mari0 discussion
Topic: Control settings, i dont understand it!
Replies: 13
Views: 3092

Re: Control settings, i dont understand it!

Just to be sure, when you ran MotionInJoy's DS3 tool, did you click the pink button labeled "Enable" when the controller is selected from the drop down menu?
by Hexonxonx
26 Mar 2012, 17:23
Forum: Mari0 discussion
Topic: Extra Fun!
Replies: 6
Views: 1592

Re: Extra Fun!

Use the platform right before the pipes to form an infinite loop, then you can pop over them. For the rest of the level, you'll need impeccable timing to shoot successive portals on the ground during your jumps. This doesn't really seem worth the effort.
by Hexonxonx
18 Mar 2012, 23:31
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229758

Re: CURRENT RELEASE: 1.6

that's the graphics maurice wanted to use >< I don't see anything wrong I don't think that's true. This is the same problem I encountered when I was editing 1.4 to make spikeys be able to be stomped by boxes. The problem is in goomba:stomp() (spikeys are modified goombas). The animation line that i...
by Hexonxonx
12 Mar 2012, 18:58
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229758

Re: 1.4 KNOWN ISSUES

I posted code fixes for all but one of those problems in this thread; scroll up. If you've been a good boy this year, Maurice will copy and paste them into v1.5. The issue of bumping koopas from below requires writing a koopa:jump(x) routine, where x is the location of the block that's bumping the k...
by Hexonxonx
11 Mar 2012, 10:00
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229758

Re: 1.4 KNOWN ISSUES

Someone in another thread posted that koopa shells don't wake up like they usually do in SMB, and Maurice indicated that this wasn't an issue he wanted to address. Continuing with the small fixes, here's the code to copy and paste. In koopa:update, go to the block that animates non-small koopas, and...
by Hexonxonx
11 Mar 2012, 07:32
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229758

Re: 1.4 KNOWN ISSUES

I played around with combo stomps after seeing 4matsy's post, and the logic of the combo points is a bit different in Mari0 than SMB. I think you'll need to restructure your points logic a bit. Here's how it should work. - Whenever Mario touches the ground, his combo counter is set to 0. - Whenever ...
by Hexonxonx
10 Mar 2012, 19:50
Forum: Modding
Topic: New graphics?
Replies: 10
Views: 3399

Re: New graphics?

Ah, thank you; I'm kind of graphics-stupid. I know you can do a check for the type, but I kind of like it with spikeys being squashed by boxes. They hurt Mario because he's soft and fleshy, but a box isn't.
by Hexonxonx
10 Mar 2012, 19:33
Forum: Modding
Topic: New graphics?
Replies: 10
Views: 3399

Re: New graphics?

I've got a related question about sprites. In the "known issues" thread, it was pointed out that a box dropping onto a goomba will give you points, but it doesn't kill the enemy. The stomp() line is missing from the code, and that's an easy enough fix. But this also allows spikeys to be stomped by b...
by Hexonxonx
10 Mar 2012, 18:30
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229758

Re: 1.4 KNOWN ISSUES

Confirmed that players who don't use the mouse can't shoot portals with keyboard keys, only gamepad buttons. As for boxes not killing enemies, the code only says to even notice if it's a goomba or bullet (or spikey). You should get 200 points, but the line to kill it is currently missing. The line b...
by Hexonxonx
09 Mar 2012, 07:05
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229758

Re: 1.4 KNOWN ISSUES

The phrases were added in 1.3 to replace a blank white screen. When they're shown, the game is loading. It takes about 2 seconds, so you must be incredibly impatient. As for the shell bug above, it's not a bug. That's the way SMB works. Go test 5-1 or 8-1 or 3-2 on the original game. You can get som...
by Hexonxonx
09 Mar 2012, 03:08
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229758

Re: 1.4 KNOWN ISSUES

For clarity: In SMB, if you crouch as Fiery Mario you cannot shoot fireballs. The B button does nothing. EDIT: More code fixes, this time for fireballs. In mario:fire(), fireballs are always created with the xposition of self.x+.5, but it should depend on the direction Mario is facing. You can see t...
by Hexonxonx
09 Mar 2012, 03:02
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229758

Re: 1.4 KNOWN ISSUES

You shouldn't be able to crouch and shoot fireballs. At least, you can't in SMB.
by Hexonxonx
09 Mar 2012, 01:26
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229758

Re: 1.4 KNOWN ISSUES

Re: Spiny/Spikey scoring problem due to them being Goombas... I think you only need to change two lines in the code. In fireball:hitstuff(a,b) and mario:starcollide(a, b), change the "if not bowser" line to: if a ~= "bowser" and b.t ~= "spikey" and b.t ~= "spikeyfall" then addpoints(firepoints[a], s...
by Hexonxonx
08 Mar 2012, 20:04
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229758

Re: 1.3 KNOWN ISSUES

Can't tell if you're joking about the point value for Spinys, as I thought it would be just a number. I did another check, and bopping a Spiny from below gets you 100 points (like you have), but it doesn't actually kill the Spiny in SMB, just makes it hop up. If you were serious about the point valu...
by Hexonxonx
08 Mar 2012, 18:45
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229758

Re: 1.3 KNOWN ISSUES

A few quick things, which I just checked on SMB: - Fireballing a Spiny should get you 200 points, not 100. Same for a Spiny Egg. - Fireballs are still bouncing off springboards, when they should stop instead. - Multi-coin blocks should stay active for longer. On SMB, you can get 12 coins out of a bl...
by Hexonxonx
04 Mar 2012, 02:48
Forum: Mari0 discussion
Topic: Test chamber 6?
Replies: 5
Views: 1052

Re: Test chamber 6?

Yeah I'm a dimwit. Figured it out shortly after posting. These levels are pretty clever.
by Hexonxonx
04 Mar 2012, 01:41
Forum: Mari0 discussion
Topic: Test chamber 6?
Replies: 5
Views: 1052

Test chamber 6?

Am I the only one who's finding test chamber 6 (the beginning of 1-4) to be impossible? I get the block free from the red laser, but then there's no way to get it to the button. There's only one way in, and it's got a block destroying beam thingy. Help?
by Hexonxonx
03 Feb 2012, 04:16
Forum: Not Tetris 2
Topic: My Not Tetris 2 Highscore
Replies: 21
Views: 13602

Re: My Not Tetris 2 Highscore

12,226, which was 152 lines. See http://www.mnwhite.org/tetrishigh.png