Search found 839 matches
- 27 Jun 2016, 15:42
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4395981
Re: Chat "Room" v3
Right then. I originally found the site when my friend was playing Not Tetris and it was such a mind blowing experience I had to download like all the games available. I came to the forums mostly for the Mari0 mappacks. It was great seeing what people thought of to do and ways they changed up the Ma...
- 17 Jun 2016, 16:47
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4395981
Re: Chat "Room" v3
Wow. People are still here? Feels like the Game Development section of the forums went stagnant when Maurice announced SE was on hiatus. What are people talking about?
- 03 May 2016, 23:01
- Forum: Modding
- Topic: [L0.9.2] Mari0: Special Edition Extended* Mod (+Classic)
- Replies: 3
- Views: 6828
Re: [L0.9.2] Mari0: Special Edition Extended* Mod (+Classic)
Very cool. I like how it's selectable now.
- 24 Mar 2016, 15:15
- Forum: Mari0 discussion
- Topic: Classic mode?
- Replies: 4
- Views: 5306
- 05 Jan 2016, 16:57
- Forum: Mari0 discussion
- Topic: Adventure Quest *Coming Soon* (By soon I mean like a year)
- Replies: 2
- Views: 5789
Re: Adventure Quest *Coming Soon* (By soon I mean like a year)
Also if it were a mappack it should really be in the mappack subforum.
- 16 Dec 2015, 20:45
- Forum: Game development
- Topic: Idiot Engine *canceled game*
- Replies: 5
- Views: 6095
Re: Idiot Engine *canceled game*
Pretty sure that was idiot:puzzles you're thinking of. Which was finished in 2013.rokit wrote:i might be wrong but isnt this the game you started making to make fun of how slowly t:p was progressing and how i cancel all my projects
- 22 Nov 2015, 15:04
- Forum: Modding
- Topic: Mari0: SE:E [v3.0][LÖVE 0.10.2]
- Replies: 44
- Views: 33060
Re: Mari0: Special Edition Extended [v3.0]
No. You can't hold an enemy in SE.
- 25 Jun 2015, 17:49
- Forum: Modding
- Topic: A question about mods
- Replies: 3
- Views: 3980
Re: A question about mods
That's not the LOVE file. The game itself is the Love file. If you download the source or any mods they'll be something like 'mari01.6.LOVE'. You rename it to something like 'MARIO.zip' and open it up, drag the file replacing the original Editor.lua and then you rename .love again. Should work perfe...
- 17 Jun 2015, 13:33
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042888
Re: Alesan99's Entities (New tiles, more worlds, & more!)
You forget to change the bullet bill, underground hammers palette, castle palette question blocks, vine palette, 1-up and poison mushroom palette, SMB2J wind palette, lakitu palette, bowser palette, bla bla bla...... You're thinking about this all wrong. alesan99 owes you nothing. It takes 5 minute...
Re: E3 2015
But turning amiibos into cards really makes the figure versions more worthless and really ruins the experience of collecting them. Otherwise they may as well just make them DLC. I think a good comparison would be the old pokemon cards video games vs actual pokemon games. (no offence to anyone who p...
- 14 May 2015, 17:38
- Forum: Twatter
- Topic: Unpopular Opinions
- Replies: 392
- Views: 526409
Re: [wFaZe] Unpopular Opinions
I think feminism for the most part is stupid.....Once, I saw a girl repeatedly hitting a kid, while the kid kept pushing her away from him. Guess who got in trouble. Is it the girl? for hitting him? Because if not we need some sort of person fighting for gender equality because girls can punch hard...
- 11 May 2015, 11:44
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4395981
Re: Chat "Room" v3
can you try explaining that clearer?espioner wrote:Can anyone help me change the sprites mario can be a small and brief tutorial for beginner .
- 09 May 2015, 21:12
- Forum: Modding
- Topic: [mod ideias]
- Replies: 11
- Views: 7779
Re: [mod ideias]
You'd like to write ideas for mods in this topic?
Well then, do.
Well then, do.
- 07 May 2015, 19:11
- Forum: Modding
- Topic: [Question] Camera Fix?
- Replies: 8
- Views: 5533
Re: [Question] Camera Fix?
variables.lua Lines 464 to 467 scrollingstart = width/2 --when the scrolling begins to set in (Both of these take the player who is the farthest on the left) scrollingcomplete = width/2 --when the scrolling will be as fast as mario can run scrollingleftstart = width/2 --See above, but for scrolling ...
- 01 May 2015, 15:58
- Forum: Twatter
- Topic: Five Nights at Freddy's Series Discussion
- Replies: 288
- Views: 176021
Re: Five Nights at Freddy's
I like the fact it brought me to a different gameplay style. I know there are other games where you operate CCTV like Nighttrap but the feeling of claustrophobia and powerlessness that the horror genre often tries to produce is captured so perfectly in this game. I never got scared at Slender or the...
- 01 May 2015, 15:20
- Forum: Mapping
- Topic: Graphics Repositorum
- Replies: 38
- Views: 9810
Re: Graphics Repositorum
Here's mine from 2012
- 09 Apr 2015, 16:40
- Forum: Twatter
- Topic: Five Nights at Freddy's Series Discussion
- Replies: 288
- Views: 176021
Re: Five Nights at Freddy's
Obviously I could point out that video game movies suck. I can see it as a film, watch the MatPat videos for the plot. It's not going to be a good film. At least a purge style lockin story at best a b movie with the lead exploring rooms. I say this because I don't know if Claustrophobia would trans...
- 04 Apr 2015, 16:00
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4395981
Re: Chat "Room" v3
TripleXero wrote:
hmmm...youtube wrote:Published on Apr 1, 2015
- 21 Mar 2015, 22:38
- Forum: Twatter
- Topic: Five Nights at Freddy's Series Discussion
- Replies: 288
- Views: 176021
Re: Five Nights at Freddy's
I don't know if that image was made so I could sync it to R&B songs but that happened.
Examples:
Examples:
Tecminer wrote:
- 21 Mar 2015, 22:06
- Forum: Modding
- Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
- Replies: 137
- Views: 59001
Re: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Mr.Q.Marx? wrote: Rename the source code / mod you're using from .love to .zip, drag the editor.lua into the zip file, rename to .love and run with Love 0.8.0
- 11 Mar 2015, 16:24
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465529
Re: The Enemy Respositorium
Out of what folder? What are you talking about?JustinDC wrote:Also, couldn't somebody just copy all of the enemies out of the folder except the ones already in the game?
- 09 Mar 2015, 16:13
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 543502
Re: Tileset Respositorium
can anyone make any kirby tilesets? Stew posted a couple for his mappack before the tileset respositorium was a thing but the fact he posted them and that he gave up on the project means they're probably fair game. http://forum.stabyourself.net/viewtopic.php?f=12&t=510 I'm not sure renhoek got as f...
- 06 Mar 2015, 18:21
- Forum: Mari0 discussion
- Topic: Remove intro?
- Replies: 15
- Views: 4314
- 06 Mar 2015, 17:19
- Forum: Game development
- Topic: (OC) Casting for FNAW.
- Replies: 4
- Views: 5829
Re: (OC) Casting for FNAW.
Where is it going to be set? Logically you need reference photos to base the location off.
Re: Anime
I sort of prefer more 'slice of life' style things. They're like Angela Anaconda if it was good. B Gata H Kei: Yamadas First Time: Girl called Yamada wants to loose her virginity. This is a good base for the actual story in which her and a photography geek fall in love. It's genuinely kinda moving i...
- 25 Feb 2015, 13:01
- Forum: Modding
- Topic: Turret's Additional Animations/other (Update 7!)
- Replies: 72
- Views: 26902
Re: Turret's Additional Animations/other (Make maps, hold enemies & more!)
Can you avoid posting more than once before someone else posts? You can use the edit button if you need to. It's the one that looks like a pen.
3 posts in a row with one of them as simple as 'ok' isn't ideal.
Also no then. You can't use this feature.
3 posts in a row with one of them as simple as 'ok' isn't ideal.
Also no then. You can't use this feature.
- 09 Feb 2015, 14:45
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 296863
Re: Beta Screenshots and Gifs
Please say you start with fire flower and it hurts you if the bill goes past the arrow and you're going to sync it to a music track.
Because that would just be such an amazing mappack.
Because that would just be such an amazing mappack.
- 28 Jan 2015, 19:12
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4395981
Re: Chat "Room" v3
Honestly. I think they can do it. If you look at the demo it's buggy as hell but it's basically ARQuake's technology plus real time 3d mapping from the kinect. I mean the demos look about as accurate as the kinect anyhow. Link about ARQuake from 2006: http://wearables.unisa.edu.au/projects/arquake/ ...
- 18 Jan 2015, 00:02
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042888
Re: Alesan99's Entities (pokeys, daily chal., & more!)
That video is the soundtrack to my life.
- 12 Jan 2015, 17:50
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4395981
Re: Chat "Room" v3
sounds hot.
- 03 Jan 2015, 15:32
- Forum: Game development
- Topic: Turtle's Holiday Gift Game - Chessyourself
- Replies: 50
- Views: 17973
Re: Turtle's Holiday Gift Game - Chessyourself
Show it off somewhere else if it has nothing to do with the game. Be dumb less. It's Turtle95 logos. They could be used for the game. Maybe it could have been better to PM them but it's him trying to help out. I'd like to have my avatar in this if it wouldn't be too much bother. I'm having some iss...
- 24 Dec 2014, 21:06
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 629830
Re: Pixel art and sprites go here
[/theft]
- 22 Dec 2014, 18:21
- Forum: Twatter
- Topic: 102's presents
- Replies: 24
- Views: 8835
Re: 102's presents
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
- 22 Dec 2014, 18:19
- Forum: Twatter
- Topic: HO HO HO WILO IS SANTA (Christmas gift thing)
- Replies: 6
- Views: 4388
Re: HO HO HO WILO IS SANTA (Christmas gift thing)
please write me lyrics if you can about something.
- 18 Dec 2014, 13:48
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 543502
Re: Tileset Respositorium
The thing is, it's a lot of blank space for 14 tiles. It's bothersome to load and to use and since you already have it open in an image editor you could easily crop it and make it the right size. I know that it's basically minor but it means extra work for people using a tileset because they don't f...
- 06 Dec 2014, 23:56
- Forum: Twatter
- Topic: Keep Beating the Dead Horse (Finished?)
- Replies: 315
- Views: 99711
Re: Stop Beating the Dead Horse
I can't tell if that was the start to an epic Shakespearean speech or the rambling of someone who has given up on syntax.
Maybe it is truly profound. Who knows?
I made this just incase.
Maybe it is truly profound. Who knows?
I made this just incase.
- 03 Dec 2014, 14:12
- Forum: Twatter
- Topic: Regret Day Thread (Happyfaces' in June!)
- Replies: 58
- Views: 27102
Re: Regret Day Thread (Happy Regret Day Sašo!)
No regrets <3
- 02 Dec 2014, 16:20
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4395981
Re: Chat "Room" v3
Are you sure you don't just want stealth in that case....?MagicPillow wrote:So does anyone know any stealth horror games that aren't very scary?
- 02 Dec 2014, 15:44
- Forum: Twatter
- Topic: Pixelart, spriting and animation technique sharing
- Replies: 2
- Views: 4801
Re: Pixelart, spriting and animation technique sharing
Very Basic Shading Here's my method for sprite shading. You'll go from something that looks like this: http://i.imgur.com/Y7WQoF8.png To something that looks like this: http://i.imgur.com/ZH4xJTT.png First you need a program where you can toggle the opacity of layers. In this example, I will be usi...
- 24 Nov 2014, 17:06
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465529
Re: The Enemy Respositorium
Actually the base will be a koopa, I just need to know how to code so you can only kick the shell by only three blocks. Oh right well I guess the transforms would have to turn into a shell movement enemy. I guess you could do ResetTime which is seconds before wake up but I'm not sure you could do i...
- 24 Nov 2014, 16:57
- Forum: Mari0 discussion
- Topic: A flub in the current SE Beta.
- Replies: 4
- Views: 2581
Re: A flub in the current SE Beta.
John. That's what Justin is saying.
He's saying that a developer or modder should add this code.
He's saying that a developer or modder should add this code.
- 24 Nov 2014, 13:51
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465529
Re: The Enemy Respositorium
Sorry for the double post, but I just need to know how I can make a galoomba from SMW. After you jump on him once, he is immobilized, and if you touch him from the side you kick him a little ways and he will take out enemies, kind of like a koopa. If you jump on him a second time, he dies. What cod...
- 21 Nov 2014, 03:06
- Forum: Twatter
- Topic: Goodbye for a while
- Replies: 8
- Views: 4789
Re: My NON-FINAL goodbye...
Never forget that we were once all n00bs who fucked up the forums to one degree or another.
However good luck bubba_nate. Hope you get better grades.
Come back when you're ready.
Most of us have been here for 3 years, we'll probably still all be about when you're back.
However good luck bubba_nate. Hope you get better grades.
Come back when you're ready.
Most of us have been here for 3 years, we'll probably still all be about when you're back.
- 19 Nov 2014, 16:53
- Forum: Mari0 discussion
- Topic: Time to Start Monetizing Mari0
- Replies: 11
- Views: 4787
Re: Time to Start Monetizing Mari0
On the upside, things like Mario Bros. Crossover could now be sold meaning the fact that team hasn't worked on their SAS game since March shouldn't be as big of a problem.
If they were Japanese.
Since the "article" implies the west doesn't count in this.
If they were Japanese.
Since the "article" implies the west doesn't count in this.
- 15 Nov 2014, 20:35
- Forum: Mari0 discussion
- Topic: Changing sprites in-game?
- Replies: 10
- Views: 3364
Re: Changing sprites in-game?
"quadcenterY": 8 "transforms":"true" "transformsinto":"goomba" "transformtrigger":"floorcollide" } why did you stop adding commas to the end of your lines? Try putting those back in. Also the graphics folder can be edited by making a copy in your mappack folder so you don't need to code custom enem...
- 12 Nov 2014, 21:45
- Forum: Game development
- Topic: TAB - Text Adventure Base
- Replies: 8
- Views: 5805
Re: TAB - Text Adventure Base
love it. Does this mean the main menu will also get a scroll? And also could you think of adding a scrollbar to let us know how far we;re down the text?
- 07 Nov 2014, 18:25
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4395981
Re: Chat "Room" v3
Sounds like an electronic symphony band. I'd listen to Dafqu.
- 30 Oct 2014, 23:39
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4395981
Re: Chat "Room" v3
Theories state the gesture was done by Napoleon because of a stomach pain he had, but the pose was common in portraits from the mid-18th century. Along with this, many people state he had an itchy skin disease, or possible even breast cancer. The pose originates from classical times — Aeschines, fo...
- 28 Oct 2014, 13:06
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45507
Re: [WIP] We Need To Go Deeper
Maybe?
PM MrCytosine?
He visited last month so he might come back again.
PM MrCytosine?
He visited last month so he might come back again.
- 27 Oct 2014, 14:32
- Forum: Game development
- Topic: TAB - Text Adventure Base
- Replies: 8
- Views: 5805
Re: TAB - Text Adventure Base
That guide doesn't lead to a working game.
However editing the example works.
Also entering nothing crashes the game and that.
and backspace doesn't work either.
However editing the example works.
Also entering nothing crashes the game and that.
and backspace doesn't work either.