Search found 47 matches
- 23 Sep 2012, 04:33
- Forum: Mapping
- Topic: My own tilesets (updated: 26/09/12)
- Replies: 9
- Views: 2017
Re: My own tilesets
The SMB3 Tiles give me an odd feeling... they look really nice, though.
- 23 Sep 2012, 04:31
- Forum: Mari0 discussion
- Topic: Suggestions.
- Replies: 33
- Views: 6823
- 24 Aug 2012, 20:51
- Forum: Mari0 discussion
- Topic: [Video] Entering Minus world...
- Replies: 15
- Views: 3667
Re: [Video] Entering Minus world...
One pipe tile, not some.
(On-topic) I actually didn't think that the minus world glitch would work in Mari0. Nice find.
(On-topic) I actually didn't think that the minus world glitch would work in Mari0. Nice find.
- 20 Aug 2012, 08:37
- Forum: Mapping
- Topic: This is the 0nly level [WIP]
- Replies: 13
- Views: 3232
Re: This is the 0nly level [WIP]
I likes the looks of this... 0nly level.
I want to wait until it's finished so I can enjoy all teh goodness at once.
I want to wait until it's finished so I can enjoy all teh goodness at once.
- 20 Jun 2012, 20:07
- Forum: Mapping
- Topic: My first map!
- Replies: 18
- Views: 3259
Re: My first map!
1. The custom music is the main theme from Higurashi no Naku Koro ni, a great physiological horror anime (also my favorite). 2. I decided on not to have any gaps so that you didn't have to worry about more than the fireballs, Bowser fire, bullet bills, the lakitus and the cheep cheeps! Be grateful!...
- 16 Jun 2012, 23:49
- Forum: Mari0 discussion
- Topic: Mazing right past obstacles?
- Replies: 5
- Views: 1639
Re: Mazing right past obstacles?
Maurice said that he probably won't change the way mazes are used.
- 15 Jun 2012, 16:08
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64165
Re: Up-to-date todo list.
I haven't said "Because it isn't in SMB or Portal" in ages. And when I did it was an excuse so I don't hurt your feelings. *sniff* You're the nicest son of a bitch I've ever seen... *sniff* And I think Maurice is just adding whatever he wants to. I don't think he gives a shit about anyone else... :D
- 15 Jun 2012, 05:20
- Forum: Mapping
- Topic: [WIP] Kjulo's World
- Replies: 18
- Views: 4446
Re: [WIP] Kjulo's World
I'll make a level in World 2 with the pipes.
:p
:p
- 14 Jun 2012, 21:09
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 44507
Re: Group Mappack! (We Need YOU!)
No koopa puzzles this time, okay? If I wanted one, I'd play O'Brothers.Baf wrote:
- 13 Jun 2012, 22:17
- Forum: Mapping
- Topic: My custom tileset (SE Compatible!)
- Replies: 55
- Views: 16849
Re: My custom tileset
1 word...
Nice.
Nice.
- 13 Jun 2012, 22:12
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 44507
Re: Group Mappack! (We Need YOU!)
Will make a level.
Sounds fun. :D
Notes on Level Plan: I will be making my level difficult, so put it by the end of the mappack.
Also, do we write our username on the start of the level with some sort of text?
Sounds fun. :D
Notes on Level Plan: I will be making my level difficult, so put it by the end of the mappack.
Also, do we write our username on the start of the level with some sort of text?
- 08 Jun 2012, 20:03
- Forum: Mapping
- Topic: Star Wars Map Pack - HELP WANTED!
- Replies: 12
- Views: 2869
Re: Star Wars Map Pack - HELP WANTED!
I'd love to help make levels.
Spriting and scripting... not so much.
Spriting and scripting... not so much.
- 08 Jun 2012, 04:55
- Forum: Mari0 discussion
- Topic: Suggestions
- Replies: 15
- Views: 2753
Re: Suggestions
Yes. It could create elaborate tests along with the upcoming excrusion funnel and the sticky gel.
- 08 Jun 2012, 04:51
- Forum: Mari0 discussion
- Topic: [Suggestion] Pre-placed portals?
- Replies: 15
- Views: 3047
Re: [Suggestion] Pre-placed portals?
+1 vote.
This should be implemented in the first levels of the new "Portal" campaign in Mari0: SE.
This should be implemented in the first levels of the new "Portal" campaign in Mari0: SE.
- 08 Jun 2012, 01:57
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64165
Re: Up-to-date todo list.
Look, LuigiHoax, he CAN see you.LuigiHoax wrote: Plus, I'm typing in an accent beyond of Maurice's range of sight!
- 08 Jun 2012, 00:56
- Forum: Mapping
- Topic: New Mappack (Mari0 Madness)
- Replies: 15
- Views: 3492
Re: New Mappack
HI!! First! I'm Spanish and i dont speak english very well :S Second! Why are you so bad!! I dont know how to do the first level!!! GOD... I have to take the gelcannon or something? ._. THANKS... No siempre es culpa suya. A menos que su nivel de diseño era malo, tú eres el que no puede jugar el niv...
- 08 Jun 2012, 00:47
- Forum: Mari0 discussion
- Topic: Unstationary Scaffold
- Replies: 8
- Views: 1985
Re: Unstationary Scaffold
Maybe Maurice can add crushers. I don't know how they could be coded, but they work similar to Thwomps, except they were in Portal 2.
- 08 Jun 2012, 00:45
- Forum: Mapping
- Topic: Mr.L"s trap
- Replies: 14
- Views: 3517
Re: Mr.L"s trap
hello i made a hard mappack something really hard to play this you need fakeusers turret mod which you can download here -snip- story: mr.L has trapped mario to give him his companion cube (this moment is playable) and them you must get it back i have gived infinite time and lives because i hate li...
- 05 Jun 2012, 17:42
- Forum: Mari0 discussion
- Topic: Lets talk mario colours!
- Replies: 60
- Views: 14459
Re: Lets talk mario colours!
I decided to go with a look that seems casual. No tuxedo/pony Mario for me.
- 04 Jun 2012, 23:32
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229739
Re: CURRENT RELEASE: 1.6
So don't make too much work out of moving the HUD in the foreground, mmkay?
- 04 Jun 2012, 23:30
- Forum: SE Boss design
- Topic: Boss/Ending Ideas
- Replies: 37
- Views: 15846
Re: Boss/Ending Ideas
This is the...
BEST ENDING EVAR. The princess dying kinda pissed me off though, but the drawings made me laugh.
+1 vote
BEST ENDING EVAR. The princess dying kinda pissed me off though, but the drawings made me laugh.
+1 vote
- 04 Jun 2012, 15:05
- Forum: Mapping
- Topic: Mari0 W0rlds, New Levels .
- Replies: 37
- Views: 6850
Re: Mari0 W0rlds ( Mappack ) (NOT FINISHED YET )
The clouds look like they need a bit of work. They seem out of place.
The rest of it looks really good. I want the demo out now!
The rest of it looks really good. I want the demo out now!
- 02 Jun 2012, 19:28
- Forum: Mari0 discussion
- Topic: Portal Sound Effects ( walking , gel and portals ) ????
- Replies: 21
- Views: 4416
Re: Invalid Surface Sound Effects on non Portalable blocks ?
I think that's why the line is red on a non-portable surface. It's a visual representation for the invalid portal placement. The sparks would be good, though.
- 02 Jun 2012, 19:24
- Forum: Mari0
- Topic: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST
- Replies: 361
- Views: 241304
Re: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST
I have a Windows XP, and Mari0 is working fine, but every time I close it this pops up:
- 02 Jun 2012, 18:48
- Forum: Mapping
- Topic: [WIP] Mario's Adventure search
- Replies: 18
- Views: 4321
Re: [WIP] Mario's Adventure search
This mappack looks so fucked up.
I'm going to try it. :D
I'm going to try it. :D
- 02 Jun 2012, 18:45
- Forum: Mapping
- Topic: Cave Johnson tilesset here
- Replies: 11
- Views: 1988
Re: Cave Johnson tilesset here
^ThisxXxrenhoekxXx wrote:the middle pictures are okay
but the rest are horribly blurred.
You should pixelize the outer pictures to make them more... 8-bit.
- 02 Jun 2012, 18:39
- Forum: Twatter
- Topic: How (OPTIONAL:and when) did you find out about Mari0?
- Replies: 35
- Views: 9125
Re: How (OPTIONAL:and when) did you find out about Mari0?
It's only been a few months, but I don't remember AT ALL.
I think I was bored as hell and looked up a Mario clone or something.
I think I was bored as hell and looked up a Mario clone or something.
- 02 Jun 2012, 18:36
- Forum: Twatter
- Topic: Your timezone.
- Replies: 29
- Views: 5572
Re: Your timezone.
-6:00
U.S Central Standard Time
U.S Central Standard Time
- 02 Jun 2012, 18:34
- Forum: Mari0 discussion
- Topic: Random Mari0 Crash
- Replies: 5
- Views: 1418
Re: Random Mari0 Crash
Do you have the most recent version of Mari0?
If not, then errors are likely to occur.
If not, then errors are likely to occur.
- 02 Jun 2012, 18:31
- Forum: Mari0 discussion
- Topic: Mari0-related words
- Replies: 2
- Views: 1223
Re: Mari0-related words
Mario GLaDOS goomba mushroom star 1-up Bowser koopa pipes pirahana plant (i know i didnt spell it right but who cares) Portal Cubes Emancipation Grill Thermal Discouragement Beams (lasers) Hard light bridges Hammer Bros. 2-D Puzzles etc. Valve Nintendo Princess Peach The Cake Is A Lie The Mushroom ...
- 02 Jun 2012, 18:28
- Forum: Mari0 discussion
- Topic: Bug With Mazes
- Replies: 4
- Views: 1399
Re: Bug With Mazes
Damn, I was really hoping to make a maze where the same portal room loops.Like in Portal 2 when...Maurice wrote:I'm sorry, mazes were never really supposed to work beyond the castles they're used in.
I doubt I'll improve them.
Re: Ponies.
Maurice wrote:
Too late.
You son of a bitch.
- 02 Jun 2012, 00:52
- Forum: Twatter
- Topic: How did you choose your username?
- Replies: 72
- Views: 27866
Re: How did you choose your username?
Part of first name + Part of last name = Nate*Rod
It's a lot better than imgood9, my original username.
It's a lot better than imgood9, my original username.
- 02 Jun 2012, 00:28
- Forum: Mari0 discussion
- Topic: Bug With Mazes
- Replies: 4
- Views: 1399
Bug With Mazes
So in my custom mappack, Aperture Kingdom, I was experimenting, and I noticed that entities do not correctly show when you go through the maze. All of them (except the enemies) disappear. In the Editor: http://i48.tinypic.com/2r5eoex.png During my first run... http://i49.tinypic.com/2h3q8ow.png When...
- 28 May 2012, 21:10
- Forum: Mapping
- Topic: [WIP] F0rgotten
- Replies: 20
- Views: 6681
Re: [WIP] F0rgotten
Looks awesome.
It could be the next 0'Brothers or something.
It could be the next 0'Brothers or something.
- 26 May 2012, 15:04
- Forum: Mari0 discussion
- Topic: Aerial Faith Plate and Emancipation Grill
- Replies: 13
- Views: 2641
Re: Aerial Faith Plate and Emancipation Grill
Between the parts with the faith plates and the emancipation grill, he his five ? blocks in a row, all getting mushrooms. When he collects two mushrooms, the second acts like a fire flower.Maurice wrote: No idea what the fuck the rest of the video is about.
- 20 May 2012, 03:54
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64165
Re: Up-to-date todo list.
We need official turrets, not a turret mod. :3
- 20 May 2012, 00:57
- Forum: Mapping
- Topic: Custom Tilesets?
- Replies: 23
- Views: 5680
- 13 May 2012, 14:44
- Forum: Mapping
- Topic: [Tutorial] Custom Map & Tileset for Newbies
- Replies: 30
- Views: 8657
Re: [Tutorial] Custom Map & Tileset for Newbies
You can also put in your guide how to edit/delete their blocks in case they screw up or something.
(Just a suggestion, don't get pissed.)
(Just a suggestion, don't get pissed.)
- 13 May 2012, 13:31
- Forum: Mari0 discussion
- Topic: my brother is smart or test I did wrong?
- Replies: 13
- Views: 2704
Re: my brother is smart or test I did wrong?
xatus wrote:Essentially, he's saying that his brother had outsmarted the test chamber.
Just change the portable blocks into unportable ones.
- 13 May 2012, 13:27
- Forum: Modding
- Topic: Using Mari0 to Graduate from High School PLEASE HELP!!
- Replies: 20
- Views: 5065
Re: Using Mari0 to Graduate from High School PLEASE HELP!!
No modding experience? Well good luck! I'm sure you'll graduate high school either way, but I hope you get it done. You should upload it when you're done too so we can all play it :) Remember: Most of his work will be just graphics. If you can learn the basics of programming (and with Lua, it's eas...
- 11 May 2012, 03:16
- Forum: Mapping
- Topic: [WIP] Aperture Kingdom
- Replies: 3
- Views: 1293
Re: [WIP] Aperture Kingdom
I'll release a demo of the first world when it's finished.BobTheLawyer wrote:You posted a review on mine, so I thought I might as well see what you have made. Is there a download for the so far?
- 11 May 2012, 01:26
- Forum: Stabyourself.net
- Topic: Is Not Pacman anywhere near started?
- Replies: 71
- Views: 39261
Re: Is Not Pacman anywhere near started?
samkostka wrote:Saso, maurice, can either of you help me on this?
If I recall, Macs aren't compatible with Lua code. I may be wrong, though.
- 11 May 2012, 01:21
- Forum: Technical support
- Topic: Mari0 doesn't do full screen
- Replies: 17
- Views: 19810
Re: Mari0 doesn't do full screen
You can always lock the mouse to be inside the screen, that way you won't accidentally close the game while trying to place a portal.
- 11 May 2012, 01:15
- Forum: Mapping
- Topic: My First MapPack
- Replies: 8
- Views: 1755
Re: My First MapPack
Your mappack: It's a little bland. I hardly get the concept of it. I see that this is your first mappack, so I see how hard it is to get used to everything. It'll be a matter of time before you get used to making maps. I'd give it a 3/5 (Not that anyone really cares about my opinion)
- 11 May 2012, 01:12
- Forum: Not Tetris 2
- Topic: I bet nearly everyone came here for Mari0.
- Replies: 42
- Views: 31593
Re: I bet nearly everyone came here for Mari0.
I came here for Mari0.
So... yeah. OP is right.
So... yeah. OP is right.
- 11 May 2012, 01:05
- Forum: Mapping
- Topic: [WIP] Aperture Kingdom
- Replies: 3
- Views: 1293
[WIP] Aperture Kingdom
Hello! This is my very first mappack ever made, combining elements of SMB and Portal into 32 big, slightly easy levels. It's not finished yet, but there'll be plenty of updates. What I have so far: World 1-1 http://oi49.tinypic.com/zv8toj.jpg World 1-2 http://oi48.tinypic.com/351is9c.jpg World 1-3 h...