Search found 104 matches

by pbalazs
25 Aug 2012, 14:10
Forum: Mapping
Topic: Kirby's dreamland remake *on hold until SE* (legit for once)
Replies: 26
Views: 5313

Re: Kirby's dreamland remake *beta download*

kirbys fly ability. I may borrow that jet pack cheat mod with the creators permision (I forget his name) If you're talking about the XT mod with the jet pack in it, feel free to copy and modify it. BTW, I think I got the jet pack sprite from you, so actually you are one of the "creators". I'm a abs...
by pbalazs
13 Aug 2012, 16:05
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.4: Undo/redo, copy/paste tiles...

1. There's a button for editing posts. 2. Regarding the first bug: I know about it. It also happens in the unmodded level editor, when you "clear" the map by setting it's width to 1 or so and then increase it back. 3. I think the "bigger bug" is caused by one of your mappacks. Try removing all downl...
by pbalazs
03 Aug 2012, 15:10
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.4: Undo/redo, copy/paste tiles...

You should try to make a hotbar-type-thing with the scrolling wheel, where you can select which tiles you want on it and in which order. If possible maybe you could try to make it "game sensitive" so that you can choose whether you are using the default "all" section the "portal" section or the "SM...
by pbalazs
03 Aug 2012, 10:59
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.4: Undo/redo, copy/paste tiles...

Resetting the mappack doesn't clear the objects.txt file. I don't know what went wrong but try to delete the file from the mappack folder.
by pbalazs
01 Aug 2012, 18:07
Forum: Twatter
Topic: Ask Someone Megathread
Replies: 167
Views: 56712

Re: Ask Someone Megathread

LightningFire:
On one side I'm pretty glad to be working on such an epic game, and proud of myself that I've made it so quickly, without much experience in game development. On the other side it's kind of burdensome, I have to take this a bit more seriously than the mods. But it's worth it.
by pbalazs
01 Aug 2012, 11:33
Forum: Twatter
Topic: Ask Someone Megathread
Replies: 167
Views: 56712

Re: Ask Someone Megathread

I'll try to answer questions, if you have any.
by pbalazs
29 Jul 2012, 09:38
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87626

Re: Mari0 eXTended 1.3: Jetpack!

Thanks.

Oh and there's some unfinished, commented out stuff in the mod, like the "drugged mode" and a "builder gun" which shoots tiles. They're not included in the latest release for a reason, but you can play around with the mod to activate and try them.
by pbalazs
29 Jul 2012, 09:26
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87626

Re: Mari0 eXTended 1.3: Jetpack!

Chippy348 wrote:
pbalazs wrote:I have to work on SE now.
Yay!
Wat?! I have to "work on SE" mean that Maurice ask you to work with him to make stuffs for SE or...
It's more that he lets me work on it rather than he asked me, but yes. :D
by pbalazs
29 Jul 2012, 09:16
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87626

Re: Mari0 eXTended 1.3: Jetpack!

When the jetpack is off, running and jumping makes Mario look like he's swimming. I know this is a result of changing things for the jetpack, but could you remove the extra animations when the jetpack is off? This would make my meteor shower more entertaining again. I can't reproduce it. For me, it...
by pbalazs
22 Jul 2012, 17:37
Forum: Twatter
Topic: [Original Idea] Name the prog./scripting languages you know!
Replies: 54
Views: 12440

Re: [Original Idea] Name the prog./scripting languages you k

I work mainly with PHP since a few years, I'm quite good at JS/jQuery too and I know basic SQL. I often use HTML and CSS too.

And I also know some lua now.
by pbalazs
20 Jul 2012, 17:13
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.4: Undo/redo, copy/paste tiles...

I realized that I forgot to make cutting/deleting undoable, it'll be in the next version. What if you have a mouse wheel that can go left & right as well as up and down, could you use it to quickly scroll to the next row while editing the level? There's no support for that in Love, also, I don't hav...
by pbalazs
18 Jul 2012, 21:02
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.3: Copy/paste tiles, tile switche

Mr.Q.Marx? wrote:Have you uploaded this version yet? There seems to be only a link to 1.3 in the first post.
Yes, it was uploaded already, I just forgot to change the title text from 1.3 to 1.4.
by pbalazs
17 Jul 2012, 14:40
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.3: Copy/paste tiles, tile switche

Undo feature is a good idea, thanks, I'll think about the implementation.
by pbalazs
11 Jul 2012, 21:26
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.3: Copy/paste tiles, tile switche

I also use laptop.
Why do you want to change button config?
by pbalazs
10 Jul 2012, 08:36
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.3: Copy/paste tiles, tile switche

Maybe it's because I just woke up, but I don't understand that.

edit:
You mean adding the entities to the selection, right? Maybe it would be better to let users somehow set the selection thing to select tiles or entities or both.
by pbalazs
09 Jul 2012, 20:48
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87626

Re: Mari0 eXTended 1.3: Jetpack!

Superjustinbros wrote:Can you possibly inplament the Fireballx99 effect as a toggle on/off cheat?
Not planned. If you don't want it, just open variables.lua in a text editor, line 159:

Code: Select all

maxfireballs = 99
by pbalazs
06 Jul 2012, 21:48
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.3: Copy/paste tiles, tile switche

Download mari0 source from stabyourself.net.
The .love file is actually a zip archive and editor.lua is inside.
by pbalazs
05 Jul 2012, 20:43
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87626

Re: Mari0 eXTended 1.3: Jetpack!

Thanks Lone Wolf. I didn't even try it with a joypad cause I don't have one.. but I think I know the cause of the second bug you mentioned. For the first one, I don't know, but I'll look into it.
by pbalazs
05 Jul 2012, 01:11
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87626

Re: Mari0 eXTended 1.3: Jetpack!

I just updated the first post. Here's the new version: https://dl.dropbox.com/u/5831485/4/mari0_1.6_xt_1.3.love New feature is the jetpack, and the ability to change gun with 1-2-3 keys. Unfinished stuff is stripped. With the jetpack you can slightly go off-screen at the bottom too. which seems to b...
by pbalazs
05 Jul 2012, 00:57
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87626

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

I'll post an updated version with the jet pack because it's so freakin cool. Other things aren't finished yet. This should definitely go into SE in some form. http://i.imgur.com/XM322.gif Also, renhoek or anyone can you make better sprites? Animated fire coming out from the bottom would be cool. I t...
by pbalazs
04 Jul 2012, 01:01
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87626

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

this stuff is quite fun
Image
PRO Jetpack Pilot
by pbalazs
03 Jul 2012, 22:05
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.3: Copy/paste tiles, tile switche

Or just Right click on the link > Save link as file. Or something like that.

Honestly I thought everyone using a browser knows this.
by pbalazs
03 Jul 2012, 11:55
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.3: Copy/paste tiles, tile switche

Thanks.
This contains the new files? With levelescreen.lua?

I only shared the modified files to make it lightweight and easy to combine with other mods. But I guess the full .love file is useful for some people too.
by pbalazs
03 Jul 2012, 11:25
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.3: Copy/paste tiles, tile switche

Small update. With a few extra features I found useful when creating my first mappack, Upside Down SMB.
by pbalazs
02 Jul 2012, 20:03
Forum: Mapping
Topic: Upside down SMB [Mappack][Fixed] - Original levels flipped!
Replies: 25
Views: 9294

Re: Upside down SMB [Mappack][Fixed] - Original levels flipp

It has been compressed as much as I could.
The music file in Mari0 is around 900KB, mine is ~440KB.

Besides, Maurice told he likes the idea of this mappack, but it isn't fun enough to play to make it a DLC.
by pbalazs
02 Jul 2012, 13:43
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87626

Re: Mari0 eXTended 1.2: Rainboomgun, freeze time, double jum

In progress: merging with the Hat loader mod and the Better Level Editor. Aronmario suggested and canI kindly let me include his stuff in my mod!
by pbalazs
02 Jul 2012, 11:21
Forum: Mapping
Topic: Upside down SMB [Mappack][Fixed] - Original levels flipped!
Replies: 25
Views: 9294

Re: Upside down SMB [Mappack][Fixed] - Original levels flipp

Ok then. No problem. Feel free to do whatever you want with it - add the sublevels or make it 16bit - just put a link back to this thread if you create a new thread for your work, thanks.
by pbalazs
02 Jul 2012, 11:09
Forum: Mapping
Topic: Upside down SMB [Mappack][Fixed] - Original levels flipped!
Replies: 25
Views: 9294

Re: Upside down SMB [Mappack] - Original levels flipped!

FaycalMenouar wrote:i know , i thought i could put a W entity just below the warp pipes , if you gonna make Upside down SMB coreectly at least make all the levels playable ,
So you mean my mappacks should be perfect from the first release. No bugs allowed!
by pbalazs
02 Jul 2012, 11:00
Forum: Mapping
Topic: Upside down SMB [Mappack][Fixed] - Original levels flipped!
Replies: 25
Views: 9294

Re: Upside down SMB [Mappack] - Original levels flipped!

In World 4-2_1, you just simply fall out of the level when you start and I don't know if this is a bug, but I wasn't able to exit using the exit pipe. Other than that and the bug I told you in chat, it's playable. It's a great mappack! Thank you sir, I didn't see this message for a while. Tell me i...
by pbalazs
02 Jul 2012, 10:45
Forum: Mapping
Topic: Upside down SMB [Mappack][Fixed] - Original levels flipped!
Replies: 25
Views: 9294

Re: Upside down SMB [Mappack] - Original levels flipped!

i prefer to post a fixed version , and i also found that you can't get past 1-2 for some reasons , anyways i'll be posting a fixed version very soon , i mean if you are ok with ,that off course . i'lm be fixing warp zones , sublevels and stuff How would you fix sublevels? Most of them can (now) be ...
by pbalazs
02 Jul 2012, 10:25
Forum: Mapping
Topic: Upside down SMB [Mappack][Fixed] - Original levels flipped!
Replies: 25
Views: 9294

Re: Upside down SMB [Mappack] - Original levels flipped!

i was goinge to point that out, yes some word 4-1_1 you die instantly and plus some other underwater levels .you can't enter the warppipes , not because they're on the seiling , just try it yourself and you'll see Thanks. Can you tell in which underwater level you found the pipe that can not be ent...
by pbalazs
02 Jul 2012, 00:11
Forum: Mapping
Topic: [Level] Tuper Tario Tros.
Replies: 2
Views: 1470

Re: [Level] Tuper Tario Tros.

I've also been influenced by that thread, I just made a simple tetris tileset using this, here it is:
Image
I thought not doing shit with it because it's not much, but seeing this maybe someone will find it useful.

EDIT: sorry for off
by pbalazs
01 Jul 2012, 20:40
Forum: Mapping
Topic: Upside down SMB [Mappack][Fixed] - Original levels flipped!
Replies: 25
Views: 9294

Re: Upside down SMB [Mappack] - Original levels flipped!

Nice mappack, it looks great though I've only gotten to world 1-2. The portals are so much more useful in this than the normal mappack. Like FM said this should be DLC. Actually I forgot to adjust the ending of world 1 level 2 ( 1-2_3 ). I've rechecked everything, now it should be all right. EDIT: ...
by pbalazs
01 Jul 2012, 20:14
Forum: Mari0 discussion
Topic: Playing Mari0 as Nyan Cat ?( PENDING TILL SE )
Replies: 11
Views: 2843

Re: Playing Mari0 as Nyan Cat ?

I'm not that good at graphics either.
by pbalazs
01 Jul 2012, 18:52
Forum: Mari0 discussion
Topic: Playing Mari0 as Nyan Cat ?( PENDING TILL SE )
Replies: 11
Views: 2843

Re: Playing Mari0 as Nyan Cat ?

If you manage to do the sprites properly, I'll try to mod the rainbow trail.
by pbalazs
01 Jul 2012, 15:49
Forum: Mari0 discussion
Topic: S0nic?
Replies: 38
Views: 10748

Re: S0nic?

Thanks renhoek.
Tuper Tario Tros. LOL :D
by pbalazs
01 Jul 2012, 15:40
Forum: Mari0 discussion
Topic: S0nic?
Replies: 38
Views: 10748

Re: S0nic?

Since Mario levels are built from blocks, maybe it could be mixed with Tetris :D
by pbalazs
01 Jul 2012, 11:35
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.21: Copy/paste tiles, tile switch

wtf are you talking about?

I have added a keybind to switch between entites and tiles. Maybe this is what you mean. It'll be in the next version.
by pbalazs
01 Jul 2012, 11:28
Forum: Mapping
Topic: Upside down SMB [Mappack][Fixed] - Original levels flipped!
Replies: 25
Views: 9294

Upside down SMB [Mappack][Fixed] - Original levels flipped!

Hi everyone, here's my first mappack: Upside Down SMB • All 32 levels + sublevels from the original Super Mario Bros. flipped • Clouds turned into solid tiles • Added a few clouds here and there to make all levels completable • Reversed SMB theme as background music • No powerups (the coin block can...
by pbalazs
30 Jun 2012, 21:55
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.21: Copy/paste tiles, tile switch

I think I understand. You mean like I select "mushroom platform", click and drag with the mouse, and the platform get resized properly (when resizing width, it adds tiles to the mushroom center, when resizing height it adds tiles to the stem part...)? I was also thinking about this, but I don't real...
by pbalazs
29 Jun 2012, 22:20
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.21: Copy/paste tiles, tile switch

In the next release:

Tilewheel extending the default mousewheel function.

Image
by pbalazs
29 Jun 2012, 18:21
Forum: Mapping
Topic: The Random Mappack [Now SE compatible!]
Replies: 23
Views: 7812

Re: The Random Mappack [100% complete!]

haha, that's crazy
by pbalazs
29 Jun 2012, 10:48
Forum: Mapping
Topic: Mari0 SE level converter
Replies: 76
Views: 41154

Re: Regarding map format changes in SE

FaycalMenouar wrote:ok , according to what you wrote , codes are likely to change ? does it make modding/coding easier or harder ?
I guess the code will just be different, we can't say that it will be easier or harder.

You know what makes coding easier? If you know what you're doing.
by pbalazs
28 Jun 2012, 22:23
Forum: Mapping
Topic: 16-bit to 8-bit Tileset Update!(19.10.12)
Replies: 18
Views: 4172

Re: 16-bit to 8-bit Tileset

Here, I've made quickly a multi tile object list. It can be used with my level editor mod, by copying this objects.txt file into the mappack folder, where the tileset is located.

objects.txt
right click > save as

Image

(this was an advertisement, but a useful one)
by pbalazs
28 Jun 2012, 21:38
Forum: Mapping
Topic: 16-bit to 8-bit Tileset Update!(19.10.12)
Replies: 18
Views: 4172

Re: 16-bit to 8-bit Tileset

These bush tiles are misaligned
Image

Here's a fixed version:
Image
by pbalazs
27 Jun 2012, 20:16
Forum: Mari0 discussion
Topic: Poison gel
Replies: 25
Views: 4418

Re: Poison gel

SouDescolado wrote:Its like a spike where you can use portals on. Its safe when it have portals, unsafe if its clean. Interesting.
It doesnt need to be a gel. It could be simply a block.
+1
by pbalazs
27 Jun 2012, 16:06
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57087

Re: Better Level Editor v1.21: Copy/paste tiles, tile switch

v1.21: few small bugfixes and improvements, and a new feature: move selected tiles with left click