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- 15 Apr 2015, 23:57
- Forum: Mapping
- Topic: Special Announcement (Sequel Pack)
- Replies: 5
- Views: 1946
- 24 May 2013, 22:28
- Forum: Mari0 discussion
- Topic: Mari0 on the NES...
- Replies: 29
- Views: 6268
Re: Mari0 on the NES...
TheJonyMyster, stop suggesting stupid shit. It is IMPOSSIBLE to replicate the portal physics/effects in an NES.
- 26 Mar 2013, 02:02
- Forum: Modding
- Topic: Super Mario Bros. +
- Replies: 194
- Views: 83526
Re: [MOD] Super Mario Bros.
Why waste your time with this? The Internet is full of NES Mario emulators.
- 11 Jun 2012, 20:35
- Forum: Mari0 discussion
- Topic: better distance in holding object
- Replies: 3
- Views: 1091
Re: better distance in holding object
Actually, the second picture looks better than the first picture.
- 03 Jun 2012, 15:55
- Forum: Modding
- Topic: Deletion of Post
- Replies: 14
- Views: 4761
Re: [1.6] Mari0: Blue Edition
This is a texture-pack, not a mod. You took stole some stuff, modified that stuff. Took some of MrCytosines work and you replaced a couple of files?
- 03 Jun 2012, 13:35
- Forum: Mapping
- Topic: Cave Johnson tilesset here
- Replies: 11
- Views: 2003
Re: Cave Johnson tilesset here
Useless tiles.
- 02 Jun 2012, 21:41
- Forum: Mari0 discussion
- Topic: Kid Rages in Mari0 lol (Ep. 3 is up! Check our channel!)
- Replies: 2
- Views: 953
Re: Kid Rages in Mari0 lol
I felt a bit uncomfortable watching that, because it felt like the rage was forced. You should also try to improve the overall quality of the video.
- 02 Jun 2012, 17:26
- Forum: Mari0 discussion
- Topic: Where's the livestream?
- Replies: 24
- Views: 4708
Re: Where's the livestream?
None of us have access to it. Only around 4 to 5 people can see it.DiamondPhoenix wrote:And where is that BETA forum?mainegeek wrote:In the last one I saw, Maurice posted a BETA in the BETA forum. I think he's waiting on feedback from that
I searched btw, nothing good found.
- 01 Jun 2012, 21:44
- Forum: Mari0 discussion
- Topic: Deadly Spikes Entity
- Replies: 15
- Views: 3208
Re: Deadly Spikes Entity
No offense, but the spikes in Faycal's screenshot look more like pencils than spikes. The ones in the video from Dilster are too small. If you want spikes in the game, they should look like the ones from SMB3, like the ones shown on the upper left of this image: http://i.imgur.com/HX6fJ.png . Fun f...
- 01 Jun 2012, 17:54
- Forum: SE Boss design
- Topic: Koopalings
- Replies: 13
- Views: 6540
Re: Koopalings
Cracked.com. One of their photo contest has Mario clones just like that. Another Cracked.com-reader-guy! Welcome! I've never read something from Cracked.com, I have no idea what you're talking about. wait are those luigis in the other copters? Not really, I thought it was obvious because there are ...
- 01 Jun 2012, 17:52
- Forum: Mari0 discussion
- Topic: Deadly Spikes Entity
- Replies: 15
- Views: 3208
- 01 Jun 2012, 17:51
- Forum: Mari0 discussion
- Topic: My ideas for the mirror blocks
- Replies: 8
- Views: 1619
- 30 May 2012, 21:51
- Forum: SE Boss design
- Topic: Ender dragon
- Replies: 7
- Views: 5592
Re: Ender dragon
Please post minor ideas in the idea drop-off thread.
- 30 May 2012, 21:50
- Forum: Mapping
- Topic: Map Graveyard
- Replies: 17
- Views: 4511
Re: Map Graveyard
Those 3D-ish tiles are great, very creative.
- 29 May 2012, 19:01
- Forum: Mapping
- Topic: [WIP] F0rgotten
- Replies: 20
- Views: 6988
Re: [WIP] F0rgotten, NEW SCREENS
I love the concept.
- 29 May 2012, 15:32
- Forum: Mapping
- Topic: Giant Glados Tilesset + Portals
- Replies: 12
- Views: 2151
Re: Giant Glados Tilesset + Portals
Supermariportal2 did not makes those.FaycalMenouar wrote: i agree with you , portals are not that well, i didn't make them though , it was supermarioportal2's work
- 28 May 2012, 21:42
- Forum: SE Boss design
- Topic: Koopalings
- Replies: 13
- Views: 6540
Koopalings
No description required. Watch in 720p.
- 28 May 2012, 12:40
- Forum: Mari0 discussion
- Topic: [Suggestion] GIFs as backgrounds
- Replies: 10
- Views: 2593
Re: [Suggestion] GIFs as backgrounds
If used correctly, animated backgrounds could bring a mappack to life.
- 26 May 2012, 23:16
- Forum: Mari0 discussion
- Topic: Mari0: Special Edition (Official Trailer!)
- Replies: 50
- Views: 18536
Re: Mari0: Special Edition (Official Trailer!)
I'm not sure if its fake our not. But I do know that this is a better quality version.
An alternative version?
An alternative version?
- 22 May 2012, 20:03
- Forum: Mari0 discussion
- Topic: Mari0 boxshot?
- Replies: 59
- Views: 10451
Re: Mari0 boxshot?
Why does Mari0 need a "boxshot" again?
- 20 May 2012, 22:51
- Forum: Modding
- Topic: Need help finding a piece of code.
- Replies: 4
- Views: 1352
Re: Need help finding a piece of code.
What are you smoking?
- 19 May 2012, 15:48
- Forum: Mari0 discussion
- Topic: Different Shirts & Pants
- Replies: 7
- Views: 2030
Re: Different Shirts & Pants
You can already wear 33 different hats so why dont you make it you can change your shirt and pants as well to match the hats :D if you agree just type "HSP" and if you disagree type "NHSP" and if you are a developer of Mari0 discuss this with the other developers please :D The idea is stupid. Also,...
- 18 May 2012, 19:43
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64436
Re: Up-to-date todo list.
Crazy suggestion: Could you add the ability to adjust the height of a level? That could result in some pretty huge maps. If I have the time and motivation. Really, anything besides Netplay and Portal Campaign just depends on my mood. And for the past 2 months my mood has been "lazy". You could try ...
- 17 May 2012, 20:26
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64436
Re: Up-to-date todo list.
Crazy suggestion: Could you add the ability to adjust the height of a level? That could result in some pretty huge maps.
- 17 May 2012, 14:46
- Forum: Mari0 discussion
- Topic: Gravity
- Replies: 30
- Views: 6401
Re: Gravity
ok let me put it this way then the suggestion of this thread allow gravity to change after hitting a block that other thread control gravity at will breaking many maps. with this it means that people can choose when they're allowed to change gravity in their maps. Besides this one has a gif :P the ...
- 17 May 2012, 01:35
- Forum: Mari0 discussion
- Topic: Mari0: Special Edition (Official Trailer!)
- Replies: 50
- Views: 18536
Mari0: Special Edition (Official Trailer!)
Here's a sneak peek at Mari0 Special Edition. I'm not allowed to do this, so don't tell Maurice.
- 15 May 2012, 21:46
- Forum: Mari0 discussion
- Topic: Special Edition logo?
- Replies: 53
- Views: 8808
Re: Special Edition logo?
Damn, that's actually pretty creative and awesome.trosh wrote:i think that's what he was refering to :
- 15 May 2012, 21:10
- Forum: Mari0 discussion
- Topic: Special Edition logo?
- Replies: 53
- Views: 8808
Re: Special Edition logo?
It looks like shit.Mr.Q.Marx? wrote:
- 14 May 2012, 23:01
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64436
Re: Up-to-date todo list.
Maurice and Sašo are probably really sweet, but they like wearing the bad-ass glasses in their web-zone.WillWare wrote:One would hope so.Dilster3k wrote:Maurice is probably the nicest guy in real life.
But I have to agree with Maurice, that was such a minor thing why do you even care?
- 14 May 2012, 22:47
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64436
Re: Up-to-date todo list.
Maurice is probably the nicest guy in real life.
- 14 May 2012, 20:06
- Forum: Twatter
- Topic: iPad games.
- Replies: 8
- Views: 2319
Re: iPad games.
Recently upgraded my iPad 2 to the new iPad. I wish games would take advantage of the bigger screen. Infinity Blade II is fantastic.
- 14 May 2012, 18:41
- Forum: Mari0 discussion
- Topic: What I want in Mari0.
- Replies: 23
- Views: 6100
Re: What I want in Mari0.
Epic trailers, need epic music.PloXyZeRO wrote:Double negative :pkyudoxp wrote:Wow, best trailer of not uncoming features I seen ever
You said the opposite of what you wanted to say...I think. Unless you actually meant that, but then it wouldn't make sense.
Either way, the music just makes it so much better.
- 13 May 2012, 19:19
- Forum: Mari0 discussion
- Topic: Gravity
- Replies: 30
- Views: 6401
Re: Gravity
It's hard to come across good suggestions. This is a good one. Although there wasn't gravity changing in Mario or Portal, so I don't think Maurice will add it. Unless this isn't a suggestion? There have been many times where someone said, "there wasn't ________ in Mario or Portal, so I don't think ...
- 13 May 2012, 19:16
- Forum: Mapping
- Topic: a short map/preview of a map pack
- Replies: 7
- Views: 1489
Re: a short map/preview of a map pack
No, you press a button combination. Post that image to an image server and post the link here. That isn't hard.Dark_Chaos wrote:do you know how much of a pain in the ass that is? i'll do it. but it will take time/Dilster3k wrote:Post screenshots.
- 13 May 2012, 19:04
- Forum: Mapping
- Topic: a short map/preview of a map pack
- Replies: 7
- Views: 1489
Re: a short map/preview of a map pack
Post screenshots.
- 13 May 2012, 18:29
- Forum: Mari0 discussion
- Topic: Multiplayer ideas.
- Replies: 7
- Views: 1826
Re: Multiplayer ideas.
I like the idea that you get to battle between your friends, rather than working with them to complete a level.
- 13 May 2012, 18:25
- Forum: Mari0 discussion
- Topic: sugestion: blocks
- Replies: 37
- Views: 6824
Re: sugestion: blocks
That was quick, great job!Maurice wrote:
- 13 May 2012, 16:51
- Forum: SE Boss design
- Topic: Basic GLaDOS..
- Replies: 33
- Views: 17634
Re: Basic GLaDOS..
The Chase scene/2nd phase shouldnt be GLaDOS, unless she found a way to be cordless or shes being dragged by that bird as a Potato. My suggestions: GLaDOS releases neurotoxin. Bowser (or Dry Bowser) survived and chases you. Final phase should be Wheatley throwing bombs at you. You are the reason I ...
- 13 May 2012, 14:50
- Forum: Mari0 discussion
- Topic: [Suggestion]Chell
- Replies: 102
- Views: 23731
Re: [Suggestion]Chell
Translation: It's easier to change character sprites than creative a new game mechanic.Maurice wrote:Maybe if you people stopped suggesting dumb things I would accept more.
Anyway I welcome this idea to a future update.
- 13 May 2012, 10:55
- Forum: Mari0 discussion
- Topic: What I want in Mari0.
- Replies: 23
- Views: 6100
Re: What I want in Mari0.
I know the last idea is dumb, but Maurice could use his experience from Ortho Robot.
- 13 May 2012, 10:42
- Forum: SE Boss design
- Topic: The Final Battle Ideas [Storymode][Bowser & GLaDOS]
- Replies: 11
- Views: 6803
Re: The Final Battle Ideas [Storymode][Bowser & GLaDOS]
I like this idea but I don't like the pictures. That sprite of Glados was made by my friend Elena, her Tumblr user name is Yamino. She gave me special permission to use it in my video and images. Either you give her credit, or you replace the pictures.
- 12 May 2012, 17:24
- Forum: Mari0 discussion
- Topic: when is online multiplayer coming out?
- Replies: 71
- Views: 13155
Re: when is online multiplayer coming out?
You my friend need to relax and understand that not every post here is serious.DeividasJ wrote:That's bull. It will come out when it's finished, not when people stop asking about it.Dilster3k wrote:The less you ask about online multiplayer, the faster it comes out.
- 12 May 2012, 17:20
- Forum: Mari0 discussion
- Topic: when is online multiplayer coming out?
- Replies: 71
- Views: 13155
Re: when is online multiplayer coming out?
The less you ask about online multiplayer, the faster it comes out.
- 12 May 2012, 15:44
- Forum: Twatter
- Topic: Making 0 game Pictures/Avatars
- Replies: 361
- Views: 55454
Re: Making 0 game Pictures/Avatars
I did it because I can.
- 12 May 2012, 11:12
- Forum: Mari0 discussion
- Topic: What I want in Mari0.
- Replies: 23
- Views: 6100
Re: What I want in Mari0.
I forgot to add the part with "No Restrictions". Allowing you to adjust the height of the level, not only the width.
- 12 May 2012, 00:18
- Forum: Mari0 discussion
- Topic: What I want in Mari0.
- Replies: 23
- Views: 6100
What I want in Mari0.
I know it's stupid, that's ridiculous.
- 11 May 2012, 16:34
- Forum: Mari0 discussion
- Topic: Water
- Replies: 11
- Views: 2240
Re: Water
I'm aware of that, but I'm talking about the water tiles that you can place in a normal level. I know it would be too much effort for such a little piece of detail.Maurice wrote:Since levels are either underwater or not, it's not possible to shoot one on a surface and the other underwater.
- 11 May 2012, 15:43
- Forum: Mari0 discussion
- Topic: Water
- Replies: 11
- Views: 2240
Water
This is just a suggestion, I'm not even sure if it is possible. When you blast a portal into water, shouldn't the water come out the other portal that's on a surface?
- 11 May 2012, 14:34
- Forum: SE Boss design
- Topic: Basic GLaDOS..
- Replies: 33
- Views: 17634
Re: For those GIF lovers..
http://f.cl.ly/items/0G3D2q0Q1O0s102A2w3F/Untitled.gif Alternative final phase? Falling and dodging GlaDOS' attacks. Defeat GLaDOS then save peach......but shes not peach... It's........ ROb0 PEaCh. she shoots lasers and throws bombs. you have to hit here with the bombs 7 or 8 or how ever many time...
- 10 May 2012, 20:57
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45200
Re: [WIP] We Need To Go Deeper
Those screenshots look really great. Your space levels look so much better than the ones from my mappack. ;P