Search found 147 matches
- 10 Mar 2015, 20:32
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4330455
Re: Chat "Room" v3
Has there been a chat to replace the old IRC, or has that idea been completely abandoned?
- 10 Mar 2015, 19:55
- Forum: Mapping
- Topic: Setting up your mappack thread properly THE FIRST TIME
- Replies: 62
- Views: 42561
Re: Setting up your mappack thread properly THE FIRST TIME
Your antivirus blocking you had nothing to do with MrCystosine or setting up a thread. That could be why he hasn't logged in, is what I was saying. Maybe that happened to him. That's why my antivirus keeping me from logging in is related to him since he hasn't logged in in forever. Which was brough...
- 25 Jul 2013, 20:45
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3204784
Re: Art Thread
Some pixel art a la Mercenary Kings. The pixel art in that game looks amazing.
- 24 Jul 2013, 14:33
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3204784
Re: Art Thread
Didn't know you could post original songs in here, if that was the case, I would've done so a lot sooner.
Tension
A Hotline Miami-esque track I've been working on for about 2 days now, and at this point, I'm sick and tired of hearing the same melody 100 times over. Tell me what you guys think.
Tension
A Hotline Miami-esque track I've been working on for about 2 days now, and at this point, I'm sick and tired of hearing the same melody 100 times over. Tell me what you guys think.
- 25 Feb 2013, 22:40
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 622152
Re: Pixel art and sprites go here
Unfortunately, the font that I've written the text in is 5x5 pixels, so using letters like W or M is quite difficult to use. Also, I needed to keep it nine white keys long, so everything fits in snugly. I have changed the black keys to a group of two, then three, though: http://i.imgur.com/aktlNtd.p...
- 24 Feb 2013, 17:58
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 622152
Re: Pixel art and sprites go here
Very nice, but i'm curious about why you used that key(notes) placement...i mean, black keys are reversed, and every V-Keyboard would use one of theses patterns: w e t y u a s d g h j k or 2 3 5 6 7 q w e r t y u _____________ s d f g h z x c v b n m Are you saying that I should have done a groupin...
- 24 Feb 2013, 17:08
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 622152
Re: Pixel art and sprites go here
Some pixel art practice: http://i.imgur.com/vBPE0Gk.png And a slightly better composition version: http://i.imgur.com/HgB39RY.png Also: i made an avatar to anyone that like it. http://i1258.photobucket.com/albums/ii533/Hman1998/ps4avatar_zpsd330dbcb.png That avatar might look a little better if you ...
- 13 Feb 2013, 00:50
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3204784
Re: Art Thread
A little bit of artwork I did for my A Level exam, the culmination of half a year of work: WARNING: Large-ish images, so proceed with caution if your connection is crap. The full wall of work - http://i.imgur.com/Vn6AG5J.jpg And some photos of the drawings: Trent Tower - http://i.imgur.com/VzXUOLy.j...
- 13 Feb 2013, 00:33
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 622152
Re: Pixel art and sprites go here
Just a small sprite I'm working on for a game I'm making with a friend. Still a WIP, the outlining still needs some work:
- 29 Dec 2012, 15:59
- Forum: Mapping
- Topic: [Mappack] The Night Before Christmas : Stabyourself Edition
- Replies: 113
- Views: 20680
Re: The Night Before Christmas : Stabyourself Edition
I feel like this mappack was an excuse just to feature many cameos. If they, the ear rape of a final theme, and the Dr. Seuss story were taken out, would the mappack still be good IYO? I don't think it would be as good, no. But all of those things add to the mappack, besides the music. I don't thin...
- 27 Dec 2012, 15:14
- Forum: Mapping
- Topic: [Mappack] The Night Before Christmas : Stabyourself Edition
- Replies: 113
- Views: 20680
Re: The Night Before Christmas : Stabyourself Edition
I feel like this mappack was an excuse just to feature many cameos. If they, the ear rape of a final theme, and the Dr. Seuss story were taken out, would the mappack still be good IYO? I don't think it would be as good, no. But all of those things add to the mappack, besides the music. I don't thin...
- 26 Dec 2012, 19:48
- Forum: Mapping
- Topic: [Mappack] The Night Before Christmas : Stabyourself Edition
- Replies: 113
- Views: 20680
Re: The Night Before Christmas : Stabyourself Edition
I quite enjoyed this mappack, it did have a Christmassy feeling. There was just a couple of things you misspelt: On the start screen, Stabyourself is spelt as Stabyorself On 2-1, their is spelt as thier Those are just the ones I noticed, my spelling isn't amazing so I probably missed others if there...
- 21 Dec 2012, 21:34
- Forum: Mapping
- Topic: [Mappack] The Night Before Christmas : Stabyourself Edition
- Replies: 113
- Views: 20680
Re: The Night Before Christmas : Stabyourself Edition
If you want, you could include my avatar in your game. You can use this image:
- 16 Dec 2012, 15:50
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
Ok, I know I haven't updated this in a long time, and I apologise for that. I have no real reason or excuse to give to you all besides being a little lazy with the whole project. I'm sorry. Anyways, the project is very close to completion. Half of the worlds are fully completed, Worlds 3 and 6 need ...
- 16 Dec 2012, 15:32
- Forum: Twatter
- Topic: What is your all time favorite game ?
- Replies: 174
- Views: 36584
Re: What is your all time favorite game ?
There's a ton of games that I enjoy, it's too bad I haven't been able to play much recently (education and other things). I don't really know if there's a game that I enjoy over all others, but ever since I was really young, I played every game in the main Ratchet and Clank series. Looking back on t...
- 20 Nov 2012, 18:33
- Forum: Twatter
- Topic: Stabyourself Spriting Contest [no new round yet]
- Replies: 237
- Views: 57106
Re: Stabyourself Spriting Contest [ROUND 2 START]
I'll definitely be making another entry, I love doing this stuff.
Re: Ponies.
Normally I don't care much for pony stuff, but this looks really cool. I think it turned out beautifully. Also kudos for using a ruler for scale.
- 06 Nov 2012, 23:11
- Forum: Twatter
- Topic: Stabyourself Spriting Contest [no new round yet]
- Replies: 237
- Views: 57106
Re: Stabyourself Spriting Contest [ROUND 2 START]
I know it does, and I made an alternate one with that title, but as you can see:Turret Opera wrote:Sounds more like World City Wars.
The title looks better on the Lair of the Night Girl one, so I'm sticking with that.
- 06 Nov 2012, 20:29
- Forum: Twatter
- Topic: Stabyourself Spriting Contest [no new round yet]
- Replies: 237
- Views: 57106
Re: Stabyourself Spriting Contest [ROUND 2 START]
http://i.imgur.com/vkcRP.png Hours before the world's superpowers were destroyed in a giant nuclear explosion, a little girl manages to find a disused WWII nuclear bunker to protect herself. Little does she know that the bunker also contained enough weapons and ammunition to stock a small army. 3 y...
- 30 Oct 2012, 20:59
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3204784
Re: Art Thread
Here's 6 sketches I made over the course of the past few days. I had no fun whatsoever making these. Venice Arches: http://i.imgur.com/r9UlS.png Shed Interior: http://i.imgur.com/Wn6bj.png Manchester Palace Theatre: http://i.imgur.com/kr6CH.png Kitchen: http://i.imgur.com/LsoMF.png Evelyn Grace Acad...
- 24 Oct 2012, 20:59
- Forum: Twatter
- Topic: Stabyourself Spriting Contest [no new round yet]
- Replies: 237
- Views: 57106
Re: Stabyourself Spriting Contest
http://i.imgur.com/t2GS1.png Decades after the death of Neo, The Chosen One must rise again to take on the might of the machines using the only power they can never posses... love. I did begin work on another game title, but I was finding it very difficult to come up with ideas. You can see it here...
- 20 Oct 2012, 17:26
- Forum: Mapping
- Topic: Map Graveyard
- Replies: 17
- Views: 4519
Re: Map Graveyard
Here's another mappack I was working on for a brief time, called MegaMash. I was hoping for it to become a collection of 32 levels based on the original ones, but with a twist to each of them. I stopped working on it because I didn't have many good ideas, and it was taking way too long to make each ...
- 22 Sep 2012, 20:28
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
Not right now it isn't. Maybe I'll allow it to be released when the mappack is finished, but I'd need Assassin Kiashi's permission for that, because he worked on it too.Mari064 wrote:hey is the custom tile avalable
- 29 Aug 2012, 22:30
- Forum: Twatter
- Topic: Who is the best Speed typer?
- Replies: 36
- Views: 8000
Re: Who is the best Speed typer?
Now I'm feeling a little unhappy.
- 29 Aug 2012, 22:13
- Forum: Mapping
- Topic: Terminal, coming out in a very, VERY long time.
- Replies: 21
- Views: 5379
Re: Terminal, coming out in a very, VERY long time.
I like the way you made the trailer. I didn't, Dilster3k did. Give him the credit. Are you still working on this? If not, can you please give us what you made? (why do so many good projects die?) It's currently on hiatus. I'm waiting for the release of SE to continue with this, because I'd love to ...
- 11 Aug 2012, 13:52
- Forum: Twatter
- Topic: The brutally honest opinion about you thread
- Replies: 52
- Views: 13671
Re: The brutally honest opinion about you thread
Enter. I feel a little sorry for you to be honest. You seem to do an excellent job keeping everything Stys.net does very streamlined and professional, and your reward is having to deal with a large quantity of idiots asking for stupid stuff to be added into Mari0 SE and the like. You and Maurice des...
- 08 Aug 2012, 12:16
- Forum: Twatter
- Topic: Ask Someone Megathread
- Replies: 167
- Views: 58472
Re: Ask Someone Megathread
@MrCytosine: Do you have a degree in arts? Also, which program(s) do you use for art? (Ex: Photoshop, Flash, etc.) I'm only 17, I'm in the Sixth Form (which is College), so I don't have an arts degree, only an Art GCSE. I don't use any programs for art, besides doing sprite work. For that I use Pai...
- 07 Aug 2012, 21:36
- Forum: Twatter
- Topic: Ask Someone Megathread
- Replies: 167
- Views: 58472
Re: Ask Someone Megathread
@MrCytosine: Before joining Stabyourself, did you do any other spriting work? And if so, can you show us some examples of that work? I sorta just repeated LF's question to me but I don't care I've done a bit of stuff, but nothing of any real value. To see the stuff that was sort of good, look here:...
- 07 Aug 2012, 13:18
- Forum: Twatter
- Topic: Ask Someone Megathread
- Replies: 167
- Views: 58472
Re: Ask Someone Megathread
I'll answer questions if anyone's interested. Man, it feels like ages since I posted anywhere.
- 02 Aug 2012, 15:33
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3204784
Re: Art Thread
A drawing I did of a flower. Took about 12 hours of constant drawing if I can remember correctly.
The drawing: http://i.imgur.com/ibs1m.jpg
Original photo: http://i.imgur.com/bIFoa.jpg
The drawing: http://i.imgur.com/ibs1m.jpg
Original photo: http://i.imgur.com/bIFoa.jpg
- 21 Jul 2012, 14:04
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
By the by, the 'logo' on the front would make a good icon if it was square. oh and why is the moon shading wrong again? Already made the logo, here it is: http://i.imgur.com/p9mEJ.png And I just finished fixing the moon shading again. It was because I was clearing out all of the mappacks I don't pl...
- 14 Jul 2012, 11:31
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
If Assasian can provide the tile set (may decide to add some things to make it more futuristic/utopian, like those aqua domes from Sonic 2 GG's third zone) and backgrounds, I'll gladly do World 4's levels. Just don't rush me like what BobTheLawyer did (which resulted in me abandoning creating a lev...
- 13 Jul 2012, 22:17
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
Well, it's been almost a month since our last update, but I'm finally kickstarting the mappack once again. I've updated the progress chart, and it looks like we're almost complete! Only World 4 needs starting, and there's only world's 3, 5 and 6 to make levels for. It's the final few hurdles now, an...
- 08 Jul 2012, 16:17
- Forum: Mapping
- Topic: Lukke's Tileset (credit Lukke and no commercial use)!
- Replies: 6
- Views: 1693
Lukke's Tileset (credit Lukke and no commercial use)!
I found quite a nice piece of pixel art off of the internet, and I thought it would work well as a tileset. Here you go, people on the Stys forum: http://i.imgur.com/rbhoS.png Please, don't give me credit for this. Just thank the guy who actually made it: http://crayonpapier.blogspot.co.uk/2010/10/c...
- 23 Jun 2012, 10:16
- Forum: Mari0 discussion
- Topic: Meat Boy (complete!) (I think)
- Replies: 64
- Views: 12232
Re: Meat Boy?
I probably should've said this earlier, but I was already working on creating meat boy as an alternate character. This is what I got up to so far:
Feel free to use some of this if you want for reference and other things.
Feel free to use some of this if you want for reference and other things.
- 17 Jun 2012, 01:04
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
Well, here's some development of World 2. Sorry it took so long.
- 08 Jun 2012, 16:09
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
I really wish I could work on this awesomeness now, but I'm kinda out of commission for a month. Typing this on a 3DS, actually, and won't be able to access anything with Mari0 until the end of the month. It's not fun, to say the least. I really really REALLY want to work on World 3, but it's not l...
- 05 Jun 2012, 23:30
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
Holy shit, I go on holiday for 3 days, and this mappack looks like it's almost done! Hats off to you Assassin-Kiashi, the work you've put into this is amazing. Anyways, I did a little work on the avatar stuff, and I came up with this. I wanted it to have a faded look to it: http://i.imgur.com/9FWHb....
- 26 May 2012, 16:52
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
Also, something else I want to discuss: Should we have Bowser as a boss for the end of each World? I never even thought about it, and then WillWare sent me an amazing mappack of World 1 (that I'll be releasing as a demo near the end of the game's development) with a really well designed boss in at ...
- 26 May 2012, 13:48
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
I think it would be better to do the intermissions as the last sub level from the last level from the previous world instead of the first level in the world because then we can avoid the background bug where it disapears after you die. also i think if im doing world 6 level design i should probably...
- 26 May 2012, 10:34
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
I would be totally fine with world 6! The only reason I didn't say world 6 was because I wasn't sure you wanted to do world 6 since it was the last world and i had a feeling the main creator would of wanted to be the designer for the last world... But sure, I'll gladly take world 6 level design! :D...
- 25 May 2012, 20:24
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 519495
Re: Here's a completely original idea: post your desktop!
Here's mine: http://i.imgur.com/SlMPG.jpg
(The pixel art is eBoy's, the poetry is from my best friend.)
(The pixel art is eBoy's, the poetry is from my best friend.)
- 25 May 2012, 20:17
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
You got the sample I sent? and yeah that'd be good or even one block without corners would be really good, that's the main graphical issue at the moment really... Yep. I liked it a lot. I'm designing the tiles now for you. I think I'd love to do world 3. It sounds like it would have very structured...
- 24 May 2012, 18:49
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
Looking at the tables I could work on 5 or 6? Sure. Which one did you have in mind? 5? I can picture something that could be good for that... You know what tiles you got planned? I'm thinking of a kinda cave story type of thing would really work well... Less slopes though obviously. The asteriod ti...
- 24 May 2012, 17:48
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
Sure. Which one did you have in mind?Mr.Q.Marx? wrote:Looking at the tables I could work on 5 or 6?
- 22 May 2012, 20:50
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
I designed a few games in my time (games dev student) so I may try my hand if you want? I'm free from work 'till September. Sure. What worlds would you like to work on, specifically? World 1 is the most obvious as far as the mechanics would be basic but I don't want to step on any toes so I'll happ...
- 21 May 2012, 22:44
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
No level design(ers)? I can help with that. Well, I did ask mr.game.and.watch14 about a month ago, and he hasn't shown me anything. Welcome aboard, WillWare. (Note to mr.game.and.watch14: if you didn't want to do anything, you could have just said so. I wouldn't have minded. If you do want to conti...
- 21 May 2012, 21:19
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
Sorry for the double post, but I've created a progress tracker for the mappack, so people aren't doing things other people are doing, and we have an idea of what there is left to do. Here is it's current state: http://i.imgur.com/WXD2R.png "Current State Of Development" Key: Complete In Progress Not...
- 21 May 2012, 20:13
- Forum: Twatter
- Topic: Ace Attorney (Phoenix Wright)
- Replies: 50
- Views: 25089
Re: Phoenix Wright
I haven't played this game, but I loved this video series (caution, NSFW).
http://www.youtube.com/watch?v=cZxbi78M ... ure=relmfu
http://www.youtube.com/watch?v=cZxbi78M ... ure=relmfu
- 21 May 2012, 20:10
- Forum: Mapping
- Topic: [WIP] We Need To Go Deeper
- Replies: 198
- Views: 45398
Re: [WIP] We Need To Go Deeper
It would be an honor if you'd throw the tag in my avatar in there. You see, that's funny, because me and Assasin-Kiashi were just discussing that yesterday. yes indeed, speaking of which we should maybe do something like have an ask list and have about say 4 or 5 slots for people who wish to be in ...