Search found 79 matches

by Ganondalf
10 Apr 2015, 04:17
Forum: Mapping
Topic: Partners in Science [COOP CMP]
Replies: 17
Views: 4398

Re: Partners in Science [COOP CMP]

Hey!

I was looking back at this thread and saw the original file server I was hosting from is dead now, and I'm trying to locate the file myself. Does anyone here still have a copy of these maps? I'd actually like to play through them again myself, but I'm having a hard time finding them.
by Ganondalf
28 Jul 2012, 02:09
Forum: Mari0 discussion
Topic: any platformer
Replies: 4
Views: 1423

Re: any platformer

You'd need to basically rebuild the engine from the ground up...
by Ganondalf
12 Jul 2012, 00:53
Forum: Mapping
Topic: [WIP] The Flow of Time
Replies: 34
Views: 8358

Re: [WIP] The Flow of Time

Looks awesome! I'm downloading now.
by Ganondalf
12 Jul 2012, 00:51
Forum: Mapping
Topic: [WIP] Commander Chiridian
Replies: 15
Views: 3694

Re: [WIP] Commander Chiridian

This looks amazing guys! I can't wait to play it!
by Ganondalf
28 Jun 2012, 00:20
Forum: Mari0 discussion
Topic: Playing Mari0 as Fancy Pants.( PENDING TILL SE )
Replies: 45
Views: 12158

Re: Playing Mari0 as Fancy Pants .

Awesome idea! You might want to message Brad (the creator of the game) about it first though. Even though it's just a mod, it is his character, and I'm sure he'd appreciate being asked. You can find his address on his site - http://www.bornegames.com/contact/
by Ganondalf
25 Jun 2012, 21:37
Forum: Mapping
Topic: THE END?
Replies: 64
Views: 17496

Re: THE END?

This is one of my favorite map packs. It's soo difficult, but it I felt so accomplished every time I beat a level.
by Ganondalf
23 Jun 2012, 03:54
Forum: Mapping
Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
Replies: 306
Views: 44507

Re: Group Mappack! (We Need YOU!)

Did you figure out how to beat my level yet?
by Ganondalf
20 Jun 2012, 06:38
Forum: Mapping
Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
Replies: 306
Views: 44507

Re: Group Mappack! (We Need YOU!)

Here's a download link to my map.
Do you want it zipped or something? Am I supposed to PM this to someone? Whatever.. Here it is

Image
by Ganondalf
14 Jun 2012, 06:04
Forum: Mari0 discussion
Topic: [Suggestion] Cube Glow
Replies: 20
Views: 4570

Re: [Suggestion] Cube Glow

xXxrenhoekxXx wrote:
cavejohnson99 wrote:Edgeless Cubes
you mean spheres right?
They're only in portal 2, and they're called "edgeless cubes". Valve is just awesome like that.
It's also pretty unlikely that they would be added since that would require lots of physics, all of which don't exist in Mari0.
by Ganondalf
13 Jun 2012, 19:22
Forum: Mari0 discussion
Topic: My Mari0 no Longer Works!
Replies: 6
Views: 1873

Re: Mari0 no Longer Works!

if you read the error message, it looks like it's having trouble loading whatever your default background is. It could be due to a screwed up map pack you downloaded. I've had this problem before, and I just had to delete the map pack. It's probably just a problem with one of the files in the map pa...
by Ganondalf
13 Jun 2012, 06:58
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87863

Re: BPMod v1.1: RAINBOOMGUN! Stop time then move with mario!

RAINBOOM GUN = PWNAGE.

This is the most ridiculous mod I've seen. I love it.
by Ganondalf
13 Jun 2012, 05:42
Forum: Mapping
Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
Replies: 306
Views: 44507

Re: Group Mappack! (We Need YOU!)

I'll try to join in on this one too. I wasn't entirely clear on what you meant in the requirements though. Are you saying custom tiles are required?
by Ganondalf
12 Jun 2012, 05:06
Forum: Modding
Topic: How to run the lua code in the source code
Replies: 2
Views: 1301

How to run the lua code in the source code

I'm very VERY new to the lua coding environment, and I'm getting a little confused about how it all works. I opened up some of the source code and edited it, but when I run the love file, it doesn't run the version that I just coded, so I'm assuming they aren't connected (which is probably pretty ob...
by Ganondalf
12 Jun 2012, 00:48
Forum: Modding
Topic: Mod request - Better gel cannon
Replies: 3
Views: 1653

Re: Mod request - Better gel cannon

Thanks Maurice.
by Ganondalf
11 Jun 2012, 22:42
Forum: Modding
Topic: Mod request - Better gel cannon
Replies: 3
Views: 1653

Re: Mod request - Better gel cannon

Does no one know where the code related to the gel cannon is? If I could at least have a hint here, I might be able to figure it out myself.
by Ganondalf
11 Jun 2012, 06:57
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87863

Re: BPMod: Stop time then move with mario! + double jump, et

I love this mod. I some of the most fun I've had with this game.
by Ganondalf
11 Jun 2012, 06:55
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 211015

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

Dude, switch to FireFox! Chrome is BAD! They steal yur passwords and give it to hackers -- then the hackers e-mail you random crap that have viruses in them! I learned that from my dad, since he was in Tech Support. And I'm only saying "he WAS" because he lost his job 2-3 weeks ago and didn't tell ...
by Ganondalf
11 Jun 2012, 06:38
Forum: Mapping
Topic: [WIP] Kjulo's World
Replies: 18
Views: 4446

Re: [WIP] Kjulo's World

This looks beautiful.. I can't wait to try it.
by Ganondalf
10 Jun 2012, 21:53
Forum: Mapping
Topic: Mario Tag (Gel Cannon Map pack)
Replies: 10
Views: 2478

Re: Mario Tag (Gel Cannon Map pack)

I've made a few new easier levels and added them. I'll upload a new version after I'm done all 8 of them.
I'll update it again with puzzles involving the purple gel after SE comes out, making the number of levels probably closer to 20 or something.
by Ganondalf
10 Jun 2012, 05:13
Forum: Mapping
Topic: Mario Tag (Gel Cannon Map pack)
Replies: 10
Views: 2478

Re: Mario Tag (Gel Cannon Map pack)

Superjustinbros wrote:Here.

Image

I believe you could find some use for these tiles of mine.

Dude, Thanks! I'll have to update it with these. (And I see you were kind enough to even add the purple gel for when SE comes out. Very nice!)
by Ganondalf
09 Jun 2012, 20:51
Forum: Modding
Topic: (request) mirror gel
Replies: 16
Views: 3730

Re: (request) mirror gel

LightningFire wrote:
Maurice wrote:Image
Aren't people paying attention to anything?
Yes, we've all seen the mirror blocks, he was suggesting a gel that would make any block turn into this sort of block.
by Ganondalf
09 Jun 2012, 20:50
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 87863

Re: BPMod: double jump, off-screen portals and stuff

Sick mod dude! I love it!
by Ganondalf
09 Jun 2012, 20:37
Forum: Mapping
Topic: Mario Tag (Gel Cannon Map pack)
Replies: 10
Views: 2478

Re: Mario Tag (Gel Cannon Map pack)

Dark[Ol(U23)leneri] wrote:It ok but in my mari0 i have a bug witch makes me jump through the walls.
Thats why i don't used maps fully based on blue gel.
That's in everyone's version. It's just a glitch that Maurice hasn't fixed yet.
by Ganondalf
09 Jun 2012, 20:04
Forum: Modding
Topic: Mod request - Better gel cannon
Replies: 3
Views: 1653

Mod request - Better gel cannon

I've made a map pack that can only be beaten with the Gel cannon, but right now there's a lot of fighting you have to do with the engine to get the gel to go where you want it to go because of a few problems with the way it was coded. I don't know love, so I'm not exactly sure how to fix these thing...
by Ganondalf
09 Jun 2012, 19:52
Forum: Mapping
Topic: Mario Tag (Gel Cannon Map pack)
Replies: 10
Views: 2478

Re: Mario Tag (Gel Cannon Map pack)

after 10 min ; nice , tests are a little hard though Would you suggest I add some easier tests to work up to the harder ones? Or just warn in the description that the maps are very hard? (more-so than I already do) I know they're pretty killer difficult, but I like hard stuff, and I figured I balan...
by Ganondalf
09 Jun 2012, 06:07
Forum: Mapping
Topic: Mario Tag (Gel Cannon Map pack)
Replies: 10
Views: 2478

Re: Mario Tag (Gel Cannon Map pack)

Not sure how he'd work it since there's only 2 buttons on most mice. Unless you toggled between the different gels with a few keys or something.
by Ganondalf
09 Jun 2012, 03:50
Forum: Modding
Topic: (request) mirror gel
Replies: 16
Views: 3730

Re: (request) mirror gel

Mirros gel sounds like a cool idea.. it'd probably be more likely for someone to make a mod of it after the release of SE though...
by Ganondalf
09 Jun 2012, 03:48
Forum: Mari0 discussion
Topic: What I want in Mari0.
Replies: 23
Views: 6078

Re: What I want in Mari0.

This is awesome. I actually started laughing out loud at the end when it got all epic and went 3d.
by Ganondalf
09 Jun 2012, 02:46
Forum: Modding
Topic: Mari0 1.6: Chell Edition v1.3
Replies: 21
Views: 6805

Re: Mari0 1.6: Chell Edition v1.2

LightningFire wrote:Why would this be a cheat? And I think it's already on SE.
Meaning, you have to unlock the ability to play as Chell, just like the rest of the cheats.
by Ganondalf
09 Jun 2012, 02:44
Forum: Mapping
Topic: Mario Tag (Gel Cannon Map pack)
Replies: 10
Views: 2478

Mario Tag (Gel Cannon Map pack)

Hello there! I've been on here a while, and haven't seen a map pack done like this in a way that's actually playable, so I figured I'd give it a shot. These four puzzles are designed to be solved with the Gel Cannon, and actually can't be solved with the portal gun.. They're quite difficult (even if...
by Ganondalf
02 Jun 2012, 23:56
Forum: Modding
Topic: Mari0 1.6: Chell Edition v1.3
Replies: 21
Views: 6805

Re: Mari0 1.6: Chell Edition v1.2

Sweet mod dude! I hope Maurice adds this as a cheat or something.
by Ganondalf
02 Jun 2012, 03:11
Forum: Mapping
Topic: Mari0 W0rlds, New Levels .
Replies: 37
Views: 6850

Re: Mari0 WORLDS ( My mappack )

Looks sweet dude. Can't wait to try a demo.

Yeah, the clouds could use a bit of work, but overall really nice work.
by Ganondalf
02 Jun 2012, 02:46
Forum: Mari0 discussion
Topic: [Suggestion]Chell
Replies: 102
Views: 23638

Re: [Suggestion]Chell

The KKM wrote:
EDIT: Thanks guys, found myself the sheet I needed :) Would people like a P-Body and Atlas sheet, too?
Uhm, Yes. That would be amazing. Great job on the Chell art dude!
by Ganondalf
02 Jun 2012, 02:43
Forum: Mari0 discussion
Topic: [Suggestion]Chell
Replies: 102
Views: 23638

Re: [Suggestion]Chell

Maurice wrote: I'm actually trying to be nice, but I'm just a huge sarcastic asshole.
And that's what we love about you. If you were just some boring fake developer who acted like every idea was a good one, you wouldn't be a very interesting person at all. I enjoy your dry humor and general jerk-ish-ness.
by Ganondalf
27 May 2012, 03:59
Forum: Mapping
Topic: [mappack] Port Holes (demo 1)
Replies: 7
Views: 1840

Re: [mappack] Port Holes (demo 1)

There's a difference between being helpful and being a dick. Don't be a grammar nazi.
by Ganondalf
27 May 2012, 00:40
Forum: Mapping
Topic: [WIP] F0rgotten
Replies: 20
Views: 6681

Re: [WIP] F0rgotten

Sick idea dude! I can't wait for the demo!
by Ganondalf
25 May 2012, 18:59
Forum: Mapping
Topic: THE END?
Replies: 64
Views: 17496

Re: THE END?(may be even DLC?)

I finally completed this surprisingly difficult pack today... All I have to say is: Holy crap. So hard. Haha. Sometimes I felt like I was just fighting with the engine to make it work for me, but then I realized I just hadn't solved the puzzle correctly. Really clever idea with the invisible blocks ...
by Ganondalf
12 May 2012, 08:14
Forum: Mapping
Topic: [WIP] We Need To Go Deeper
Replies: 198
Views: 44340

Re: [WIP] We Need To Go Deeper

I tried what you have right now, and it looks pretty cool. The only thing is, it's very hard to distinguish the foreground from the background. I think making some slight color changes to some of the tiles could help.
by Ganondalf
03 May 2012, 20:11
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 211015

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

5-3 is just wwaay to freakin' hard! I just now beat it after like... 4 hours of dying..
by Ganondalf
03 Apr 2012, 06:57
Forum: Mapping
Topic: Castlevania Mappack
Replies: 28
Views: 7138

Re: Castlevania Mappack

This is kind of really awesome... Can't wait for you to finish.
by Ganondalf
30 Mar 2012, 07:48
Forum: Mapping
Topic: Portal 1 Mappack (BETA AVAILABLE!)
Replies: 35
Views: 8345

Re: (WIP) Portal 1 Mappack

RumblezMan wrote:Dude sorry but i am working on this ( i was the first ) then another guy did now you? Cmon stop stealing my idea people xO
Dude, stop freaking out, I'm pretty sure EVERYONE thought of this. It just turns out that only 3 people were determined enough to actually take on the project.
by Ganondalf
30 Mar 2012, 07:41
Forum: Mapping
Topic: New Super Mario World (v1.0) [It's done!]
Replies: 94
Views: 25674

Re: [WIP][Mappack] New Super Mario World

So. Let me get this straight. For something that is five levels long I get 57 downloads and all this praise? I don't feel like this is very fair. It's hardly a tech demo in my terms. ONE full world, a world teaser, and a hardly implemented extra level. Basically, just don't expect a lot of response...
by Ganondalf
30 Mar 2012, 07:38
Forum: Mapping
Topic: [FINISHED] P0rtal [TURRETS] (Portal 1 remake)
Replies: 50
Views: 12169

Re: [Mappack][WIP] P0rtal v1.4 (All chambers) (Portal 1 rema

Downloading right now, I'm pretty excited. Can't wait to see what you did with the last levels.
by Ganondalf
29 Mar 2012, 06:10
Forum: Mapping
Topic: (Coming Soon) Mari0 SMB3
Replies: 289
Views: 77190

Re: Super Mario Bros. 3

After you guys are all done, you should make some sort of install file that puts the new sprites in for all the lazy people that don't feel like figuring out how to mod it! (a lot of people including me.) it would make this whole thing so much more accessible to other people.
by Ganondalf
29 Mar 2012, 06:06
Forum: Mapping
Topic: Please close this.
Replies: 30
Views: 6685

Re: [WIP] [MAP] 2d Portal Remake

RumblezMan wrote:Yeah, but i will probably use the hammer bro as a "rocket turret". Also the 19 chamber "escape" will be kinda diferent for the game, also
Please make critics people
Already done, I said I liked Jmv's version better.

BOYAH, I'm so helpful!
by Ganondalf
29 Mar 2012, 01:37
Forum: Mapping
Topic: [WIP] Dan Quayle - Now with all of World 1
Replies: 8
Views: 1949

Re: [WIP] Dan Quayle - Now with all of World 1

The map design doesn't look that appealing, but the way it was presented makes me want to play them out of soul respect for you being an awesome person.
by Ganondalf
29 Mar 2012, 01:04
Forum: Mapping
Topic: Please close this.
Replies: 30
Views: 6685

Re: [WIP] [MAP] 2d Portal Remake

I've played both of yours, but I didn't really feel even reminded of the original portal levels by yours, but I could pick out exactly which level each of jmv's were. Not to say yours isn't good, I just wasn't really reminded of the original portal game by it.
by Ganondalf
28 Mar 2012, 22:35
Forum: Mapping
Topic: New Super Mario World (v1.0) [It's done!]
Replies: 94
Views: 25674

Re: [WIP][Mappack] New Super Mario World

Looks awesome, I'm downloading now.
by Ganondalf
27 Mar 2012, 05:49
Forum: Mapping
Topic: [FINISHED] P0rtal [TURRETS] (Portal 1 remake)
Replies: 50
Views: 12169

Re: [Mappack][WIP] P0rtal v1.1 (Portal 1 remake)

This is really good man. Each level's solution worked nearly exactly the same as the real game. Good job!
by Ganondalf
24 Mar 2012, 22:49
Forum: Mapping
Topic: [wip] the tower v1.1
Replies: 9
Views: 2008

Re: the tower

Sweet mappack. You might want to fix the fact that you can beat most of the levels in the second level just by portaling around on the walls.