Search found 2110 matches

by Superjustinbros
03 Feb 2019, 06:31
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 8885

Re: SJB Presents: Special Something [Community Edition]

Thanks, guys.
To answer your question, Masterminer, the music can be found here:
http://superjustintheblog.blogspot.com/ ... dings.html
by Superjustinbros
03 Feb 2019, 02:19
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 8885

Re: SJB Presents: Special Something [Community Edition]

Since my Mac was having lots of issues I migrated my current progress to my PC and made some new levels for the project last month to finish up World 2 and begin some progress on what will become World 3. As such, The first two worlds are now in a complete, playable state. You can grab the full down...
by Superjustinbros
26 Feb 2018, 19:04
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 8885

Re: SJB Presents: Special Something [SE Beta 9]

Oh crud, I forgot to supply the boss music

https://www.dropbox.com/s/9im3vhuowyhn7 ... a.ogg?dl=0
Put it in the music folder and it should work
by Superjustinbros
25 Feb 2018, 06:20
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 8885

Re: SJB Presents: Special Something [SE Beta 9]

A long bump, but version 2 has been launched, with two new levels to explore! https://cdn.discordapp.com/attachments/227169124680204289/417164709964546048/Special_Something_6_level_preview_pipefix.zip https://i.imgur.com/FLffFqk.png https://i.imgur.com/MhBVDJX.png The music volume of the custom song...
by Superjustinbros
20 Dec 2017, 17:33
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1182
Views: 404029

Re: The Enemy Respositorium

Tested it, it may be because it's using custom enemies as a base (which are unaltered from the original Mari0 SE enemies), but it threw up this crash screen when the Winged Hammer Bro proceeded to attack.
Image
by Superjustinbros
20 Dec 2017, 17:19
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 8885

Re: SJB Presents: Special Something [SE Beta 9]

This mappack is pretty great. Level design is solid and the aesthetic is great. My only complaint is that the music is too loud, as it drowns out the rest of the sound effects. Can't wait to see what the rest of this is gonna be like. Thanks; as for the music I'll make sure to drop their volume lev...
by Superjustinbros
20 Dec 2017, 07:43
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 8885

Re: SJB Presents: Special Something [SE Beta 9]

Throwing out a preview of 2-1:
Image
by Superjustinbros
20 Dec 2017, 07:42
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 142957

Re: SE bugfixes

Alright, I think i found a trigger for this bug. https://i.imgur.com/EN0B8ZL.png It has something to do with trying to leave the editor after placing enemies, at least from what I was doing. However I can't seem to recreate how I triggered the error screen to appear. I also caused this small movemen...
by Superjustinbros
13 Dec 2017, 16:06
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 8885

Re: SJB Presents: Special Something [SE Beta 9]

I’m supremely honored to hear, dude! Really glad ya love it thus far.
by Superjustinbros
13 Dec 2017, 08:07
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 8885

Re: SJB Presents: Special Something [SE Beta 9]

Official demo is now live, contains the first four levels. https://cdn.discordapp.com/attachments/355888508398993408/390382188719505418/Mari0_Special_Something_First_World.zip The pipe entrances/exits need to be configured manually in the editor, but otherwise every level is fully playable. Future d...
by Superjustinbros
08 Dec 2017, 20:38
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 142957

Re: SE bugfixes

Looking at the fix more closely, I think you'll want to add ".DS_S.png" to the blacklist.
https://i.imgur.com/vkRx8qY.png
by Superjustinbros
08 Dec 2017, 19:20
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 314659

Re: Custom Characters Library [SE] [1.6]

Yeah.
Only issue I noticed thus far are that the "Big" swimming animation is very, very shaky, I'll have to fix that someday
by Superjustinbros
08 Dec 2017, 02:54
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 8885

Re: SJB Presents: Special Something [SE Beta 9]

Thx. :)

I'll be putting up a proper demo once I'm done with the first world or so.
by Superjustinbros
08 Dec 2017, 02:25
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 314659

Re: Custom Characters Library [SE] [1.6]

https://i.imgur.com/jTNKiEm.png I hope this topic isn't too dead yet, because I wanted to give Aozora a small update after starting to work on Mari0 content again. I can migrate this to a new character-sharing thread if you want This update brings a few updates worth noting: -Player 1 now has a pal...
by Superjustinbros
08 Dec 2017, 01:28
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 142957

Re: SE bugfixes

Alright, updated after 75 long years . Includes WillWare's fix, as well as Turret's. I blacklisted .DS_STORE (needs testing), but I could not reproduce the other two bugs. I suppose we'll need to investigate these ones together After testing, I can conform that my two issues (the entities shaking a...
by Superjustinbros
07 Dec 2017, 20:12
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 8885

SJB Presents: Special Something [Community Edition]

Now I know what you're all thinking. "Where have you been all this time!?" Well after pulling the plug on A0zora and doing a bunch of smaller hacks/ports, I kinda disappeared from the Stabyourself mapping scene for quite some time. After some encouragement from some old friends, I decided to try my ...
by Superjustinbros
06 Dec 2017, 20:53
Forum: Mapping
Topic: Caustic [SE Beta 9] [A99E] (Postponed)
Replies: 12
Views: 7606

Re: Caustic [SE Beta 9]

Well this is shaping up to be an interesting mappack.
by Superjustinbros
06 Dec 2017, 18:29
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 142957

Re: SE bugfixes

Two small things I'd like to bring up after running into them while making a mappack. *When you place down coin tiles, they cannot be deleted and will always overlap with whatever tile you place over them. Neither the tile nor entity erasers work. Sure you can delete them by placing coins over the c...
by Superjustinbros
11 Sep 2016, 05:50
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3855646

Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)

I have one small feature request.
Would it be possible to add a right click menu to Boom Boom that doesn't trigger the SMB3 boss music when he appears on screen?
(incase you have it on a normal non-Boss level)
by Superjustinbros
31 Aug 2016, 12:57
Forum: Modding
Topic: [1.6] Mari0: the Superjustinbros Mod.
Replies: 83
Views: 35772

Re: [1.6] Mari0: the Superjustinbros Mod.

Eden GT wrote:Sorry, but where's the unfinished SMB hack port 'Paper Sai'?
EDIT: Whoops, wrong thread to ask.
You can find it in the SJB archive mappack collection, it was given an update to include a few more maps, including Paper Sai.
by Superjustinbros
31 Aug 2016, 05:03
Forum: Modding
Topic: [1.6] Mari0: the Superjustinbros Mod.
Replies: 83
Views: 35772

Re: [1.6] Mari0: the Superjustinbros Mod.

Did a few more updates, all the shaders and additional values have been re-added. There is still custom music and sounds, though I may be tempted to do a version of the mod that uses vanilla SMB1 sounds (some re-recorded, like the castle theme) for those that don't like the music/sound changes. I al...
by Superjustinbros
29 Aug 2016, 07:24
Forum: Modding
Topic: [1.6] Mari0: the Superjustinbros Mod.
Replies: 83
Views: 35772

Re: [1.6] Mari0: the Superjustinbros Mod.

Thanks; I was able to get it fixed and the link was updated.
by Superjustinbros
29 Aug 2016, 02:51
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 485159

Re: Tileset Respositorium

I return with the latest incarnation of my clusters*ck of a tileset.
Image
This is an "abridged" version of the third version of the tileset, which cuts up the number of colors from 111 to 56, so not as much space is consumed.
by Superjustinbros
29 Aug 2016, 02:42
Forum: Modding
Topic: [1.6] Mari0: the Superjustinbros Mod.
Replies: 83
Views: 35772

Re: Mari0: the Superjustinbros Mod.

https://www.dropbox.com/s/n2d023a0z0bjv ... .love?dl=0

Download fixed and updated. Here's to hoping for a SE version someday.
by Superjustinbros
29 Aug 2016, 01:16
Forum: Mapping
Topic: Mario and the Interdimensional (More Like Game-Switching) GLITCH (Alesan's Entities 0.10.0, soon to be 0.11.0)
Replies: 17
Views: 7576

Re: Mario and the Interdimensional (More Like Game-Switching) GLITCH (Alesan's Entities 0.10.0)

You're welcome.
It's good to have some commonplace titles here and there that people can relate to and recognize more easily, and throwing in more obscure content could help stir things up a little.
by Superjustinbros
28 Aug 2016, 16:04
Forum: Mapping
Topic: Mario and the Interdimensional (More Like Game-Switching) GLITCH (Alesan's Entities 0.10.0, soon to be 0.11.0)
Replies: 17
Views: 7576

Re: Mario and the Interdimensional (More Like Game-Switching) GLITCH (Alesan's Entities 0.10.0)

You could probably benefit from featuring levels based on some more unknown/rare video games, since all the ones included in the OP are extremely commonplace games that everyone and their mother knows about (FNAF and Undertale especially caught my eye). I'll list off several ideas for the 8-Bit side...
by Superjustinbros
28 Aug 2016, 07:16
Forum: Mapping
Topic: [1.6] the SJB archive
Replies: 0
Views: 11759

[1.6] the SJB archive

Long long ago there was a game called Mari0. I was once a frequent contributor of that game, making an array of assets for use by map creators alongside making a few maps for himself. I was that guy that nagged and nitpicked about very trivial things till I learned to grow up, and through my years o...
by Superjustinbros
28 Aug 2016, 04:21
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 58240

Re: The SMB Hack Port Project

Updated the OP with NullPointerException and Vein of Gold, sorry for the huge delay.
by Superjustinbros
21 Aug 2016, 00:17
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 485159

Re: Tileset Respositorium

Cool.
by Superjustinbros
30 Apr 2016, 16:09
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4988
Views: 3855646

Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)

Well then, it's been a while since I've checked this out. And my, has it improved. Like, a lot. It has a much better interference than I remember in the last version of SE I used (the ones with unnecessary (for the most part) level thumbnails) when switching through maps in the current mappack. The ...
by Superjustinbros
08 Apr 2016, 02:20
Forum: Modding
Topic: Ingame Tileset Reloader
Replies: 2
Views: 4818

Re: Ingame Tileset Reloader

Interesting feature.
by Superjustinbros
01 Apr 2016, 21:20
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1182
Views: 404029

Re: The Enemy Respositorium

[Tim] wrote:i make that:

Image

is this good? (see the little ash)
The sprite looks good, all I would say is is the shell could be cleaned up a bit, since it looks a bit odd with all the random dark red pixels.
by Superjustinbros
17 Mar 2016, 17:44
Forum: Mari0 discussion
Topic: Mari0 is 10 years old today.
Replies: 47
Views: 22496

Re: Mari0 is 4 years old today.

I still remember back when Mari0 first came out; I played it a lot during 2012; then stuff happened with having to upgrade LÖVE and Special Edition's cancelation. I remember all these different mapacks that I downloaded and played, and I'll never forget working on A0zora and making all the accompany...
by Superjustinbros
03 Feb 2016, 19:38
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 485159

Re: Tileset Respositorium

Waveman pipes.
Image
by Superjustinbros
31 Jan 2016, 17:49
Forum: Mari0 discussion
Topic: Possible to use different tile sets in different stages?
Replies: 6
Views: 5044

Re: Possible to use different tile sets in different stages?

I still think a way for Mari0 to read multiple individual tileset files would be a great feature considering how bad the mouse wheel scroll is when it skips large portions of a massive tileset. Plus it'd help for easier sorting.

Though I've brought up that idea far too many times.
by Superjustinbros
31 Jan 2016, 17:48
Forum: Mapping
Topic: Vs. Bubbleman [Mari0 Alesan Entities]
Replies: 4
Views: 2431

Re: Vs. Bubbleman [Mari0 Alesan Entities]

Well you managed to create a sister project to that "Mario vs. Airman" hack from a while back.
Nice job.
by Superjustinbros
31 Jan 2016, 17:45
Forum: Mapping
Topic: Spalien Escape [SE Beta 9]
Replies: 3
Views: 2008

Re: Spalien Escape [SE Beta 9]

Pretty nice visuals, I'll say. It's simple but it works.
by Superjustinbros
31 Jan 2016, 17:44
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 485159

Re: Tileset Respositorium

Correction: While it is true that there are only 52 colors available, certain games can apply "tints" to the screen or specific segments of it to alter the colors displayed. On that screen the tints are Untinted, Blue, Purple, Red, Olive, Green, Teal, and Grey. Not too many NES games even use screen...
by Superjustinbros
15 Jan 2016, 23:13
Forum: Mapping
Topic: Super Mario Bros. Premium Ver. [WIP](Alsean99's Entities)
Replies: 14
Views: 10914

Re: Super Mario Bros. Premium Ver. [WIP](Alsean99's Entities)

Personally I don't care if someone uses Alesan99's entities. Though I do feel like people are using it too often to create map packs and not giving vanilla Mari0 a chance.

Map packs like O'Brothers didn't require any mandatory entitity-adding mod to be a major success, but I digress.
by Superjustinbros
02 Jan 2016, 03:32
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 58240

Re: The SMB Hack Port Project

Good luck finding it; I'm assuming you heard of it from my blogpost on Super Justin: the Blog that I made way back in Winter 2010 (since I also mentioned Nullpo there)? If not feel free to correct me.
by Superjustinbros
01 Nov 2015, 16:55
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1182
Views: 404029

Re: The Enemy Respositorium

Those Koopas for shell puzzles are a nice addition.
by Superjustinbros
17 Oct 2015, 21:56
Forum: Mari0 discussion
Topic: Empty Respitourium
Replies: 9
Views: 4938

Re: Ultimate Respitourium

You have great MS Paint skills, sir, Hell I think it's really fitting that we're combining custom 16-bit tiles (with slopes!) with Mario Tennis GBC characters and SMM's Skinny Mario's 8-Bit sprites!
by Superjustinbros
11 Oct 2015, 23:48
Forum: Mapping
Topic: Hey guys, I ned help.
Replies: 1
Views: 1419

Re: Hey guys, I ned help.

Bro, in all honesty you need to slow down with these constant requests everywhare. We've already answered your question about how to import tilesets into Mari0 in the several other threads you started, and if you want to use one that's already on the site, there's zero need to get an image-editing p...
by Superjustinbros
11 Oct 2015, 23:39
Forum: Mari0 discussion
Topic: Hey guys, I need help
Replies: 35
Views: 11495

Re: Hey guys, I need help

Download Paint.Net. If you don't have Photoshop that's the next best thing for making tiles.
by Superjustinbros
11 Oct 2015, 19:27
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 485159

Re: Tileset Respositorium

Not exactly helpful.

To add a custom tileset to a mappack, you have to rename the image file containing the tiles into "tiles.png" and put it into the map pack's files.
You can only have one tileset per mappack.
by Superjustinbros
11 Oct 2015, 16:55
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 485159

Re: Tileset Respositorium

You can just darken up the vanilla tileset, maybe make the colors a bit more pale, and boom, you have a darker, zombie-esque tileset.
by Superjustinbros
10 Oct 2015, 03:39
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 58240

Re: The SMB Hack Port Project

I can't really use a rewinder of any sorts since it can't be run in NEStopia due to using mappers that aren't supported by it. Even then I wouldn't consider it that important for someone to remake into Mari0 SE. With that said, I have a bit of an announcement: I'd prefer anyone here to use Mari0 SE ...
by Superjustinbros
09 Oct 2015, 18:41
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 58240

Re: The SMB Hack Port Project

The first ZIP doesn't unzip properly on OSX. http://www.mediafire.com/download/ah5ntdq570xtr93/Extra_Hacks_Fixed.zip Here's a fixed archive. Also, The Relay IMO isn't a worthwhile hack. From what I see it's just underwater SMB1/2J levels with a cheap transporting Bowser Fire on the second level. And...