Thanks, guys.
To answer your question, Masterminer, the music can be found here:
http://superjustintheblog.blogspot.com/ ... dings.html
Search found 2110 matches
- 03 Feb 2019, 06:31
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9172
- 03 Feb 2019, 02:19
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9172
Re: SJB Presents: Special Something [Community Edition]
Since my Mac was having lots of issues I migrated my current progress to my PC and made some new levels for the project last month to finish up World 2 and begin some progress on what will become World 3. As such, The first two worlds are now in a complete, playable state. You can grab the full down...
- 26 Feb 2018, 19:04
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9172
Re: SJB Presents: Special Something [SE Beta 9]
Oh crud, I forgot to supply the boss music
https://www.dropbox.com/s/9im3vhuowyhn7 ... a.ogg?dl=0
Put it in the music folder and it should work
https://www.dropbox.com/s/9im3vhuowyhn7 ... a.ogg?dl=0
Put it in the music folder and it should work
- 25 Feb 2018, 06:20
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9172
Re: SJB Presents: Special Something [SE Beta 9]
A long bump, but version 2 has been launched, with two new levels to explore! https://cdn.discordapp.com/attachments/227169124680204289/417164709964546048/Special_Something_6_level_preview_pipefix.zip https://i.imgur.com/FLffFqk.png https://i.imgur.com/MhBVDJX.png The music volume of the custom song...
- 20 Dec 2017, 17:33
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1191
- Views: 437418
Re: The Enemy Respositorium
Tested it, it may be because it's using custom enemies as a base (which are unaltered from the original Mari0 SE enemies), but it threw up this crash screen when the Winged Hammer Bro proceeded to attack.
- 20 Dec 2017, 17:19
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9172
Re: SJB Presents: Special Something [SE Beta 9]
This mappack is pretty great. Level design is solid and the aesthetic is great. My only complaint is that the music is too loud, as it drowns out the rest of the sound effects. Can't wait to see what the rest of this is gonna be like. Thanks; as for the music I'll make sure to drop their volume lev...
- 20 Dec 2017, 07:43
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9172
Re: SJB Presents: Special Something [SE Beta 9]
Throwing out a preview of 2-1:
- 20 Dec 2017, 07:42
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 154155
Re: SE bugfixes
Alright, I think i found a trigger for this bug. https://i.imgur.com/EN0B8ZL.png It has something to do with trying to leave the editor after placing enemies, at least from what I was doing. However I can't seem to recreate how I triggered the error screen to appear. I also caused this small movemen...
- 13 Dec 2017, 16:06
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9172
Re: SJB Presents: Special Something [SE Beta 9]
I’m supremely honored to hear, dude! Really glad ya love it thus far.
- 13 Dec 2017, 08:07
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9172
Re: SJB Presents: Special Something [SE Beta 9]
Official demo is now live, contains the first four levels. https://cdn.discordapp.com/attachments/355888508398993408/390382188719505418/Mari0_Special_Something_First_World.zip The pipe entrances/exits need to be configured manually in the editor, but otherwise every level is fully playable. Future d...
- 08 Dec 2017, 20:38
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 154155
Re: SE bugfixes
Looking at the fix more closely, I think you'll want to add ".DS_S.png" to the blacklist.
https://i.imgur.com/vkRx8qY.png
https://i.imgur.com/vkRx8qY.png
- 08 Dec 2017, 19:20
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 343306
Re: Custom Characters Library [SE] [1.6]
Yeah.
Only issue I noticed thus far are that the "Big" swimming animation is very, very shaky, I'll have to fix that someday
Only issue I noticed thus far are that the "Big" swimming animation is very, very shaky, I'll have to fix that someday
- 08 Dec 2017, 02:54
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9172
Re: SJB Presents: Special Something [SE Beta 9]
Thx. :)
I'll be putting up a proper demo once I'm done with the first world or so.
I'll be putting up a proper demo once I'm done with the first world or so.
- 08 Dec 2017, 02:25
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 343306
Re: Custom Characters Library [SE] [1.6]
https://i.imgur.com/jTNKiEm.png I hope this topic isn't too dead yet, because I wanted to give Aozora a small update after starting to work on Mari0 content again. I can migrate this to a new character-sharing thread if you want This update brings a few updates worth noting: -Player 1 now has a pal...
- 08 Dec 2017, 01:28
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 154155
Re: SE bugfixes
Alright, updated after 75 long years . Includes WillWare's fix, as well as Turret's. I blacklisted .DS_STORE (needs testing), but I could not reproduce the other two bugs. I suppose we'll need to investigate these ones together After testing, I can conform that my two issues (the entities shaking a...
- 07 Dec 2017, 20:12
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9172
SJB Presents: Special Something [Community Edition]
Now I know what you're all thinking. "Where have you been all this time!?" Well after pulling the plug on A0zora and doing a bunch of smaller hacks/ports, I kinda disappeared from the Stabyourself mapping scene for quite some time. After some encouragement from some old friends, I decided to try my ...
- 06 Dec 2017, 20:53
- Forum: Mapping
- Topic: Caustic [SE Beta 9] [A99E] (Postponed)
- Replies: 12
- Views: 7959
Re: Caustic [SE Beta 9]
Well this is shaping up to be an interesting mappack.
- 06 Dec 2017, 18:29
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 154155
Re: SE bugfixes
Two small things I'd like to bring up after running into them while making a mappack. *When you place down coin tiles, they cannot be deleted and will always overlap with whatever tile you place over them. Neither the tile nor entity erasers work. Sure you can delete them by placing coins over the c...
- 11 Sep 2016, 05:50
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4504870
Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)
I have one small feature request.
Would it be possible to add a right click menu to Boom Boom that doesn't trigger the SMB3 boss music when he appears on screen?
(incase you have it on a normal non-Boss level)
Would it be possible to add a right click menu to Boom Boom that doesn't trigger the SMB3 boss music when he appears on screen?
(incase you have it on a normal non-Boss level)
- 31 Aug 2016, 12:57
- Forum: Modding
- Topic: [1.6] Mari0: the Superjustinbros Mod.
- Replies: 83
- Views: 36329
Re: [1.6] Mari0: the Superjustinbros Mod.
You can find it in the SJB archive mappack collection, it was given an update to include a few more maps, including Paper Sai.Eden GT wrote:Sorry, but where's the unfinished SMB hack port 'Paper Sai'?
EDIT: Whoops, wrong thread to ask.
- 31 Aug 2016, 05:03
- Forum: Modding
- Topic: [1.6] Mari0: the Superjustinbros Mod.
- Replies: 83
- Views: 36329
Re: [1.6] Mari0: the Superjustinbros Mod.
Did a few more updates, all the shaders and additional values have been re-added. There is still custom music and sounds, though I may be tempted to do a version of the mod that uses vanilla SMB1 sounds (some re-recorded, like the castle theme) for those that don't like the music/sound changes. I al...
- 29 Aug 2016, 07:24
- Forum: Modding
- Topic: [1.6] Mari0: the Superjustinbros Mod.
- Replies: 83
- Views: 36329
Re: [1.6] Mari0: the Superjustinbros Mod.
Thanks; I was able to get it fixed and the link was updated.
- 29 Aug 2016, 02:51
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 516112
Re: Tileset Respositorium
I return with the latest incarnation of my clusters*ck of a tileset.
This is an "abridged" version of the third version of the tileset, which cuts up the number of colors from 111 to 56, so not as much space is consumed.
- 29 Aug 2016, 02:42
- Forum: Modding
- Topic: [1.6] Mari0: the Superjustinbros Mod.
- Replies: 83
- Views: 36329
Re: Mari0: the Superjustinbros Mod.
https://www.dropbox.com/s/n2d023a0z0bjv ... .love?dl=0
Download fixed and updated. Here's to hoping for a SE version someday.
Download fixed and updated. Here's to hoping for a SE version someday.
- 29 Aug 2016, 01:16
- Forum: Mapping
- Topic: Mario and the Interdimensional (More Like Game-Switching) GLITCH (Alesan's Entities 0.10.0, soon to be 0.11.0)
- Replies: 17
- Views: 7785
Re: Mario and the Interdimensional (More Like Game-Switching) GLITCH (Alesan's Entities 0.10.0)
You're welcome.
It's good to have some commonplace titles here and there that people can relate to and recognize more easily, and throwing in more obscure content could help stir things up a little.
It's good to have some commonplace titles here and there that people can relate to and recognize more easily, and throwing in more obscure content could help stir things up a little.
- 28 Aug 2016, 16:04
- Forum: Mapping
- Topic: Mario and the Interdimensional (More Like Game-Switching) GLITCH (Alesan's Entities 0.10.0, soon to be 0.11.0)
- Replies: 17
- Views: 7785
Re: Mario and the Interdimensional (More Like Game-Switching) GLITCH (Alesan's Entities 0.10.0)
You could probably benefit from featuring levels based on some more unknown/rare video games, since all the ones included in the OP are extremely commonplace games that everyone and their mother knows about (FNAF and Undertale especially caught my eye). I'll list off several ideas for the 8-Bit side...
- 28 Aug 2016, 07:16
- Forum: Mapping
- Topic: [1.6] the SJB archive
- Replies: 0
- Views: 12418
[1.6] the SJB archive
Long long ago there was a game called Mari0. I was once a frequent contributor of that game, making an array of assets for use by map creators alongside making a few maps for himself. I was that guy that nagged and nitpicked about very trivial things till I learned to grow up, and through my years o...
- 28 Aug 2016, 04:21
- Forum: Mapping
- Topic: The SMB Hack Port Project
- Replies: 201
- Views: 59028
Re: The SMB Hack Port Project
Updated the OP with NullPointerException and Vein of Gold, sorry for the huge delay.
- 21 Aug 2016, 00:17
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 516112
- 05 Jul 2016, 04:40
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 208837
Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)
I'm liking how this mod is going, keep it up.
- 30 Apr 2016, 16:09
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4504870
Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)
Well then, it's been a while since I've checked this out. And my, has it improved. Like, a lot. It has a much better interference than I remember in the last version of SE I used (the ones with unnecessary (for the most part) level thumbnails) when switching through maps in the current mappack. The ...
- 08 Apr 2016, 02:20
- Forum: Modding
- Topic: Ingame Tileset Reloader
- Replies: 2
- Views: 4903
Re: Ingame Tileset Reloader
Interesting feature.
- 01 Apr 2016, 21:20
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1191
- Views: 437418
Re: The Enemy Respositorium
The sprite looks good, all I would say is is the shell could be cleaned up a bit, since it looks a bit odd with all the random dark red pixels.[Tim] wrote:i make that:
is this good? (see the little ash)
- 17 Mar 2016, 17:44
- Forum: Mari0 discussion
- Topic: Mari0 is 10 years old today.
- Replies: 47
- Views: 22741
Re: Mari0 is 4 years old today.
I still remember back when Mari0 first came out; I played it a lot during 2012; then stuff happened with having to upgrade LÖVE and Special Edition's cancelation. I remember all these different mapacks that I downloaded and played, and I'll never forget working on A0zora and making all the accompany...
- 03 Feb 2016, 19:38
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 516112
Re: Tileset Respositorium
Waveman pipes.
- 31 Jan 2016, 17:49
- Forum: Mari0 discussion
- Topic: Possible to use different tile sets in different stages?
- Replies: 6
- Views: 5126
Re: Possible to use different tile sets in different stages?
I still think a way for Mari0 to read multiple individual tileset files would be a great feature considering how bad the mouse wheel scroll is when it skips large portions of a massive tileset. Plus it'd help for easier sorting.
Though I've brought up that idea far too many times.
Though I've brought up that idea far too many times.
- 31 Jan 2016, 17:48
- Forum: Mapping
- Topic: Vs. Bubbleman [Mari0 Alesan Entities]
- Replies: 4
- Views: 2515
Re: Vs. Bubbleman [Mari0 Alesan Entities]
Well you managed to create a sister project to that "Mario vs. Airman" hack from a while back.
Nice job.
Nice job.
- 31 Jan 2016, 17:45
- Forum: Mapping
- Topic: Spalien Escape [SE Beta 9]
- Replies: 3
- Views: 2076
Re: Spalien Escape [SE Beta 9]
Pretty nice visuals, I'll say. It's simple but it works.
- 31 Jan 2016, 17:44
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 516112
Re: Tileset Respositorium
Correction: While it is true that there are only 52 colors available, certain games can apply "tints" to the screen or specific segments of it to alter the colors displayed. On that screen the tints are Untinted, Blue, Purple, Red, Olive, Green, Teal, and Grey. Not too many NES games even use screen...
- 15 Jan 2016, 23:13
- Forum: Mapping
- Topic: Super Mario Bros. Premium Ver. [WIP](Alsean99's Entities)
- Replies: 14
- Views: 11062
Re: Super Mario Bros. Premium Ver. [WIP](Alsean99's Entities)
Personally I don't care if someone uses Alesan99's entities. Though I do feel like people are using it too often to create map packs and not giving vanilla Mari0 a chance.
Map packs like O'Brothers didn't require any mandatory entitity-adding mod to be a major success, but I digress.
Map packs like O'Brothers didn't require any mandatory entitity-adding mod to be a major success, but I digress.
- 02 Jan 2016, 03:32
- Forum: Mapping
- Topic: The SMB Hack Port Project
- Replies: 201
- Views: 59028
Re: The SMB Hack Port Project
Good luck finding it; I'm assuming you heard of it from my blogpost on Super Justin: the Blog that I made way back in Winter 2010 (since I also mentioned Nullpo there)? If not feel free to correct me.
- 03 Nov 2015, 06:21
- Forum: Mapping
- Topic: Qwertylevels (Cancelled) [SE Beta 9]
- Replies: 5
- Views: 3275
Re: Qwertylevels (Demonstration) [SE Beta 9]
Nice tileset.
- 01 Nov 2015, 16:55
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1191
- Views: 437418
Re: The Enemy Respositorium
Those Koopas for shell puzzles are a nice addition.
- 17 Oct 2015, 21:56
- Forum: Mari0 discussion
- Topic: Empty Respitourium
- Replies: 9
- Views: 5009
Re: Ultimate Respitourium
You have great MS Paint skills, sir, Hell I think it's really fitting that we're combining custom 16-bit tiles (with slopes!) with Mario Tennis GBC characters and SMM's Skinny Mario's 8-Bit sprites!
- 11 Oct 2015, 23:48
- Forum: Mapping
- Topic: Hey guys, I ned help.
- Replies: 1
- Views: 1485
Re: Hey guys, I ned help.
Bro, in all honesty you need to slow down with these constant requests everywhare. We've already answered your question about how to import tilesets into Mari0 in the several other threads you started, and if you want to use one that's already on the site, there's zero need to get an image-editing p...
- 11 Oct 2015, 23:39
- Forum: Mari0 discussion
- Topic: Hey guys, I need help
- Replies: 35
- Views: 12011
Re: Hey guys, I need help
Download Paint.Net. If you don't have Photoshop that's the next best thing for making tiles.
- 11 Oct 2015, 19:27
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 516112
Re: Tileset Respositorium
Not exactly helpful.
To add a custom tileset to a mappack, you have to rename the image file containing the tiles into "tiles.png" and put it into the map pack's files.
You can only have one tileset per mappack.
To add a custom tileset to a mappack, you have to rename the image file containing the tiles into "tiles.png" and put it into the map pack's files.
You can only have one tileset per mappack.
- 11 Oct 2015, 16:55
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 516112
Re: Tileset Respositorium
You can just darken up the vanilla tileset, maybe make the colors a bit more pale, and boom, you have a darker, zombie-esque tileset.
- 10 Oct 2015, 03:39
- Forum: Mapping
- Topic: The SMB Hack Port Project
- Replies: 201
- Views: 59028
Re: The SMB Hack Port Project
I can't really use a rewinder of any sorts since it can't be run in NEStopia due to using mappers that aren't supported by it. Even then I wouldn't consider it that important for someone to remake into Mari0 SE. With that said, I have a bit of an announcement: I'd prefer anyone here to use Mari0 SE ...
- 09 Oct 2015, 18:41
- Forum: Mapping
- Topic: The SMB Hack Port Project
- Replies: 201
- Views: 59028
Re: The SMB Hack Port Project
The first ZIP doesn't unzip properly on OSX. http://www.mediafire.com/download/ah5ntdq570xtr93/Extra_Hacks_Fixed.zip Here's a fixed archive. Also, The Relay IMO isn't a worthwhile hack. From what I see it's just underwater SMB1/2J levels with a cheap transporting Bowser Fire on the second level. And...