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by Superjustinbros
11 Sep 2016, 05:50
Forum: Modding
Topic: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)
Replies: 2210
Views: 259444

Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)

I have one small feature request.
Would it be possible to add a right click menu to Boom Boom that doesn't trigger the SMB3 boss music when he appears on screen?
(incase you have it on a normal non-Boss level)
by Superjustinbros
31 Aug 2016, 12:57
Forum: Modding
Topic: [1.6] Mari0: the Superjustinbros Mod.
Replies: 83
Views: 18067

Re: [1.6] Mari0: the Superjustinbros Mod.

Eden GT wrote:Sorry, but where's the unfinished SMB hack port 'Paper Sai'?
EDIT: Whoops, wrong thread to ask.


You can find it in the SJB archive mappack collection, it was given an update to include a few more maps, including Paper Sai.
by Superjustinbros
31 Aug 2016, 05:03
Forum: Modding
Topic: [1.6] Mari0: the Superjustinbros Mod.
Replies: 83
Views: 18067

Re: [1.6] Mari0: the Superjustinbros Mod.

Did a few more updates, all the shaders and additional values have been re-added. There is still custom music and sounds, though I may be tempted to do a version of the mod that uses vanilla SMB1 sounds (some re-recorded, like the castle theme) for those that don't like the music/sound changes. I al...
by Superjustinbros
29 Aug 2016, 07:24
Forum: Modding
Topic: [1.6] Mari0: the Superjustinbros Mod.
Replies: 83
Views: 18067

Re: [1.6] Mari0: the Superjustinbros Mod.

Thanks; I was able to get it fixed and the link was updated.
by Superjustinbros
29 Aug 2016, 02:51
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1410
Views: 179001

Re: Tileset Respositorium

I return with the latest incarnation of my clusters*ck of a tileset.
Image


This is an "abridged" version of the third version of the tileset, which cuts up the number of colors from 111 to 56, so not as much space is consumed.
by Superjustinbros
29 Aug 2016, 02:42
Forum: Modding
Topic: [1.6] Mari0: the Superjustinbros Mod.
Replies: 83
Views: 18067

Re: Mari0: the Superjustinbros Mod.

https://www.dropbox.com/s/n2d023a0z0bjv ... .love?dl=0

Download fixed and updated. Here's to hoping for a SE version someday.
by Superjustinbros
29 Aug 2016, 01:16
Forum: Mapping
Topic: Mario and the Interdimensional (More Like Game-Switching) GLITCH (Alesan's Entities 0.10.0, soon to be 0.11.0)
Replies: 17
Views: 3826

Re: Mario and the Interdimensional (More Like Game-Switching) GLITCH (Alesan's Entities 0.10.0)

You're welcome.
It's good to have some commonplace titles here and there that people can relate to and recognize more easily, and throwing in more obscure content could help stir things up a little.
by Superjustinbros
28 Aug 2016, 16:04
Forum: Mapping
Topic: Mario and the Interdimensional (More Like Game-Switching) GLITCH (Alesan's Entities 0.10.0, soon to be 0.11.0)
Replies: 17
Views: 3826

Re: Mario and the Interdimensional (More Like Game-Switching) GLITCH (Alesan's Entities 0.10.0)

You could probably benefit from featuring levels based on some more unknown/rare video games, since all the ones included in the OP are extremely commonplace games that everyone and their mother knows about (FNAF and Undertale especially caught my eye). I'll list off several ideas for the 8-Bit side...
by Superjustinbros
28 Aug 2016, 07:16
Forum: Mapping
Topic: [1.6] the SJB archive
Replies: 0
Views: 4515

[1.6] the SJB archive

Long long ago there was a game called Mari0. I was once a frequent contributor of that game, making an array of assets for use by map creators alongside making a few maps for himself. I was that guy that nagged and nitpicked about very trivial things till I learned to grow up, and through my years o...
by Superjustinbros
28 Aug 2016, 04:21
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 37426

Re: The SMB Hack Port Project

Updated the OP with NullPointerException and Vein of Gold, sorry for the huge delay.
by Superjustinbros
21 Aug 2016, 00:17
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1410
Views: 179001

Re: Tileset Respositorium

Cool.
by Superjustinbros
30 Apr 2016, 16:09
Forum: Modding
Topic: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)
Replies: 2210
Views: 259444

Re: [UPDATE] Alesan99's Entities (Thwimps, Funnels, & more!)

Well then, it's been a while since I've checked this out. And my, has it improved. Like, a lot. It has a much better interference than I remember in the last version of SE I used (the ones with unnecessary (for the most part) level thumbnails) when switching through maps in the current mappack. The ...
by Superjustinbros
08 Apr 2016, 02:20
Forum: Modding
Topic: Ingame Tileset Reloader
Replies: 2
Views: 718

Re: Ingame Tileset Reloader

Interesting feature.
by Superjustinbros
01 Apr 2016, 21:20
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 828
Views: 105079

Re: The Enemy Respositorium

[Tim] wrote:i make that:

Image

is this good? (see the little ash)

The sprite looks good, all I would say is is the shell could be cleaned up a bit, since it looks a bit odd with all the random dark red pixels.
by Superjustinbros
17 Mar 2016, 17:44
Forum: Mari0
Topic: Mari0 is 4 years old today.
Replies: 47
Views: 8673

Re: Mari0 is 4 years old today.

I still remember back when Mari0 first came out; I played it a lot during 2012; then stuff happened with having to upgrade LÖVE and Special Edition's cancelation. I remember all these different mapacks that I downloaded and played, and I'll never forget working on A0zora and making all the accompany...
by Superjustinbros
03 Feb 2016, 19:38
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1410
Views: 179001

Re: Tileset Respositorium

Waveman pipes.
Image
by Superjustinbros
31 Jan 2016, 17:49
Forum: Mari0
Topic: Possible to use different tile sets in different stages?
Replies: 6
Views: 1102

Re: Possible to use different tile sets in different stages?

I still think a way for Mari0 to read multiple individual tileset files would be a great feature considering how bad the mouse wheel scroll is when it skips large portions of a massive tileset. Plus it'd help for easier sorting.

Though I've brought up that idea far too many times.
by Superjustinbros
31 Jan 2016, 17:48
Forum: Mapping
Topic: Vs. Bubbleman [Mari0 Alesan Entities]
Replies: 4
Views: 1078

Re: Vs. Bubbleman [Mari0 Alesan Entities]

Well you managed to create a sister project to that "Mario vs. Airman" hack from a while back.
Nice job.
by Superjustinbros
31 Jan 2016, 17:45
Forum: Mapping
Topic: Spalien Escape [SE Beta 9]
Replies: 3
Views: 854

Re: Spalien Escape [SE Beta 9]

Pretty nice visuals, I'll say. It's simple but it works.
by Superjustinbros
31 Jan 2016, 17:44
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1410
Views: 179001

Re: Tileset Respositorium

Correction: While it is true that there are only 52 colors available, certain games can apply "tints" to the screen or specific segments of it to alter the colors displayed. On that screen the tints are Untinted, Blue, Purple, Red, Olive, Green, Teal, and Grey. Not too many NES games even ...
by Superjustinbros
15 Jan 2016, 23:13
Forum: Mapping
Topic: Super Mario Bros. Premium Ver. [WIP](Alsean99's Entities)
Replies: 11
Views: 4289

Re: Super Mario Bros. Premium Ver. [WIP](Alsean99's Entities)

Personally I don't care if someone uses Alesan99's entities. Though I do feel like people are using it too often to create map packs and not giving vanilla Mari0 a chance.

Map packs like O'Brothers didn't require any mandatory entitity-adding mod to be a major success, but I digress.
by Superjustinbros
02 Jan 2016, 03:32
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 37426

Re: The SMB Hack Port Project

Good luck finding it; I'm assuming you heard of it from my blogpost on Super Justin: the Blog that I made way back in Winter 2010 (since I also mentioned Nullpo there)? If not feel free to correct me.
by Superjustinbros
03 Nov 2015, 06:21
Forum: Mapping
Topic: Qwertylevels (Cancelled) [SE Beta 9]
Replies: 5
Views: 1422

Re: Qwertylevels (Demonstration) [SE Beta 9]

Nice tileset.
by Superjustinbros
01 Nov 2015, 16:55
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 828
Views: 105079

Re: The Enemy Respositorium

Those Koopas for shell puzzles are a nice addition.
by Superjustinbros
17 Oct 2015, 21:56
Forum: Mari0
Topic: Empty Respitourium
Replies: 9
Views: 1493

Re: Ultimate Respitourium

You have great MS Paint skills, sir, Hell I think it's really fitting that we're combining custom 16-bit tiles (with slopes!) with Mario Tennis GBC characters and SMM's Skinny Mario's 8-Bit sprites!
by Superjustinbros
11 Oct 2015, 23:48
Forum: Mapping
Topic: Hey guys, I ned help.
Replies: 1
Views: 619

Re: Hey guys, I ned help.

Bro, in all honesty you need to slow down with these constant requests everywhare. We've already answered your question about how to import tilesets into Mari0 in the several other threads you started, and if you want to use one that's already on the site, there's zero need to get an image-editing p...
by Superjustinbros
11 Oct 2015, 23:39
Forum: Mari0
Topic: Hey guys, I need help
Replies: 35
Views: 2908

Re: Hey guys, I need help

Download Paint.Net. If you don't have Photoshop that's the next best thing for making tiles.
by Superjustinbros
11 Oct 2015, 19:27
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1410
Views: 179001

Re: Tileset Respositorium

Not exactly helpful.

To add a custom tileset to a mappack, you have to rename the image file containing the tiles into "tiles.png" and put it into the map pack's files.
You can only have one tileset per mappack.
by Superjustinbros
11 Oct 2015, 16:55
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1410
Views: 179001

Re: Tileset Respositorium

You can just darken up the vanilla tileset, maybe make the colors a bit more pale, and boom, you have a darker, zombie-esque tileset.
by Superjustinbros
10 Oct 2015, 03:39
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 37426

Re: The SMB Hack Port Project

I can't really use a rewinder of any sorts since it can't be run in NEStopia due to using mappers that aren't supported by it. Even then I wouldn't consider it that important for someone to remake into Mari0 SE. With that said, I have a bit of an announcement: I'd prefer anyone here to use Mari0 SE ...
by Superjustinbros
09 Oct 2015, 18:41
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 37426

Re: The SMB Hack Port Project

The first ZIP doesn't unzip properly on OSX. http://www.mediafire.com/download/ah5ntdq570xtr93/Extra_Hacks_Fixed.zip Here's a fixed archive. Also, The Relay IMO isn't a worthwhile hack. From what I see it's just underwater SMB1/2J levels with a cheap transporting Bowser Fire on the second level. And...
by Superjustinbros
09 Oct 2015, 06:51
Forum: Modding
Topic: Mari0: SE:E [v3.0][LÖVE 0.10.2]
Replies: 44
Views: 16374

Re: Mari0: Special Edition Extended [v3.0]

Yeah, I seriously dunno what could've happened either.
It was my Great Giana Sisters port mappack that I tried porting over.
I dunno I just have terrible luck with using the site's converter.
by Superjustinbros
08 Oct 2015, 07:05
Forum: Modding
Topic: Mari0: SE:E [v3.0][LÖVE 0.10.2]
Replies: 44
Views: 16374

Re: Mari0: Special Edition Extended [v3.0]

I tried porting one of my 1.6 map packs as of recently after running it through the site's converter, and the instant I selected it, it recognized one of the DS.Store files in it and locked up, error screen and everything.
by Superjustinbros
08 Oct 2015, 01:19
Forum: Modding
Topic: Mari0: SE:E [v3.0][LÖVE 0.10.2]
Replies: 44
Views: 16374

Re: Mari0: Special Edition Extended [v3.0]

Here's a pretty major bug that I think should get a fix; it was never in 1.6 back in the day. http://forum.stabyourself.net/viewtopic.php?f=8&t=4536 Sure it may not affect PC users all that much, but since there are guys that play it on OS X (including myself), it limits how much stuff you can d...
by Superjustinbros
07 Oct 2015, 03:37
Forum: Mapping
Topic: I Thirst: A Catholic Themed (I know. weird.) Modded Mappack
Replies: 17
Views: 2158

Re: I Thirst: A Catholic Themed (I know. weird.) Modded Mappack

I do like the idea, I wish you the best of luck.
by Superjustinbros
06 Oct 2015, 20:34
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1410
Views: 179001

Re: Tileset Respositorium

I decided to make one using all of the NES' palettes, plus a reverse for black. http://i.imgur.com/YhE98Mm.png http://i.imgur.com/YhE98Mm.png It stands at a monstrous 13090 pixels tall, with 42 palettes in total. I could add more if that system for having multiple tilesets (where each tileset was la...
by Superjustinbros
06 Oct 2015, 20:09
Forum: Mari0
Topic: Minus World Gateway to World 4
Replies: 0
Views: 9698

Minus World Gateway to World 4

Dunno if this would help a lot, but I decided to make this. 15¸1·27¤1×8×true×false×false×false×false¤1·22¤49·20¤1·3¤49·12¤1·13¤49·12¤1·13¤49·12¤1·13¤49·12¤1·13¤49·12¤1·13¤49·12¤1·13¤49·12¤1·5¤111·2¤1·2¤111·2¤1·2¤49·12¤1¤16¤17×81×4×1¤1·2¤16¤17¤1·2¤16¤17¤1·2¤49·12¤1¤38¤39¤1·2¤38¤39¤1·2¤38¤39¤1·2¤49·12...
by Superjustinbros
06 Oct 2015, 19:53
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 218
Views: 39544

Re: Super Mario Bros Special Remake SE full port

Here's an updated download with fixed underwater levels (in that they now have raised ceilings)
http://www.mediafire.com/download/tjp8n ... _Mari0.zip
by Superjustinbros
04 Oct 2015, 06:16
Forum: Modding
Topic: Mari0: SE:E [v3.0][LÖVE 0.10.2]
Replies: 44
Views: 16374

Re: Mari0: Special Edition Extended [v3.0]

Out of curiosity would there be a way the Better Level Editor Special Edition could be added/implemented into this (or at least two editor.lua files that each work with the two different versions of this mod)?
by Superjustinbros
01 Oct 2015, 16:10
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1410
Views: 179001

Re: Tileset Respositorium

Holy cow, dude, that tileset is super freaking awesome. Though I wouldn't really have a use for the other frames of the SMBDX and SMM springs, I like that you added the rest of Mario Maker's stuff. (I mostly ignored things like the sides of certain Semi-Solid Platforms due to how the graphics in SMB...
by Superjustinbros
28 Sep 2015, 23:34
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 828
Views: 105079

Re: The Enemy Respositorium

Image
Apparently the "empty" Koopa Shells just re-use the normal sprites, while the empty Buzzy Beetle and Spiny shells use unique sprites.
by Superjustinbros
28 Sep 2015, 23:27
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1410
Views: 179001

Re: Tileset Respositorium

Okay, I'll try this:
Image
Everything that had a "water background" now has a version without it, except the underwater cloud tile.
by Superjustinbros
28 Sep 2015, 08:01
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 828
Views: 105079

Re: The Enemy Respositorium

I'll see if I can make the Kirbo/Goomba's shoe more green than the yellow color it wound up here (it got that color since in SMB1 the Overworld pipe/grass palette was never used as a Sprite palette). Magikoopa's red palette is the closest to Mario Maker's that it can achieve using regular SMB1, pale...
by Superjustinbros
28 Sep 2015, 07:54
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 37426

Re: The SMB Hack Port Project

Okay I stand corrected.
That was the first time I ever heard that SE got officially cancelled.
by Superjustinbros
27 Sep 2015, 22:17
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 37426

Re: The SMB Hack Port Project

Thank you for the update. Some interesting hacks here.
And yeah that's a given since SMB1 is much more widely known than Mari0, combined with Mari0's slight decline in popularity.

I still would love to develop a Mario fan game in the style of SMB1, with all it's graphical and palette limitations.
by Superjustinbros
27 Sep 2015, 21:01
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1410
Views: 179001

Re: Tileset Respositorium

It would be better if the bulls-eye bill blasters used the lava palette. I'll add that to the next version. aside from a few bad palette errors and objects having water backgrounds. I'd like you to define "bad palette errors". As for the objects having underwater backgrounds, that's how u...
by Superjustinbros
27 Sep 2015, 15:42
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1410
Views: 179001

Re: Tileset Respositorium

Ladies and gents: I give you, My master tileset, now with Super Mario Maker stuff! http://i.imgur.com/5yMw15x.png It's not compatible with Mari0 atm so you'd have to tinker with it and possibly arrange it so it fits the 22 tiles per row rule (since horizontal scrollbars on tilesets still isn't a thi...
by Superjustinbros
27 Sep 2015, 15:37
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 828
Views: 105079

Re: The Enemy Respositorium

I may be labeled as a monster for doing this, but here:
http://i.imgur.com/zstWk2R.png
SMB1, SMBS, and Mario Maker enemies all using vanilla SMB1's palettes. Feel free to make a version using Mari0's colors if you oh so desire.

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