Search found 119 matches

by Sentinel
01 Jul 2012, 22:47
Forum: Mapping
Topic: [WIP] Commander Chiridian
Replies: 15
Views: 3728

Re: [WIP] Commander Chiridian

I'd appreciate it if you do that. My plan was to make the entire world/levels using my blue tiles and decorate it later with the VVVVVV tileset. I temporarily used the smw screen thing to see how it would look like but yeah... it looks awkward. I made everything from scratch except the smw screen :(...
by Sentinel
30 Jun 2012, 23:16
Forum: Mapping
Topic: [WIP] Commander Chiridian
Replies: 15
Views: 3728

Re: [WIP] Commander Chiridian

Thats exactly what I needed FaycalMenouar, ty. I didnt give you much to work on so I think you did a good job on that. Can you make another one when I'm done with other levels?
by Sentinel
30 Jun 2012, 06:24
Forum: Mapping
Topic: [WIP] Commander Chiridian
Replies: 15
Views: 3728

[WIP] Commander Chiridian

Im currently creating a mappack based on VVVVVV (http://www.youtube.com/watch?v=sf06P-_1lkU) game and using renhoek's character mod. (http://forum.stabyourself.net/viewtopic.php?f=8&t=1928) It would be great if someone can put up a short trailer for everyone who wants to see the first/2nd levels. Th...
by Sentinel
29 Jun 2012, 09:05
Forum: Mari0 discussion
Topic: commander viridian from vvvvvv in mari0 + mine craft skin...
Replies: 29
Views: 8726

Re: commander viridian from vvvvvv in mari0 (Done)

lol@Franpa

anyways, sneak peek of a WIP mappack:

Image
by Sentinel
29 Jun 2012, 01:53
Forum: Mari0 discussion
Topic: commander viridian from vvvvvv in mari0 + mine craft skin...
Replies: 29
Views: 8726

Re: commander viridian from vvvvvv in mari0 (Done)

which marioanimations should I overwrite? I think I did something wrong because custom hats wont show when I replaced it with this.

edit:

nvm. I just figured that the download file has everything lol.
by Sentinel
29 Jun 2012, 01:49
Forum: Mapping
Topic: 16-bit to 8-bit Tileset Update!(19.10.12)
Replies: 18
Views: 4211

Re: 16-bit to 8-bit Tileset

I think you need to fix the castle tiles because the door wasnt centered. Heres World 1-1 map: http://www7.zippyshare.com/v/23258331/file.html I also used Better Level Editor which is a must have mod. (no bugs so far) edit: btw, whenever you make a Tileset from scratch you always must set the width ...
by Sentinel
28 Jun 2012, 20:47
Forum: Mapping
Topic: 16-bit to 8-bit Tileset Update!(19.10.12)
Replies: 18
Views: 4211

Re: 16-bit to 8-bit Tileset

Aw, put 'em back lol. Can you also convert and add the backgrounds for this tileset because that would be awesome too.
by Sentinel
28 Jun 2012, 20:34
Forum: Mapping
Topic: 16-bit to 8-bit Tileset Update!(19.10.12)
Replies: 18
Views: 4211

Re: 16-bit to 8-bit Tileset

Pipes and backgrounds too. I'll make a decent mappack when you're done with everything.

Nice work.
by Sentinel
28 Jun 2012, 20:32
Forum: Mapping
Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
Replies: 306
Views: 44919

Re: Group Mappack! (VERSION .90)

I was stuck in world 1-2 too, lol. I had a crazy maze sub level for 8-4 but I figured that people will rage quit because of not having checkpoints so I just discarded it.
by Sentinel
26 Jun 2012, 20:05
Forum: Mapping
Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
Replies: 306
Views: 44919

Re: Group Mappack! (We Need YOU!)

I heard that we're missing 8 levels from you guys... I'll fill some of those missing levels using justin's tiles so we could release this mappack ASAP.

Sigh.
by Sentinel
25 Jun 2012, 03:48
Forum: Mapping
Topic: [question] Coin tiles
Replies: 14
Views: 2458

Re: [question] Coin tiles

I think you can only use 3 frames of animation for the coins. I have no idea how to add more frames if you want the animation to be longer. edit: http://i2.lulzimg.com/d982b69e22.png 1st line is the overworld spritesheet (horizontal) 2nd line, underground 3rd is castle (not sure) 4th is underwater
by Sentinel
24 Jun 2012, 03:21
Forum: Mapping
Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
Replies: 306
Views: 44919

Re: Group Mappack! (We Need YOU!)

I finished mine. check your PM Bob.
by Sentinel
24 Jun 2012, 03:20
Forum: Mapping
Topic: [request] Amnesia: the dark descent
Replies: 16
Views: 3166

Re: [request] Amnesia: the dark descent

I can help with this but I'll only do it when Mario SE is out.

edit:

you might want to gather some reference pics and send it to me via PM. Zip/Rar them all up so I could organize them better
by Sentinel
23 Jun 2012, 07:11
Forum: Mapping
Topic: [question] Tile sets
Replies: 5
Views: 1377

Re: [question] Tile sets

Tileset: Select Mappack > Find your mappack's name (name of your map folder) > Level Editor > Custom Tab. That should do it, i think... edit: Hats: Open source file using winrar Graphics folder > SMB > Big Hats and Hats folder > drag and drop your hat/bighat there hatconfigs.lua for the codes edit2:...
by Sentinel
21 Jun 2012, 23:36
Forum: Mapping
Topic: Mari0 the best of stabyourself SE Update
Replies: 319
Views: 76108

Re: Mari0 the best of stabyourself (group mappack)

smw pirate looks good
by Sentinel
21 Jun 2012, 23:32
Forum: Mapping
Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
Replies: 306
Views: 44919

Re: Group Mappack! (We Need YOU!)

Yall better put that Tetris tileset into good use :) Awesome levels so far!

I'll probably get my map done by tomorrow. We gotta do more community mappacks in the future...
by Sentinel
14 Jun 2012, 21:26
Forum: Mapping
Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
Replies: 306
Views: 44919

Re: Group Mappack! (We Need YOU!)

I changed my mind about my tetris tileset. Can you add this instead?

Image

Ty.

edit:

and if possible, i'd like to do a castle level.
by Sentinel
13 Jun 2012, 21:47
Forum: Mapping
Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
Replies: 306
Views: 44919

Re: Group Mappack! (We Need YOU!)

If you include my tetris tileset then i would glad to do a few levels.
by Sentinel
12 Jun 2012, 20:52
Forum: Game development
Topic: GravGame
Replies: 115
Views: 25894

Re: GravGame

Hey, Im back. You were still making the game in the year 2017 :(
by Sentinel
12 Jun 2012, 20:04
Forum: Game development
Topic: GravGame
Replies: 115
Views: 25894

Re: GravGame

Camewel, damnit man I want to play this now.
by Sentinel
12 Jun 2012, 19:42
Forum: Mapping
Topic: Geno Reloaded with Gun Mode
Replies: 1
Views: 930

Geno Reloaded with Gun Mode

http://www.mediafire.com/?zuoa3k489fp8jr2 A very short mappack starring Geno from SMRPG using Lexsym's Guns n' Grenade Mod on Mario 1.3 Its a casual platformer mappack, you dont really need to use the Gunner Mode if you dont want to but I urge you to try it out. I changed some of the default graphic...
by Sentinel
08 Jun 2012, 00:51
Forum: Mari0 discussion
Topic: Unstationary Scaffold
Replies: 8
Views: 2010

Re: Unstationary Scaffold

Maurice was working on the scaffold earlier, I'm not sure if he finished the coding part though.

I would also like to see Thwomps and other baddies in SE.
by Sentinel
08 Jun 2012, 00:44
Forum: Mapping
Topic: [IDLE] Mariocraft World (45% done | Beta available)
Replies: 24
Views: 7259

Re: [IDLE] Mariocraft World (45% done | Beta available)

If you already installed Love then just double click the game file that I provided. I will probably remake the entire mappack when Mari0 SE is out.
by Sentinel
07 Jun 2012, 23:21
Forum: Mari0 discussion
Topic: Unstationary Scaffold
Replies: 8
Views: 2010

Unstationary Scaffold

Image

I didnt get the chance to show this earlier in the chatroom because Maurice had to go somewhere. :(
Its 16x8 tile, I might do the rest of the graphics if necessary.
by Sentinel
22 May 2012, 05:29
Forum: Mapping
Topic: [Tileset] Golden-ish Portal Tiles
Replies: 5
Views: 1657

[Tileset] Golden-ish Portal Tiles

Image

Just a quick recolor of the default Portal Tiles.
I got the inspiration from Portal 2 Space Gardens
Mario SE Title by: Mr.Q.Marx?

Here ya go
Image
by Sentinel
21 May 2012, 19:33
Forum: Mari0 discussion
Topic: Mari0 Wikia
Replies: 20
Views: 4253

Re: Mari0 Wikia

I'd rather see more categories (or sub forum) in the forums instead of a wiki page.

+1 to trosh
by Sentinel
21 May 2012, 19:13
Forum: Mapping
Topic: Into the Abyss
Replies: 12
Views: 3254

Re: Into the Abyss

Im trying to decide if I should use different colors for background...
Image

Oh and I found this music called SMB Ghost House. It has that dark ambient sound with a fast paced vibe into it
by Sentinel
21 May 2012, 18:53
Forum: Modding
Topic: LF's Hat Gallery!
Replies: 72
Views: 19756

Re: LF's Hat Gallery!

I should join you with this Hat making goodness! I already made a V for Vendetta Mask, DeadMau5, Solid Snake, Ironman and etc but I just need to update them and add to Big Hat graphics.
by Sentinel
21 May 2012, 11:56
Forum: Mari0 discussion
Topic: Special Edition logo?
Replies: 53
Views: 8807

Re: Special Edition logo?

Mario SE is a lie.
Image

I like Mr.Q.Marx?'s dithered logo. I also tried it with a black background and it looked awesome too
by Sentinel
15 May 2012, 23:26
Forum: Mari0 discussion
Topic: Special Edition logo?
Replies: 53
Views: 8807

Re: Special Edition logo?

Hm, I think Black & Gold would look nice as well.
by Sentinel
15 May 2012, 23:11
Forum: Mapping
Topic: Into the Abyss
Replies: 12
Views: 3254

Re: [WIP] Into the Abyss

Thank you for the kind words guys. @Mr.Q.Marx I was looking for ambient music for this mappack but I couldnt find any free downloads. Also, most of them are like 4-7 mins long -_- 1. I'll probably take out the mushroom house. 2. The trees are suppose to be like that, but I found some graphic mistake...
by Sentinel
15 May 2012, 06:52
Forum: Mapping
Topic: Into the Abyss
Replies: 12
Views: 3254

Re: [WIP] Into the Abyss

check first post for the download links. I'll add a custom music when I find any good ones...
by Sentinel
15 May 2012, 03:46
Forum: Mapping
Topic: Into the Abyss
Replies: 12
Views: 3254

Re: [WIP] Into the Abyss

Weird, my post was cut off. Well, this is one of my experimental mappack which only uses 2 tiles. I'll upload the game file tomorrow when its done. I dont feel like typing what I wrote earlier, so thats it for now.
by Sentinel
15 May 2012, 02:08
Forum: Mapping
Topic: Into the Abyss
Replies: 12
Views: 3254

Into the Abyss

Limbo inspired mappack. http://i2.lulzimg.com/085de3d02e.png http://i2.lulzimg.com/9af7e6a31c.png Modded Mari0 Game File: http://www9.zippyshare.com/v/1269308/file.html Credit to Lexsym for the Custom Foregrounds Mod. Into the Abyss - Chapter 1 Mappack (world 1): http://www9.zippyshare.com/v/556638...
by Sentinel
15 May 2012, 00:21
Forum: Mapping
Topic: Map Graveyard
Replies: 17
Views: 4509

Re: Map Graveyard

You cant make maps? Lies. A Tetris mappack shouldnt be that hard to put together, just place random blocks on the air and leave the ground tiles empty. You can even create a mappack for casual players if you wanted to. It doesnt have to be full with intricated puzzles and stuff, a basic platforming ...
by Sentinel
14 May 2012, 08:37
Forum: Mapping
Topic: [Tutorial] Custom Map & Tileset for Newbies
Replies: 30
Views: 8679

Re: [Tutorial] Custom Map & Tileset for Newbies

I thought columns go vertical and rows go horizontal... hm, it doesnt matter though most grammar nazis fail at their own grammar anyway.
by Sentinel
06 May 2012, 08:06
Forum: SE Boss design
Topic: Basic GLaDOS..
Replies: 33
Views: 17619

Re: Basic GLaDOS..

The Chase scene/2nd phase shouldnt be GLaDOS, unless she found a way to be cordless or shes being dragged by that bird as a Potato.
My suggestions:
GLaDOS releases neurotoxin.
Bowser (or Dry Bowser) survived and chases you.

Final phase should be Wheatley throwing bombs at you.
by Sentinel
06 May 2012, 07:06
Forum: Mapping
Topic: [Tileset] Tetris / Not Tetris 2
Replies: 8
Views: 2352

Re: [Tileset] Tetris / Not Tetris 2

added Dr Mario and Text.
see first post.
by Sentinel
05 May 2012, 08:30
Forum: Mapping
Topic: [Tileset] Tetris / Not Tetris 2
Replies: 8
Views: 2352

[Tileset] Tetris / Not Tetris 2

Tetris http://i2.lulzimg.com/0bf58e5297.png Not Tetris 2 http://i2.lulzimg.com/036da76c8c.png Portal Tetris (just for fun) http://i2.lulzimg.com/18ced97842.png Added* Dr Mario http://i2.lulzimg.com/3269d55e0f.png Tileset: http://i2.lulzimg.com/7812328b84.png Custom Background for Tetris: http://i2.l...
by Sentinel
04 May 2012, 09:34
Forum: SE Boss design
Topic: Bowser Personality Core
Replies: 5
Views: 5129

Re: Bowser Personality Core

Dont worry about it. They need ideas from us so thats we need to provide them :) I'm not even expecting them to add everything but it might give them better ideas on how to do this. The way I see it is this, they'll look at our battle design and then add all the best ideas to Mari0 SE. Some may or m...
by Sentinel
04 May 2012, 09:02
Forum: SE Boss design
Topic: Bowser Personality Core
Replies: 5
Views: 5129

Re: Bowser Personality Core

Yeah it is ridiculous! Imagine when we get multiplayer and people have to endure this crazy ass boss fight, lol. Everyone would be dodging all the projectiles while waiting for rocket to blast off.
by Sentinel
04 May 2012, 08:42
Forum: SE Boss design
Topic: Bowser Personality Core
Replies: 5
Views: 5129

Bowser Personality Core

Glowser, you say? Well, this final boss fight is basically GLaDOS and Bowser combined into one. http://i2.lulzimg.com/bd3dbff7df.png It works the same as Portal 1's boss fight but this Rocket Sentry fires different kind of ammunition including SMB Bullet Bills. GLaDOS has 5 personality cores this ti...
by Sentinel
02 May 2012, 09:10
Forum: Modding
Topic: [Mod] Parallax Custom Foreground
Replies: 25
Views: 5215

Re: [Mod Request] Parallax foreground?

thats a total win. thanks a lot dude!
by Sentinel
29 Apr 2012, 05:42
Forum: Modding
Topic: [Mod] Parallax Custom Foreground
Replies: 25
Views: 5215

Re: [Mod Request] Parallax foreground?

check out xPi's youtube above and google what foreground means.
by Sentinel
29 Apr 2012, 05:36
Forum: Mari0 discussion
Topic: my custom blocks are turning into coins!
Replies: 18
Views: 3279

Re: my custom blocks are turning into coins!

viewtopic.php?f=12&t=1571

scroll down to Content #4 and 5.
by Sentinel
28 Apr 2012, 23:56
Forum: Mapping
Topic: Help with custom MLP:FIM tiles
Replies: 44
Views: 7509

Re: Help with custom MLP:FIM tiles

some progress:

Image

I'll send you the mappack via PM, so you could study it and stuff.
by Sentinel
28 Apr 2012, 01:47
Forum: Mapping
Topic: Help with custom MLP:FIM tiles
Replies: 44
Views: 7509

Re: Help with custom MLP:FIM tiles

Its hard to scale them down to Mario's size. This is what I've got:
Image

Its going to look like crap if we use 16x16, so we have to use Super Mario for our size.
by Sentinel
28 Apr 2012, 00:38
Forum: Mapping
Topic: Help with custom MLP:FIM tiles
Replies: 44
Views: 7509

Re: Help with custom MLP:FIM tiles

We could cheat and use custom backgrounds for the NPC/characters...
by Sentinel
27 Apr 2012, 23:40
Forum: Mapping
Topic: Help with custom MLP:FIM tiles
Replies: 44
Views: 7509

Re: Help with custom MLP:FIM tiles

@LF

Can you upload an example of your World 1-1 level? I'd like to see how you would design a level, and It doesnt matter if you use the default tileset. I'll focus on backgrounds and other floor tiles.